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v0.34:Kennel

From Dwarf Fortress Wiki
Revision as of 18:56, 5 April 2012 by Zombiejustice (talk | contribs) (moved war/hunting training info over to animal trainer page)
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Kennel

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Job Requirement

1 of

Construction
Materials Jobs

1 of

Purpose
This article is about an older version of DF.

A Kennel is a large 5x5 workshop for an animal trainer. To build a kennel you need one building material (wood, stone, metal bar) and a dwarf who has the animal training, small animal dissection and/or trapping skills enabled.

(Note that the labor associated with the skill "small animal dissection" (namely "Extract from a dead animal") is used solely at a butcher's shop. But that skill is one of the three that can build a kennel, and is listed as such. Just accept it.)

Training animals and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.

While the kennel's menu only offers the option 'train a war dog', in fact a wide range of animals can be trained. Also note that the queued task indeed is named 'train war animal'. The same goes for 'train a hunting dog'.

Kennel Tasks

Training War Animals and Hunting Animals require designation of an animal training zone.

Capture a Live Land Animal

Requires: An animal trap and a trapper.

Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal stockpile. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.

Tame a Small Animal

Requires: An animal trainer and trapped vermin.

This is used to tame vermin for adoption as pets or eaten if left alone.

Tame a Large Animal

Requires: A caged wild animal, an appropriate piece of food, and an animal trainer.

The animal trainer uses the food to tame wild animals not already domesticated, such as those caught in cage traps. Animals revert to wild state over time. Look to the forums for a more detailed analysis of how animal training has changed in recent updates.

Unlike other tasks, large animal taming allows you to select the exact creature you wish to tame. Putting the task on repeat is mostly useless, as it will simply result in the same creature being re-tamed over and over, wasting food and potentially filling the cage with seeds, though it does provide a way to increase Animal Trainer experience with a limited supply of caged animals.

Animals that are fed with food that leaves seeds will need to have the seeds dumped to allow the cage to be re-used in a cage trap. First look at the cage in your Animal stockpile, then highlight the seed and press Enter to look at the seed, then press d to dump the seed. Cages are only re-used for cage traps when truly empty.



Rooms
Furniture
Animal trapAnvilArmor standBedBinBoxBucketCabinetCageCoffinRestraintSeatStatueTableWeapon rack

Access
BarsBridgeDoorFloodgateGrateHatchRoadWindow
Constructions
Machine & Trap parts
Other Buildings

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