v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search

Page title matches

  • #REDIRECT [[23a:Cave river]]
    28 bytes (4 words) - 12:59, 27 April 2010
  • ...the appearance patterns of [[adamantine]]. Upon discovering an underground river, subterranean plants will begin growing in suitable locations (on muddy flo ...de water for muddying tiles (allowing both farming and [[plant gathering]] underground), but on others they can be a hindrance, because you have to dig around the
    2 KB (324 words) - 21:12, 19 December 2019

Page text matches

  • There is volcano in a forest with a river nearby, and an aquifier for challenge! To find it, its the 5th tile from th ...:''' 2 chasms (snowflake formation and dryed magma tube), magma tube, cave river and deep pits.
    40 KB (6,722 words) - 22:41, 15 November 2022
  • The view will be dark underground until you begin mining. You can move the camera to the surface with the su It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ==== Underground Tribes ==== Intelligent [[animal people]] that form crude civilizations underground, but will not trade with you. They wield some weapons and can join adventur
    145 KB (21,226 words) - 18:48, 5 May 2024
  • Intelligent [[animal people]] that form crude civilizations underground, but will not trade with you. They wield some weapons and can join adventur ...|hostile=Variable<sup>1</sup>|food=No|size=20,000|value=Not tameable|biome=Underground|note=Amphibious}}
    142 KB (20,073 words) - 03:17, 20 December 2022
  • ...al freshwater river, temperate brackishwater river, tropical brackishwater river|note=}} ...=80,000|value=25|biome=Temperate freshwater river, temperate brackishwater river, temperate freshwater lake, temperate brackishwater lake, temperate freshwa
    170 KB (24,368 words) - 16:08, 24 December 2022
  • ...al freshwater river, temperate brackishwater river, tropical brackishwater river|note=}} ...=80,000|value=25|biome=Temperate freshwater river, temperate brackishwater river, temperate freshwater lake, temperate brackishwater lake, temperate freshwa
    170 KB (24,364 words) - 02:52, 20 December 2022
  • <link_type>home site underground</link_type> an unknown underground region
    795 KB (120,124 words) - 03:34, 25 February 2020
  • '''Note: These creatures can form crude civilizations underground but will not trade with you. They wield some weapons and can join adventure ...hostile=Variable<sup>1</sup>|food=Yes|size=20,000|value=Not tameable|biome=Underground|note=Amphibious}}
    110 KB (15,549 words) - 13:55, 26 February 2021
  • Minimum River Start Locations (Pre-Erosion) Desired River Start Locations (Post-Erosion)
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...n you find it, but this often happens. It's also not too uncommon that the river floods before you have your irrigation system working. In both cases you ca ...g, summer, and autumn, the lazy dwarf can just carve out space next to the river and let it flood. Once the flood has receded, the floor is muddy and ready
    16 KB (2,124 words) - 20:32, 6 February 2014
  • You can't travel because you are journeying underground. Temperate Freshwater River
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...s freeze with daily temperatures instead of seasonal temperatures. Realize river and ocean squares when you visit them (forcing town layouts to adapt). Real | PROPER UNDERGROUND/MAP FEATURES
    286 KB (44,767 words) - 10:59, 17 January 2022
  • Embark on the magma pipe near the center, and enjoy river, pipe, adamantite, plenty of obsidian, flux stone, trees, a lot of gold, an * '''Does not have''': Brook, River, Underground River/Pond, Adamantine, Cave
    20 KB (2,620 words) - 20:21, 23 June 2017
  • * '''Does not have''': Adamantine, Magma, Underground water, Chasm, Cave, Flux, Obsidian, or Undead. If you don't need an underground lake, you can trim it to 4x5 by taking off the top north side and still get
    20 KB (3,233 words) - 03:17, 29 March 2020
  • A dam can be built across a [[river]] or [[brook]]. This has several uses: *Stop a river from flowing altogether
    7 KB (1,298 words) - 10:16, 27 June 2017
  • :{{DFtext|A miner has located an underground river.|1:0:1}} [[Image:23a_cave_river.png|thumb|right|A section of the cave river.]]
    5 KB (824 words) - 21:13, 25 July 2021
  • ==Indoor/Underground Irrigation == ...farm plot for the dwarven crops such as [[plump helmet]]s directly on any underground soil tiles. This method obviates the need for irrigation entirely, so is re
    17 KB (3,052 words) - 20:14, 23 June 2017
  • A '''dam''' can be built across a [[river]] or [[brook]]. This may negatively impact [[Maximizing_framerate|the game *Stopping a river from flowing altogether
    7 KB (1,321 words) - 16:28, 12 June 2023
  • A '''dam''' can be built across a [[river]] or [[brook]]. This has several uses, but may negatively impact [[Maximiz *Stop a river from flowing altogether
    7 KB (1,317 words) - 03:18, 20 December 2022
  • A dam can be built across a [[river]] or [[brook]]. This has several uses: *Stop a river from flowing altogether
    8 KB (1,393 words) - 20:09, 23 June 2017
  • A dam can be built across a [[river]] or [[brook]]. This has several uses: *Stop a river from flowing altogether
    6 KB (1,164 words) - 07:01, 9 January 2016
  • ...ient than building an aqueduct and pump stack driven by waterwheels in the river. The pump stack raises it to the height of your fort, where it flows throu ...aquifer]], or other limitless water source, makes for a waterfall entirely underground.
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...ient than building an aqueduct and pump stack driven by waterwheels in the river. The pump stack raises it to the height of your fort, where it flows throu ...aquifer]], or other limitless water source, makes for a waterfall entirely underground.
    96 KB (15,752 words) - 04:01, 20 December 2022
  • You can't travel because you are journeying underground. Temperate Freshwater River
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...and possibly their rate of flow. Brooks being the smallest type of surface river do have the unique property that they can be crossed safely without needing ...g as wide as 40 tiles to tiny '''brooks''' which are only four tiles wide. River tiles will also be constantly blinking which indicates that the water has [
    7 KB (1,131 words) - 19:00, 31 July 2012
  • ...ient than building an aqueduct and pump stack driven by waterwheels in the river. The pump stack raises it to the height of your fort, where it flows throu ...aquifer]], or other limitless water source, makes for a waterfall entirely underground.
    70 KB (11,448 words) - 14:39, 15 December 2020
  • ** One family per hobbit-hole, though that may include the help. No underground connections between holes, either. * No underground connections between different areas.
    84 KB (13,990 words) - 15:59, 3 October 2023
  • ** One family per hobbit-hole, though that may include the help. No underground connections between holes, either. * No underground connections between different areas.
    84 KB (13,988 words) - 03:49, 20 December 2022
  • This was an impossible situation. The underground highway was still years away from completion. Because the dwarves were dep ...was the only worker in the outpost willing to brave the depths of the cave river in order to service the floodgate mechanisms when they became clogged with
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...ures. Brooks are very common - almost every tile around a stream or larger river will have a brook running through it. ...r Rivers so they can be considered quite valuable. Usually they have minor river tributaries and can often feed large [[lake]]s. Major rivers are much wider
    4 KB (714 words) - 02:18, 15 August 2021
  • ...e cup spawn (optional - you can always harvest dimple cups from the [[cave river]]) ...floodgate]]s, [[table]]s, [[chair]]s, [[door]]s, [[bridge]]s to span the [[river]] and [[chasm]], and other structures.
    31 KB (5,230 words) - 15:54, 8 December 2011
  • ** One family per hobbit-hole, though that may include the help. No underground connections between holes, either. * No underground connections between different areas.
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ...he magma flow, the glowing pits, and adamantine. The first three features (river, chasm, and magma) zigzag back and forth quite a bit, so the gems and ores ...the part of the mountain that stretches from the mountain face to the cave river.
    7 KB (1,235 words) - 15:39, 8 December 2011
  • Sand was always available, from the banks of the indoor or outdoor river. *Steel was necessary for building things over the magma river; Iron could be used with magma in other places.
    11 KB (1,863 words) - 21:11, 18 January 2023
  • ...the appearance patterns of [[adamantine]]. Upon discovering an underground river, subterranean plants will begin growing in suitable locations (on muddy flo ...de water for muddying tiles (allowing both farming and [[plant gathering]] underground), but on others they can be a hindrance, because you have to dig around the
    2 KB (324 words) - 21:12, 19 December 2019
  • Subterranean River A miner has located an underground river.
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...erpiece steel weapons and armor. Possibly both. A [[chasm]], underground [[river]], or [[hidden fun stuff]] can ensure the fortress is occupied. ...ient than building an aqueduct and pump stack driven by waterwheels in the river. The pump stack raises it to the height of your fort, where it flows throu
    30 KB (5,073 words) - 16:15, 20 June 2020
  • ** One family per hobbit-hole, though that may include the help. No underground connections between holes, either. * No underground connections between different areas.
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...where the bright cyan indicates our current location, the brown indicates underground levels, and the dark cyan shows the sky levels. Let's scroll up a z-level b ...is location because it had two main [[Main:region features|features]]: a [[river]], and [[magma]]. So let's find those, first.
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...ient than building an aqueduct and pump stack driven by waterwheels in the river. The pump stack raises it to the height of your fort, where it flows throu ...aquifer]], or other limitless water source, makes for a waterfall entirely underground.
    41 KB (6,700 words) - 12:31, 21 March 2022
  • | [[Prepared meal|Prepared meal]], unexplored underground, [[screw pump|screw pump]] in action | Rough [[floor|floor]]s, unexplored underground, [[Claystone|Claystone]]*, [[Rhyolite|Rhyolite]]*, [[Periclase|Periclase]]*
    39 KB (5,481 words) - 17:52, 27 December 2022
  • ...at pushes water into a tunnel system will fill it up to the z-level of the river itself, but not higher (again, unless only connected by diagonal flow, see ...ap, the final Z-level will never fill - however, if a [[dam]] prevents the river from draining, it will continue to fill up to its own Z-level.
    14 KB (2,284 words) - 20:29, 23 June 2017
  • ...at pushes water into a tunnel system will fill it up to the z-level of the river itself, but not higher (again, unless only connected by diagonal flow, see ...ap, the final Z-level will never fill - however, if a [[dam]] prevents the river from draining, it will continue to fill up to its own Z-level.
    14 KB (2,282 words) - 20:21, 23 June 2017
  • ...antee a hit - it is quite possible that there is no 2x2 location with cave river, magma pool and chasm on your world map. The finder will then display a ''' == River ==
    4 KB (646 words) - 20:23, 23 June 2017
  • * '''Magma''': underground magma pool, located on layers 150-147 in the southwest corner. * '''River''': a small curve of it in the lower right corner.
    13 KB (2,032 words) - 20:20, 23 June 2017
  • ...locations of hidden underground features such as [[chasm]]s, [[underground river]]s, [[magma]] and [[adamantine]]. Between this and the previous technique, a complete picture of your underground geology can be achieved, and with that information you can then concentrate
    29 KB (4,118 words) - 22:32, 30 March 2024
  • ...clear distinction between inside and outside. This usually corresponds to underground and surface, but not always - you can have a complete medieval-style castle ...s can appear from the topside, but also from an [[underground river]] or [[underground pool|pool]] that you find by mining into it. In evil or savage [[surroundi
    41 KB (6,894 words) - 15:00, 2 November 2015
  • ...ratman snuck up behind him and pushed the brave dwarf off the edge of the river, letting him fall to his death. ...farm got running (I never did make a working floodgate, but I just let the river flood my fields) I figured I might just make it. Then the frogmen came and
    18 KB (3,300 words) - 20:25, 23 June 2017
  • ...ntain face. Initially, there are two objectives to mining: find the [[cave river]] to begin [[farming]], and clear enough space for workshops and stockpiles ...e locked to curtail invasions by creatures from outside or the underground river.
    11 KB (1,958 words) - 22:57, 5 November 2012
  • ...a]]. [[Mountain]]s have a lot of [[ore]] and some exclusive [[underground river|features]], but no [[soil]]. === [[River]]s ===
    6 KB (925 words) - 18:47, 31 July 2012
  • ...00. Therefore, a world with a maximum elevation of 299 everywhere prevents river generation, but rivers can still occur if maximum elevation is set to 300. ...formed. Low drainage will contribute to the formation of [[Lake|lakes]], [[River|rivers]], and [[Swamp|swamps]]. High drainage will cause water to sink into
    71 KB (11,322 words) - 02:54, 7 March 2022
  • ...00. Therefore, a world with a maximum elevation of 299 everywhere prevents river generation, but rivers can still occur if maximum elevation is set to 300. ...formed. Low drainage will contribute to the formation of [[Lake|lakes]], [[River|rivers]], and [[Swamp|swamps]]. High drainage will cause water to sink into
    63 KB (9,936 words) - 15:59, 13 July 2017
  • ...ill grow ''only if'' you have discovered an [[underground]] [[river]] or [[underground pool]]. Such features can be located using the [[site finder]] and on the l == Underground tree farms ==
    2 KB (361 words) - 16:38, 23 May 2017
  • ...eing built, and as they were passing the square that was directly above my underground trade depot (don't know if that was coincidence or played into the bug) the ...es over top of caverns. Think of a thin "force-field" built over top of a river. The force field allows people to walk across, but also allows them to dip
    10 KB (1,755 words) - 01:17, 30 August 2018
  • * No underground connections between different areas. ...and underground river and/or chasm too; everything a fully self-sufficient underground city need.
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ...t it can be [[farm plot|farmed]] (before version 0.31.19 this included all underground tiles, not just rock tiles). This is done by flooding the tile with [[water ...biome]]s lacking soil (namely [[glacier]]s) and for making farm plots deep underground.
    13 KB (1,954 words) - 09:03, 3 July 2012
  • [[File:water_v50_anim.gif|thumb|122px|right|Roughly 4×4 tiles of a [[river]].]] ...low]]s from mountain springs, forming the world's [[ocean]]s, [[lake]]s, [[river]]s, and [[brook]]s, falling as [[rain]] and [[snow]], and freezes into [[ic
    18 KB (3,181 words) - 22:16, 16 March 2024
  • === River/Brook === '''Cons:''' Some dangerous [[river]] creatures
    3 KB (480 words) - 11:00, 18 May 2015
  • The only way to catch "river fish" is to fish from the exact tiles the river originally occupied; similarly, any other biome-specific fish can only be c ...ill this task a fisherdwarf will grab an [[animal trap]] and set it in the river, retrieving it when it catches something. Note that if no animal trap is av
    12 KB (1,949 words) - 03:23, 20 December 2022
  • The only way to catch "river fish" is to fish from the exact tiles the river originally occupied; similarly, any other biome-specific fish can only be c ...ill this task a fisherdwarf will grab an [[animal trap]] and set it in the river, retrieving it when it catches something. Note that if no animal trap is av
    12 KB (1,947 words) - 01:24, 22 August 2023
  • ...nhabited the fortress. The tunnels were dug deep. All the way to the magma river. ...orizing the dwarves near by and the Lizardmen came in a wave of 4 from the river stalking my farms.
    24 KB (4,302 words) - 20:25, 23 June 2017
  • ...eral workshops like the [[magma smelter]], filled [[nest box]] building, [[river]] sources on world map, [[cave]]s on world map, [[lair]]s on world map, moo | Spaces in text messages, Unexplored underground, black background on the title screen and interface menu
    69 KB (9,003 words) - 22:23, 10 March 2024
  • ...eral workshops like the [[magma smelter]], filled [[nest box]] building, [[river]] sources on world map, [[cave]]s on world map, [[lair]]s on world map, moo | Spaces in text messages, Unexplored underground, black background on the title screen and interface menu
    67 KB (8,685 words) - 04:48, 3 March 2024
  • Dwarves live underground. Their entrances are large square pits with stairs around the perimeter, a ...ommended that you fight from a distance. Luckily these things only live in underground lava, so you'll never find them without going into very specific places.
    74 KB (13,058 words) - 16:34, 13 October 2021
  • === [[River]]s === *[[Temperate]] Freshwater River
    7 KB (958 words) - 18:47, 31 July 2012
  • | 42 || {{text anchor|RIVER_TEMPERATE_FRESHWATER}} || Temperate Freshwater River | 43 || {{text anchor|RIVER_TEMPERATE_BRACKISHWATER}} || Temperate Brackish River
    7 KB (852 words) - 03:09, 20 December 2022
  • | 42 || {{text anchor|RIVER_TEMPERATE_FRESHWATER}} || Temperate Freshwater River | 43 || {{text anchor|RIVER_TEMPERATE_BRACKISHWATER}} || Temperate Brackish River
    7 KB (843 words) - 20:47, 9 December 2013
  • | 42 || RIVER_TEMPERATE_FRESHWATER || Temperate Freshwater River | 43 || RIVER_TEMPERATE_BRACKISHWATER || Temperate Brackish River
    5 KB (677 words) - 16:35, 8 December 2011
  • | 42 || {{text anchor|RIVER_TEMPERATE_FRESHWATER}} || Temperate Freshwater River | 43 || {{text anchor|RIVER_TEMPERATE_BRACKISHWATER}} || Temperate Brackish River
    7 KB (850 words) - 21:30, 31 March 2024
  • ...n, a noble was harmlessly pulling a lever when suddenly, magma flooded the river and exploded the booze! The king requires your band of seven to build a gre Variation: On a map containing a river, completely enclose it with glass walls, and floors. Use overhead pipe sec
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...n, a noble was harmlessly pulling a lever when suddenly, magma flooded the river and exploded the booze! The king requires your band of seven to build a gre Variation: On a map containing a river, completely enclose it with glass walls, and floors. Use overhead pipe sec
    64 KB (10,833 words) - 17:15, 29 February 2024
  • ...formed. Low drainage will contribute to the formation of [[Lake|lakes]], [[River|rivers]], and [[Swamp|swamps]]. High drainage will cause water to sink into ...s which can lead to rejections if there aren't enough mountains to use for river start points and dwarven civilization origin points.
    82 KB (12,872 words) - 12:17, 3 April 2024
  • ...eventually run dry because of this bug, so the best source of fish is a [[river]], into which fish are constantly both arriving and leaving, giving you a r ...ill this task a fisherdwarf will grab an [[animal trap]] and set it in the river, retrieving it when it catches something. Note that if no animal trap is av
    10 KB (1,661 words) - 20:50, 15 January 2014
  • ...s to attack); subterranean farms will need to have a suitable area dug out underground. Once you've decided on a location, open the {{K|b}}uild menu and select W ...ble. An underground plot that has been exposed to sunlight will never grow underground plants again. It may be necessary to remove the plot and rebuild it so that
    29 KB (4,659 words) - 02:40, 29 April 2024
  • ...olid [[workshop]] tile for several workshops like the [[magma smelter]], [[river]] sources in main map, [[cave]]s in main map, moon on travel map | Unexplored underground, spaces in text messages, black background on the title screen and interfac
    34 KB (4,670 words) - 21:10, 13 February 2015
  • ...n, a noble was harmlessly pulling a lever when suddenly, magma flooded the river and exploded the booze! The king requires your band of seven to build a gre Variation: On a map containing a river, completely enclose it with glass walls, and floors. Use overhead pipe sec
    41 KB (7,106 words) - 22:48, 22 February 2016
  • | A || ALL_MAIN || All biomes excluding pools, rivers, and underground features | E || ANY_RIVER || All river biomes
    10 KB (1,574 words) - 14:33, 8 December 2011
  • ...low]]s from mountain springs, forming the world's [[ocean]]s, [[lake]]s, [[river]]s, and [[brook]]s. Water falls as [[rain]] and [[snow]], and freezes into ...hould be one of your very early [[what should I build first|priorities]]. Underground, pools of water that are 2/7 or deeper will never evaporate.
    10 KB (1,742 words) - 18:49, 28 July 2021
  • ...formed. Low drainage will contribute to the formation of [[Lake|lakes]], [[River|rivers]], and [[Swamp|swamps]]. High drainage will cause water to sink into ...s which can lead to rejections if there aren't enough mountains to use for river start points and dwarven civilization origin points.
    82 KB (13,016 words) - 08:47, 21 January 2023
  • | [[Prepared meal]], unexplored underground, [[screw pump]] in action | Rough [[floor]]s, unexplored underground, [[Claystone]]*, [[Rhyolite]]*, [[Periclase]]*
    35 KB (4,907 words) - 20:27, 23 June 2017
  • ...clear distinction between inside and outside. This usually corresponds to underground and surface, but not always - you can have a complete medieval-style castle ...y similar; titans attack from outdoors and forgotten beasts attack through underground caverns, but otherwise they present the same challenge. A titan from a beni
    47 KB (7,991 words) - 16:28, 26 July 2021
  • ...s to attack); subterranean farms will need to have a suitable area dug out underground. Once you've decided on a location, open the {{K|b}}uild menu and select { ...ble. An underground plot that has been exposed to sunlight will never grow underground plants again. It may be necessary to remove the plot and rebuild it so that
    29 KB (4,713 words) - 01:43, 16 October 2023
  • ...area may suffice, but larger projects are possible below ground. Note that underground plants (including trees) will only grow after a [[cavern]] has been breache ...ur embark has at least three [[soil]] layers, the fastest way to create an underground tree farm is by channeling out two or more subterranean soil layers, while
    6 KB (1,050 words) - 04:04, 20 December 2022
  • ...clear distinction between inside and outside. This usually corresponds to underground and surface, but not always - you can have a complete medieval-style castle ...y similar; titans attack from outdoors and forgotten beasts attack through underground caverns, but otherwise they present the same challenge. A titan from a beni
    50 KB (8,538 words) - 00:25, 21 December 2022
  • ...area may suffice, but larger projects are possible below ground. Note that underground plants (including trees) will only grow after a [[cavern]] has been breache ...ur embark has at least three [[soil]] layers, the fastest way to create an underground tree farm is by channeling out two or more subterranean soil layers, while
    7 KB (1,074 words) - 14:14, 22 April 2024
  • ...clear distinction between inside and outside. This usually corresponds to underground and surface, but not always - you can have a complete medieval-style castle ...y similar; titans attack from outdoors and forgotten beasts attack through underground caverns, but otherwise they present the same challenge. A titan from a beni
    50 KB (8,538 words) - 03:18, 20 December 2022
  • ...sh|fish]] from available [[water]] sources: [[murky pool]]s, [[brook]]s, [[river]]s, [[lake]]s and the [[ocean]]. ...areas - this can be useful, for instance, if you have a crocodile-infested river, or a Terrifying ocean, and don't want your fishers wandering into danger.
    4 KB (617 words) - 23:15, 11 March 2024
  • ...low]]s from mountain springs, forming the world's [[ocean]]s, [[lake]]s, [[river]]s, and [[brook]]s, falling as [[rain]] and [[snow]], and freezes into [[ic ...aporate faster than a large recently flooded area or a 1/7 water tile by a river, for example.
    17 KB (2,946 words) - 04:06, 20 December 2022
  • ...n, a noble was harmlessly pulling a lever when suddenly, magma flooded the river and exploded the booze! The king requires your band of seven to build a gre Variation: On a map containing a river, completely enclose it with glass walls, and floors. Use overhead pipe sec
    51 KB (8,717 words) - 12:51, 19 August 2018
  • ..., above ground seeds cannot be used, meaning that all farming must be done underground. ...r source. Note that mined out chunks of ice, when melted by being brought underground, will '''not''' produce usable water. {{Bug|360}}
    9 KB (1,602 words) - 18:55, 28 July 2021
  • ...boveground [[crops]]. Your selection of growable produce must all be grown underground, and will be limited to [[sweet_pod|sweet pods]], [[pig_tail|pig tails]], [ ...r source. Note that mined out chunks of ice, when melted by being brought underground, will '''not''' produce usable water. {{Bug|360}}
    15 KB (2,558 words) - 18:54, 28 July 2021
  • ...[[crops]]. Your selection of growable produce must therefore all be grown underground, and will be limited to [[sweet pod]]s, [[pig tail]]s, [[dimple cup]]s, [[c ...r source. Note that mined-out chunks of ice, when melted by being brought underground, will '''not''' produce usable water. {{Bug|360}}
    15 KB (2,627 words) - 06:44, 14 February 2024
  • ...[[crops]]. Your selection of growable produce must therefore all be grown underground, and will be limited to [[sweet pod]]s, [[pig tail]]s, [[dimple cup]]s, [[c ...r source. Note that mined-out chunks of ice, when melted by being brought underground, will '''not''' produce usable water. {{Bug|360}}
    16 KB (2,691 words) - 03:30, 20 December 2022
  • eaten half a dozen dwarven miners once it emerged from the underground ...heir backs. The dwarf's vision was excellent at night, due to a long life underground. However, he could see nothing in the marsh but wildlife. He called over
    118 KB (20,738 words) - 15:56, 13 December 2022
  • ...lows]] from mountain springs, forming the world's [[ocean]]s, [[lake]]s, [[river]]s, and [[brook]]s. Water falls as [[rain]] and [[snow]], and freezes into ...aporate faster than a large recently flooded area or a 1/7 water tile by a river, for example.
    13 KB (2,276 words) - 14:22, 14 July 2016
  • ...water from finite sources such as a [[murky pool]]. Note, however, that [[river]]s, [[brook]]s, and [[ocean]]s are considered to have offscreen water sourc ...terintuitive. For example, if you build a ramp beneath the bottom of an [[underground pool]] connected to a large drainage shaft leading to a chasm, all the wate
    8 KB (784 words) - 10:32, 11 May 2018
  • * flatland only 1z above ground, 15z underground, volcano, some lakes, no underground water, speed boosting edits in init.txt, * brook, magma pipe, bottomless pit, chasm, HFS, underground river
    11 KB (1,729 words) - 21:05, 23 June 2017
  • ...lows]] from mountain springs, forming the world's [[ocean]]s, [[lake]]s, [[river]]s, and [[brook]]s. Water falls as [[rain]] and [[snow]], and freezes into ...l [[ice|freeze into ice]]. However, water a single tile away that is in an underground tunnel will not freeze. When ice walls thaw, they always leave a 7/7 water
    11 KB (1,820 words) - 18:26, 31 July 2012
  • ...will not always be full, will mention things you should know about, like [[river]]s. Rivers provide an unlimited source of [[water]], but can be home to da ...and [[brook]]s) are a permanent source of [[water]]. [[Murky pool]]s and [[underground pool]]s have a finite amount of water and may dry out. Not having enough w
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...and spawn available to your dwarves at embark will only grow underground. Underground farm plots must be placed on soil or [[mud]]dy stone. ...lar, the freshly cut floor area will not be muddied until you get it wet. Underground caverns are dirty, and frequently contain [[Mud|piles of mud]] that are per
    19 KB (3,145 words) - 01:42, 16 October 2023
  • ...clear distinction between inside and outside. This usually corresponds to underground and surface, but not always - you can have a complete medieval-style castle ...y similar; titans attack from outdoors and forgotten beasts attack through underground caverns, but otherwise they present the same challenge. A titan from a beni
    43 KB (7,277 words) - 16:28, 26 July 2021
  • ...rdwarf]] labor enabled will fish, either in the [[cave river]], an outside river, or the [[murky pool|swamp]]s. Fisherdwarves can catch various kinds of [[f Fishing from the swamps or the outdoor river can draw your dwarves far away from the safety of the fortress. If your map
    2 KB (374 words) - 14:58, 14 June 2014
  • ...the tundra border - however, the elevation change will continue as if the river was still there. Any [[lake]]s and [[ocean]]s in the same climatic region a ...ries]]. Other surface crops will generally ''not'' be growable, even in an underground "greenhouse". If you have non-dwarven neighbors, they can still bring surfa
    5 KB (734 words) - 04:04, 20 December 2022
  • ...the tundra border - however, the elevation change will continue as if the river was still there. Any [[lake]]s and [[ocean]]s in the same climatic region a ...ries]]. Other surface crops will generally ''not'' be growable, even in an underground "greenhouse". If you have non-dwarven neighbors, they can still bring surfa
    7 KB (986 words) - 05:36, 27 February 2024
  • *A '''River''' ...n also mine one z-level under a body of water (for example, mining under a river), but you will have to designate each tile individually because DF automati
    86 KB (14,760 words) - 04:47, 17 March 2024
  • *A '''River''' ...n also mine one z-level under a body of water (for example, mining under a river), but you will have to designate each tile individually because DF automati
    94 KB (16,288 words) - 19:50, 3 January 2023
  • Wild animal people wander on the surface in [[savage]] environments or dwell underground in the [[cavern]]s; these two populations form distinct groups. Subterranea ...zardman|lizardmen]], and [[23a:snakeman|snakemen]] emerged from [[23a:cave river|cave rivers]], and [[23a:antman|antmen]], [[23a:batman|batmen]], and [[23a:
    21 KB (2,860 words) - 03:03, 20 December 2022
  • ...water quickly evaporate, making finding a water supply more dangerous, as underground caves filled with hostile creatures may be the only supply of water. ...your wood needs. Also, at a certain point, trees can be farmed in muddied underground areas regardless of how barren the surface is.
    31 KB (5,144 words) - 04:58, 1 March 2024
  • Wild animal people wander on the surface in [[savage]] environments or dwell underground in the [[cavern]]s; these two populations form distinct groups: ...zardman|lizardmen]], and [[23a:snakeman|snakemen]] emerged from [[23a:cave river|cave rivers]], and [[23a:antman|antmen]], [[23a:batman|batmen]], and [[23a:
    29 KB (4,177 words) - 05:36, 22 April 2024
  • ...water quickly evaporate, making finding a water supply more dangerous, as underground caves filled with hostile creatures may be the only supply of water. ...enough wood to last until you are ready to set up tree farming operations underground. Wood is also a common good that elves, humans, and dwarves alike will sel
    26 KB (4,447 words) - 19:39, 9 February 2022
  • ...es. The easiest way to achieve this is by placing the water wheel over a [[river]] or [[brook]]. '''With a brook you must first channel through the surface' ...the limit of water power from one location, depending on the width of your river/brook/channel you can stack many waterwheels side-by-side (really big assem
    25 KB (3,565 words) - 06:50, 27 February 2024
  • ...There are two basic types of crops: above ground (AG) and subterranean (or underground, UG). The [[seed]]s of subterranean crops may be brought from the starting * River - areas within 2 tiles of the outdoor [[river]]
    8 KB (1,041 words) - 04:04, 8 September 2017
  • ...es. The easiest way to achieve this is by placing the water wheel over a [[river]] or [[brook]]. '''With a brook you must first channel through the surface' ...the limit of water power from one location, depending on the width of your river/brook/channel you can stack many waterwheels side-by-side (really big assem
    21 KB (3,054 words) - 23:10, 8 April 2014
  • ...es. The easiest way to achieve this is by placing the water wheel over a [[river]] or [[brook]]. '''With a brook you must first channel through the surface' ...the limit of water power from one location, depending on the width of your river/brook/channel you can stack many waterwheels side-by-side (really big assem
    24 KB (3,435 words) - 06:51, 27 February 2024
  • ...es. The easiest way to achieve this is by placing the water wheel over a [[river]] or [[brook]]. '''With a brook you must first channel through the surface' ...the limit of water power from one location, depending on the width of your river/brook/channel you can stack many waterwheels side-by-side (really big assem
    20 KB (2,928 words) - 18:11, 6 April 2012
  • ...t; wild draltha, elephants, and giant pandas survive perfectly fine penned underground in pits. Untameable animals can only be bred this way; this includes unicor ...mes, like [[glacier]]s, at least not until you breach the [[caverns]] deep underground.
    37 KB (6,210 words) - 03:41, 20 December 2022
  • ...and spawn available to your dwarves at embark will only grow underground. Underground farm plots must be placed on soil or [[mud]]dy stone.{{version|0.31.19}} ...lar, the freshly cut floor area will not be muddied until you get it wet. Underground caverns are dirty, and frequently contain [[Mud|piles of mud]] that are per
    12 KB (2,023 words) - 01:41, 16 October 2023
  • ...t; wild draltha, elephants, and giant pandas survive perfectly fine penned underground in pits. Untameable animals can only be bred this way; this includes unicor ...mes, like [[glacier]]s, at least not until you breach the [[caverns]] deep underground.
    37 KB (6,224 words) - 07:11, 21 August 2023
  • ...rs - one on the surface (depending on the [[biome]]), and one [[cave river|underground]] (guaranteed to exist). ...creating small islands, or create a very wide pool. In most climates, the river (and any [[murky pool]]s) will freeze up in the winter, although the length
    1 KB (203 words) - 16:22, 15 July 2017
  • “Down south near the river, I think. What do you think happened to him? Goblins or something?” ...inted the nearby shrubbery red, while Likot’s own blood tainted the nearby river. Next to Likot were Tulon and Datan, an aspiring Judge of Intent who did a
    20 KB (3,603 words) - 13:04, 23 April 2010
  • ...rock; [[constructions]] will revert to their components, and not block the river at all. Want an underground forest but no underground river on the map? No problem, just drop the above-ground-forest a few z-levels an
    8 KB (1,320 words) - 17:38, 8 August 2012
  • ...rians is the dwarven tendency to place these historical engravings 60 feet underground and surrounded by all manner of deadly traps, questionable architecture and ...thering water and are never seen again, at least in one piece. Worse than river carp are the popularly named “death pool carp” or carp that have become
    40 KB (6,714 words) - 15:29, 27 July 2023
  • ...ground water sources. Unlike glaciers, they do not have a layer of ice. [[River]]s and other waterways do not exist in tundras, and will in fact stop immed ...ompletely. [[Mining|Channeling]] should fix this temporarily (although the river will freeze again eventually).
    2 KB (376 words) - 13:11, 9 May 2013
  • *A '''River''' if possible ...n also mine one z-level under a body of water (for example, mining under a river), but you will have to designate each tile individually because DF automati
    82 KB (14,401 words) - 12:46, 20 June 2018
  • ...es, some but you can grow them underground once you have found underground river. * '''Underground river''': Deep in north west corner.
    1 KB (201 words) - 03:18, 29 March 2020
  • ...ow. If you can't provide a safe place like a walled-in pool or underground river (assuming you cleared that one out first), being outside and near [[carp]] * If you don't have a river on your map but only murky pools, they may dry up in summer and never refil
    19 KB (3,285 words) - 09:43, 26 December 2022
  • ...ow. If you can't provide a safe place like a walled-in pool or underground river (assuming you cleared that one out first), being outside and near [[carp]] * If you don't have a river on your map but only murky pools, they may dry up in summer and never refil
    22 KB (3,752 words) - 00:53, 14 October 2023
  • ...water quickly evaporate, making finding a water supply more dangerous, as underground caves filled with hostile creatures may be the only supply of water. ...your wood needs. Also, at a certain point, trees can be farmed in muddied underground areas regardless of how barren the surface is.
    26 KB (4,466 words) - 14:33, 23 November 2016
  • ...erground pool|cave pool]] or [[cave river]], certain (muddy/muddied) areas underground will spawn [[tower-cap]] mushrooms, which can also be harvested for wood. ...und pool]] or [[underground river]] then you can grow your own wood supply underground with [[tower-cap]]s.
    5 KB (799 words) - 20:42, 22 February 2012
  • ...water quickly evaporate, making finding a water supply more dangerous, as underground caves filled with hostile creatures may be the only supply of water. ...your wood needs. Also, at a certain point, trees can be farmed in muddied underground areas regardless of how barren the surface is.
    33 KB (5,542 words) - 03:21, 20 December 2022
  • Have a river or any kind of chasm? Construct a floor over it (not a bridge), then build ~~ ~~ ~~ ~~░^^░~~ ~~ ~~ ~~ Nobody ever said that it had to end at the river banks.
    34 KB (5,156 words) - 21:08, 17 September 2012
  • ...sed your dwarves. Frogmen, lizardmen, and snakemen emerged from [[23a:cave river|cave rivers]], and antmen, batmen, and ratmen would come out from [[23a:cha ..., [[40d:underground river|underground rivers]], and [[40d:Underground pool|underground pools]]. Cave swallowmen and olmmen were introduced. The first set of above
    8 KB (1,123 words) - 19:18, 12 December 2019
  • ====Underground life==== Underground life can be even more dangerous than surface life. Dig down to a cavern, an
    22 KB (3,725 words) - 03:39, 20 December 2022
  • ====Underground life==== Underground life can be even more dangerous than surface life. Dig down to a cavern, an
    22 KB (3,725 words) - 16:47, 4 August 2023
  • ...res that are significant, but which aren't biomes strictly speaking, are [[River]]s, [[Volcano]]es, and [[Cave]]s. ...the local map until you dig into them. There may also be other Fun things underground that you can't see. You will have to find these on your own, if they exist.
    64 KB (10,735 words) - 21:26, 12 August 2014
  • Any existing [[Murky pool]] will dry up immediately. [[River]]s are unaffected. If no river or [[ocean]] is available, it is hard to survive in this climate. Your only
    4 KB (591 words) - 12:18, 24 January 2012
  • ...lizations. You will find these outcasts hiding in abandoned [[house]]s and underground cells. Unlike bandits, criminals are often considered productive members of * Drink fresh [[water]] directly from a [[river]], or fill your waterskin (or any other container; a [[backpack]], for exam
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...needs to be muddy. You can get mud from the seasonal floodings of the cave river. An artificial flood by means of an irrigation system will have the same ef ...r, these shrubs and trees will primarily grow only to the west of the cave river, and will not grow for very far at all to the right.
    14 KB (2,526 words) - 17:12, 13 December 2023
  • | Any existing [[murky pool]] will dry up immediately. [[River]]s are unaffected. | If no river or [[ocean]] is available, it is hard to survive in this climate. Your only
    5 KB (832 words) - 07:10, 6 January 2024
  • ...ound often in [[mountain]]s. To locate them in the region map, check for [[river]]s that cross tall [[cliff]]s. ...al floor tiles endlessly produce water, along with [[mist]] as long as the river is not blocked and allowed to fill completely.
    4 KB (635 words) - 16:12, 15 July 2017
  • | Any existing [[murky pool]] will dry up immediately. [[River]]s are unaffected. | If no river or [[ocean]] is available, it is hard to survive in this climate. Your only
    5 KB (802 words) - 03:25, 24 July 2023
  • Any existing [[Murky pool]] will dry up immediately. [[River]]s are unaffected. If no river or [[ocean]] is available, it is hard to survive in this climate. Your only
    4 KB (682 words) - 08:07, 18 November 2013
  • ...lizations. You will find these outcasts hiding in abandoned [[house]]s and underground cells. Unlike bandits, criminals are often considered productive members of * Drink fresh [[water]] directly from a [[river]], or fill your waterskin (or any other container; a [[backpack]], for exam
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...If you have low enough memory you'll forget areas of large locations like underground catacombs while you're still in them, making finding your way very confusin ...eling through rivers, try going to a spot where the river becomes a "minor river(single dark blue line.)" Brooks are obviously also safe to cross.
    84 KB (14,686 words) - 13:21, 3 December 2023
  • ...t much of a fight. The dwarves quickly locked the doors to the underground river, but the bronze colossus broke the doors down and continued his massive ram ...nd I was going to flooding some new farms to the eastern beach of the cave river. When suddenly more immigrants appear! Yeah, 5 masons, 7 carpenters, speard
    34 KB (6,108 words) - 13:04, 23 April 2010
  • ...[[revealed tile]], including in [[open space]] (over the [[chasm]] or a [[river]], for instance), or on top of a [[building]] or [[stockpile]]. (If any ti ...er source, place a zone next to a constructed or natural [[murky pool]], [[river]], or [[channel]] full of ''[[Water#Salt_Water|fresh]]'' water. If the wat
    13 KB (2,336 words) - 19:05, 30 August 2021
  • === [[River]]s === === Underground ===
    8 KB (1,183 words) - 08:09, 21 January 2023
  • === [[River]]s === === Underground ===
    6 KB (949 words) - 00:36, 23 June 2014
  • ...ntage of lakes without tapping all of it at once, or to get water from a [[river]] without flooding the whole fortress. You can get water from the [[ocean]] ...olve constructing a specific building, but rather by hollowing out a great underground chamber, routing [[water]] to it, and ideally capping it with a [[well]] fo
    7 KB (1,055 words) - 20:22, 23 June 2017
  • === [[River]]s === === Underground ===
    8 KB (1,170 words) - 07:01, 3 March 2024
  • Irrigation is especially useful in [[biome]]s with little soil, and deep underground. However, no amount of irrigation will make it possible to grow surface pla ...tion, even [[sand]]. Irrigation is '''''not''''' required for farming. Any underground soil can be used to farm; irrigation is only required on stone. Be careful,
    11 KB (1,554 words) - 15:33, 12 January 2024
  • Have a river or any kind of chasm? Construct a floor over it (not a bridge), then build ~~ ~~ ~~ ~~░^^░~~ ~~ ~~ ~~ Nobody ever said that it had to end at the river banks.
    43 KB (6,759 words) - 05:58, 13 July 2014
  • Irrigation is especially useful in [[biome]]s with little soil, and deep underground. However, no amount of irrigation will make it possible to grow surface pla ...tion, even [[sand]]. Irrigation is '''''not''''' required for farming. Any underground soil can be used to farm; irrigation is only required on stone. Be careful,
    11 KB (1,528 words) - 03:36, 20 December 2022
  • Have a river or any kind of chasm? Construct a floor over it (not a bridge), then build ░^^░ to end at the river banks.
    44 KB (6,774 words) - 09:55, 21 December 2022
  • Have a river or any kind of chasm? Construct a floor over it (not a bridge), then build ░^^░ to end at the river banks.
    44 KB (6,755 words) - 15:29, 19 March 2024
  • ...m plot]]s. There are two types of crops: [[aboveground]] and subterranean (underground). The [[seed]]s of subterranean crops may be brought from the starting emba |drink=River spirits|drinkv=10
    48 KB (7,148 words) - 02:35, 29 April 2024
  • ...at matter, until you dig into them. There may also be other [[Fun]] things underground that you can't see. You will have to find these on your own, if they exist. This is what you use to dig out tunnels and larger spaces underground. See [[Mining#Designating_the_area_to_be_mined|designating an area to be mi
    26 KB (4,340 words) - 03:20, 20 December 2022
  • ...wall off a pasture inside of a [[cavern]] layer or set them loose in your underground [[tree farm]]. ...be helpful for this. Once ready, make a new pasture and move the livestock underground.
    28 KB (4,719 words) - 13:48, 23 April 2014
  • ...m plot]]s. There are two types of crops: [[aboveground]] and subterranean (underground). The [[seed]]s of subterranean crops may be brought from the starting emba |drink=River spirits|drinkv=10
    38 KB (5,607 words) - 18:40, 8 January 2023
  • '''Lava''' is the same substance. Magma is what it is called underground, while it is called Lava if it is above ground. <!-- see talk page.--> ..."local" and region screen in the starting location chooser to be entirely underground - although you could see it in the starting location chooser, it would not
    19 KB (3,344 words) - 17:29, 4 July 2020
  • ...a band of dwarves who aren't hurting anyone, but once you cross the [[cave river]] and reach the [[chasm]], you will have to contend with hostile creatures. ...ark, so you'll need to acquire them by harvesting shrubs around the [[cave river]], and while you're doing that you'll likely find most of the other plants
    41 KB (7,264 words) - 22:15, 28 July 2021
  • ...hus, you can use a single steel bar and four brass bars to cross the magma river, provided you made the steel bar ''first''. ...t an ordinary bridge, and cannot be assigned any special types. When built underground, however, a bridge can be either retracting or raising, like a drawbridge.
    6 KB (951 words) - 14:15, 25 March 2024
  • According to one source, the floodgate which controlled the flow of river water into a reservoir deep below the surface failed to shut, causing wells ...bearable for the dwarves in summer, and so they worked hard to build their underground haven in the cool soil. There, they found much mineral wealth - iron, hemat
    21 KB (3,849 words) - 01:07, 7 May 2011
  • ...ntinuous ramp, but occasionally a break appears on an uneven surface, by a river channel, etc. ...owed in by small groups and fought if desired, or preferably admitted into underground zigzags with a door waiting to be locked at the far end once they get close
    31 KB (4,697 words) - 00:49, 29 December 2022
  • A [[brook]], [[river]], [[murky pool]], or [[cavern]] lakes can provide water under a well. The ...you're that concerned about it (Or have HORDES of angry crocodiles in your river) putting two filters in a row pretty much eliminates any chance of this hap
    29 KB (5,253 words) - 21:22, 6 February 2014
  • ...an be one of the biggest problems with a fortress that has no [[brook]], [[river]], or other source of fresh [[water]]. Any available standing water must b ...ck, an [[underground river]] and a sealed off channel from a murky pool or river. If these resources are no longer available to your workers, moody [[crafts
    12 KB (2,067 words) - 00:34, 31 March 2015
  • ::Food can rot quickly if not in a stockpile. Underground is better than above ground. Designate a stockpile for each type of item, a ...for emergencies and any wounded. If you're in a hot environment with no [[river]]s, you will have to jump on a [[cistern]] project to save what water there
    13 KB (2,202 words) - 16:32, 26 July 2021
  • ...river|underground river]], a [[23a:chasm|chasm]], a [[23a:magma flow|magma river]], [[23a:eerie glowing pit|hidden fun stuff]], and finally [[23a:raw adaman ...to April 2010. It didn't have guaranteed magma, had much less interesting underground stuff, the military was much simpler. 0.31 took a long time, so a lot of pe
    5 KB (776 words) - 00:24, 5 July 2014
  • ...river|underground river]], a [[23a:chasm|chasm]], a [[23a:magma flow|magma river]], [[23a:eerie glowing pit|hidden fun stuff]], and finally [[23a:raw adaman ...to April 2010. It didn't have guaranteed magma, had much less interesting underground stuff, the military was much simpler. 0.31 took a long time, so a lot of pe
    6 KB (951 words) - 20:13, 10 April 2023
  • ...ntinuous ramp, but occasionally a break appears on an uneven surface, by a river channel, etc. ...owed in by small groups and fought if desired, or preferably admitted into underground zigzags with a door waiting to be locked at the far end once they get close
    31 KB (4,730 words) - 03:55, 20 December 2022
  • ..."River", "River Slope", "River Source", "Waterfall" (used back in 40d for underground rivers), "Brook", "Murky Pool", or "Murky Pool Slope". ...e plants without this token will disappear at the beginning of the season. Underground plants grow wild in all seasons, regardless of their season tokens.
    19 KB (2,994 words) - 22:17, 16 January 2023
  • ...ituations, how to build a well by draining a pond, and by using a brook or river. A [[brook]], [[river]], or [[murky pool]] can provide water under a well. The surface of a broo
    13 KB (2,322 words) - 22:18, 3 December 2012
  • She was a hill dwarf from a fortress down the river. Hilga was her challenging its right to mate with other giant underground birds. Its
    73 KB (12,832 words) - 19:31, 5 December 2022
  • ...river|underground river]], a [[23a:chasm|chasm]], a [[23a:magma flow|magma river]], [[23a:eerie glowing pit|hidden fun stuff]], and finally [[23a:raw adaman ...to April 2010. It didn't have guaranteed magma, had much less interesting underground stuff, the military was much simpler. 0.31 took a long time, so a lot of pe
    5 KB (817 words) - 02:51, 20 December 2022
  • ...to your dwarves after spending too much time underground beyond the [[cave river]]. Every frame spent in a [[Tile attributes|Dark]] tile increases its "cave ...ous levels, and keeping your bedrooms and meeting areas west of the [[cave river]] will prevent it from accumulating at all. Prolonged, regular exposure to
    6 KB (963 words) - 23:53, 5 March 2020
  • ...river|underground river]], a [[23a:chasm|chasm]], a [[23a:magma flow|magma river]], [[23a:eerie glowing pit|hidden fun stuff]], and finally [[23a:raw adaman ...to April 2010. It didn't have guaranteed magma, had much less interesting underground stuff, the military was much simpler. 0.31 took a long time, so a lot of pe
    5 KB (752 words) - 23:11, 25 April 2017
  • ...s. You can't build on [[trees]] or boulders, usually. You can't build on [[river]]s and streams, except you can build on a [[brook]]. Make sure you have roo *The same - more important - applies underground: a [[miner]] who has to walk from one map border to the other to dig out so
    7 KB (1,223 words) - 19:22, 14 November 2022
  • ...m [[40d:underground river|underground river]]s (or [[caverns]]) that allow underground shrubs and trees to grow in muddy areas.
    379 bytes (61 words) - 16:26, 4 July 2020
  • ...nd plant grows on a muddy stone floor tile (after finding an [[underground river]] or pool), the floor tile turn into a soil type appropriate to the [[biome ...ap]] grows on a muddy stone floor tile (after discovering an [[underground river]] or pool) and is either trampled or cut down, the floor tile turns into a
    4 KB (764 words) - 12:50, 28 April 2014
  • ...m [[40d:underground river|underground river]]s (or [[caverns]]) that allow underground shrubs and trees to grow in muddy areas.
    422 bytes (67 words) - 03:59, 20 December 2022
  • ...m [[40d:underground river|underground river]]s (or [[caverns]]) that allow underground shrubs and trees to grow in muddy areas.
    443 bytes (69 words) - 00:47, 21 December 2022
  • ...ound river]] or underground pool, it may be wise to pave the floors of any underground water channels, lest [[tower-cap]]s sprout and block the flow of water. ...nds of each wall allowing you to walk on top of them. There is fill in the river allowing a uniform 3-tile-long approach. (that is, there are three tiles of
    5 KB (809 words) - 15:10, 8 December 2011
  • All I want is a major river next to a volcano with flux, sand and bituminous coal. [the cavern] is basically like the surface, except underground
    59 KB (10,061 words) - 07:47, 24 April 2024
  • [[Underground pool]]s can be found buried in [[mountain|mountains]]. They are about the s Finding an underground pool (or an [[underground river]]) is required for farming [[tower-cap|tower-caps]] for wood, but that wate
    791 bytes (115 words) - 10:53, 18 May 2015
  • ...uster. Vermin fish with this token in combination with temperate ocean and river biome tokens [http://www.bay12forums.com/smf/index.php?topic=51864.msg11223 ...s versions{{verify}}, it caused these creatures to crawl out of chasms and underground rivers.
    110 KB (16,803 words) - 06:57, 4 May 2024
  • ...urroundings and possess perfect darkvision. Dwarves live both in elaborate underground [[fortress]]es carved from the [[mountain|mountainside]] and above-ground [ ...miting, which will be worse and last for longer the longer they have spent underground (or would if it weren't currently bugged{{bug|11901}}).
    12 KB (1,823 words) - 03:20, 20 December 2022
  • ...ch can be found by mining through an ice wall (such as that created when a river freezes). Ice boulders and objects made of ice will melt after some time w It is possible to build [[construction|constructions]] out of ice, even underground (provided your dwarves move quickly enough to finish construction before th
    8 KB (1,328 words) - 16:41, 17 January 2024
  • ...ol=*|color=6:0:0|food=Yes|playable=No|hostile=N/A|size=1000|value=20|biome=Underground chasm|note=Evil, rots food}} ...yable=No|hostile=N/A|size=100|value=10|biome=All except pools, rivers, and underground|note=No trap, good, [[fanciful]]}}
    24 KB (3,674 words) - 18:03, 17 April 2024
  • ...lations. The next phase is erosion—which the drainage tries to simulate. [[River]]s are created by tracing their paths from the [[mountain]]s (which get ero ...is]] [[z-level|level]] can be viewed when the player changes it. An entire underground level would be seen as its entire section of terrain while a mountain at th
    34 KB (5,290 words) - 18:36, 29 August 2023
  • ...ground if there are "spores" in the air from an [[underground river]] or [[Underground pool|pool]]. Shrubs are instrumental for [[plant gathering]], and in envir ...she will fail to glean anything usable from it, regardless of their skill; underground shrubs, however, will always yield usable plants. There is usually plenty o
    3 KB (545 words) - 21:39, 4 August 2021
  • ...ch can be found by mining through an ice wall (such as that created when a river freezes). Ice boulders and objects made of ice will melt after some time w It is possible to build [[construction|constructions]] out of ice, even underground (provided your dwarves move quickly enough to finish construction before th
    8 KB (1,303 words) - 03:35, 20 December 2022
  • ..., [[40d:underground river|underground rivers]], and [[40d:underground pool|underground pools]]. However, any creature that can speak, such as a [[snailman]] who h
    4 KB (704 words) - 22:46, 15 July 2014
  • ...ol=*|color=6:0:0|food=Yes|playable=No|hostile=N/A|size=1000|value=20|biome=Underground chasm|note=Evil, rots food}} ...yable=No|hostile=N/A|size=100|value=10|biome=All except pools, rivers, and underground|note=No trap, good, [[fanciful]]}}
    23 KB (3,402 words) - 04:05, 20 December 2022
  • ...Certain vermin fish use this token in combination with temperate ocean and river biome tokens to perform seasonal migrations. Defaults to 1:1 if not specifi ...In previous versions, it caused these creatures to crawl out of chasms and underground rivers.
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...res that are significant, but which aren't biomes strictly speaking, are [[River]]s, [[Volcano]]es, and [[Cave]]s. ...local map until you dig into them. There may also be other [[Fun]] things underground that you can't see. You will have to find these on your own, if they exist.
    25 KB (4,160 words) - 21:28, 12 August 2014
  • ...urroundings and possess perfect darkvision. Dwarves live both in elaborate underground [[fortress]]es carved from the [[mountain|mountainside]] and above-ground [ ...miting, which will be worse and last for longer the longer they have spent underground (or would if it weren't currently bugged{{bug|11901}}).
    11 KB (1,786 words) - 21:30, 24 April 2024
  • ...at matter, until you dig into them. There may also be other [[Fun]] things underground that you can't see. You will have to find these on your own, if they exist. ...] [[siege]]s, [[megabeast]]s, [[titan]]s, and fiendish [[Giant cave spider|underground]] [[Forgotten beast|beasties]]. Using a combination of [[squads|squad order
    24 KB (4,039 words) - 19:59, 19 February 2024
  • :Amount of water and state: About 15 murky pools, no river or stream ...t of water and state: Frozen river, frozen murky pools, two artifical-made underground rivers
    6 KB (939 words) - 04:01, 20 December 2022
  • ...tiles). The site you choose must contain at least one non-[[mountain]]/[[river]] square to be accessible to travelers as well as your settlers. ...mallest site possible that still contains all the map features you want ([[river]], [[magma]], [[tree]]s, etc.) Sites larger than about 6x6 (36 tiles) will
    11 KB (1,876 words) - 21:35, 14 December 2011
  • ...is first discovered and the waterfall exposed - more than if an identical river without the waterfall is discovered. Similarly when artificial waterfalls
    4 KB (653 words) - 13:15, 29 March 2024
  • :Amount of water and state: About 15 murky pools, no river or stream ...t of water and state: Frozen river, frozen murky pools, two artifical-made underground rivers
    4 KB (670 words) - 23:06, 8 April 2014
  • ...sh|fish]] from available [[water]] sources: [[murky pool]]s, [[brook]]s, [[river]]s, [[lake]]s and the [[ocean]]. ...areas. This can be useful, for instance, if you have a crocodile infested river, or a Terrifying ocean, and don't want your fishers wandering into danger.
    2 KB (273 words) - 23:15, 11 March 2024
  • ...ill usually appear in high numbers - some pools can be found merged with [[river]]s. ...ly part of a specific map feature (e.g. a river, a lake/ocean biome, or an underground cavern) when you embarked.
    11 KB (1,465 words) - 05:17, 18 February 2023
  • As long as you have a [[well]] or access to the [[cave river]], your dwarves should never be in any danger of dying of thirst. However, ...[channel]]s can be invaluable), but allowing a flood to pour into the cave river will render it '''permanent''' unless you can manage to trigger a cave-in.
    8 KB (1,428 words) - 20:46, 28 May 2014
  • ...ilable [[Water|water]] sources: [[murky pool]]s, [[Brook|brook]]s, [[River|river]]s, [[Lake|lake]]s and the [[Ocean|ocean]]. The higher the fisherdwarf skil ...areas. This can be useful, for instance, if you have a crocodile infested river, or a Terrifying ocean, and don't want your fishers wandering into danger.
    2 KB (292 words) - 23:15, 11 March 2024
  • ...ssure in both water and magma, and water entering the map from a stream or river follows pressure as well. Many water sources such as [[river]]s and [[brook]]s are constantly flowing with '''natural flow'''. This is d
    12 KB (1,569 words) - 03:24, 20 December 2022
  • *When built underground, evaporation is nonexistent. ''(Above ground may still suffer heat evaporat ...]] from causing a flood, and with the [[chasm]] being bottomless and the [[river]]/[[brook]] providing infinite water, there is no danger of running out of
    3 KB (420 words) - 15:07, 28 July 2021
  • ...ill usually appear in high numbers - some pools can be found merged with [[river]]s. ...ly part of a specific map feature (e.g. a river, a lake/ocean biome, or an underground cavern) when you embarked.
    9 KB (1,171 words) - 03:44, 20 December 2022
  • ...ssure in both water and magma, and water entering the map from a stream or river follows pressure as well. Many water sources such as [[river]]s and [[brook]]s are constantly flowing with '''natural flow'''. This is d
    13 KB (1,583 words) - 19:19, 15 August 2023
  • I accidentally made an upward staircase into the bottom of an underground river. I didn't have enough time to rewall it, and I had forgotten that I had for ...d Urist S went to check on Joker Persona 5, only to find him gone, and the river red. They were then pulled into the water by an alligator. In their final m
    28 KB (5,145 words) - 05:06, 18 November 2021
  • ...o build a castle with a moat. The first step is to start your journey on a river. The first part of the castle that should be built is a canal about five wi ...ntinuous ramp, but occasionally a break appears on an uneven surface, by a river channel, etc.
    31 KB (4,628 words) - 23:17, 19 March 2019
  • ...t on her new journey. She walked up onto the bridge leading over the great river nearby the fortress, and a lampray leapt up and ripped her brain out of the ...the fortress, destroying a door keeping back the waters of an underground river. As part of an effort to reclaim the flooded territory, drainage tunnels ha
    17 KB (2,977 words) - 18:21, 16 February 2018
  • A lurker of the depths, found in [[underground river]]s and [[underground pool]]s. Dangerous and aggressive, '''giant toads''' will pursue and attac ..., they do not breed, unlike the [[cave crocodile]]s they often share their river homes with. They also have a [MOUNT_EXOTIC]-tag on them which currently doe
    872 bytes (132 words) - 14:49, 8 December 2011
  • ...often broken into cloves & replanted, instead of seeds || Year-round, but underground. || Cream-tan || N/A | Peanut in the shell || Contains peanuts || Early September || Tan, but underground (not visible) || Mid-November
    127 KB (17,652 words) - 20:30, 11 January 2023
  • ...modular, and are usually near some source of water, either the coast or a river. Towns appear on the fast travel map (when outside a site) as {{Tile|■|7: ...ll [[hamlet]]s, which tend to be sprawled out along coastlines and through river valleys. Like other sites, they can be invaded, and you'll sometimes find t
    11 KB (1,561 words) - 14:44, 5 March 2024
  • ...a fortress, providing a clean and usually safe water supply compared to [[river]]s, [[pool]]s and cavern lakes. However, getting water from a well will nei ...r of your water source is covered by a pile of [[mud]] (like the floors of underground pools in [[cavern]]s) then the water drawn out will be "water laced with mu
    9 KB (1,494 words) - 17:14, 23 February 2023
  • | '''[[River]]''' | '''[[Underground_river|Underground river]]'''
    5 KB (473 words) - 05:13, 24 August 2017
  • ...gation is especially useful in [[biome|biomes]] with little soil, and deep underground. However, no amount of irrigation will make it possible to grow surface pla ...even [[sand]]. Irrigation is '''''not''''' required for farming. Any soil underground can be used to farm; irrigation is only required on stone.
    10 KB (1,333 words) - 23:39, 27 April 2013
  • ...modular, and are usually near some source of water, either the coast or a river. Towns appear on the fast travel map (when outside a site) as {{Tile|■|7: ...ll [[hamlet]]s, which tend to be sprawled out along coastlines and through river valleys. Like other sites, they can be invaded, and you'll sometimes find t
    9 KB (1,242 words) - 03:57, 20 December 2022
  • ...iomes. [[Tower-cap]]s are trees (giant mushrooms, actually) that grow only underground, and are the only ones that do, and then only under special circumstances. :''(*Tower-caps (and underground shrubs?), on levels below the first "above ground" level, do not seem to co
    11 KB (1,842 words) - 01:22, 20 October 2023
  • ...a fortress, providing a clean and usually safe water supply compared to [[river]]s, [[pool]]s and cavern lakes. However, getting water from a well will nei ...r of your water source is covered by a pile of [[mud]] (like the floors of underground pools in [[cavern]]s) then the water drawn out will be "water laced with mu
    9 KB (1,559 words) - 04:07, 20 December 2022
  • ...t out fully revealed, even if not all their tiles are "above ground". Any underground features that are initially hidden will be fully revealed, top to bottom, o
    2 KB (337 words) - 20:51, 31 July 2012
  • ...caused by major rivers on the world map (i.e. the caravan can't cross the river outside your embark region, so it always shows up on one side). ..., if you're suffering a prolonged siege; it can also be dangerous, if your underground regions are less secure than your surface. While it requires more preparati
    11 KB (1,920 words) - 19:12, 4 January 2023
  • ...caused by major rivers on the world map (i.e. the caravan can't cross the river outside your embark region, so it always shows up on one side). ..., if you're suffering a prolonged siege; it can also be dangerous, if your underground regions are less secure than your surface. While it requires more preparati
    11 KB (1,909 words) - 17:59, 30 March 2024
  • ...ern layer to get underground [[crop|plants]], and 2 caverns to get all the underground [[tree]]s. ** Don't embark on a [[river]] or [[ocean]]. Rivers aren't too bad in their natural state, because the
    15 KB (2,380 words) - 18:50, 28 July 2021
  • | Allow use of river products in the goods available for trade. | Allow use of underground plant products in the goods available for trade. Lack of suitable vegetatio
    43 KB (6,645 words) - 01:27, 20 February 2024
  • ...ves in water-filled underground areas such as [[underground river]]s and [[underground pool]]s. Being big and nasty tempered, it will try to ambush your [[fisherd
    713 bytes (99 words) - 14:37, 8 December 2011
  • Flowing sources of [[water]], such as [[river]]s or [[brook]]s, don't ever seem to be present in glacier [[biome]]s. So Ice that is underground melts, but creates only useless puddles of water (marked as a cyan double t
    7 KB (1,168 words) - 15:50, 12 May 2013
  • ...ess]]es (which are built into the surface and almost always connect to the underground), "deep sites" (which sometimes do not contain a direct connection to the s ...in before it begins to be overwritten—important to navigate fortresses and underground mazes.
    32 KB (5,212 words) - 18:22, 17 April 2024
  • | Allow use of river products in the goods available for trade. | Allow use of underground plant products in the goods available for trade. Lack of suitable vegetatio
    38 KB (5,824 words) - 03:22, 20 December 2022
  • ...ch can be found by mining through an ice wall (such as that created when a river freezes). Ice boulders and objects made of ice will melt after some time w It is possible to build [[construction|constructions]] out of ice, even underground (provided your dwarves move quickly enough to finish construction before th
    5 KB (925 words) - 02:54, 15 February 2015
  • ...s, [[forest]]s, and [[desert]]s. They will also sprout on [[mud]]dy stone underground. Shrubs are instrumental for [[plant gathering]], and in environments with ...ems. Early on, shrubs can be an important source of food before the [[cave river]] is located and farm plots can be set up.
    3 KB (522 words) - 21:39, 4 August 2021
  • | underground_regions || underground_region || An unnamed underground region of the world map. | rivers || river || only present here ||
    9 KB (1,232 words) - 13:14, 26 May 2023
  • ..., though they will ''always'' be successfully harvested, yielding a random underground crop.
    3 KB (458 words) - 20:25, 7 June 2012
  • ...ntinuous ramp, but occasionally a break appears on an uneven surface, by a river channel, etc. ...owed in by small groups and fought if desired, or preferably admitted into underground zigzags with a door waiting to be locked at the far end once they get close
    27 KB (4,194 words) - 15:10, 28 July 2021
  • ...ntinuous ramp, but occasionally a break appears on an uneven surface, by a river channel, etc. ...owed in by small groups and fought if desired, or preferably admitted into underground zigzags with a door waiting to be locked at the far end once they get close
    32 KB (4,689 words) - 15:05, 19 July 2012
  • | Entity populations, sprawl, river density tweaking, TrueType font support ...genetics]], [[caste]]s, [[burrow]]s, [[poison]]s, [[Tree#Underground trees|underground trees]], [[forgotten beast]]s, [[arena mode]], and dozens of minor changes
    25 KB (3,070 words) - 13:35, 17 April 2024
  • ...ottomless pits, and [[40d:underground river|underground rivers]] and [[40d:underground pool|pools]]. However, any creature that can speak, such as a [[snailman]]
    9 KB (1,482 words) - 03:45, 20 December 2022
  • ...ress]]es which are built into the surface and almost always connect to the underground, and "hill dwarves" who inhabit a loose collection of [[hillock|mounds]] bu ...n before it begins to be overwritten. Important to navigate fortresses and underground mazes.
    31 KB (5,165 words) - 02:51, 20 December 2022
  • ...[[crop]]s in [[stone]] layers - when farming on [[soil]], above ground or underground, no mud is necessary. The most common sources for mud are the results of [[ If an [[underground river]] or [[underground pool]] has been revealed, muddy tiles that are {{DFtext|Subterranean|#80808
    1 KB (221 words) - 04:30, 3 July 2012
  • ...ponds can be walled into your fortress's overall design, and clever use of underground rivers to feed them can provide fish and turtles even in a siege. Dwarves c ...sualty Chute, is a special internal construction for fortresses with large underground areas mostly disconnected with the surfaces, especially if a fortresses def
    11 KB (1,807 words) - 15:09, 28 July 2021
  • :Then we enter the erosion and river stage. Small oceans are dried out, and it locates edges of mountain sides w ...em names and their own identity. We also add the geological layers and the underground layers here, though the geological stuff should really be earlier, as previ
    17 KB (2,636 words) - 04:08, 20 December 2022
  • ...an be sealed off during dangerous times - since the chamber is technically underground, the "dwarves stay inside" order will '''not''' prevent your haulers from t Building cage traps near the [[cave river]] or [[chasm]] can be quite profitable - while you may catch lots of [[liza
    15 KB (2,489 words) - 15:17, 25 March 2014
  • ...en rarer case, your dwarves can decide to stop in the middle of a frozen [[river]]. This can be [[fun]] if it is surrounded by [[cliff]]s. It is also possi ...tling the wagon when it's very near (1-2 tiles) the edge of the map or a [[river]] can cause you to lose part of your embark equipment if it lands where you
    5 KB (794 words) - 17:08, 7 September 2023
  • ...ed with water, making exploration possible. Water is sourced from nearby [[river]]s. Sewers with no nearby flowing rivers will be completely dry instead. To ...entryway involves entering through a flooded tunnel by swimming under the river, but unless you're [[amphibious]] or don't require breathing, this method p
    2 KB (263 words) - 03:56, 20 December 2022
  • ...ed with water, making exploration possible. Water is sourced from nearby [[river]]s. Sewers with no nearby flowing rivers will be completely dry instead. To ...entryway involves entering through a flooded tunnel by swimming under the river, but unless you're [[amphibious]] or don't require breathing, this method p
    2 KB (265 words) - 00:45, 21 December 2022
  • ...ipe]] without the magma. Chasms may either be open to the sky, or fully [[underground]] and not visible until breached by a miner, at which point the entire chas ...n areas, and the rest looks pretty much like the watercourse of a brook or river (though with small caves in the walls). Appears as {{Tile|#|0:1}} on the em
    4 KB (659 words) - 19:14, 30 August 2021
  • ...uch as a [[brook]], [[river]], [[magma pool]], [[chasm]], or [[underground river]]). The dungeon master may also arrive alone, without immigrants.
    3 KB (489 words) - 14:42, 21 March 2022
  • ...-filled channels, since it explicitly checks the tile type (e.g. "River", "River Source", "Brook", "Murky Pool", and variants thereof). Combining this with ...e plants without this token will disappear at the beginning of the season. Underground plants grow wild in all seasons, regardless of their season tokens.
    21 KB (3,298 words) - 06:53, 24 April 2024
  • ...e darkness. A lardy bloated creature, like those that made raids from the river, yet more grotesque, covered with translucent boils -- and many times large that the soul would be forged anew, sped to the underworld on a river
    87 KB (15,188 words) - 02:06, 14 December 2022

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)