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  • <link_type>home structure</link_type> <link_type>home site building</link_type>
    795 KB (120,124 words) - 03:34, 25 February 2020
  • , and I aim to return it home. home safely.
    931 KB (148,541 words) - 18:41, 1 December 2023
  • home, Fish-Dwarf made his way down to the riverside to drink his fill. ...the tower sink into the muck. For many of them, Nadir's fortress had been home, all their lives. They didn't hinder Galva and Thadrian as they emerged fro
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...s]], which can be [[Fun|extremely fun]]. To avoid this situation, select a home civilization with ''at least'' two dwarven sites on the map. ..., and are generally no more dangerous than neutral biomes. Evil biomes are home to many dangerous creatures, often dead vegetation and even including undea
    26 KB (4,466 words) - 14:33, 23 November 2016
  • ...things for individuals. This could earn you favors from sleeping in their home and food gifts all the way to a marriage offer. There can be smaller entiti ...arrange for buyers in the nobility, and use those opportunitites to get a home or good entity standing, for instance.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...s]], which can be [[Fun|extremely fun]]. To avoid this situation, select a home civilization with ''at least'' two dwarven sites on the map on the same lan ...t fast enough to keep their neighbor smelting hematite until the cows come home. Additionally, embarking with Novice or higher skill will automatically ena
    31 KB (5,144 words) - 04:58, 1 March 2024
  • ...s]], which can be [[Fun|extremely fun]]. To avoid this situation, select a home civilization with ''at least'' two dwarven sites on the map. ..., and are generally no more dangerous than neutral biomes. Evil biomes are home to many dangerous creatures, often dead vegetation and even including undea
    33 KB (5,542 words) - 03:21, 20 December 2022
  • Home Welcome home, my child.
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...at you won't get more immigrants, which can be [[Fun|extremely fun]]. Your home civilization will need more than one dwarven place on the map. ...and are generally no more dangerous than neutral biomes. Evil biomes are home to many dangerous creatures, often dead vegetation and even including undea
    26 KB (4,447 words) - 19:39, 9 February 2022
  • ...fortress, with the arrival of the [[dwarf|dwarven]] [[caravan]] from your home [[civilization]]. ...n your home civilization will also stop trade with them. Trading with your home civilization is quite important, as being visited by their caravans is part
    36 KB (5,948 words) - 09:14, 9 April 2024
  • Home Welcome home, my child.
    311 KB (47,240 words) - 11:27, 4 October 2011
  • Home Welcome home, my child.
    248 KB (37,728 words) - 00:28, 8 August 2013
  • In addition, the fort may be the home of monarchs of the surrounding land and gain an additional title. ..." over the course of one year with the Autumn [[caravan]] safely making it home - crafting, metal, wood, gem, stone, and food-related jobs. For example, to
    4 KB (474 words) - 21:26, 18 September 2012
  • In addition, the fort may be the home of monarchs of the surrounding land and gain an additional title. This titl ..." over the course of one year with the Autumn [[caravan]] safely making it home - crafting, metal, wood, gem, stone, and food-related jobs. For example, to
    4 KB (495 words) - 19:33, 11 November 2023
  • in their eyes. It was about time he was headed home. was modest, sure, but without a doubt a home built for a true hero.
    73 KB (12,832 words) - 19:31, 5 December 2022
  • ...This was certainly a first, attacked by a night creature while relaxing at home. The titan, Hetain, meant business. The beast maimers returned to the city of Otla, to seek a home for the child. There were electrical storms all night. Unforeseen to all
    118 KB (20,738 words) - 15:56, 13 December 2022
  • In addition, the fort may be the home of monarchs of the surrounding land and gain an additional title. ..." over the course of one year with the Autumn [[caravan]] safely making it home - crafting, metal, wood, gem, stone, and food-related jobs. For example, to
    4 KB (482 words) - 00:05, 18 May 2014
  • ...}} screen, in front of the fortress name. In addition, the fort may be the home of monarchs of the surrounding land and gain an additional noble title. ...over the course of one year, with the Autumn [[caravan]] safely making it home - crafting, metal, wood, gem, stone, and food-related jobs. For example, to
    8 KB (1,122 words) - 03:24, 20 December 2022
  • [[File:Adventurer mode home choosing menu.PNG|500px|thumb|right|Home, occupation and beliefs choosing menu]] === Home ===
    40 KB (6,140 words) - 15:47, 7 September 2023
  • [[File:Adventurer mode home choosing menu.PNG|500px|thumb|right|Home, occupation and beliefs choosing menu]] === Home ===
    40 KB (6,135 words) - 12:05, 10 January 2023
  • Ask me when I've returned to my home! Savage beasts call it their home.
    123 KB (19,038 words) - 13:55, 10 November 2022
  • the troubles at home. As he watched Duka run toward the kill, he took no exception. He looked on the domes and spires of the mountain home
    87 KB (15,188 words) - 02:06, 14 December 2022
  • Desperately wanting to gain acceptance in her new home, she picked up her unused crossbow and journeyed into the bright spring mor ...ontinue to attack the dwarves from the exit at the bridges, but soon their home would be no more, their holes, filled with molten rock, and their race woul
    24 KB (4,302 words) - 20:25, 23 June 2017
  • ...}} screen, in front of the fortress name. In addition, the fort may be the home of monarchs of the surrounding land and gain an additional noble title. * Home of the [[Baron|Baron/Baroness]]
    8 KB (1,138 words) - 18:09, 21 April 2024
  • [DISPLAY_STRING:HOME:Home] [DISPLAY_STRING:SHIFT+HOME:Shift + Home]
    40 KB (6,438 words) - 20:15, 23 June 2017
  • ...over it like vultures at a dead carcass. All that remains is the mountain home of Workenjoys, which dwindles in numbers at the hands of goblin snatchers a ...IZARDS!!! HEEEEEEEEEELP!!!!" - and ran back toward stairs back to her safe home.<br />
    17 KB (2,977 words) - 18:21, 16 February 2018
  • Your home determines where you start, as well as the available occupations and belief ...location is chosen with {{k|8}} & {{k|2}} from a list of all the members' home sites. To start the adventure, press {{k|y}}; there will be a short pause a
    43 KB (7,415 words) - 07:36, 17 May 2023
  • === Looking for home? === If you scroll the map to the left for long enough, the message "Looking for home? Quite a long way yet." will appear in the center of the screen. Similarly,
    3 KB (558 words) - 02:31, 14 July 2021
  • ...]]'''Immigration''' is the process of people from another [[site]] of your home [[civilization]] moving into your [[fortress]]. As the fortress prospers, m Migrant skill levels seem to depend on the size of the home civilization; a difference will be noticed if you picked a dwarven civiliza
    25 KB (4,133 words) - 04:19, 30 April 2023
  • Your home determines where you start, as well as the available occupations and belief ...location is chosen with {{k|8}} & {{k|2}} from a list of all the members' home sites. To start the adventure, press {{k|y}}; there will be a short pause a
    43 KB (7,414 words) - 02:51, 20 December 2022
  • All regions (except mountains) are home to a variety of creatures based on their [[creature token]]s. Swamps, deserts, forests, grasslands, and hills can also be home to a variety of trees:
    9 KB (1,297 words) - 17:19, 11 July 2012
  • I've selected an area away from the river and called it ''Home''. I've left it with the default shape/color, a blue plus sign. You can use ...{{k|p}} I've placed a number of points around our future campsite (where ''Home'' is). Some of them are on the next z-level up. I've named them 'perimeter#
    17 KB (2,858 words) - 22:55, 8 April 2014
  • ...]]'''Immigration''' is the process of people from another [[site]] of your home [[civilization]] moving into your [[fortress]]. As the fortress prospers, m Migrant skill levels seem to depend on the size of the home civilization; a difference will be noticed if you picked a dwarven civiliza
    29 KB (4,808 words) - 10:31, 27 April 2024
  • ...es, and also checked for the dependencies required by 64-bit systems. The home of this pack was [https://github.com/andrewd18/df-lnp-installer on Github]. .../github.com/Lazy-Newb-Pack LazyNewbPack organization on github] provides a home for shared resources and code
    19 KB (3,037 words) - 19:47, 4 January 2024
  • ...rcumstances, unaffected by fortress wealth or even the extinction of their home civilization. Each group of migrants will often include domestic animals, i ...tion that only is checked when a liaison successfully reports back to your home civ. If a player is as little as 1 dwarf under their population cap when t
    14 KB (2,243 words) - 20:10, 2 January 2018
  • ...rade, and they will compare this value with the value of items they return home with. Regardless of what method you use to confiscate items from a caravan, ...ly, the first caravan you receive is the [[Dwarves|dwarven]] one from your home civilization, giving you at least 22 weeks to prepare (assuming you started
    28 KB (4,584 words) - 04:04, 20 December 2022
  • I've selected an area away from the river and called it ''Home''. I've left it with the default shape/color, a blue plus sign. You can use ...{{k|p}} I've placed a number of points around our future campsite (where ''Home'' is). Some of them are on the next z-level up. I've named them 'perimeter#
    17 KB (2,866 words) - 03:42, 20 December 2022
  • ...using only his bare hands and frighteningly calloused manhood. His lavish home now complete and balanced entirely upon a single pillar he set out to make ...s and dislocated jaws behind him The Mountain king finally returned to his home. Determined to have his bride, the Mountain King built a tower to the heave
    40 KB (6,714 words) - 15:29, 27 July 2023
  • ...ree-huggers by claiming the site for yourself and kicking everyone off the Home Tree, unlike taking over a [[hamlet]].{{bug|8001}}
    2 KB (336 words) - 00:36, 1 March 2024
  • ...ree-huggers by claiming the site for yourself and kicking everyone off the Home Tree, unlike taking over a [[hamlet]].{{bug|8001}}
    2 KB (288 words) - 03:24, 20 December 2022
  • ...'s office as a conversation piece to impress diplomats, and everybody went home happy. Sometimes, late at night, Kel can still be heard grinding away at so ...bloody defeat. Alone she stood, hammer in hand, the only force between her home and firey conquest. Despite the injustice of chance that had taken away her
    14 KB (2,548 words) - 13:04, 23 April 2010
  • I've selected an area away from the river and called it ''Home''. I've left it with the default shape/color, a blue plus sign. You can use ...{{k|p}} I've placed a number of points around our future campsite (where ''Home'' is). Some of them are on the next z-level up. I've named them 'perimeter#
    17 KB (2,880 words) - 09:35, 3 July 2012
  • ...aters themselves have bended to the iron will of those who call this place home. Three years did they toil, and they sundered the very earth to command th ...upon their shoulders gleamed, ready to spill more blood in defense of the home. The surviving militia had pulled the lever closing the zinc floodgate, tr
    40 KB (7,328 words) - 19:32, 6 December 2010
  • ...a visitor in a passing caravan or as a new migrant, you'll find that their home is the safest in all the lands, being guarded by endless hordes of vicious ...could take her. In a heartbeat, she was across the bridge and heading for home, but the elephant stormed across and stomped her into paste.
    18 KB (3,300 words) - 20:25, 23 June 2017
  • I've selected an area away from the river and called it ''Home''. I've left it with the default shape/color, a blue plus sign. You can use ...{{k|p}} I've placed a number of points around our future campsite (where ''Home'' is). Some of them are on the next z-level up. I've named them 'perimeter#
    17 KB (2,910 words) - 01:12, 28 September 2023
  • ...e [[river]]s. Rivers provide an unlimited source of [[water]], but can be home to dangerous fish like the [[longnose gar]] and [[carp]]. Still, though, t ...stablishing your fortress, always think about how you will defend your new home. Failure to incorporate this into your fortress can cause serious issues do
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...general size and directions they can be found. Their pathing is random per home, but limited to a few regular points, so once located they become easier to ...g and inside during the afternoon, but like warlords will sleep and eat at home. In the rare case of their presence in dwarven or goblin civilizations, the
    5 KB (910 words) - 22:21, 10 May 2013
  • ...ED token means that this version of the reaction is not used by dwarves at home in a fortress, but rather the wanderers of Adventure Mode. When using this | this version of the reaction is not used by dwarves at home in a fortress, but rather the wanderers of Adventure Mode. When using this
    27 KB (4,390 words) - 23:00, 8 April 2014
  • Aside from being the home of many strange and wonderful beasts, the deepest places of the earth also ...d an engraved [[gold]] [[cage|house]], [[trap|persuade them into their new home]] and let them rule from there!
    10 KB (1,715 words) - 19:53, 28 December 2023
  • Some fire-based [[creature]]s make magma their home, or are just simply immune to it. ...]] which can set your haulers on fire if you aren't careful. Magma is also home to various fiery creatures which can present a significant threat to unprep
    25 KB (4,141 words) - 03:40, 20 December 2022
  • ...ed your lesson, now go explain to that guard's parents why he isn't coming home today." ...ntis Domi." "Magma is your ally, your weapon, the strength of the Mountain-Home." --Eita
    18 KB (3,008 words) - 01:17, 22 November 2010
  • ...ED token means that this version of the reaction is not used by dwarves at home in a fortress, but rather the wanderers of Adventure Mode. When using this | this version of the reaction is not used by dwarves at home in a fortress, but rather the wanderers of Adventure Mode. When using this
    24 KB (3,946 words) - 15:55, 25 July 2012
  • ...ost all inland water, and '''saltwater''', which fills the seas; these are home to different aquatic creatures. If dwarves do not drink they will become de
    10 KB (1,742 words) - 18:49, 28 July 2021
  • ...xist [[underground]]. Caverns are open areas underneath the earth, and are home to [[creature]]s, [[underground]] lakes, and other interesting features. ** Their goal is to cause as much havoc as they can before sneaking back home.
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ...unleash a horde of demons upon your fortress. The bottom chamber itself is home to a single [[Demon]] leader, though he is not alone. ...d by the dreaded [[spirit of fire|spirits of fire]]. Each upper chamber is home to 10 demon minions, and all upper chambers will be of the same type.
    4 KB (765 words) - 16:24, 4 July 2023
  • ...ission is probably what you want to perform. Your dwarves will still bring home loot according to mission options and site loot, and it also uses the milit ...e won't actually realize they don't have their limb anymore until they get home, at which point everything they were wearing or holding on it will fall to
    19 KB (3,140 words) - 04:04, 5 April 2024
  • ...ffortress</tt> will dump the configuration files you should edit into your home directory under <tt>.dwarffortress</tt> - editing the files under <tt>/opt/ ...ffortress</tt> will dump the configuration files you should edit into your home directory under <tt>.local/share/dwarffortress</tt>.
    18 KB (2,957 words) - 04:02, 20 December 2022
  • ...the river to the table; solving this requires bringing the river closer to home, necessary for [[well]]s as well and potentially doubling or even tripling ...rouble fishing through them. Doing so removes the danger of being far from home in case of a potential siege or ambush and keeps your fisherdwarves happily
    10 KB (1,661 words) - 20:50, 15 January 2014
  • ...nces]] screens of all incoming migrants before welcoming them to their new home, as a safety measure; it really ''sucks'' when you don't discover you have ...t to the spouses, children and siblings whom most dwarves will share their home with). If they are married to a dwarf that is not present in the fortress,
    37 KB (6,160 words) - 16:51, 20 April 2024
  • ...general size and directions they can be found. Their pathing is random per home, but limited to a few regular points, so once located they become easier to ...g and inside during the afternoon, but like warlords will sleep and eat at home. In the rare case of their presence in dwarven or goblin civilizations, the
    5 KB (910 words) - 22:21, 10 May 2013
  • ...s]], which can be from the various neighboring civilizations including the home civilization, visit the fortress on a yearly basis and are useful for getti
    34 KB (5,290 words) - 18:36, 29 August 2023
  • The region is home to thriving goat population, along with occasional visits from hoary marmot ...to train up some crossbowmen and at the same time find food, this area is home to Hoary Marmots. Eat up!
    40 KB (6,722 words) - 22:41, 15 November 2022
  • ...s. If a civ conquers another and they do not at least tolerate the enemy's home type they will simply destroy it instead of moving in (sometimes they will
    38 KB (6,028 words) - 11:06, 16 January 2022
  • ...rade, and they will compare this value with the value of items they return home with. Regardless of what method you use to confiscate items from a caravan, ...likely it's the same as any case where the entire caravan fails to return home.{{Verify}}
    23 KB (3,927 words) - 03:23, 29 May 2017
  • ...intent on catching. They will ignore the accidental carcass and only bring home a carcass they have marked beforehand. This means that sometimes multiple d
    9 KB (1,533 words) - 15:26, 29 January 2024
  • * Modern bonus: Have dwarves ride in minecarts from their home burrow to work burrow and then back once they finish their work. ...fully-furnished chambers into rough rock or soil for the Slumfolk to call home.
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...intent on catching. They will ignore the accidental carcass and only bring home a carcass they have marked beforehand. This means that sometimes multiple d
    8 KB (1,294 words) - 23:58, 11 July 2013
  • ...rade, and they will compare this value with the value of items they return home with. Regardless of what method you use to confiscate items from a caravan, ...likely it's the same as any case where the entire caravan fails to return home.
    20 KB (3,314 words) - 00:16, 6 September 2021
  • Some [[fire]]-based [[creature]]s make magma their home, or are just simply immune to it. ...]] which can set your haulers on fire if you aren't careful. Magma is also home to various fiery creatures which can present a significant threat to unprep
    26 KB (4,225 words) - 17:40, 14 March 2024
  • Chasms are frequently home to [[cave spider]]s and [[purring maggot]]s, making them a potential source The chasm is also home to many types of hostile creatures, including [[iron man|iron men]], [[trog
    4 KB (659 words) - 19:14, 30 August 2021
  • Home to Gar, Lamprey, Pike, Sturgeon, but no Carp. Also home to three snailmen.
    20 KB (3,233 words) - 03:17, 29 March 2020
  • ...rade, and they will compare this value with the value of items they return home with. Regardless of what method you use to confiscate items from a caravan, ...likely it's the same as any case where the entire caravan fails to return home.
    28 KB (4,740 words) - 03:22, 29 May 2017
  • ...ission is probably what you want to perform. Your dwarves will still bring home loot and livestock if you have these options selected. Like pillaging, a ra ...e won't actually realize they don't have their limb anymore until they get home, at which point everything they were wearing or holding on it will fall to
    18 KB (2,930 words) - 03:43, 20 December 2022
  • ...atically defeating the elves for decades. In 90, the dwarves conquered his home city of Oily Typhoon and placed a new dwarven governor in charge. Cacame wa ...d]]. It took 949 bars of gold to forge. The vast majority of that gold was home-smelted. The head of his hammer is made of mithril with an [[iron]] band ar
    13 KB (1,965 words) - 19:30, 20 December 2022
  • ...the river to the table; solving this requires bringing the river closer to home, necessary for [[well]]s as well and potentially doubling or even tripling ...rouble fishing through them. Doing so removes the danger of being far from home in case of a potential siege or ambush and keeps your fisherdwarves happily
    12 KB (1,949 words) - 03:23, 20 December 2022
  • Aside from being the home of many strange and wonderful beasts, the deepest places of the earth also ...d an engraved [[gold]] [[cage|house]], [[trap|persuade them into their new home]] and let them rule from there!
    10 KB (1,718 words) - 16:14, 28 December 2023
  • Aside from being the home of many strange and wonderful beasts, the deepest places of the earth also ...d an engraved [[gold]] [[cage|house]], [[trap|persuade them into their new home]] and let them rule from here!
    7 KB (1,308 words) - 01:36, 6 August 2014
  • ...nces]] screens of all incoming migrants before welcoming them to their new home, as a safety measure; it really ''sucks'' when you don't discover you have ...t to the spouses, children and siblings whom most dwarves will share their home with). If they are married to a dwarf that is not present in the fortress,
    36 KB (6,111 words) - 23:41, 10 January 2024
  • ...catching{{verify}}. They will ignore the accidental carcass and only bring home a carcass they have marked beforehand. This means that sometimes multiple d
    10 KB (1,615 words) - 06:48, 25 August 2015
  • ...the river to the table; solving this requires bringing the river closer to home, necessary for [[well]]s as well and potentially doubling or even tripling ...rouble fishing through them. Doing so removes the danger of being far from home in case of a potential siege or ambush and keeps your fisherdwarves happily
    12 KB (1,947 words) - 01:24, 22 August 2023
  • ...around here, I wander from place to place. Nowhere ever really feels like home. ...NTEXT:PLACE:TRANS_NAME] for [CONTEXT:NUMBER] years. Where I lay my head is home.
    14 KB (2,501 words) - 20:22, 1 January 2023
  • ...narrow winding passageways that span several Z-levels. Caves are sometimes home to hostile [[creatures]], named "[[current resident]]s", as well as several [[Megabeast]]s and semimegabeasts will quite often make their home in caves, and [[Kobold]]s may settle in them as well.
    942 bytes (151 words) - 14:37, 8 December 2011
  • * CAVE - Small winding caves, usually home to (semi)megabeasts ...sion. Items stolen in history gen will be scattered around that creature's home.
    18 KB (2,769 words) - 01:29, 7 June 2022
  • ...he wanderers of Adventure Mode without needing to also give the dwarves at home in a fortress access to it. When using this token, it will be allowed for ...he wanderers of Adventure Mode without needing to also give the dwarves at home in a fortress access to it. When using this token, it will be allowed for
    64 KB (9,534 words) - 23:14, 1 May 2024
  • up a home there. If they are never seen again, then we shall ...speak of. Come, help me take inventory of our resources and plan our new home. Kudustadil"
    10 KB (1,791 words) - 21:59, 14 December 2011
  • Twenty years ago I last saw my home city-fortress of Tradeddawn - yes, you heard correctly. A place not only of ...the Titan, wondering how she'd talk this one up to the boys and girls back home.
    19 KB (3,499 words) - 13:04, 23 April 2010
  • ...ng to anybody but herself, she worked day and night. One day, she returned home, not seeming to remember where she had been all summer, or even how she'd f
    25 KB (4,461 words) - 20:26, 23 June 2017
  • * Modern bonus: Have dwarves ride in minecarts from their home burrow to work burrow and then back once they finish their work. ...fully-furnished chambers into rough rock or soil for the Slumfolk to call home.
    64 KB (10,833 words) - 17:15, 29 February 2024
  • ...ED token means that this version of the reaction is not used by dwarves at home in a fortress, but rather the wanderers of Adventure Mode. When using this | This version of the reaction is not used by dwarves at home in a fortress, but rather the wanderers of Adventure Mode. When using this
    48 KB (7,387 words) - 03:52, 20 December 2022
  • .... He was unaware that the flames of chaos and war had consumed his beloved home. When Ingish came home to sleep, he paused at the doorway, the body of fair Melbil facing him, tor
    26 KB (4,647 words) - 15:16, 8 December 2011
  • ...due to their range. They will ignore the accidental carcass and only bring home a carcass they have marked beforehand. This means that sometimes multiple d
    8 KB (1,395 words) - 14:26, 8 December 2011
  • My imprisoned expedition leader just walked home while still considered a prisoner due to some erroneous travel code exclusi ...ntis Domi." "Magma is your ally, your weapon, the strength of the Mountain-Home." --Eita
    59 KB (10,061 words) - 07:47, 24 April 2024
  • ...ferences]] screens of incoming migrants before welcoming them to their new home, as a safety measure; it really sucks when you don't discover you have a va ...t to the spouses, children and siblings whom most dwarves will share their home with). If they are married to a dwarf that is not present in the fortress,
    25 KB (4,357 words) - 13:08, 19 March 2015
  • ...due to their range. They will ignore the accidental carcass and only bring home a carcass they have marked beforehand. This means that sometimes multiple d
    6 KB (1,104 words) - 02:15, 24 July 2021
  • ...intent on catching. They will ignore the accidental carcass and only bring home a carcass they have marked beforehand. This means that sometimes multiple d
    9 KB (1,477 words) - 02:52, 20 December 2022
  • '''Don't try this at home!''' In real life, rhubarb leaves are toxic. The edible parts of the rhubarb
    567 bytes (80 words) - 03:53, 20 December 2022
  • ...sized reservoir of water that is usually hidden beneath the surface and is home to a handful of hostile creatures.
    414 bytes (66 words) - 01:33, 19 May 2015
  • ...|120870.msg3901346#msg3901346}}. It has also been speculated that drinking home-brewed booze is preferred over imported booze of the same type, influencing
    4 KB (694 words) - 00:21, 21 December 2022
  • ...and some may work as shopkeepers. In such towns, Priests will also return home to sleep, while in Goblin Fortresses Priests will sleep within the Temple.
    1 KB (203 words) - 19:33, 5 October 2012
  • ...es of stone can also be requested from the [[liaison]], provided that your home civilization, or the trading race, has access to it.
    13 KB (2,087 words) - 02:06, 22 August 2023

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