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  • {{cv|23a|Subterranean crops}}{{vercat|23a|Subterranean crops|Crops}}
    6 members (0 subcategories, 0 files) - 16:57, 9 March 2012

Page text matches

  • *[[DF2010:Blind Cave Ogre|Blind Cave Ogre]] *[[DF2010:Blind cave bear|Blind cave bear]]
    760 KB (105,326 words) - 20:44, 7 June 2011
  • [[Image:Df-crops-diagram.png|thumb|200px|General farming flowchart.]] '''Farming''' is the act of growing [[crop|crops]] for [[food]], [[alcohol]] production, [[cloth]] manufacturing, and [[pape
    29 KB (4,713 words) - 01:43, 16 October 2023
  • [[Image:Df-crops-diagram.png|thumb|200px|General farming flowchart.]] '''Farming''' is the act of growing [[crop|crops]] for [[food]], [[alcohol]] production, [[cloth]] manufacturing, and [[pape
    29 KB (4,659 words) - 02:40, 29 April 2024
  • [[Image:Df-crops-diagram.png|thumb|200px|General farming flowchart.]] '''Farming''' is the act of growing [[crop|crops]] for [[food]], [[alcohol]] production and [[cloth]] manufacturing. While s
    19 KB (3,145 words) - 01:42, 16 October 2023
  • ...en or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwar A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below). "Wet" an
    48 KB (7,148 words) - 02:35, 29 April 2024
  • ...row by the end of the year. It doesn't take into account the fact that the crops may still be growable in the spring as it does with the other seasons; some ...but I think it should be axed, or at the least moved to the more relevant crops page. [[User:Mzbundifund|Mzbundifund]] 23:25, 28 November 2007 (CST)
    24 KB (4,019 words) - 21:45, 8 March 2010
  • ...en or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwar A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below). "Wet" an
    38 KB (5,607 words) - 18:40, 8 January 2023
  • ...e surface ({{K|>}} to go down a level), since we'll be growing underground crops (when the plot is viewed via {{K|k}}, it needs to be {{DFtext|Inside|DarkGo == Setting up your plots and selecting crops ==
    11 KB (1,975 words) - 18:46, 28 July 2021
  • You need to select the crops to be grown each season. ...0] comes with some [C:6:0:1]Seeds[C:7:0:0], but as you might expect, these crops must be grown underground!
    931 KB (148,541 words) - 18:41, 1 December 2023
  • [[Image:Df-crops-diagram.png|thumb|200px|General farming flowchart.]] '''Farming''' is the action of growing [[crops]] for [[food]], [[alcohol]] production and [[cloth]] manufacturing. While s
    12 KB (2,023 words) - 01:41, 16 October 2023
  • == Winter crops == I thought the previous wiki had great entries for the individual crops. How can we get the sidebar to appear just like the last wiki?
    8 KB (1,238 words) - 21:43, 8 March 2010
  • ...er than that, which is a bit over-enthusiastic unless you only have 1 or 2 crops.) ...d Grower, if set to "Only Farmers Harvest" and with only 25 tiles or so of crops, will train to Proficient easily within a year. But a Proficient will be Le
    27 KB (4,471 words) - 04:28, 27 June 2020
  • [[Image:Df-crops-diagram.png|thumb|200px|General farming flowchart.]] ...ter for the preferences of your dwarves, you will likely grow all types of crops sooner or later.
    14 KB (2,387 words) - 01:39, 16 October 2023
  • I was knocked out by a cave-in. I slept on a rough cave floor.
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...– it needs to be muddy. You can get mud from the seasonal floodings of the cave river. An artificial flood by means of an irrigation system will have the s ...owever, these shrubs and trees will primarily grow only to the west of the cave river, and will not grow for very far at all to the right.
    14 KB (2,526 words) - 17:12, 13 December 2023
  • ===Crops=== {{Main|Crops}}
    21 KB (3,313 words) - 14:46, 29 April 2023
  • ===Crops=== {{Main|Crops}}
    21 KB (3,357 words) - 07:55, 16 November 2023
  • ...ated floors with solid rock is fairly sensible. Cave-ins suck. Unstoppable cave-ins suck a lot harder. ...all the outdoor (gathered) plants, but not for any of your indoor (farmed) crops, or you may run out of seeds!
    66 KB (11,344 words) - 05:14, 9 March 2017
  • ...ypass the embark restrictions (you can uninstall it afterwards) and have [[cave-in]]s disabled in [[d_init.txt]] all the time, to prevent the ice sheet fro Note that you ''can'' play on an arctic ocean biome with cave-ins enabled, but that will just turn the site into something close to a sta
    85 KB (14,135 words) - 16:52, 7 May 2024
  • ...ypass the embark restrictions (you can uninstall it afterwards) and have [[cave-in]]s disabled in [[d_init.txt]] all the time, to prevent the ice sheet fro Note that you ''can'' play on an arctic ocean biome with cave-ins enabled, but that will just turn the site into something close to a sta
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...smelter]], filled [[nest box]] building, [[river]] sources on world map, [[cave]]s on world map, [[lair]]s on world map, moon on travel map, flower buds* | [[Cave lobster]]*
    69 KB (9,003 words) - 22:23, 10 March 2024
  • ...smelter]], filled [[nest box]] building, [[river]] sources on world map, [[cave]]s on world map, [[lair]]s on world map, moon on travel map, flower buds* | [[Cave lobster]]*
    67 KB (8,685 words) - 04:48, 3 March 2024
  • ...000 (just short of 2 years), though there is no way to tell if a dwarf has cave adaptation simply by looking at their various stats. ...of pain and fatigue and become stunned for a moment. A dwarf with serious cave adaptation (at least 1.5 years) will gain the thought 'nauseated by the sun
    7 KB (1,227 words) - 17:34, 25 April 2024
  • ...ucky enough to have spiders on your map, or unlucky enough to have [[giant cave spider]]s on your map, you can produce silk cloth in addition to plant fibe =====Under ground crops=====
    7 KB (1,064 words) - 15:19, 8 December 2011
  • ...ucky enough to have spiders on your map, or unlucky enough to have [[giant cave spider]]s on your map, you can produce silk cloth in addition to plant fibe =====Underground crops=====
    8 KB (1,314 words) - 10:47, 29 January 2012
  • ...the [[outpost liaison]], purchased from dwarven [[caravan]]s. Above ground crops cannot be planted by dwarves and must be purchased from [[human]] or [[elf| Several plants listed below are not strictly crops as such as they have no seeds and couldn't be planted even if you wanted to
    8 KB (1,041 words) - 04:04, 8 September 2017
  • For an extra challenge try this in an area with a cave. * BONUS: Miniproject: Farm simulation, complete with crops and free-range livestock, etc.
    63 KB (10,491 words) - 16:07, 26 July 2021
  • For an extra challenge try this in an area with a cave. * BONUS: Miniproject: Farm simulation, complete with crops and free-range livestock, etc.
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ===Crops=== [[Farming#Above Ground Farming|Above ground]] crops are a more varied and, in some cases, valuable commodity. However, they are
    16 KB (2,557 words) - 23:07, 8 April 2014
  • [[Image:Df-crops-diagram.png|thumb|100px|Flowchart - ''click to englarge'']] ...r, with some small luck, purchased from dwarven [[caravan]]s. Above ground crops and seeds may be purchased from [[human]] or [[elf|elven]] caravans or gath
    8 KB (1,138 words) - 19:18, 1 August 2019
  • *Cave Lion (Chasm) *Cave Bear (Chasm)
    25 KB (3,495 words) - 02:34, 22 April 2010
  • ...000 (just short of 2 years), though there is no way to tell if a dwarf has cave adaptation simply by looking at their various stats. ...of pain and fatigue and become stunned for a moment. A dwarf with serious cave adaptation (at least 1.5 years) will gain the thought 'nauseated by the sun
    6 KB (963 words) - 23:53, 5 March 2020
  • There are six types of seeds that can be used to plant crops underground (in [[soil]] or in stone that has been muddied by [[irrigation] * [[Cave wheat]] seeds
    5 KB (787 words) - 21:54, 14 December 2011
  • CAVE Minimum Natural Cave Size
    248 KB (37,728 words) - 00:28, 8 August 2013
  • {{Category|Crops}} {{#if:{{{spring|}}}|{{Category|Spring crops}}}}
    2 KB (256 words) - 23:47, 19 September 2014
  • * Add columns to identify crops that be milled (flour, dye, or sugar), produce thread, and special products On directly cookable, related: I added note 6 for crops whose seeds can be planted on farm plot, but the products yielded thus can'
    4 KB (669 words) - 01:09, 28 August 2018
  • {{Category|Crops}} {{#if:{{{spring|}}}|{{Category|Spring crops}}}}
    2 KB (223 words) - 21:20, 10 July 2014
  • ...en or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwar A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below.)
    8 KB (1,188 words) - 19:17, 1 August 2019
  • ...en or, with some small luck, purchased from dwarven caravans. Above ground crops and [[seed]]s may be purchased from human or elven caravans or gathered by A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below.)
    8 KB (1,210 words) - 19:16, 1 August 2019
  • {{FAQ2|How do I manage my seeds and crops|How do I manage my seeds and crops?}} {{FAQ2|Farming#Red_crops|Why are crops sometimes displayed with red writing?}}
    18 KB (2,876 words) - 00:28, 21 December 2022
  • ...the plump helmet crop as a main component of their diet. All above-ground crops are all-seasons as well, the best of which are probably [[wild strawberry|w ...underground crops that can be made into [[booze]] worth 10☼. Above ground crops will require you to [[trade]] or [[gather plants|gather]] for [[seed]]s, bu
    2 KB (358 words) - 03:05, 20 July 2013
  • {{FAQ2|How do I manage my seeds and crops|How do I manage my seeds and crops?}} {{FAQ2|Farming#Red_crops|Why are crops sometimes displayed with red writing?}}
    18 KB (2,876 words) - 03:24, 20 December 2022
  • ...it for use. After it's done, {{k|q}}uery the new field and decide on your crops for each season. The crop display will show every crop that can possibly b ...n be used to increase the value of the clothing your fortress produces. [[Cave wheat]] can be used to provide fodder for luxury prepared meals, and to mak
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...e wheat]], [[sweet pod]]s and [[quarry bush]]es grow 67% slower than other crops, though they generally provide more valuable ingredients. As long as the ma |[[Cave wheat]]
    6 KB (906 words) - 13:45, 24 April 2024
  • ...e wheat]], [[sweet pod]]s and [[quarry bush]]es grow 67% slower than other crops, though they generally provide more valuable ingredients. As long as the ma |[[Cave wheat]]
    6 KB (899 words) - 19:01, 24 April 2024
  • ...the mature plants are harvested promptly, it is not hard to grow multiple crops of either plant each season from the same plot. |Cave wheat
    4 KB (597 words) - 19:47, 30 June 2015
  • ...ums.com/smf/index.php?topic=28829.0 game mods] which can add new creatures/crops/items/etc, or increase the difficulty of the game. ...hich aren't biomes strictly speaking, are [[River]]s, [[Volcano]]es, and [[Cave]]s.
    64 KB (10,735 words) - 21:26, 12 August 2014
  • ...ums.com/smf/index.php?topic=28829.0 game mods] which can add new creatures/crops/items/etc, or increase the difficulty of the game. ...hich aren't biomes strictly speaking, are [[River]]s, [[Volcano]]es, and [[Cave]]s.
    63 KB (10,691 words) - 18:12, 8 December 2011
  • :''For information on seed management, see [[How do I manage my seeds and crops]]?'' |[[Cave wheat]] seeds || style="text-align:center;" | [[File:cave_wheat_seeds_sprit
    25 KB (3,547 words) - 17:53, 18 April 2024
  • :''For information on seed management, see [[How do I manage my seeds and crops]]?'' |[[Cave wheat]] seeds || No || Yes || Yes || Yes || No || 135
    15 KB (2,292 words) - 03:55, 20 December 2022
  • ...ng as the mature plants are harvested promptly, it is not hard to grow two crops of either plant each season from the same plot. ...agement of [[labor]], [[stockpiles]], and the food industry to ensure that crops are harvested (rather than left to [[wear|wither]] in the field), are prope
    3 KB (475 words) - 19:47, 30 June 2015
  • Does cave adaptation lessen with increased exposure outside, or is the adaptation per ...IRC some time back that cave adapted dwarves are supposed to recover from cave adaptation after a period outside. He didn't seem sure if it was functional
    4 KB (648 words) - 21:42, 8 March 2010
  • ...ng your dwarves' diet with their [[preference|likes]], and [[turtle]] or [[cave lobster|lobster]] shells are important for moods. You will also get some bo ...u're not getting any shells from fishing, just lots of shads and trout and cave [[fish]]. Here's a tip: dig out a channel some distance away from a main wa
    19 KB (3,285 words) - 09:43, 26 December 2022
  • ...ng your dwarves' diet with their [[preference|likes]], and [[turtle]] or [[cave lobster|lobster]] shells are important for moods. You will also get some bo ...u're not getting any shells from fishing, just lots of shads and trout and cave [[fish]]. Here's a tip: dig out a channel some distance away from a main wa
    22 KB (3,752 words) - 00:53, 14 October 2023
  • ...f that content no longer exists in the current version of the game (e.g. [[Cave river]], [[Chunk]]). In these cases the cv: alias cannot be used. ...edirects to sections don't work: see [[DF2014:How do I manage my seeds and crops]]. I know MediaWiki is capable of this trick because Wikipedia does it. [[U
    127 KB (20,227 words) - 21:06, 24 April 2024
  • ...plump helmet crop as a main component of their diet. Several above-ground crops are all-seasons as well, the best of which are probably [[wild strawberry|w ...underground crops that can be made into [[booze]] worth 10☼. Above ground crops will require you to [[trade]] or [[gather plants|gather]] for [[seed]]s, bu
    2 KB (266 words) - 08:25, 11 April 2012
  • ...ke the [[magma smelter|magma smelter]], [[lake|lake]]s in main map, [[cave|cave]]s in the main map, moon on travel map ...[giant desert scorpion|giant desert scorpion]]#, [[Giant Cave Spider|Giant Cave Spider]]#, text
    39 KB (5,481 words) - 17:52, 27 December 2022
  • For an extra challenge try this in an area with a cave. * BONUS: Miniproject: Farm simulation, complete with crops and free-range livestock, etc.
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ** Skilled planters produce larger stacks of crops, which means more food, more booze, more cloth, more dye, .... ...ay not stop to plant crops one season. Or he might neglect to harvest your crops in a timely fashion and they could rot on the ground (if you only let your
    48 KB (8,169 words) - 21:16, 5 August 2014
  • ..., as the dry floor tile is then a "muddy <type of stone> floor". Inside [[cave]]s, [[rock]] cavern floor tiles that are covered with water instantly becom ...to grow crops on soil; it is possible to build a farm plot for the dwarven crops such as [[plump helmet]]s directly on any underground soil tiles. This meth
    17 KB (3,052 words) - 20:14, 23 June 2017
  • ...location, excepting the lack of iron(!). We have three separate extensive cave systems, and I haven't yet ventured more than 38 levels below the valley fl * The first cave system begins 6 levels below the valley floor and continues down to level -
    24 KB (3,978 words) - 19:08, 31 May 2015
  • ...ohol can also be turned into food via cooking, making them all viable food crops. Pig tails can additionally be turned into [[cloth]], from which you can m ...t]] will also help you harvest the local seeds so you can get above-ground crops going quickly. Once the earth is struck, you should build a mason's and ca
    32 KB (5,458 words) - 20:14, 23 June 2017
  • | state = {{{state|{{{state-crops|{{{state-shrubs|{{{state-trees|{{{state-grasses|expanded}}}}}}}}}}}}}}} | state = {{{state|{{{state-crops|{{{state-shrubs|<noinclude>expanded</noinclude>}}}}}}}}}
    5 KB (448 words) - 12:12, 27 June 2023
  • ...l never come by enough alcohol that way, so you'll eventually need to grow crops for brewing, and dwarves will literally go crazy if forced to drink nothing ...y not stop to plant crops one season. Or he might neglect to harvest your crops in a timely fashion and they could rot on the ground (if you only let your
    43 KB (7,388 words) - 23:13, 18 February 2012
  • | state = {{{state|{{{state-crops|{{{state-shrubs|{{{state-trees|{{{state-grasses|expanded}}}}}}}}}}}}}}} | state = {{{state|{{{state-crops|{{{state-shrubs|<noinclude>expanded</noinclude>}}}}}}}}}
    5 KB (447 words) - 20:26, 13 February 2022
  • ** Skilled planters produce larger stacks of crops, which means more food, more booze, more cloth, more dye, .... ...ay not stop to plant crops one season. Or he might neglect to harvest your crops in a timely fashion and they could rot on the ground (if you only let your
    49 KB (8,344 words) - 03:59, 20 December 2022
  • ** Skilled planters produce larger stacks of crops, which means more food, more booze, more cloth, more dye, .... ...ay not stop to plant crops one season. Or he might neglect to harvest your crops in a timely fashion and they could rot on the ground (if you only let your
    49 KB (8,347 words) - 15:27, 26 September 2023
  • As adventurer I entered a cave with a dragon in it from the surface, it let to one of these caverns. upon ...ne in fortress mode too... except it lasted one tile down. Must be flaw in cave gen. Anyone else get this? I can make screenshots/movies and use old file t
    15 KB (2,486 words) - 00:05, 13 June 2013
  • ...as larger, more solitary creatures like [[giant cave spider]]s and [[blind cave ogre]]s. Arming up helps a lot, as there is usually only a small entrance t ...well]]. Watch out for [[Giant toad|other]] {{catlink|Humanoids|sources}} [[Cave crocodile|of fun]], though.
    22 KB (3,725 words) - 03:39, 20 December 2022
  • ...as larger, more solitary creatures like [[giant cave spider]]s and [[blind cave ogre]]s. Arming up helps a lot, as there is usually only a small entrance t ...well]]. Watch out for [[Giant toad|other]] {{catlink|Humanoids|sources}} [[Cave crocodile|of fun]], though.
    22 KB (3,735 words) - 21:32, 7 May 2024
  • * 5 Cave wheat seeds ...Dimple cup spawn (optional - you can always harvest dimple cups from the [[cave river]])
    31 KB (5,230 words) - 15:54, 8 December 2011
  • ...[[Dwarven wine]]|rarity=Common|spring=1|summer=1|autumn=1|winter=1|habitat=Cave|uses= ...e of the speed of growth and the easily edible result, as opposed to other crops that require [[plant processing]] and/or [[cook]]ing to be edible.
    2 KB (244 words) - 03:01, 26 July 2021
  • The world follows a seasonal cycle - each season affects the climate, the crops that can be farmed, and the ebb and flow of trade. There are also full moon ...ed that crops grow during seasons regardless of the actual weather, so any crops that grow during the spring will do so regardless of how much rain your are
    15 KB (2,244 words) - 19:58, 11 October 2023
  • ===No Crops with Unobtainable Seeds=== * Cave wheat
    7 KB (1,157 words) - 22:32, 6 February 2019
  • The world follows a seasonal cycle - each season affects the climate, the crops that can be farmed, and the ebb and flow of trade. There are also full moon ...ed that crops grow during seasons regardless of the actual weather, so any crops that grow during the spring will do so regardless of how much rain your are
    15 KB (2,224 words) - 03:12, 20 December 2022
  • [[Image:cave-wheat-flour.jpg|thumb|right|A [[jute]] [[bag]] filled with flour.]] .... Flour in [[bag]]s or [[barrel|mill barrels]] do not [[Wear|wither]] like crops, and possess an indefinite shelf-life if kept free of [[vermin]]. It is als
    5 KB (889 words) - 03:24, 20 December 2022
  • ...Flour in [[bag]]s or [[barrel|mill barrels]] does not [[Wear|wither]] like crops, and possesses an indefinite shelf-life if kept free of [[vermin]]. It is a The following crops can be made into flour:
    6 KB (1,041 words) - 11:30, 23 March 2024
  • ...e foe into a murky pond. This pond was later drained into a goblin holding cave next to the barracks. Not to kill them, they were placed there later after More cave wheat farms were built, and a lovely covered water wheel installed to power
    21 KB (3,729 words) - 01:33, 16 November 2010
  • ...ok meals, Smooth and [[engraving|engrave]] your walls, Grow a diversity of crops, Farm above ground, Build a [[statue]] garden or [[zoo]], Enforce justice w * Start an underground tree farm, Harvest [[cave spider]] [[silk]], Establish underground defenses, Reach the [[magma]] and
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...ther a band of dwarves who aren't hurting anyone, but once you cross the [[cave river]] and reach the [[chasm]], you will have to contend with hostile crea ...g embark, so you'll need to acquire them by harvesting shrubs around the [[cave river]], and while you're doing that you'll likely find most of the other p
    41 KB (7,264 words) - 22:15, 28 July 2021
  • ...as larger, more solitary creatures like [[giant cave spider]]s and [[blind cave ogre]]s. Arming up helps a lot, as there is usually only a small entrance t ...well]]. Watch out for [[Giant toad|other]] {{catlink|Humanoids|sources}} [[Cave crocodile|of fun.]]
    18 KB (3,101 words) - 16:15, 6 December 2023
  • ...s (six outdoor plants, and four cave plants). Of these, five are plantable crops, and the other five can be found only by gathering from shrubs. In total th |Crag Blossom. Can be milled to make dye. Seasons: All. Biome: Cave chasm. Avalability: Fairly common. Only available by herbalism.
    4 KB (720 words) - 11:54, 16 January 2022
  • ...averns that your civilization can access you cannot grow any underground [[crops]]! If your map has an unseen cave-in at the beginning of embark, the caverns may have a deep pit somewhere. T
    13 KB (2,226 words) - 19:31, 31 July 2012
  • As long as you have a [[well]] or access to the [[cave river]], your dwarves should never be in any danger of dying of thirst. How ...ve river will render it '''permanent''' unless you can manage to trigger a cave-in.
    8 KB (1,428 words) - 20:46, 28 May 2014
  • ...as larger, more solitary creatures like [[giant cave spider]]s and [[blind cave ogre]]s. Arming up helps a lot, as there is usually only a small entrance t ...well]]. Watch out for [[Giant toad|other]] {{catlink|Humanoids|sources}} [[Cave crocodile|of fun.]]
    14 KB (2,417 words) - 20:50, 28 May 2014
  • ...information on where to grow and/or collect plants, consult the page on [[crops]]. |style="text-align:left"|[[Cave wheat]]
    6 KB (929 words) - 06:43, 26 July 2014
  • ...e=Pig tail|alcohol=[[Dwarven ale]]|rarity=Common|summer=1|autumn=1|habitat=Cave|uses= *[[List of crops]]
    987 bytes (144 words) - 03:01, 26 July 2021
  • ...favorites if you present them with human and elven products (above ground crops e.g.) If you want a colorful game or need any food you can get, fire away. * [[Cave wheat]], [[Whip vine]] and [[Longland grass]] must be milled into their res
    3 KB (523 words) - 02:22, 2 July 2012
  • ...g barrels, will allow harvesters to spend very little time stockpiling the crops they just picked. A larger stockpile near the [[still]] (this one possibly ...ot because of the [[miasma]] it spreads when in an enclosed place like a [[cave]], any garbage item that can rot will be stored in a refuse stockpile. Also
    30 KB (4,990 words) - 14:26, 24 June 2022
  • ...ed that crops grow during seasons regardless of the actual weather, so any crops that grow during the spring will do so regardless of how much rain your are ...till a few fantasy creatures lurking around. In this case, it was a kobold cave that their scouts never found. I guess all of the fairy tales were about pe
    13 KB (1,917 words) - 20:42, 28 May 2014
  • ...ed that crops grow during seasons regardless of the actual weather, so any crops that grow during the spring will do so regardless of how much rain your are ...till a few fantasy creatures lurking around. In this case, it was a kobold cave that their scouts never found. I guess all of the fairy tales were about pe
    15 KB (2,247 words) - 12:12, 20 July 2015
  • ...by the previous leaders have expanded our capabilities to include surface crops as well, inferior as most of them may be. If nothing else we could use som ...- while the deal was considerably in their favor, much of it was from the cave spider silk items they suggested in a counter-offer, and once our defenses
    34 KB (6,060 words) - 07:32, 14 September 2008
  • ...g barrels, will allow harvesters to spend very little time stockpiling the crops they just picked. A larger stockpile near the [[still]] (this one possibly ...t, because of the [[miasma]] it spreads when in an enclosed place like a [[cave]], any garbage item that can rot will be stored in a refuse stockpile. Also
    35 KB (5,825 words) - 19:58, 21 October 2023
  • ...g barrels, will allow harvesters to spend very little time stockpiling the crops they just picked. A larger stockpile near the [[still]] (this one possibly ...t, because of the [[miasma]] it spreads when in an enclosed place like a [[cave]], any garbage item that can rot will be stored in a refuse stockpile. Also
    34 KB (5,560 words) - 18:23, 16 March 2024
  • ...n't farm mushrooms today). I also don't think Quarry Bush, Sweet Pods, or Cave Wheat are fungi at all, and the only one I know that is would be Plump Helm ...e is a somewhat hand-waved but ultimately convenient mechanism for growing crops, along the same lines as the massive time acceleration and strange Dwarven
    25 KB (4,193 words) - 04:00, 17 January 2022
  • ...able materials]], and [[seeds]] for some very helpful above-ground [[Crops|crops]] which are generally only available through trading with Elves. :* 6 bags containing 5x dimple cup, cave wheat, plump helmet, sweet pods, pig tail, and quarry bush [[seed]]s
    26 KB (4,447 words) - 19:39, 9 February 2022
  • ...ral workshops like the [[magma smelter]], [[river]] sources in main map, [[cave]]s in main map, moon on travel map | [[Sasquatch]]#, [[giant desert scorpion]]#, [[Giant cave spider]]#, text
    34 KB (4,670 words) - 21:10, 13 February 2015
  • ...for several workshops like the [[magma smelter]], [[lake]]s in main map, [[cave]]s in the main map | [[Sasquatch]]#, [[giant desert scorpion]]#, [[giant cave spider]]#, text
    35 KB (4,907 words) - 20:27, 23 June 2017
  • ...If milled|alcohol=[[Dwarven beer]]|rarity=Common|summer=1|autumn=1|habitat=Cave|uses= One of the six subterranean [[crops]].
    651 bytes (87 words) - 03:02, 26 July 2021
  • ...aces, a [[cat]] and [[dog]] are a white "c" and brown "d", while a [[giant cave spider]] is a grey "S". Underground [[farming]] has customized crops like "[[plump helmet]]" mushrooms, which can be [[brewer|brewed]] to make [
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  • * Removing the [CAVE_ADAPT] tag will eliminate [[cave adaptation]] but will also remove bonuses for dwarves in caves. Ever want [[cave dragon]]s, [[giant cave spider]]s, or even [[helmet snake]]s for pets?
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  • * Removing the [CAVE_ADAPT] tag will eliminate [[cave adaptation]] but will also remove bonuses for dwarves in caves. Ever want [[cave dragon]]s, [[giant cave spider]]s, or even [[helmet snake]]s for pets?
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  • ...lowest z-level the tree occupies), it's possible to produce some sort of a cave-in; presumably, the woodcutter chops the trunk that s/he's standing on. ** Has anyone received any quasi-cave-ins by cutting trees at ground level? --[[User:StrikaAmaru|StrikaAmaru]] 15
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  • ...plants have different growing seasons and growing rates whilst all outdoor crops can be grown all year around. ...some must be cooked or processed, and others don't produce any food. See [[crops]]
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  • ...o, some further information on the tile attributes' effects on things like cave adaptation would be welcome; "Outside vs. Inside" is well-documented on thi ...ave off the top of a hill. Will the recently exposed land support outdoor crops? Before the dorfs unearthed it, those tiles would've been Inside, Dark, Su
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  • ...nut|cookable=If processed|rarity=Common|spring=1|summer=1|autumn=1|habitat=Cave|other_products= ...y must be gathered from subterranean shrubs once you have discovered the [[cave river]].
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  • | group1 = {{Catlink|Surface crops|Surface}} | list2 = [[Cave wheat]] • [[Dimple cup]] • [[Pig tail]] • [[Plump helmet]] • [[Quar
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  • ...23 Z-level clear glass pyramid filled with magma), tower-cap farm, [[giant cave spider]] silk farm, automatic obsidian factory implementation (see below). *Make Farmers drop gathered crops on the farm plot (instead of hauling them back to a stockpile)
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  • There are six types of seeds that can be used to plant crops underground (in stone that has been muddied by [[irrigation]]): * [[Cave wheat]] seeds
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  • ...set up [[farming]]. You first need to dig a farm room underground. Dwarven crops won't grow on the surface. (You ''can'' retrieve some surface-grown plants ...it dwarves. These can be worth hauling long distances - one pair of "Giant cave spider" socks, or the like can pay for an anvil
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  • | group1 = {{Catlink|Surface crops|Surface}} | list2 = [[Cave wheat]] • [[Dimple cup]] • [[Pig tail]] • [[Plump helmet]] • [[Quar
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  • ...r to flow through. When he reached the water. It started flowing in to the cave and he ran for his life. Finaly at the door which would stop the water, he ...The meeting carried on and we were served some delicious dwarven roasts of cave fish, plump helmets and cow cheese. Urist also brought some of the special
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  • ...rground agriculture; rock nuts, [[sweet pod]] seeds, pig tail seeds, and [[cave wheat]] seeds will diversify your meals and drinks and let you set up for [ :* 2 Cave lobster (for rare shells)
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  • |'''GCS'''||[[Giant cave spider|Giant Cave Spider]].
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  • '''Cave Wheat''' needs to be ground into [[flour|Dwarven wheat flour]] at a [[mill] *[[List of crops]]
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  • I'm playing on an Arctic Ocean site without disabling cave-ins, and a layer of about a dozen levels of ice keeps getting wiped every t ...n somehow keep the water from freezing, it looks like you can farm surface crops in the ice layers.
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  • ...areless (or ignorant) of how to dig safely, and your [[miner]]s create a [[cave-in|collapse]] or flood and their equipment gets lost/destroyed/unrecoverabl ...though a dwarven fortress can be made self-contained, with [[list of crops|crops]], [[metal]] and [[fuel]] readily available, underground [[tree farm|wood s
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  • # Surface crops or anything made from them. ...] them to get all those things save for shells. Importing [[turtle]] or [[cave lobster]] will merely get you turtle/lobster flesh, without any shell.)
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  • ...ump helmet]]s, {{tile|:|4:0:1}} for [[sweet pod]]s, {{tile|:|7:0:1}} for [[cave wheat]], {{tile|:|1:0:1}} for [[dimple cup]]s, and {{tile|:|7:0:0}} for [[p * [[List of crops]]
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  • # Stockpile food until at least five years' worth of meat and crops have been gathered. ...idle. Slash and burn all crops, slaughter all lifeforms, and seal off the cave complex.
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  • ...weet pod]]s, [[File:cave_wheat_shrub_sprite.png]] ({{tile|:|7:0:1}}) for [[cave wheat]], [[File:dimple_cup_shrub_sprite.png]] ({{tile|:|1:0:1}}) for [[dimp * [[List of crops]]
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  • | [[Cave wheat]]||x2 * [[List of crops]]
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  • .... The most common foods are [[butcher|meat]], [[fishing|fish]], [[farming|crops]], and [[plant gathering|gathered shrubs]]. * [[Cave wheat]] and [[longland grass]] must be milled into their respective flours
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  • ...ce five times the food you would from simply growing and then cooking your crops. Be wary though, as you need to ensure enough remains behind for drinking. | [[Cave wheat]]
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  • ...ump helmet]]s, {{tile|:|4:0:1}} for [[sweet pod]]s, {{tile|:|7:0:1}} for [[cave wheat]], {{tile|:|1:0:1}} for [[dimple cup]]s, and {{tile|:|7:0:0}} for [[p * [[List of crops]]
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  • ...ump helmet]]s, {{tile|:|4:0:1}} for [[sweet pod]]s, {{tile|:|7:0:1}} for [[cave wheat]], {{tile|:|1:0:1}} for [[dimple cup]]s, and {{tile|:|7:0:0}} for [[p * [[List of crops]]
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  • ...st way to make sure there is a floor above the area you are trying to grow crops on. They are no different to "normal" mushrooms which commercially are ofte ...farm has hundreds of shrubs, and while I've gathered plenty of pig tails, cave wheat, sweet pods, quarry bushes, and dimple cups ('''tons''' of dimple cup
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  • ...nt items. Early on, shrubs can be an important source of food before the [[cave river]] is located and farm plots can be set up. ...plants will also produce seeds, which can then be planted (for underground crops) or cooked into meals (for outdoor plants).
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  • .... The most common foods are [[butcher|meat]], [[fishing|fish]], [[farming|crops]], and [[plant gathering|gathered shrubs]]. * [[Cave wheat]], [[Whip vine]] and [[Longland grass]] must be milled into their res
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  • | group1 = {{Catlink|Surface crops|Surface}} | list2 = [[Cave wheat]] • [[Dimple cup]] • [[Pig tail]] • [[Plump helmet]] • [[Quar
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  • ...od requires a [[brewer]], a [[still]], and a working [[farm plot]]. Most [[crops]] can be brewed into valuable alcohol. ...her plants]] and brew them at a [[still]] in the same way you would with [[crops]].
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  • Once the [[cave river]] has been discovered, underground ''rough'' muddy tiles will spontan
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  • ...l|brewable materials]], and [[seeds]] for some very helpful above-ground [[crops]] which are generally only available through trading with Elves. :* 6 bags containing 5x dimple cup, cave wheat, plump helmet, sweet pods, pig tail, and quarry bush [[seed]]s
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  • ...l|brewable materials]], and [[seed]]s for some very helpful above-ground [[crops]] which are generally only available through [[trading]] with Elves. :* 6 bags containing 5 [[seed]]s of each of [[dimple cup]], [[cave wheat]], [[plump helmet]], [[sweet pod]], [[pig tail]], and [[quarry bush]]
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  • Ever want Cave dragons, Giant cave spiders, or even Helmet snakes for pets?<br /> ...world. Enjoy killing the local elephant population with your army of Giant cave spiders.
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  • [[Image:cave-wheat-flour.jpg|thumb|right|A burlap [[bag]] filled with flour.]] .... Flour in [[bag]]s or [[barrel|mill barrels]] do not [[Wear|wither]] like crops, and possess an indefinite shelf life if kept free of [[vermin]]. It is als
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  • Not enough mountain cave locations Not enough mountain cave locations after location check
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  • ...l|brewable materials]], and [[seed]]s for some very helpful above-ground [[crops]] which are generally only available through [[trading]] with Elves. :* 6 bags containing 5 [[seed]]s of each of [[dimple cup]], [[cave wheat]], [[plump helmet]], [[sweet pod]], [[pig tail]], and [[quarry bush]]
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  • Ever want Cave dragons, Giant cave spiders, or even Helmet snakes for pets?<br /> ...world. Enjoy killing the local elephant population with your army of Giant cave spiders.
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  • be heard deep within the cave. "Cave weevils. Cave weevils on my crops. My pig tails, all of my pig tails are gone. But this season will be diff
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  • ...s mostly cleared of snow. The pond of 15 squares I selected as my initial cave farm irrigation source remains solid ice, but it should thaw within days. ...now I've got to gather as much as I can before winter. We got a few tiny crops in.
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  • However, there's more to be considered: the crops from your fields will be taken to the food stockpile; from there, they may It is not guaranteed that the [[cave river]] will flood when you find it, but this often happens. It's also not
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  • ...et_pod|sweet pods]], [[pig_tail|pig tails]], [[dimple_cup|dimple cups]], [[cave wheat]], [[quarry_bush|quarry bushes]] and, of course, [[plump_helmet|plump One quirk of [[dwarven physics]] is that a [[cave-in]] will transform an ice [[wall]] into liquid water. This can be used to
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  • ...red an exploit, going from making sweetpod syrup instead of sugar, growing crops in winter, or even underground, as the one extreme, to justifying 'water wh :''Main article: [[Giant cave spider]]''
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  • ..., and will be limited to [[sweet pod]]s, [[pig tail]]s, [[dimple cup]]s, [[cave wheat]], [[quarry bush]]es and, of course, [[plump helmet]]s. These factor One quirk of [[dwarven physics]] is that a [[cave-in]] will transform an ice [[wall]] into liquid water. This can be used to
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  • ..., and will be limited to [[sweet pod]]s, [[pig tail]]s, [[dimple cup]]s, [[cave wheat]], [[quarry bush]]es and, of course, [[plump helmet]]s. These factor One quirk of [[dwarven physics]] is that a [[cave-in]] will transform an ice [[wall]] into liquid water. This can be used to
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  • '''Cave Crab''' - Another cavern based domestic animal, the Cave crab is a hardy creature. It is often trained for war or hunting. It can al '''Cave Bulb''' - Milled into spice, or brewed into a drink, this is a grand additi
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  • ...ing through winter, in the previous version you could not. Also, different crops can be planted in different seasons. Plump Helmet is the only one I've seen ...'t available otherwise. One thing to be aware of is that you will not find cave-dwelling plants above-ground, so I won't be pulling any Plump Helmets above
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  • * [[Cave wheat]] ...e row (shown in blue in the floor plan) over a [[river]]; the outside or [[cave river]] can both be used, while channels, ponds, and flooded areas cannot.
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  • ...l never come by enough alcohol that way, so you'll eventually need to grow crops for brewing, and dwarves will literally go crazy if forced to drink nothing ...so 6 bags max with this approach. Even if you don't plan on growing much [[cave wheat]], starting with 1 seed and getting the free bag, and planting that o
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  • ...red an exploit, going from making sweetpod syrup instead of sugar, growing crops in winter, or even underground, as the one extreme, to justifying 'water wh Alternatively, by using a [[giant cave spider]] or web-spewing forgotten beast to place [[web]]s on cage traps you
    20 KB (3,391 words) - 15:50, 6 August 2021
  • ...anging from making [[dwarven syrup]] instead of [[dwarven sugar]], growing crops in winter, or even underground, at the one extreme, to justifying 'water wh Alternatively, by using a [[giant cave spider]] or web-spewing forgotten beast to place [[web]]s on cage traps you
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  • ...ou have [[revealed tile|discovered]] a [[underground pool|cave pool]] or [[cave river]], certain (muddy/muddied) areas underground will spawn [[tower-cap]] ...ks such as smelting ore, forging metal items, glass making, fertilizer for crops, and other uses.
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  • ...[[seed]]s take only about 25 days to grow, rather than the 42 required for cave wheat, and they can be planted in any season.
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  • .... Flour in [[bag]]s or [[barrel|mill barrels]] do not [[Wear|wither]] like crops, and possess an indefinite shelf life if kept free of [[vermin]]. It is als ...us screen. Flour is more valuable than the raw [[crop]], (20☼ per unit for cave wheat flour and longland flour, 25☼ per unit for whip vine flour), and pr
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  • ...anging from making [[dwarven syrup]] instead of [[dwarven sugar]], growing crops in winter, or even underground, at the one extreme, to justifying 'water wh Alternatively, by using a [[giant cave spider]] or web-spewing forgotten beast to place [[web]]s on cage traps you
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  • ...so an empty field will look identical to a fully planted field until your crops are ready for harvest. ...her 3×3 farm. Set it to produce [[sweet pod]]s in the spring and summer, [[cave wheat]] or [[pig tail]]s (your choice) in the fall (autumn), and [[plump he
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  • ...at and pig tails. Are stores are empty but we manage to cook and brew our crops in time for dinner. ...e a ton of steel and leather now! We also grabbed an excess of fine giant cave spider silk!
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  • do windows allow light in? to fight [[Cave adaptation]] --[[User:Corhen|Corhen]] 22:24 24 december 2008 ...at it's always noon in DF land. This also allows you to grow light-needing crops underground without sacrificing security or usable ground-space. [[User:Lun
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  • ...d excessive amounts of time in {{DFtext|Dark|0:1}} areas may suffer from [[cave adaptation]]. When the "Soldiers Can Go Outdoors" or "Dwarves Stay Indoors" * To help dwarves avoid cave adaptation, use ''Outside Light Above Ground'' in high traffic areas, such
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  • ...a few rooms from 3x3 to 6x6 squares wide (7x7 or larger will result in a [[cave-in]] unless you add [[support]]s), and connect them to the outside. Hit spa ...c, but the most reliable way is to farm. Farming requires water from the [[cave river]] (but it can be done from the outside one), which is usually a scree
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  • *[[Fish]] - cleaned [[fish]], [[oyster]]s, [[cave lobster]]s, [[pond turtle]]s *** Unharvested Crops: plants grown in a farm plot.
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  • ...in value to underground crops and is much like an aboveground version of [[cave wheat]].
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  • ...in value to underground crops and is much like an aboveground version of [[cave wheat]]. It is notable for being the only crop featuring capitalization in
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  • * [[Cave wheat]]
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  • ...able and comfortable fortress. First, they excavated and flooded a farming cave. After constructing the entryway, trade depot, and storerooms in the soft s ...er fist, but dwarves may get bored with that before we get the rest of our crops set up. Now, what do the Mountainhomes want? Hammers and helms? I think we
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  • ...es without arms are unable to [[haul]] items, but are still able to gather crops or work in a workshop. Once created/gathered, the items simply remain where The most common long-term syndrome is probably the bite of a [[cave spider]], which causes long-term mild dizziness. The dwarf seems fine and w
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  • ...man, and another caste of the same creature that acts exactly like a giant cave spider, put the creature in a civ, and get a human-spider civ. The only fla ...at can be modded. Being plants, they use many of the same tokens as edible crops, but differ in having a few tree-specific tokens.
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  • ...processed|alcohol=[[Dwarven rum]]|rarity=Common|spring=1|summer=1|habitat=Cave|uses= *[[List of crops]]
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  • ...mple cup|seed=Dimple cup spawn|spring=1|summer=1|autumn=1|winter=1|habitat=Cave|other_products= *[[List of crops]]
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  • ...ould be wrong, but I think I had an issue with flies because I had so many crops wilting in the huge underground farms I had dug. I have been better about t ...nneled into an underground river and loosed a slew of lizardmen, snakemen, cave crocodiles into the fortress. Few have survived. (I think we are going to a
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  • '''Longland grass''' is the outdoor equivalent of [[cave wheat]], having the same exact products and same value in every case. It ca *[[List of crops]]
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  • ...be frightened off before they finish the job. The impatient leader might cave in the entire area to the next level and rebuild from scratch.[[User:Fedor| ...ly just hope my farms(which aren't close to the maddwarf) will yeild their crops soon, that way I'll be able to wit the dwarf out and deal with the tantrume
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  • Being in the dark increases [[cave adaptation]], and being outside causes it to decrease (along with stunning/ ...ing covered up again, it will remain this way. This allows growing outdoor crops inside safely.
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  • | [[Cave wheat]] || data-sort-value="beer Dwarven"| Dwarven beer || 2 || style="back
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  • * [[Farming|Harvesting]] [[crops]], if the "All dwarves harvest" [[standing orders|order]] is on. This will ...creatures include stuff like all species of snakes, [[crundle]]s, [[giant cave spider]]s, [[creeping eye]]s, [[magma crab]]s and most [[megabeast]]s. Inor
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  • *[[Fish]] - cleaned [[fish]], [[oyster]]s, [[cave lobster]]s, [[pond turtle]]s *** Unharvested Crops: plants grown in the farm plot, are marked as "B" until collected.
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  • * [[Farming|Harvesting]] [[crops]], if the "All dwarves harvest" [[standing orders|order]] is on. This will ...creatures include stuff like all species of snakes, [[crundle]]s, [[giant cave spider]]s, [[creeping eye]]s, [[magma crab]]s and most [[megabeast]]s. Inor
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  • ...much. Morul will help set up our food industry until we're raising enough crops to lock him in the kitchen. ...nventory. I'm very impressed to see that he managed to count all the giant cave spider silk webs down in the cavern 30 levels beneath me, even though we ha
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  • [[Silk]] cloth is produced from [[web]]s, whether they're from a [[vermin]] [[cave spider]] or a rampaging [[forgotten beast]]. If you have an idle loom, it w ...early all forts have access to, there are [[Plant fiber|seven above-ground crops]] which can be [[farm]]ed and used to produce cloth, with each cloth produc
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  • .... It is equal in value to underground crops and is much like aboveground [[cave wheat]].
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  • ...ude such things as [[pig tail]] (to bootstrap a [[textile industry]]) or [[cave wheat]] (to provide some variety in the diet).
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  • Some raws are now missing, e.g. [[Giant cave toad]].--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:25, 9 June 2019 (U
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  • ...ce five times the food you would from simply growing and then cooking your crops. Be wary though, as you need to ensure enough remains behind for drinking. | [[Cave wheat]]
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  • Being in the dark increases [[cave adaptation]], and being outside causes it to decrease (along with stunning/ ...ing covered up again, it will remain this way. This allows growing outdoor crops inside safely.
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  • ...diamond|diamond]]s were removed in version 0.27.169.32a, and it looks for "CAVE WHEAT" instead of "GRASS_WHEAT_CAVE").
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  • ...ude such things as [[pig tail]] (to bootstrap a [[textile industry]]) or [[cave wheat]] (to provide some variety in the diet).
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  • ...ot because of the [[miasma]] it spreads when in an enclosed place like a [[cave]], any garbage item that can rot will be stored in a refuse stockpile. Also * Brewer's stock: [[List of crops|brewable plants]].
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  • ...man, and another caste of the same creature that acts exactly like a giant cave spider, put the creature in a civ, and get a human-spider civ. The only fla ...at can be modded. Being plants, they use many of the same tokens as edible crops, but differ in having a few tree-specific tokens.
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  • '''Longland grass''' is the above ground version of [[cave wheat]], having the same exact products and same value in every case. It ca *[[List of crops]]
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  • ...statues) so dwarves living deep underground need not venture to dangerous cave pools or surface brooks to clean off a little mud or some bloodstains. For
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  • | list2 = [[Plump helmet]] • [[Pig tail]] • [[Cave wheat]] • [[Sweet pod]] • [[Quarry bush]] • [[Dimple cup]]
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  • Being in the dark increases [[cave adaptation]], and being outside causes it to decrease (along with stunning/ ...ing covered up again, it will remain this way. This allows growing outdoor crops inside safely.
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  • ...statues) so dwarves living deep underground need not venture to dangerous cave pools or surface brooks to clean off a little mud or some bloodstains. For
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  • ...es without arms are unable to [[haul]] items, but are still able to gather crops or work in a workshop. Once created/gathered, the items simply remain where The most common long-term syndrome is probably the bite of a [[cave spider]], which causes long-term mild dizziness. The dwarf seems fine and w
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  • [[Silk]] cloth is produced from [[web]]s, whether they're from a [[vermin]] [[cave spider]] or a rampaging [[forgotten beast]]. If you have an idle loom, it w ...early all forts have access to, there are [[Plant fiber|seven above-ground crops]] which can be [[farm]]ed and used to produce cloth, with each cloth produc
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  • ...ude such things as [[pig tail]] (to bootstrap a [[textile industry]]) or [[cave wheat]] (to provide some variety in the diet).
    1 KB (255 words) - 22:55, 11 December 2011
  • | [[Cave wheat]] • [[Dimple cup]] • [[Pig tail]] • [[Plump helmet]] • [[Quar
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  • ...tdoors to provide a slow (but steady) supply of wood. Once you reach the [[cave river]], any [[Engraver|unsmoothed]] muddy tiles will spawn [[tower-cap]] m ...ks such as smelting ore, forging metal items, glass making, fertilizer for crops, and other uses.
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  • ...es without arms are unable to [[haul]] items, but are still able to gather crops or work in a workshop. Once created/gathered, the items simply remain where The most common long-term syndrome is probably the bite of a [[cave spider]], which causes long-term mild dizziness. The dwarf seems fine and w
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  • ...ves and I was going to flooding some new farms to the eastern beach of the cave river. When suddenly more immigrants appear! Yeah, 5 masons, 7 carpenters, ...ood to build their houses; at least the dwarves dig into the rock and grow crops inside. We simply kill the goblins off, and then turn around and exterminat
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  • ...till a few fantasy creatures lurking around. In this case, it was a kobold cave that their scouts never found. I guess all of the fairy tales were about pe ...which dictate what can be grown when during the year. (See the [[List of crops]].)
    10 KB (1,623 words) - 19:09, 26 October 2021
  • As crops come to fruit, we build a windmill and millstone. ...Shegetdomas apparently wishes to damn us all, as he has angered the giant cave spider Umârato! Greed called him to the corpse of the Kobold Thief Grilra
    6 KB (1,010 words) - 16:19, 6 July 2016
  • ...dn't go on like this... so she went straight to the only bridge across the cave river and dropped it out from under herself, frustrating the sheriff, who d ...nd. Lost a dwarf to starvation, but made it to spring and finally got some crops in the ground. My early spring migrants doubled my population, bringing all
    18 KB (3,300 words) - 20:25, 23 June 2017
  • * Underground [[shrub]]s. These are wild growing versions of the underground crops your farmer is growing. * [[Cave moss]] and [[floor fungus]], underground versions of [[grass]].
    12 KB (2,122 words) - 18:45, 8 December 2011
  • ...prefer to consume [[dwarven beer]], but do not due to a bug (it looks for "CAVE WHEAT" instead of "GRASS_WHEAT_CAVE").
    3 KB (521 words) - 16:24, 4 September 2021
  • ...te rot because of the miasma it spreads when in an enclosed place like a [[cave]], any garbage item that can rot will be stored in a refuse stockpile. Many * Brewer's stock: [[List of crops|brewable plants]].
    21 KB (3,445 words) - 14:21, 24 June 2022
  • Some of the plants listed below are not crops as such as they have no seeds and can't be planted. They are marked with a ...#ff6666" | x || S || A || style="background:#ff6666" | x || || || 4 || [[Cave wheat]] || 10 || [[Dwarven beer]]&nbsp;(5) || || 20 || [[Dwarven wheat flo
    6 KB (673 words) - 14:18, 4 May 2009
  • *[[Fish]] - cleaned [[fish]], [[oyster]]s, [[cave lobster]]s, [[pond turtle]]s *** Unharvested Crops: plants grown in the farm plot, are marked as "B" until collected.
    14 KB (2,188 words) - 04:00, 20 December 2022
  • *[[Cave wheat]]
    2 KB (240 words) - 15:02, 8 December 2011
  • The herbalist skill will only affect shrubs that you did not plant as [[crops]], and will only collect those you {{K|d}}esignate with the "gather {{K|p}} ...priate to your surroundings can appear as a shrub. Once you discover the [[cave river]], shrubs (and [[tower-cap]]s) will start to grow on any muddy rough
    1 KB (200 words) - 20:41, 12 August 2022
  • *[[Cave wheat]] *[[Crops]]
    1 KB (155 words) - 15:49, 8 December 2011
  • | [[Cave wheat]] || data-sort-value="beer Dwarven"| Dwarven beer || 2 || style="back
    14 KB (1,805 words) - 16:39, 31 March 2024
  • ...sh and turtles even in a siege. Dwarves can also safely work here to avoid cave adaptation. Furthermore, with a good supply of stone you can just mine stra
    11 KB (1,807 words) - 15:09, 28 July 2021
  • * [[Cave wheat]]
    2 KB (348 words) - 15:15, 8 December 2011
  • ...ude such things as [[pig tail]] (to bootstrap a [[textile industry]]) or [[cave wheat]] (to provide some variety in the diet).
    1 KB (255 words) - 21:51, 18 February 2012