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- 13:03, 26 August 2009 diff hist +455 Dwarf Fortress Wiki:Spamreport
- 12:58, 26 August 2009 diff hist +71 m Template:TST revert
- 12:58, 26 August 2009 diff hist +31 40d:Tilesets If you insist on starting an edit war (and doing so to insert incorrect material), you WILL get yourself banned
- 12:54, 26 August 2009 diff hist +195 User talk:386sky new
- 12:52, 26 August 2009 diff hist +31 40d:Tilesets Undo revision 41283384 by 386sky new (Talk) Dwarf Fortress does not use Codepage 850 - it uses codepage 437
- 12:50, 26 August 2009 diff hist 0 40d:Advanced world generation →World Painter Parameters: that's not what mountains look like
- 12:49, 26 August 2009 diff hist 0 m 40d:Adamantine →Location: fix mountain characters
- 12:46, 26 August 2009 diff hist +301 N User talk:386sky new Created page with '==Tilesets== I'm not sure if you're aware of what you were doing to Tilesets, but the characters listed there are supposed to come from the Codepage 437 character table, ...'
- 12:43, 26 August 2009 diff hist +31 40d:Tilesets uhh, what the hell are you doing? the characters in here were ALREADY CORRECT! If you don't see them, then get a better font
- 02:05, 26 August 2009 diff hist +369 40d:Trap design can't believe the most obvious one was left out - this type of land mine actually does direct damage to whatever steps on it, and it's amusing too
- 23:02, 25 August 2009 diff hist +274 40d Talk:Trap design →Dragonfire Pillbox
- 20:13, 25 August 2009 diff hist +56 40d:Ice →"Melting" ice without magma: seems it's been like this for a long time
- 19:20, 25 August 2009 diff hist +581 40d Talk:Cave-in cave-ins do NOT destroy constructed walls below them. Floors? Yes. Walls? No. Fortifications? Don't know - someone else can check that
- 19:10, 25 August 2009 diff hist +35 40d:Cave-in →Results of a cave-in: I've just performed several tests, and constructed walls ARE sufficient to halt a cave-in. Also, "flow" is used to refer to multiple completely different things
- 17:21, 25 August 2009 diff hist 0 40d:Immigration "level 6" is misleading, since it's tied entirely to Embarking and refers only to the number of POINTS required to add a skill level. Dabbling is level 0, Novice is level 1, etc.
- 17:17, 25 August 2009 diff hist +185 40d:Status icons add "staring into space", as seen on HFS
- 17:07, 25 August 2009 diff hist +145 40d:Status icons add Berserk; also, I've seen enraged goblins, even wolves in Adventure mode
- 16:58, 25 August 2009 diff hist +4 m 40d:Losing →General Unhappiness
- 16:56, 25 August 2009 diff hist -73 40d:Losing →Siege: moody smiths never require fuel
- 16:46, 25 August 2009 diff hist -5 m 40d:Native platinum move this comment up
- 15:32, 25 August 2009 diff hist +166 40d:Native platinum this behavior should be noted
- 15:28, 25 August 2009 diff hist +238 40d Talk:Native platinum →Veins/clusters
- 13:02, 25 August 2009 diff hist 0 40d:Cheating →Super-Fast Dwarves: "to", "too", and "two" are DIFFERENT WORDS
- 13:00, 25 August 2009 diff hist -101 40d:Cheating move to proper location
- 04:59, 25 August 2009 diff hist +378 40d:Strange mood →Demands: this seems fairly consistent, and it even happened with a moody weaver who absolutely insisted on using adamantine cloth (when I only had one)
- 04:26, 25 August 2009 diff hist -207 m 40d:Mandate
- 18:45, 24 August 2009 diff hist +78 40d:Ice →"Melting" ice without magma
- 18:40, 24 August 2009 diff hist +416 40d Talk:Ice →"Damaged" floors?
- 17:59, 24 August 2009 diff hist +600 40d Talk:Ice →"Damaged" floors?: new section
- 17:51, 24 August 2009 diff hist +7 m 40d Talk:Ice →Obsidian ice?
- 17:51, 24 August 2009 diff hist +299 40d Talk:Ice →Obsidian ice?
- 17:39, 24 August 2009 diff hist -25 40d:Manager →Room requirements and consolidating nobles: My manager's bedroom fully overlaps with her office, and she is always happy about conducting her meetings in such a splendid setting
- 17:37, 24 August 2009 diff hist +141 40d:Meeting
- 17:32, 24 August 2009 diff hist +69 40d:Meeting diplomats meet with the highest ranking noble, while liaisons meet with the broker
- 13:32, 24 August 2009 diff hist +6 40d:Aluminum
- 13:32, 24 August 2009 diff hist +126 40d:Platinum hauling platinum statues can be quite slow
- 00:06, 23 August 2009 diff hist +520 40d Talk:Temperature
- 18:28, 22 August 2009 diff hist -8 40d:Engraving →Art quality: no need to tell them to replace the entire line - just the NO needs to be changed to YES
- 18:12, 22 August 2009 diff hist 0 40d Talk:King →Demands: rather, it was in brown - right now it's in white because I've fulfilled it
- 18:11, 22 August 2009 diff hist +432 40d Talk:King →Demands: new section
- 04:36, 22 August 2009 diff hist +13 40d:King →Demands: my king has just demanded a cabinet in his dining room
- 20:37, 20 August 2009 diff hist +128 40d Talk:Moghopper
- 20:30, 20 August 2009 diff hist -17 40d:Moghopper don't really think this is applicable
- 20:18, 20 August 2009 diff hist +253 40d:Activity zone →Pit/Pond: an annoyance
- 18:27, 20 August 2009 diff hist -12 m 40d:Farm plot thinking back, I don't think this actually worked the way I thought it did - removing for now
- 17:26, 20 August 2009 diff hist +17 40d:Magma mist magma mist only appears during cave-ins
- 16:55, 20 August 2009 diff hist +1 m 40d:Obsidian
- 15:55, 20 August 2009 diff hist +110 40d:Sculpture garden →Advantages: great for attracting dwarves to your mist
- 15:51, 20 August 2009 diff hist +12 m 40d:Weapon →Material damage modifiers: may as well include glass in this list
- 15:48, 20 August 2009 diff hist +3 40d:Gem →Glass: proper symbol
- 15:36, 20 August 2009 diff hist +14 Dwarf cancels task: Interrupted I'm pretty sure I once had a kobold thief stab one of my dwarves in the stomach when it was revealed, unless I'm remembering wrong and it was actually a goblin thief
- 15:32, 20 August 2009 diff hist +359 40d:Dwarf cancels task: Dangerous terrain reword exactly what causes this, and add another example (which happens very frequently in my fort, specifically by the waterfall above my outdoor statue garden)
- 15:23, 20 August 2009 diff hist -121 Dwarf cancels Construct Building: Item blocking site lack of diagonal access to clear site gives "cannot reach site", not "item blocking site" (tested with roads and trade depot). Also, owned items DO get cleared away (works to clear barracks floors)
- 15:07, 20 August 2009 diff hist +229 Dwarf cancels Store Item: Job item misplaced my dwarves spam this incessantly whenever I reclaim piles of goblinite - presumably, they're all trying to pack it into the same emptbin, but once it fills up it gets tasked for hauling to a stockpile
- 15:02, 20 August 2009 diff hist +18 40d:Hauling →Tips and issues
- 14:58, 20 August 2009 diff hist +9 40d:Hauling →Animal hauling
- 14:55, 20 August 2009 diff hist +63 40d:Hauling →Automatic hauling: my champions always eat directly off of the floor in my food stockpiles
- 14:53, 20 August 2009 diff hist +1 40d:Hauling proper dwarfbuck symbol
- 14:52, 20 August 2009 diff hist +3 m 40d:Soaper
- 14:49, 20 August 2009 diff hist +168 40d:Soaper another reason to repurpose them - if you've got no sand (with which to make 3 clear glass vials), you'll NEVER have any soap
- 00:04, 20 August 2009 diff hist +127 40d:Raw adamantine reorganize a bit, and add that an Adamantine King can itself be a problem - if you can't give him his Royal rooms, he'll eventually go insane
- 23:17, 19 August 2009 diff hist 0 40d:Soil only sand FLOORS appear as ≈; walls all appear similar to soil
- 23:14, 19 August 2009 diff hist -32 40d:Soil it's just brown
- 23:12, 19 August 2009 diff hist -13 40d:Sedimentary layer
- 23:12, 19 August 2009 diff hist -8 40d:Igneous extrusive layer
- 20:23, 19 August 2009 diff hist +198 40d:Dwarven economy I caught a dwarf with negative money and he had a negative thought about having been evicted, even though I have ZERO_RENT enabled
- 03:00, 19 August 2009 diff hist +34 40d:Window can't build a door next to a window (unless there's another wall to support it)
- 21:09, 18 August 2009 diff hist +222 40d Talk:Underground river →Do to underground rivers still spawn creatures in 40d?
- 14:52, 18 August 2009 diff hist +28 m 40d:Meat industry →Skins/Leather
- 14:47, 18 August 2009 diff hist -1 40d:Meat industry →Breeding: terminology - these are generally animals, after all
- 14:40, 18 August 2009 diff hist -10 40d:Giant eagle →Taming: if you buy them, they're already tame
- 14:37, 18 August 2009 diff hist -1 40d:Tame you can most definitely use their bones and skulls after the corpse rots away
- 05:14, 18 August 2009 diff hist +127 40d Talk:Stone management →Magma melting
- 23:45, 17 August 2009 diff hist +1 m 40d:Sand →Sand in fortress mode
- 23:43, 17 August 2009 diff hist +13 40d:Sand it's just "sand", not "tan sand"
- 23:42, 17 August 2009 diff hist -1 40d:Magma glass furnace rock crystals are either abundant or completely absent from a region, usually appearing in numerous clusters within one layer stone in a particular biome
- 23:40, 17 August 2009 diff hist +30 40d:Magma glass furnace same here
- 23:38, 17 August 2009 diff hist +30 40d:Glass furnace no glass crafts, just toys, instruments, and goblets
- 22:09, 17 August 2009 diff hist +241 40d Talk:Crafts
- 22:06, 17 August 2009 diff hist -12 40d:Potash crystal glass isn't made using sand
- 21:35, 17 August 2009 diff hist +126 40d Talk:Flour
- 21:31, 17 August 2009 diff hist +52 40d:Decoration Undo revision 41282824 by Albedo (Talk) the point I was trying to make is that "bags containing items" does not include "sand bags"
- 21:11, 17 August 2009 diff hist +288 40d:Fortification →Uses and strategies
- 21:08, 17 August 2009 diff hist -49 40d:Fortification this is wrong - I just surrounded a screw pump with fortifications and it worked just fine, provided it had liquid below it to pump
- 21:04, 17 August 2009 diff hist +44 40d:Screw pump →Notes: you can pull water out of a constructed fortification tile on the Z-level below, but not one on the current Z-level
- 17:09, 17 August 2009 diff hist +27 m 40d:Demon →Demonology: upper magma pools too
- 17:09, 17 August 2009 diff hist +27 m 40d:Demon →Demonology
- 01:10, 17 August 2009 diff hist +58 40d Talk:Fire snake →Extraction: sign :(
- 01:10, 17 August 2009 diff hist +349 40d Talk:Fire snake
- 19:05, 16 August 2009 diff hist +249 40d Talk:Rhesus macaque
- 01:25, 16 August 2009 diff hist 0 40d:Kaolinite eh, kaolinite is an equals sign, not a quotation mark
- 15:03, 14 August 2009 diff hist +88 40d:Map legend →Legend: fix low mountain icon, add ocean colors for good/evil
- 14:57, 14 August 2009 diff hist 0 40d:Igneous extrusive layer reword to avoid potential confusion
- 14:50, 14 August 2009 diff hist +49 m 40d:Utilities →Enable Magma Buildings
- 14:49, 14 August 2009 diff hist +95 40d:Utilities →Enable Magma Buildings: also need this util for reclaims
- 13:15, 14 August 2009 diff hist +37 40d:Decoration sand bags are fair game - I've seen my dwarfs decorate them on numerous occasions
- 20:31, 13 August 2009 diff hist +401 40d Talk:Ocean
- 17:41, 13 August 2009 diff hist +181 40d:Pressure plate pressure plates have a delayed reset
- 16:52, 13 August 2009 diff hist +83 40d:Legendary →Strange moods: Furnace Operator isn't a moodable skill, and other "trade" skills such as Cook aren't moodable either
- 16:42, 13 August 2009 diff hist 0 m 40d:Legendary →Increased productivity
- 16:24, 13 August 2009 diff hist -73 m 40d:Construction seems it's already covered on experience
- 16:22, 13 August 2009 diff hist +128 40d:Construction checked with Dwarf Companion, and constructions didn't grant any experience to my mason or carpenter (didn't have a metalsmith or metal bars, but I suspect they'd be the same)
- 16:15, 13 August 2009 diff hist -8 40d:Construction soap does not have quality levels
- 20:10, 12 August 2009 diff hist +232 40d:Stupid dwarf trick →Greenhouse: shouldn't downplay the advantage of a greenhouse
- 20:00, 12 August 2009 diff hist +93 40d:Butcher
- 19:55, 12 August 2009 diff hist -1 40d:Grower Proficient is only rank 5 (with Novice being rank 1)
- 19:48, 12 August 2009 diff hist +28 m 40d:Farming →Planting
- 19:46, 12 August 2009 diff hist -58 40d:Farming →Planting: actual symbols
- 19:44, 12 August 2009 diff hist +19 m 40d:Farming →Greenhouse
- 19:42, 12 August 2009 diff hist -226 40d:Farming →Greenhouses: clean up the horrible, horrible grammar
- 18:38, 12 August 2009 diff hist +134 40d:Military design caveat
- 18:26, 12 August 2009 diff hist 0 m 40d:Defense guide →Striking the earth
- 18:10, 12 August 2009 diff hist -13 40d:Defense guide →Threats: all constructions (walls, floors, ramps, stairs, and fortifications) are indestructible
- 18:03, 12 August 2009 diff hist +449 40d Talk:Brook →Walls over brooks
- 15:05, 12 August 2009 diff hist +20 m 40d:Stupid dwarf trick →Self Destruct Lever
- 15:03, 12 August 2009 diff hist -641 40d:Stupid dwarf trick →Booze Bomb: Steam doesn't do damage anymore, so this is useless
- 15:03, 12 August 2009 diff hist +1 m 40d:Stupid dwarf trick →Magma Pumping
- 21:44, 11 August 2009 diff hist +6 m 40d:Stocks →Precision
- 21:39, 11 August 2009 diff hist +73 40d:Stocks →Inventory: There's no reason why it would crash, but it WILL cause the game to completely lock up for several minutes (while it counts the rocks), after which it will return to normal
- 21:14, 11 August 2009 diff hist -2 40d:Water wheel channels are dug, not built
- 14:50, 11 August 2009 diff hist +51 m 40d:Demon →Demonology: upper levels also have engravings
- 21:41, 10 August 2009 diff hist +125 40d Talk:Unfortunate accident →Simpler to use an atomizer?
- 16:51, 10 August 2009 diff hist +50 40d:Rock crystal
- 03:24, 10 August 2009 diff hist +525 40d Talk:Room →Room Quality and Nobles: new section
- 04:03, 9 August 2009 diff hist +199 User talk:Quietust
- 00:39, 9 August 2009 diff hist +78 40d:Rose gold only need rose gold if you want purple crafts or furniture - if you want purple buildings, bismuth works
- 21:52, 8 August 2009 diff hist -1 40d:Siege engine →Placement: I've had siege operators run away when melee fighers were within TWENTY squares, even when safe behind multiple fortifications
- 18:24, 8 August 2009 diff hist +435 40d Talk:Strange mood →Materials used: new section
- 23:27, 7 August 2009 diff hist +280 40d Talk:Native platinum →Veins/clusters
- 20:23, 7 August 2009 diff hist +2 m 40d:Demon →Demonology
- 20:23, 7 August 2009 diff hist +163 40d:Demon →Demonology: it's possible to tell what kind you're going to get
- 19:17, 7 August 2009 diff hist +1 m 40d:Ice Z-axis is a dimension, Z-level is a measurement
- 15:30, 7 August 2009 diff hist +2 40d Talk:Armorsmith
- 15:29, 7 August 2009 diff hist +117 40d Talk:Magma kiln
- 03:00, 7 August 2009 diff hist +116 User talk:Lokibolp current
- 02:59, 7 August 2009 diff hist 0 m User talk:Shardok moved Talk:DWARF FIGHT KICK to User talk:Shardok over redirect: revert vandalism
- 00:10, 7 August 2009 diff hist +152 40d:Experience
- 20:25, 6 August 2009 diff hist +336 40d Talk:Pressure plate
- 17:35, 5 August 2009 diff hist +226 40d Talk:Statue
- 17:12, 5 August 2009 diff hist +397 40d:Repeater cleanup, improve drawing, add fortification and shutoff gate
- 16:25, 5 August 2009 diff hist +84 40d:Fishing fish CAN be depleted permanently
- 16:15, 5 August 2009 diff hist +199 40d:Captured live fish must have a fishing zone
- 15:26, 5 August 2009 diff hist -2 40d:Immigration →How to influence the types of dwarves that immigrate: axes are used by woodcutters, not carpenters
- 23:32, 4 August 2009 diff hist +23 40d:Lever →Multiple Uses: if your passage is more than 2 tiles wide, you MUST use floodgates
- 23:25, 4 August 2009 diff hist -6 40d:Lever levers don't have to be next to walls - you can put it in the middle of the room and it'll work fine
- 17:02, 4 August 2009 diff hist 0 Template:Skills fix this link
- 17:00, 4 August 2009 diff hist +8 m 40d:Cleaning
- 16:58, 4 August 2009 diff hist +18 40d:Cleaning
- 16:57, 4 August 2009 diff hist +48 40d:Cleaning
- 16:56, 4 August 2009 diff hist +118 40d:Bucket clarify
- 16:50, 4 August 2009 diff hist +85 40d:Trapper
- 16:44, 4 August 2009 diff hist +670 40d:Experience →Gaining experience: a few more I've just confirmed with Dwarf Companion
- 16:26, 4 August 2009 diff hist -40 40d:Animal dissector liquid fire is only worth 500 per vial (stack of 5 at 100 each), and cave spider venom is even less (unless it makes larger stacks), and this still doesn't take into account the value of the vial
- 16:16, 4 August 2009 diff hist -541 40d Talk:Milk these comments belong on the Milker talk page (where they've already been moved)
- 15:22, 4 August 2009 diff hist -2 40d:Stockpile →Uses for Custom Stockpiles: cheese is most certainly edible - every time I purchase dwarven cheese, it ends up getting eaten long before I can cook it into anything
- 01:29, 4 August 2009 diff hist -320 m 40d Talk:Advisor changed my mind, gonna let him brood for a while and see if he snaps
- 01:11, 4 August 2009 diff hist +320 40d Talk:Advisor
- 13:11, 3 August 2009 diff hist +67 40d:Miner cancels dig: Inappropriate dig square rephrase a bit
- 04:59, 3 August 2009 diff hist -2 m 40d:Miner cancels dig: Inappropriate dig square
- 04:58, 3 August 2009 diff hist +110 40d:Miner cancels dig: Inappropriate dig square another thing that'll cause this, happens frequently when mining out my obsidian factory
- 03:47, 3 August 2009 diff hist +602 N 40d Talk:Advisor Created page with 'My advisor is my '''least''' happy dwarf in my entire fortress, probably partially due to the fact that her Thoughts and Preferences page doesn't contain ''any'' preferences (and...'
- 03:18, 3 August 2009 diff hist +46 40d:Animal trap notable difference - while a cage trap will be automatically reloaded, an animal trap will not be
- 23:45, 2 August 2009 diff hist +108 40d:Butcher's shop →Tasks
- 23:32, 2 August 2009 diff hist +40 40d:Vial tried extracting liquid fire, complained that I needed an empty glass flask
- 23:31, 2 August 2009 diff hist +35 40d:Extracts →Butcher's shop: annoyingly, it has to be made of glass - metal flasks don't work
- 02:23, 2 August 2009 diff hist +486 40d Talk:Waterfall →water splashing/spreading
- 00:36, 1 August 2009 diff hist +185 40d Talk:Activity zone →Proper area
- 21:30, 31 July 2009 diff hist -11 40d:Chasm actual character
- 17:20, 30 July 2009 diff hist +32 40d:Siege engine →Placement: doesn't need to be a channel - a wall of fortifications is sufficient
- 17:11, 30 July 2009 diff hist +104 40d:Status icons animals flash "no job" while being hauled
- 16:36, 30 July 2009 diff hist -21 40d:Vermin Undo revision 41281424 by Koltom (Talk)
- 15:48, 30 July 2009 diff hist -1 m 40d:Activity zone →Meeting Area
- 15:36, 30 July 2009 diff hist +25 40d:Activity zone →Fishing: The zone doesn't need to contain any water tiles, just the shores; note that you can place a fishing zone directly on top of a brook and it'll work
- 04:22, 30 July 2009 diff hist +97 40d:Status icons Fey mood is white, secretive mood is gray. There's also "staring into space" (dark blue) which only appears with HFS
- 00:27, 30 July 2009 diff hist -126 40d:Meat industry →Breeding: just proved the second part wrong myself - hadn't had any puppies for years, but now that a bunch have died / been butchered, some of my dogs had puppies
- 20:07, 29 July 2009 diff hist +171 40d Talk:Bin →Nuclear reaction
- 20:03, 29 July 2009 diff hist +181 40d:Kennel tame small animal doesn't let you pick which one, but tame large animal does let you choose
- 19:38, 29 July 2009 diff hist +459 40d:Meat industry →Breeding: I've seen mentions of a per-animal cap which stops their breeding permanently, and I've observed this in my own fort with dogs and cats; verification would be very welcome
- 19:17, 28 July 2009 diff hist +129 40d:Worm they DO show up in Adventurer mode
- 18:15, 28 July 2009 diff hist +9 m 40d:Pregenerated worlds/0.28.181.40d →The Land of Forever
- 18:15, 28 July 2009 diff hist +10 m 40d:Pregenerated worlds/0.28.181.40d rename, fix a few details
- 17:35, 28 July 2009 diff hist +5 40d:Stories fix sections
- 01:42, 28 July 2009 diff hist +98 40d:King →Arrival: no more liaison, also can't make offerings
- 15:31, 27 July 2009 diff hist +333 m 40d:Fish →List of catchable fish: use {{color}}, fixing a few colors in the process
- 15:22, 27 July 2009 diff hist +3,323 40d:Vermin add tiles for all vermin here, add missing cave swallow
- 13:00, 27 July 2009 diff hist +1 m 40d:Vermin →List of vermin
- 12:57, 27 July 2009 diff hist +7 40d:Vermin →Catching and Taming vermin, Pets
- 12:55, 27 July 2009 diff hist -84 40d:Legendary artifact →Quality: reword to make a bit more sense
- 04:15, 26 July 2009 diff hist +260 40d Talk:King consort
- 04:43, 25 July 2009 diff hist +252 40d Talk:Lye
- 01:56, 25 July 2009 diff hist +38 Urist it means "dagger"
- 20:04, 24 July 2009 diff hist -28 40d:Magma →Magma compared to water: falling magma does NOT generate magma mist - only a cave-in over magma does that
- 19:42, 24 July 2009 diff hist -426 m 40d:Trap design →Water trap example: remove the vertical bars
- 19:26, 24 July 2009 diff hist -12 m 40d:Weapon →Use in Fortress mode
- 19:24, 24 July 2009 diff hist +2 40d:Craftsdwarf's workshop →Weapons
- 19:22, 24 July 2009 diff hist -80 40d:Decoration Er, pretty sure weapons and armor CAN be decorated (almost certain I have a few in my fort, and why would the example be *«+steel battle axe+»* if it was impossible?), just only with metal studs
- 18:33, 24 July 2009 diff hist -83 40d:Captured creatures →Execution
- 18:26, 24 July 2009 diff hist +4 40d:Captured creatures →Holding: a Pit zone does NOT have to include the ledge itself, just one square next to the ledge
- 18:21, 24 July 2009 diff hist +332 40d Talk:Cage
- 18:15, 24 July 2009 diff hist +29 m 40d:Cage glass
- 18:05, 24 July 2009 diff hist +35 40d:Lever →One-Shot: revise
- 17:59, 24 July 2009 diff hist +298 40d:Restraint lever-released restraints stay attached to the animal
- 17:56, 24 July 2009 diff hist -51 40d:Support reword a bit, and also note that supports can be used both to hold up suspended ceilings *and* suspended floors
- 13:53, 24 July 2009 diff hist +247 Tileset repository add in the tileset I use, made years ago by visually copying the VGA 9x16 font pixel by pixel
- 13:51, 24 July 2009 diff hist +87 N File:VGA9x16.png The IBM VGA 9x16 font (or a reasonable facsimile thereof, gathered from an nVidia card)
- 17:20, 23 July 2009 diff hist +3 40d:Vermin →List of vermin
- 17:18, 23 July 2009 diff hist 0 m 40d:Vermin →List of vermin
- 17:18, 23 July 2009 diff hist +188 40d:Vermin →List of vermin: all of the vermin that can be hated by dwarves - anything else is a perfect candidate for a zoo
- 14:31, 23 July 2009 diff hist +330 40d Talk:Milk
- 13:57, 23 July 2009 diff hist -9 40d:Fire snake this is almost certainly a typo - the game data itself includes [EXTRACT_VALUE:100], and other [EXTRACT_VALUE]s on other objects are consistent with their prices
- 18:20, 22 July 2009 diff hist +14 m 40d:Spirit of fire
- 19:29, 21 July 2009 diff hist +17 40d:Anvil I think the anvil theory qualifies for this
- 18:47, 21 July 2009 diff hist +32 m 40d:Farm plot →Building the farm plot
- 18:29, 21 July 2009 diff hist +52 40d:Farm plot →Building the farm plot: can smooth boulders and irrigate them
- 18:24, 21 July 2009 diff hist +455 40d Talk:Farm plot →Boulders
- 16:27, 21 July 2009 diff hist +8 m 40d Talk:Well →Dwarves refuse to use my well
- 16:27, 21 July 2009 diff hist +293 40d Talk:Well →Dwarves refuse to use my well
- 03:40, 18 July 2009 diff hist +462 40d Talk:Butcher
- 03:07, 18 July 2009 diff hist +1 m 40d:Decoration
- 03:07, 18 July 2009 diff hist 0 40d:Decoration put in actual «» characters
- 00:41, 18 July 2009 diff hist +1 m 40d Talk:Glass furnace
- 00:41, 18 July 2009 diff hist +415 40d Talk:Glass furnace
- 19:02, 17 July 2009 diff hist +2,524 40d:Pregenerated worlds/0.28.181.40d a rather nice spot I've called home, and which others may also enjoy
- 18:55, 17 July 2009 diff hist +23 N File:Taroru.png A nice area I generated
- 15:56, 17 July 2009 diff hist +417 40d Talk:Rock crystal
- 14:00, 17 July 2009 diff hist +150 40d Talk:Bauxite
- 14:00, 17 July 2009 diff hist +210 40d:Bauxite Undo revision 41280880 by Kenji 03 (Talk) I've personally brought bauxite with me during embark
- 19:01, 16 July 2009 diff hist +3 40d:Building designer →Training methods: if you have masonry enabled on ANY dwarf, the supports will end up getting constructed (and then you'll have to tear them down)
- 18:57, 16 July 2009 diff hist -5 m 40d Talk:Road →Skill Used?
- 18:57, 16 July 2009 diff hist +199 m 40d Talk:Road →Skill Used?
- 18:56, 16 July 2009 diff hist +183 40d Talk:Road →Skill Used?
- 16:01, 16 July 2009 diff hist +88 40d:Irrigation I had some above-ground plots with chalk pebbles, so I irrigated the individual tiles and was then able to grow stuff on those tiles; presumably, the sand tiles allowed the farm to still work
- 15:51, 16 July 2009 diff hist +117 40d:Liaison he whined about tree cutting, so I just stopped cutting them down altogether (since caravans keep me supplied well enough for mandates and projects). Every year, though, he complains again.
- 13:15, 16 July 2009 diff hist +262 40d Talk:Bauxite
- 03:27, 16 July 2009 diff hist +31 m 40d:Status icons secretive mood uses the same icon as fey mood
- 20:02, 15 July 2009 diff hist +158 40d:Screw pump →Notes: had this happen to me recently - designated the whole pump stack and my architect went and designed the one on top, then the mason finished it and it promptly fell apart
- 21:26, 14 July 2009 diff hist +25 40d:Preferences →Effect on Artifacts and Demands
- 21:39, 13 July 2009 diff hist +144 40d Talk:Bituminous coal →It's not showing up on the task list
- 20:49, 13 July 2009 diff hist -22 40d:Stone management →Magma melting: It's very possible to have both magma and bauxite deposits in the same embark region
- 17:04, 13 July 2009 diff hist +127 40d:Stupid dwarf trick move Obsidian Factory down a bit, and explain its usefulness
- 16:05, 13 July 2009 diff hist -22 40d:Siege
- 15:55, 13 July 2009 diff hist +38 40d:Goblin christmas other nice present is lots of bones for training marksdwarves without having to deforest the entire area
- 21:25, 10 July 2009 diff hist -1 m 40d:Lead
- 20:41, 9 July 2009 diff hist -1 m 40d:Siege operator apostrophe
- 18:07, 8 July 2009 diff hist -256 40d:Siege engine →Ballista battery: a|l|l| |o|f| |t|h|o|s|e| |v|e|r|t|i|c|a|l| |b|a|r|s| |m|a|k|e| |i|t| |d|i|f|f|i|c|u|l|t| |t|o| |r|e|a|d|
- 14:01, 8 July 2009 diff hist +282 40d Talk:King →Roads
- 05:18, 5 July 2009 diff hist -279 m 40d Talk:Millstone
- 05:15, 5 July 2009 diff hist +501 40d Talk:Millstone
- 17:14, 2 July 2009 diff hist -11 m Planepacked →The Statue: just counted them
- 17:10, 2 July 2009 diff hist -42 m 40d:Legendary artifact link to the wiki article - it already links to the forum thread