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Difference between revisions of "v0.31:Millstone"
(Should have a example of how to provide power to be an exceptional article. Most new players will need this direct hint.) |
(Switched links to use L-template. Added an example setup. Back to Exceptional.) |
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Line 1: | Line 1: | ||
{{av}} | {{av}} | ||
− | {{Quality| | + | {{Quality|Exceptional|21:54, 28 June 2010 (UTC)}} |
− | {{Workshop|name=Millstone|key=M|job= | + | {{Workshop|name=Millstone|key=M|job={{l|Miller|Milling}} |
|construction= | |construction= | ||
− | * | + | * Millstone |
− | * | + | * {{l|Mechanism}} |
|construction_job= | |construction_job= | ||
− | * | + | * {{l|Mechanic}} |
|use= | |use= | ||
− | * | + | * {{l|Blade weed}} |
− | * | + | * {{l|Cave wheat}} |
− | * | + | * {{l|Dimple cup}} |
− | * | + | * {{l|Hide root}} |
− | * | + | * {{l|Longland grass}} |
− | * | + | * {{l|Sliver barb}} |
− | * | + | * {{l|Sweet pod}} |
− | * | + | * {{l|Whip vine}} |
+ | * An empty {{l|bag}} | ||
|production= | |production= | ||
− | * | + | * {{l|Emerald dye}} |
− | * | + | * {{l|Dwarven wheat flour}} |
− | * | + | * {{l|Dimple dye}} |
− | * | + | * {{l|Redroot dye}} |
− | * | + | * {{l|Longland flour}} |
− | * | + | * {{l|Sliver dye}} |
− | * | + | * {{l|Dwarven sugar}} |
− | * | + | * {{l|Whip vine flour}} |
}} | }} | ||
− | A '''millstone''' is used to grind up certain | + | A '''millstone''' is used to grind up certain {{l|plants}} to make {{l|flour}} and {{l|dye}}. Each {{l|milling}} job requires an empty {{l|bag}}. To operate, it needs to be connected to a mechanical {{l|power}} source such as a {{l|water wheel}} or {{l|windmill}} that supplies it with 10 power units. If none is available, a {{l|quern}} can be used instead. Before they can be placed as a building, you must first construct the millstone at a {{l|Mason's Workshop}}. |
If the power to the millstone is interrupted, any jobs must be requeued when power is returned. Therefore it is best to have uninterrupted power or at least the ability to run it for a long period of time. | If the power to the millstone is interrupted, any jobs must be requeued when power is returned. Therefore it is best to have uninterrupted power or at least the ability to run it for a long period of time. | ||
− | ''For a basic overview of how the different machine parts work and work together, see | + | ==An Example Setup== |
+ | As it is most efficient to set up workshops near their materials sources, usually by putting stockpiles next to them, it's common for millstones to be set up near farm plots. Putting a millstone just under the surface lets it be powered by a windmill on the surface, like so: | ||
+ | |||
+ | ::{|style="border: 1px solid #0b0; background: #dfd" | ||
+ | |+'''Side view''' | ||
+ | |- style="font-family: monospace; font-weight: bold; font-size: 135%" | ||
+ | |style="color: #970; padding: 0; text-decoration: underline"|- | ||
+ | |style="color: #970; padding: 0; text-decoration: underline"|= | ||
+ | |style="color: #970; padding: 0; text-decoration: underline"|- | ||
+ | | | ||
+ | |style="color: #970; padding: 0"|- | ||
+ | |style="color: #970; padding: 0"|= | ||
+ | |style="color: #970; padding: 0"|- | ||
+ | | | ||
+ | |- style="font-family: monospace; font-weight: bold; font-size: 135%" | ||
+ | |style="text-decoration: underline"| | ||
+ | |style="text-decoration: underline"|* | ||
+ | |style="text-decoration: underline"| | ||
+ | | | ||
+ | |style="text-decoration: underline"| | ||
+ | |style="text-decoration: underline"|* | ||
+ | |style="text-decoration: underline"| | ||
+ | |- style="font-family: monospace; font-weight: bold; font-size: 135%" | ||
+ | | | ||
+ | |1 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |2 | ||
+ | | | ||
+ | |} | ||
+ | Note that version 1 only works if the windmill is built first, and version 2 only works if the millstone is built first. | ||
+ | |||
+ | ''For a basic overview of how the different machine parts work and work together, see {{l|machinery}}.'' | ||
{{Workshops}} | {{Workshops}} |
Revision as of 21:54, 28 June 2010
This article is about an older version of DF. |
b-w-M | |||||
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Job Requirement | |||||
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Construction | |||||
Materials | Jobs | ||||
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Materials Used | |||||
Goods Created | |||||
A millstone is used to grind up certain Template:L to make Template:L and Template:L. Each Template:L job requires an empty Template:L. To operate, it needs to be connected to a mechanical Template:L source such as a Template:L or Template:L that supplies it with 10 power units. If none is available, a Template:L can be used instead. Before they can be placed as a building, you must first construct the millstone at a Template:L.
If the power to the millstone is interrupted, any jobs must be requeued when power is returned. Therefore it is best to have uninterrupted power or at least the ability to run it for a long period of time.
An Example Setup
As it is most efficient to set up workshops near their materials sources, usually by putting stockpiles next to them, it's common for millstones to be set up near farm plots. Putting a millstone just under the surface lets it be powered by a windmill on the surface, like so:
Side view - = - - = - * * 1 2
Note that version 1 only works if the windmill is built first, and version 2 only works if the millstone is built first.
For a basic overview of how the different machine parts work and work together, see Template:L.
Workshops | |
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Furnaces | |
Related articles |