v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Kennel"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(→‎Train a War Dog: Pastured animals are also trainable with properly located kennel (confirmed for .25).)
(→‎Bugs: Fixed?)
Line 93: Line 93:
  
 
==Bugs==
 
==Bugs==
* As of 31.11 (31.12 as well?), training a war dog can sometimes cause the game to crash. More details surely to follow.
 
 
* Wild animals can't be tamed with food bought from the embark screen or from caravans.  If no home-grown food is available, you'll get a "needs unrotten item" error. {{Bug|3667}}
 
* Wild animals can't be tamed with food bought from the embark screen or from caravans.  If no home-grown food is available, you'll get a "needs unrotten item" error. {{Bug|3667}}
  
 
{{buildings}}
 
{{buildings}}

Revision as of 14:15, 4 May 2011

Kennel

b-k

δ
# #
δ
# #
X X X X X
X X X X X
X X X X X
X X X X X
X X X X X
Job Requirement

1 of

Construction
Materials Jobs

1 of

1 of

Purpose
This article is about an older version of DF.

A Kennel is a large 5x5 Template:L for an Template:L. To build a kennel you need one building material (Template:L, Template:L, Template:L Template:L) and a dwarf who has the Template:L, Template:L and/or Template:L Template:L enabled.

(Note that the Template:L associated with the Template:L "Template:L" (namely "Extract from a dead animal") is used solely at a Template:L. But that skill is one of the three that can build a kennel, and is listed as such. Just accept it.)

Training animals and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.

While the kennel's menu only offers the option 'train a war dog', in fact a wide range of animals can be trained. Also note that the queued task indeed is named 'train war animal'. The same goes for 'train a hunting dog'.

Kennel Tasks

Train a Hunting Dog

Requires: An Template:L tame animal with [TRAINABLE] or [TRAINABLE_HUNTING] and an Template:L. Note that an animal that is in a pasture can only be trained if the kennel is also in the same pasture.

Hunting animals can be assigned (v-select dwarf-p-e) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.

Although the Kennel lists the job as "Train a Hunting Dog", it becomes "Train Hunting Animal" once added and can train any permitted creature - see below for a complete list.

Train a War Dog

Requires: An Template:L tame animal with [TRAINABLE] (or [TRAINABLE_WAR], although no such animals exist) and an Template:L. Template:L animals can only be trained if Kennel is located within their pasture.

A war animal is stronger than its untrained counterpart. War dogs make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.

Although the Kennel lists the job as "Train a War Dog", it becomes "Train War Animal" once added and can train any permitted creature - see below for a complete list.

Capture a Live Land Animal

Requires: An Template:L and a Template:L.

Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal Template:L. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.

Tame a Small Animal

Requires: An Template:L and trapped vermin.

This is used to tame vermin for adoption as pets or eaten if left alone.

Tame a Large Animal

Requires: A Template:L, an appropriate piece of Template:L, and an Template:L.

The animal trainer uses the food to tame wild Template:L not already domesticated, such as those caught in cage traps. Some creatures cannot be tamed until the Template:L arrives. The dungeon master's [TRAIN_EXOTICS] tag is currently non-functional, so you will never be able to tame animals with the [PET_EXOTIC] tag. This may be worked around by editing the raws to make all [PET_EXOTIC] animals [PET] animals.

Unlike other tasks, large animal taming allows you to select the exact creature you wish to tame. Putting the task on repeat is mostly useless, as it will simply result in the same creature being re-tamed over and over, wasting food and potentially filling the cage with seeds, though it does provide a way to increase Animal Trainer Template:L with a limited supply of caged animals.

Trainable animals

The following creatures can be trained into war animals or hunting animals:

☼ - These animals are a good choice for your army.
† - These animals are good choices for protecting important civilians, attacking dangerous creatures so the dwarf can escape.
♪ - These animals are good companions for hunters and marksdwarves.
Remember to keep a breeding pair out of harm's way around if you want more of a particular animal, in case the ones in service somehow die.
It is reported possible to capture and tame water creatures if special care is used.

Bugs

  • Wild animals can't be tamed with food bought from the embark screen or from caravans. If no home-grown food is available, you'll get a "needs unrotten item" error. Bug:3667

Rooms
Furniture
Animal trapAnvilArmor standBedBinBoxBucketCabinetCageCoffinRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
Related Articles