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- 19:37, 24 March 2020 diff hist +7 m 40d:Calendar →No Great Powers
- 19:36, 24 March 2020 diff hist -26 40d:Calendar →Ages: clarify that mundane == Human unless you're using modded raws
- 19:29, 24 March 2020 diff hist -8 m 40d:Calendar →Ages: minor error when copying from modern versions - there is no [TITAN] token in 40d
- 23:54, 5 March 2020 diff hist +97 40d:Cave adaptation
- 23:53, 5 March 2020 diff hist 0 m 23a:Cave adaptation clarify current
- 23:47, 5 March 2020 diff hist -26 m Cave adaptation although all "Outside" tiles are also "Light", the game specifically only checks the former for this scenario
- 22:40, 29 February 2020 diff hist +609 User:Quietust/rawextract.pl update rawextract.pl to 0.47.03
- 22:40, 29 February 2020 diff hist +683 User:Quietust/rawextract.php update rawextract.php to 0.47.03
- 12:35, 16 November 2019 diff hist +13 m 23a:Elephant
- 00:47, 30 October 2019 diff hist +707 Utility:DFHack/createitem document "createitem floor" / "createitem item" / "createitem building", the 2nd of which is required for creating usable Dyes; also, selecting a unit is no longer mandatory
- 17:27, 16 September 2019 diff hist +245 m 23a:Captain of the guard in 0.23, the Sheriff / Captain of the Guard was the only noble that got upgraded, while for all others you'd have every rank present at once
- 17:24, 16 September 2019 diff hist +15 m 23a:Sheriff
- 00:01, 11 June 2019 diff hist +400 Dwarf Fortress Wiki talk:Centralized Discussion →Variation raws not inheriting from base creature
- 11:57, 30 May 2019 diff hist +942 N v0.31:Filth Created page with "{{Quality}} {{av}} '''Filth''' is one of the more obscure materials present within the game code. It comes in two varieties: the solid brown and liquid yellow filth. Rand..." current
- 11:57, 30 May 2019 diff hist +942 N v0.34:Filth Created page with "{{Quality}} {{av}} '''Filth''' is one of the more obscure materials present within the game code. It comes in two varieties: the solid brown and liquid yellow filth. Rand..." current
- 16:27, 24 May 2019 diff hist -1 m Obsidian farming →Bridge method
- 16:26, 24 May 2019 diff hist +3 m v0.34:Obsidian farming →Bridge method current
- 16:25, 24 May 2019 diff hist +95 v0.34:Obsidian farming
- 16:24, 24 May 2019 diff hist +99 Obsidian farming the drains are unnecessary - if you're dropping the water with a bridge, there's exactly 1 tile of water for each tile of magma so there shouldn't be any left over
- 16:47, 23 May 2019 diff hist +48 m 40d:Eerie glowing pit
- 16:42, 23 May 2019 diff hist +122 Unknown substance
- 16:41, 23 May 2019 diff hist +108 40d:Tentacle demon
- 21:24, 11 May 2019 diff hist +172 23a:Tree →List of Trees
- 21:23, 11 May 2019 diff hist +192 40d:Tree →List of Trees: explain what Wet/Dry mean
- 21:17, 11 May 2019 diff hist +320 40d:Tree →Tree growth: I've played several fortresses in 0.28 and have confirmed that the soil-within-5x5-below rule also applied there, though I haven't tested with tower-caps.
- 14:59, 11 May 2019 diff hist +37 23a:Mule
- 02:37, 11 May 2019 diff hist +99 m 23a:Smelting →Alloys current
- 19:42, 5 May 2019 diff hist +7 m 23a:Dwarven atom smasher →Smashing Against The Floor
- 19:42, 5 May 2019 diff hist 0 m 23a:Dwarven atom smasher →Smashing Against The Floor
- 19:26, 1 January 2019 diff hist +115 40d:Cat cancels Store Item in Stockpile: Too injured adjust the "narrative" of this bug to reflect what's actually going on current
- 19:11, 1 January 2019 diff hist +967 m 40d:Changes in v0.27 →Release History: and 0.44
- 18:58, 1 January 2019 diff hist +1 m 40d:Changes in v0.27 →Release History
- 18:57, 1 January 2019 diff hist +1,366 40d:Changes in v0.27 →Release History: add 0.42 and 0.43
- 01:57, 20 October 2018 diff hist -682 Syndrome →Counter Triggers: these 3 counters no longer exist in 0.44.12
- 23:32, 23 March 2018 diff hist -144 Strange mood Undo revision 235357 by 67.193.151.238 (talk) just checked disassembly, and there is *no* logic in the Strange Mood function that would result in this behavior
- 22:22, 24 February 2018 diff hist +133 v0.34:Melt item clarification: stockpiling them with "Give to" is ONLY necessary if there's already ''another'' stockpile giving to the smelter; if nothing gives to your smelter, then nothing needs to be stockpiled current
- 22:12, 24 February 2018 diff hist -81 v0.34:Melt item Undo revision 235240 by 109.72.52.103 (talk) pretty sure that's only necessary if the smelter itself is set to "take only from links"
- 23:55, 22 December 2017 diff hist +37 m User:Quietust/rawextract.pl update thru 0.44.02
- 23:55, 22 December 2017 diff hist +41 m User:Quietust/rawextract.php update thru 0.44.02
- 18:49, 9 December 2017 diff hist -13 m Tutorial:Powerplay Guide →Shrine {{Raw Tile|Å|7:0:0}}
- 18:46, 9 December 2017 diff hist -116 v0.34:Militia commander Undo revision 234162 by 145.136.77.53 (talk) stock raws for 0.34.11 say that the Militia Commander has *no* room requirements current
- 16:32, 2 December 2017 diff hist -72 m 40d:Magma-safe
- 16:25, 2 December 2017 diff hist -8 m 40d:Magma →Magma vs. built objects
- 18:07, 26 November 2017 diff hist +494 m Administrator Reverted edits by 103.10.66.11 (talk) to last revision by 69.113.78.59
- 19:15, 25 November 2017 diff hist +1 m v0.34:Iron →Production current
- 19:14, 25 November 2017 diff hist +1 Iron →Production
- 00:04, 22 November 2017 diff hist +1 DF2014 Talk:Windmill
- 00:04, 22 November 2017 diff hist +321 DF2014 Talk:Windmill
- 03:11, 16 November 2017 diff hist +11 m 23a:Support current
- 15:33, 11 November 2017 diff hist -125 Microcline →In real life: no, not really
- 04:04, 8 November 2017 diff hist +208 40d:Weight →Trade and weight
- 23:23, 5 November 2017 diff hist -1 m 40d:Immigration →How can I curb immigration?
- 19:48, 5 November 2017 diff hist -9 m 23a:Butcher current
- 19:47, 5 November 2017 diff hist -10 40d:Butcher →Technical information: Fat is *not* reduced on young animals - just butchered a Baby Dragon and got 6 meat/bones/chunks and 10 fat current
- 19:44, 5 November 2017 diff hist +98 m 23a:Butcher →Technical information
- 19:44, 5 November 2017 diff hist +97 m 40d:Butcher →Technical information: it's actually rounded ''down'', not up; also, Baby animals produce 1/3
- 02:55, 30 October 2017 diff hist 0 m User:Quietust →Bugfixes
- 02:54, 30 October 2017 diff hist +601 User:Quietust →Bugfixes: new 23a binpatch - make Master Thieves and Master Lashers properly get upgraded equipment (a bug that persisted at least until 40d, and probably much later)
- 14:28, 29 October 2017 diff hist -1 m Moodable skill
- 02:55, 27 October 2017 diff hist -2 m 23a:Creature token →G
- 02:54, 27 October 2017 diff hist +115 m 23a:Creature token →G
- 02:41, 25 October 2017 diff hist 0 m DF2014 Talk:Magma →Magma-safe materials melting
- 02:41, 25 October 2017 diff hist +6 m DF2014 Talk:Magma
- 02:35, 25 October 2017 diff hist +75 m DF2014 Talk:Magma →Magma-safe materials melting
- 02:33, 25 October 2017 diff hist +334 DF2014 Talk:Magma →Magma-safe materials melting
- 02:26, 25 October 2017 diff hist -9 Wagon Undo revision 233362 by A52 (talk) linked bug report only mentions Wood preferences
- 13:26, 8 October 2017 diff hist -38 Hamster Go for the eyes, Boo. Go for the eyes!
- 00:12, 2 October 2017 diff hist -55 m Immigration Reverted edits by 67.193.151.238 (talk) to last revision by Lethosor
- 00:11, 2 October 2017 diff hist -80 m Unit list Reverted edits by 67.193.151.238 (talk) to last revision by TheCrazyHamsteR
- 00:04, 2 October 2017 diff hist -12 m Building destroyer Reverted edits by 67.193.151.238 (talk) to last revision by Mocha2007
- 15:18, 27 September 2017 diff hist +25 m Site finder →Shallow Metal
- 15:10, 27 September 2017 diff hist +22 Site finder did some testing with DFHack and disassembly and I'm pretty sure I've figured out what counts as "shallow" and "deep"
- 04:04, 8 September 2017 diff hist +287 m 23a:Crop current
- 03:59, 8 September 2017 diff hist +768 N 23a:Murky pool Created page with "{{quality|Fine}}{{av}} Murky pools are small pools of water which can be found outdoors on most maps. Dwarves with the fishing job active will attempt to fish in t..." current
- 03:53, 8 September 2017 diff hist -12 m 23a:Herbalist plants are not biome-specific in this version, only "forest", "swamp", and "river" (and "cave")
- 17:54, 26 August 2017 diff hist +23 m 23a:Magma smelter
- 17:53, 26 August 2017 diff hist +159 m 23a:Magma smelter
- 17:49, 26 August 2017 diff hist +61 23a:Magma forge current
- 17:48, 26 August 2017 diff hist +124 23a:Metalsmith's forge current
- 17:47, 26 August 2017 diff hist +201 23a:Metalsmith's forge
- 17:45, 26 August 2017 diff hist +250 m 23a:Metalsmith's forge
- 17:35, 26 August 2017 diff hist +81 m 23a:Metalsmith's forge →Weapons, trap components, and siege equipment: reorder metals to match interface (all hardcoded in 0.23)
- 02:38, 24 August 2017 diff hist -58 m 40d:Crop
- 02:35, 24 August 2017 diff hist -978 40d:Crop rewrite page to use newer templates
- 03:33, 8 August 2017 diff hist +1,892 23a:Strange mood →Demands
- 02:42, 8 August 2017 diff hist +23 m v0.34:Strange mood →Demands: here too - in fact, this goes all the way back to 40d (23a was the only one that ignored production, since you could ''always'' make all 3 types in any embark current
- 02:40, 8 August 2017 diff hist +23 m Strange mood →Demands: correction: glassmakers who like Clear/Crystal Glass will only demand it if you've made some
- 02:33, 8 August 2017 diff hist +69 m Strange mood →Caveats: metal cloth is *never* randomly selected - clothier moods will only request DEEP metal cloth if you have some, otherwise they take one of the other types based on preference or randomness (and *only* randomness if it's a decoration)
- 16:27, 15 July 2017 diff hist +128 m 23a:Chasm →Dust off and nuke 'em from orbit: emphasize "wide" entrance
- 16:25, 15 July 2017 diff hist 0 m 23a:Chasm →Chasm monsters
- 16:22, 15 July 2017 diff hist +625 N 23a:Waterfall Created page with "{{av}}{{Quality|Fine}} A '''waterfall''' is a special map tile which occurs in special offshoots along the cave river and constantly produces mist. Waterfalls otherwi..."
- 16:22, 15 July 2017 diff hist +7 m 23a:River current
- 16:12, 15 July 2017 diff hist +236 40d:Waterfall actual waterfall tiles current
- 03:44, 11 July 2017 diff hist +121 m 23a:Using bins and barrels current
- 03:44, 11 July 2017 diff hist +121 m 40d:Using bins and barrels current
- 00:51, 4 July 2017 diff hist -51 m Screw pump →Construction: clarify some construction details
- 21:49, 1 July 2017 diff hist +87 m 23a:Thought →Thoughts Experienced: identify unreferenced thoughts, fix formatting a bit
- 20:13, 1 July 2017 diff hist +106 m Strange mood →Demands
- 20:13, 1 July 2017 diff hist +181 m v0.34:Strange mood →Demands
- 20:12, 1 July 2017 diff hist +21 m 23a:Strange mood →Demands