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Difference between revisions of "v0.31:Mayor"

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(Bug fixed)
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{{buggy}}
 
 
{{Noble
 
{{Noble
 
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| noble= Mayor
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*Mayors can {{L|Demand}} you build them certain goods, and get uppity if you don't comply.
 
*Mayors can {{L|Demand}} you build them certain goods, and get uppity if you don't comply.
  
==Bugs==
 
* When a new mayor is elected, the old mayor will '''not''' be voted out of office, instead continuing to require high quality rooms and make mandates and demands.
 
  
 
{{gamedata}}
 
{{gamedata}}
 
{{Nobles}}
 
{{Nobles}}
 
{{Category|Elected Nobles}}
 
{{Category|Elected Nobles}}

Revision as of 08:35, 9 June 2010

Mayor
Room requirements  
Office Decent Office
Quarters Decent Quarters
Dining room Decent Dining Room
Tomb None
Furniture requirements
Chests 2
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
  • 50 population
  • Elected
Function
  • Meet with foreign dignitaries
  • Talk with disgruntled workers
This article is about an older version of DF.

The mayor is a Template:L whose job it is to speak with disgruntled workers and entertain foreign diplomats. He or she is automatically created from the Template:L once the population reaches 50, although a new mayor will be elected from time to time.

  • Mayors are Template:L,
  • Mayors, along with Expedition Leaders, are capable of appointing other Nobles. If you find yourself unable to appoint new Nobles, you will have to wait for a new Mayor to become appointed.
  • Mayors are classy individuals, who require certain living standards in their rooms and furniture.
  • Mayors can Template:L the production of certain goods, and receive a happy thought if you comply,
  • Mayors can prohibit the export of certain goods instead of mandating their construction, resulting in Dwarves being punished for trade violations,
  • Mayors can Template:L you build them certain goods, and get uppity if you don't comply.


Appointed Nobles
Military Ranks
Elected Nobles
Aristocrats
BaronCountDukeMonarch
Entourage
Other