- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Color"
(Fixing links within namespace (0564/2808)) |
|||
(12 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{quality|Exceptional|21:07, 30 March 2011 (UTC)}}{{av}} |
− | '''Color''' is used to express various information, from a dwarf's | + | '''Color''' is used to express various information, from a dwarf's [[profession]] to the natural color of a terrain feature to the material an item is made of. |
− | :* ''If looking for different colors for the game as seen on your computer screen, see | + | :* ''If looking for different colors for the game as seen on your computer screen, see [[color schemes]].'' |
− | :* ''If looking for the different colors used to represent different | + | :* ''If looking for the different colors used to represent different dwarves, see [[Skill#Professions, colors, & skill categories|Skill categories]].)'' |
− | :* ''If looking for colors of items listed in the z-stocks menu, see | + | :* ''If looking for colors of items listed in the z-stocks menu, see [[Stocks#Color_Code|Stocks]].'' |
==Wall vs. floor color== | ==Wall vs. floor color== | ||
− | [[image:Towercaps-sandy.jpg|thumb| | + | [[image:Towercaps-sandy.jpg|thumb|[[Phyllite]] (to the left) has DISPLAY_COLOR:0:7:1 and BASIC_COLOR:7:0. The [[white sand]] present has DISPLAY_COLOR:7:6:1 and so the actual floor color is 7:1 (white).]] |
− | While the foreground, background and brightness shown in the | + | While the foreground, background and brightness shown in the [[Material definition token|RAW]] files will be applied to [[wall]]s, the [[stone|mineral]]'s "secondary" color will end up different. Here is how it works: |
* If the BASIC_COLOR tag is specified, it will use that color. Note that the BASIC_COLOR tag only has foreground and brightness as arguments. | * If the BASIC_COLOR tag is specified, it will use that color. Note that the BASIC_COLOR tag only has foreground and brightness as arguments. | ||
* If BASIC_COLOR is left out: | * If BASIC_COLOR is left out: | ||
** The background color is forced to 0 (effectively stripping it). | ** The background color is forced to 0 (effectively stripping it). | ||
** If the foreground color is 0, the game will display it as dark grey, color 8 (in other words, color 0 with brightness 1). | ** If the foreground color is 0, the game will display it as dark grey, color 8 (in other words, color 0 with brightness 1). | ||
− | This is effective for | + | This is effective for [[stairs]], [[floor]]s, [[ramp]]s, and [[construction]]s (in the case of stone). When stone is [[engraving|engraved]], it uses the material's TILE_COLOR (which is the same as the DISPLAY_COLOR unless overridden). |
== Modding color == | == Modding color == | ||
Line 114: | Line 114: | ||
|} | |} | ||
|} | |} | ||
− | ::::''(* See | + | ::::''(* See [[color scheme]] for information about how to change the actual various colors as displayed.)'' |
Line 133: | Line 133: | ||
{| border = 1 cellspacing="0" cellpadding="5" | {| border = 1 cellspacing="0" cellpadding="5" | ||
|- | |- | ||
− | !width="90"| | + | !width="90"| Color |
− | ! | + | ! Stones |
− | ! | + | ! Ores |
− | ! | + | ! Metals |
+ | ! Other | ||
|-valign="top" | |-valign="top" | ||
|{{Raw Tile|•|7:1}} White | |{{Raw Tile|•|7:1}} White | ||
− | | | + | |[[Alunite]], [[Borax]], [[Cryolite]], [[Marcasite]], [[Periclase]], [[Quartzite]], [[Rock salt]], [[Talc]], [[Alabaster]], [[Calcite]], [[Chalk]], [[Dolomite]], [[Limestone]], [[Marble]], [[Satinspar]], [[Selenite]] |
− | + | |[[Galena]], [[Horn silver]], [[Native aluminum]], [[Native platinum]], [[Native silver]] | |
− | | | + | |[[Silver]], [[Platinum]], [[Aluminum]], [[Fine pewter]], [[Nickel silver]], [[Sterling silver]] |
+ | |[[Crystal glass]], [[Feather tree]], [[Tower-cap]] | ||
|-valign="top" | |-valign="top" | ||
|{{Raw Tile|•|7:0}} Light Gray | |{{Raw Tile|•|7:0}} Light Gray | ||
− | | | + | |[[Anhydrite]], [[Dacite]], [[Gneiss]], [[Granite]], [[Phyllite]], [[Stibnite]] |
+ | |[[Bismuthinite]] | ||
+ | |[[Nickel]], [[Tin]], [[Zinc]], [[Billon]], [[Trifle pewter]] | ||
| | | | ||
− | |||
|-valign="top" | |-valign="top" | ||
|{{Raw Tile|•|0:1}} Dark Gray | |{{Raw Tile|•|0:1}} Dark Gray | ||
− | | | + | |[[Andesite]], [[Basalt]], [[Claystone]], [[Chromite]], [[Diorite]], [[Gabbro]], [[Graphite]], [[Hornblende]], [[Ilmenite]], [[Jet]], [[Mica]], [[Pyrolusite]], [[Rhyolite]], [[Shale]], [[Slate]], [[Obsidian]] |
− | | | + | |[[Bituminous coal]], [[Lignite]], [[Magnetite]], [[Sphalerite]], [[Tetrahedrite]] |
− | + | |[[Iron]], [[Steel]], [[Lead]], [[Pig iron]] | |
+ | |[[Black-cap]] | ||
|-valign="top" | |-valign="top" | ||
|{{Raw Tile|•|6:0}} Brown | |{{Raw Tile|•|6:0}} Brown | ||
− | | | + | |[[Chert]], [[Conglomerate]], [[Mudstone]], [[Puddingstone]], [[Sandstone]], [[Schist]], [[Siltstone]] |
− | | | + | |[[Cassiterite]], [[Native copper]] |
− | + | |[[Copper]], [[Bronze]] | |
+ | |[[Tree|All other aboveground trees]] | ||
|-valign="top" | |-valign="top" | ||
|{{Raw Tile|•|6:1}} Yellow | |{{Raw Tile|•|6:1}} Yellow | ||
− | | | + | |[[Brimstone]], [[Orpiment]], [[Orthoclase]], [[Saltpeter]], [[Sylvite]], [[Gypsum]] |
− | + | |[[Limonite]], [[Native gold]] | |
− | | | + | |[[Gold]], [[Bismuth bronze]], [[Brass]], [[Electrum]] |
+ | |[[Fungiwood]] | ||
|-valign="top" | |-valign="top" | ||
|{{Raw Tile|•|4:0}} Dark Red | |{{Raw Tile|•|4:0}} Dark Red | ||
− | | | + | |[[Bauxite]], [[Kaolinite]] |
+ | |[[Hematite]] | ||
| | | | ||
− | | | + | |[[Blood thorn]] |
|-valign="top" | |-valign="top" | ||
|{{Raw Tile|•|4:1}} Red | |{{Raw Tile|•|4:1}} Red | ||
− | | | + | |[[Cinnabar]], [[Petrified wood]], [[Realgar]] |
| | | | ||
| | | | ||
+ | |[[Goblin-cap]] | ||
|-valign="top" | |-valign="top" | ||
|{{Raw Tile|•|2:0}} Green | |{{Raw Tile|•|2:0}} Green | ||
− | | | + | |[[Olivine]], [[Serpentine]] |
+ | |[[Malachite]] | ||
| | | | ||
− | | | + | |[[Green glass]] |
|-valign="top" | |-valign="top" | ||
|{{Raw Tile|•|2:1}} Bright Green | |{{Raw Tile|•|2:1}} Bright Green | ||
+ | | | ||
+ | |[[Garnierite]] | ||
| | | | ||
| | | | ||
− | |||
|-valign="top" | |-valign="top" | ||
− | |{{Raw Tile|•|3:0}} | + | |{{Raw Tile|•|3:0}} Cyan |
− | | | + | | |
+ | | | ||
+ | |[[Lay pewter]] | ||
+ | |[[Clear glass]], [[Spore tree]] | ||
|-valign="top" | |-valign="top" | ||
− | |{{Raw Tile|•|3:1}} Cyan | + | |{{Raw Tile|•|3:1}} Light Cyan |
− | | | + | |[[Microcline]] |
+ | |[[Raw adamantine]] | ||
+ | |[[Adamantine]] | ||
| | | | ||
− | |||
|-valign="top" | |-valign="top" | ||
− | |{{Raw Tile|•|1: | + | |{{Raw Tile|•|1:0}} Dark Blue |
− | | | + | |[[Kimberlite]] |
| | | | ||
| | | | ||
+ | |[[Nether-cap]] | ||
|-valign="top" | |-valign="top" | ||
− | |{{Raw Tile|•|1: | + | |{{Raw Tile|•|1:1}} Blue |
− | | | + | |[[Cobaltite]] |
+ | | | ||
| | | | ||
| | | | ||
|-valign="top" | |-valign="top" | ||
|{{Raw Tile|•|5:0}} Purple | |{{Raw Tile|•|5:0}} Purple | ||
− | | | + | |[[Pitchblende]], [[Rutile]] |
− | |||
| | | | ||
+ | |[[Black bronze]] | ||
+ | |[[Glumprong]] | ||
|-valign="top" | |-valign="top" | ||
|{{Raw Tile|•|5:1}} Magenta | |{{Raw Tile|•|5:1}} Magenta | ||
− | | | + | | |
+ | | | ||
+ | |[[Bismuth]], [[Rose gold]] | ||
+ | |[[Tunnel tube]] | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
=== Color tokens === | === Color tokens === | ||
− | + | Material contaminants and [[dye]]s do not use color flags; instead, they reference color tokens defined in descriptor_color_standard.txt. Color tokens are simply referenced by the token name, e.g. <code>[STATE_COLOR:SOLID:DARK_GREEN]</code> or <code>[POWDER_DYE:EMERALD]</code>. However, the defined RGB values are never actually displayed in-game - instead, the game uses one of the above 16 colors, choosing the one with the closest RGB values. | |
The following colors are defined via tokens: | The following colors are defined via tokens: | ||
Line 1,289: | Line 1,305: | ||
NOTE: Often these number must be expressed in "hexadecimal" (base 16) - do a web search for key words "decimal hex converter", and you should find several. For further information, see [http://en.wikipedia.org/wiki/Web_colors this article]. | NOTE: Often these number must be expressed in "hexadecimal" (base 16) - do a web search for key words "decimal hex converter", and you should find several. For further information, see [http://en.wikipedia.org/wiki/Web_colors this article]. | ||
+ | {{Category|Stone|*}} | ||
+ | {{Category|Metals|*}} | ||
+ | {{Category|Materials}} | ||
{{Category|Modding}} | {{Category|Modding}} | ||
[[Category:FAQ]] | [[Category:FAQ]] | ||
− |
Latest revision as of 16:43, 8 December 2011
This article is about an older version of DF. |
Color is used to express various information, from a dwarf's profession to the natural color of a terrain feature to the material an item is made of.
- If looking for different colors for the game as seen on your computer screen, see color schemes.
- If looking for the different colors used to represent different dwarves, see Skill categories.)
- If looking for colors of items listed in the z-stocks menu, see Stocks.
Wall vs. floor color[edit]
While the foreground, background and brightness shown in the RAW files will be applied to walls, the mineral's "secondary" color will end up different. Here is how it works:
- If the BASIC_COLOR tag is specified, it will use that color. Note that the BASIC_COLOR tag only has foreground and brightness as arguments.
- If BASIC_COLOR is left out:
- The background color is forced to 0 (effectively stripping it).
- If the foreground color is 0, the game will display it as dark grey, color 8 (in other words, color 0 with brightness 1).
This is effective for stairs, floors, ramps, and constructions (in the case of stone). When stone is engraved, it uses the material's TILE_COLOR (which is the same as the DISPLAY_COLOR unless overridden).
Modding color[edit]
If you wish to change how a specific item appears in the game, you can modify what colors are associated with that item.* Various moddable files use one of the the two color definitions below.
Color values[edit]
Colors are primarily defined using the [COLOR:x:y:z] or [DISPLAY_COLOR:x:y:z] tokens. The three arguments are:
- Foreground color [0-7]
- Background color [0-7]
- Brightness of the foreground color [0 or 1]
The brightness of the background color is always 0.
By default*, the following 8 pairs of colors are displayed:
|
|
- (* See color scheme for information about how to change the actual various colors as displayed.)
Sometimes the color numbers are part of another token, e.g. [LEAVES:quarry bush leaf:quarry bush leaves:6:7:0:0:0:0:1:LOCAL_PLANT_MAT:LEAF]
specifies the colors "7:0:0" for quarry bush leaves and "0:0:1" for wilted quarry bush leaves.
Interesting Color Effects[edit]
Values 8-15[edit]
If the brightness value is 1 or another nonzero number, it adds 8 to the foreground color. If the final value of the foreground or background is 8-15, it appears as a "bright" color. As these values can be manually typed in instead of using the brightness value, you can also give the background a bright color with this method.
Values higher than 15:[edit]
If the foreground color is higher than 15 for any reason, the tile or creature will take the color of whatever tile was in that position on the screen in the previous frame. If the background color value is higher than 15, it also acts this way, taking the background color of the previous tile to inhabit that location. [Disputed - see talk]
By Color[edit]
For those concerned with aesthetics and want to know which materials are available in each color.
Color tokens[edit]
Material contaminants and dyes do not use color flags; instead, they reference color tokens defined in descriptor_color_standard.txt. Color tokens are simply referenced by the token name, e.g. [STATE_COLOR:SOLID:DARK_GREEN]
or [POWDER_DYE:EMERALD]
. However, the defined RGB values are never actually displayed in-game - instead, the game uses one of the above 16 colors, choosing the one with the closest RGB values.
The following colors are defined via tokens:
|
|
|
Raws |
---|
[COLOR:AMBER]
[NAME:amber]
[RGB:255:191:0]
[COLOR:AMETHYST]
[NAME:amethyst]
[RGB:153:102:204]
[COLOR:AQUA]
[NAME:aqua]
[RGB:0:255:255]
[COLOR:AQUAMARINE]
[NAME:aquamarine]
[RGB:127:255:212]
[COLOR:ASH_GRAY]
[NAME:ash gray]
[RGB:178:190:181]
[COLOR:AUBURN]
[NAME:auburn]
[RGB:111:53:26]
[COLOR:AZURE]
[NAME:azure]
[RGB:0:127:255]
[COLOR:BEIGE]
[NAME:beige]
[RGB:245:245:220]
[COLOR:BLACK]
[NAME:black]
[WORD:BLACK]
[RGB:0:0:0]
[COLOR:BLUE]
[NAME:blue]
[WORD:BLUE]
[RGB:0:0:255]
[COLOR:BRASS]
[NAME:brass]
[RGB:181:166:66]
[COLOR:BRONZE]
[NAME:bronze]
[WORD:BRONZE]
[RGB:205:127:50]
[COLOR:BROWN]
[NAME:brown]
[RGB:150:75:0]
[COLOR:BUFF]
[NAME:buff]
[RGB:240:220:130]
[COLOR:BURNT_SIENNA]
[NAME:burnt sienna]
[RGB:233:116:81]
[COLOR:BURNT_UMBER]
[NAME:burnt umber]
[RGB:138:51:36]
[COLOR:CARDINAL]
[NAME:cardinal]
[RGB:196:30:58]
[COLOR:CARMINE]
[NAME:carmine]
[RGB:150:0:24]
[COLOR:CERULEAN]
[NAME:cerulean]
[RGB:0:123:167]
[COLOR:CHARCOAL]
[NAME:charcoal]
[RGB:54:69:79]
[COLOR:CHARTREUSE]
[NAME:chartreuse]
[RGB:127:255:0]
[COLOR:CHESTNUT]
[NAME:chestnut]
[RGB:205:92:92]
[COLOR:CHOCOLATE]
[NAME:chocolate]
[RGB:210:105:30]
[COLOR:CINNAMON]
[NAME:cinnamon]
[RGB:123:63:0]
[COLOR:CLEAR]
[NAME:clear]
[RGB:128:128:128]
[COLOR:COBALT]
[NAME:cobalt]
[RGB:0:71:171]
[COLOR:COPPER]
[NAME:copper]
[WORD:COPPER]
[RGB:184:115:51]
[COLOR:CREAM]
[NAME:cream]
[WORD:CREAM]
[RGB:255:253:208]
[COLOR:CRIMSON]
[NAME:crimson]
[WORD:CRIMSON]
[RGB:220:20:60]
[COLOR:DARK_BLUE]
[NAME:dark blue]
[RGB:0:0:139]
[COLOR:DARK_BROWN]
[NAME:dark brown]
[RGB:101:67:33]
[COLOR:DARK_CHESTNUT]
[NAME:dark chestnut]
[RGB:152:105:96]
[COLOR:DARK_GREEN]
[NAME:dark green]
[WORD:GREEN]
[RGB:1:50:32]
[COLOR:DARK_INDIGO]
[NAME:dark indigo]
[RGB:49:0:98]
[COLOR:DARK_OLIVE]
[NAME:dark olive]
[RGB:85:104:50]
[COLOR:DARK_PEACH]
[NAME:dark peach]
[WORD:PEACH]
[RGB:255:218:185]
[COLOR:DARK_PINK]
[NAME:dark pink]
[RGB:231:84:128]
[COLOR:DARK_SCARLET]
[NAME:dark scarlet]
[RGB:86:3:25]
[COLOR:DARK_TAN]
[NAME:dark tan]
[RGB:145:129:81]
[COLOR:DARK_VIOLET]
[NAME:dark violet]
[WORD:VIOLET]
[RGB:66:49:137]
[COLOR:ECRU]
[NAME:ecru]
[RGB:194:178:128]
[COLOR:EMERALD]
[NAME:emerald]
[RGB:80:200:120]
[COLOR:FERN_GREEN]
[NAME:fern green]
[WORD:GREEN]
[RGB:79:121:66]
[COLOR:FLAX]
[NAME:flax]
[RGB:238:220:130]
[COLOR:FUCHSIA]
[NAME:fuchsia]
[RGB:244:0:161]
[COLOR:GOLD]
[NAME:gold]
[WORD:GOLD]
[RGB:212:175:55]
[COLOR:GOLDEN_YELLOW]
[NAME:golden yellow]
[RGB:255:223:0]
[COLOR:GOLDENROD]
[NAME:goldenrod]
[RGB:218:165:32]
[COLOR:GRAY]
[NAME:gray]
[RGB:128:128:128]
[COLOR:GREEN]
[NAME:green]
[WORD:GREEN]
[RGB:0:255:0]
[COLOR:GREEN-YELLOW]
[NAME:green-yellow]
[WORD:GREEN]
[WORD:YELLOW]
[RGB:173:255:47]
[COLOR:HELIOTROPE]
[NAME:heliotrope]
[RGB:223:115:255]
[COLOR:INDIGO]
[NAME:indigo]
[RGB:75:0:130]
[COLOR:IVORY]
[NAME:ivory]
[RGB:255:255:240]
[COLOR:JADE]
[NAME:jade]
[WORD:JADE]
[RGB:0:168:107]
[COLOR:LAVENDER]
[NAME:lavender]
[RGB:230:230:250]
[COLOR:LAVENDER_BLUSH]
[NAME:lavender blush]
[RGB:255:240:245]
[COLOR:LEMON]
[NAME:lemon]
[RGB:253:233:16]
[COLOR:LIGHT_BLUE]
[NAME:light blue]
[RGB:173:216:230]
[COLOR:LIGHT_BROWN]
[NAME:light brown]
[RGB:205:133:63]
[COLOR:LILAC]
[NAME:lilac]
[RGB:200:162:200]
[COLOR:LIME]
[NAME:lime]
[RGB:204:255:0]
[COLOR:MAHOGANY]
[NAME:mahogany]
[RGB:192:64:0]
[COLOR:MAROON]
[NAME:maroon]
[RGB:128:0:0]
[COLOR:MAUVE]
[NAME:mauve]
[RGB:153:51:102]
[COLOR:MAUVE_TAUPE]
[NAME:mauve taupe]
[RGB:145:95:109]
[COLOR:MIDNIGHT_BLUE]
[NAME:midnight blue]
[WORD:BLUE]
[RGB:0:51:102]
[COLOR:MINT_GREEN]
[NAME:mint green]
[WORD:GREEN]
[RGB:152:255:152]
[COLOR:MOSS_GREEN]
[NAME:moss green]
[WORD:GREEN]
[RGB:173:223:173]
[COLOR:OCHRE]
[NAME:ochre]
[RGB:204:119:34]
[COLOR:OLIVE]
[NAME:olive]
[RGB:128:128:0]
[COLOR:ORANGE]
[NAME:orange]
[RGB:255:165:0]
[COLOR:PALE_BLUE]
[NAME:pale blue]
[WORD:BLUE]
[RGB:175:238:238]
[COLOR:PALE_BROWN]
[NAME:pale brown]
[RGB:152:118:84]
[COLOR:PALE_CHESTNUT]
[NAME:pale chestnut]
[RGB:221:173:175]
[COLOR:PALE_PINK]
[NAME:pale pink]
[RGB:250:218:221]
[COLOR:PEACH]
[NAME:peach]
[WORD:PEACH]
[RGB:255:229:180]
[COLOR:PEARL]
[NAME:pearl]
[RGB:240:234:214]
[COLOR:PERIWINKLE]
[NAME:periwinkle]
[RGB:204:204:255]
[COLOR:PINE_GREEN]
[NAME:pine green]
[WORD:GREEN]
[WORD:PINE]
[RGB:1:121:111]
[COLOR:PINK]
[NAME:pink]
[RGB:255:192:203]
[COLOR:PLUM]
[NAME:plum]
[RGB:102:0:102]
[COLOR:PUCE]
[NAME:puce]
[RGB:204:136:153]
[COLOR:PUMPKIN]
[NAME:pumpkin]
[RGB:255:117:24]
[COLOR:PURPLE]
[NAME:purple]
[WORD:PURPLE]
[RGB:102:0:153]
[COLOR:RAW_UMBER]
[NAME:raw umber]
[RGB:115:74:18]
[COLOR:RED]
[NAME:red]
[WORD:RED]
[RGB:255:0:0]
[COLOR:RUSSET]
[NAME:russet]
[RGB:117:90:87]
[COLOR:RUST]
[NAME:rust]
[WORD:RUST]
[RGB:183:65:14]
[COLOR:SAFFRON]
[NAME:saffron]
[RGB:244:196:48]
[COLOR:SCARLET]
[NAME:scarlet]
[RGB:255:36:0]
[COLOR:SEA_GREEN]
[NAME:sea green]
[WORD:GREEN]
[WORD:SEA]
[WORD:OCEAN]
[RGB:46:139:87]
[COLOR:SEPIA]
[NAME:sepia]
[RGB:112:66:20]
[COLOR:SILVER]
[NAME:silver]
[WORD:SILVER]
[RGB:192:192:192]
[COLOR:SKY_BLUE]
[NAME:sky blue]
[RGB:135:206:235]
[COLOR:SLATE_GRAY]
[NAME:slate gray]
[RGB:112:128:144]
[COLOR:SPRING_GREEN]
[NAME:spring green]
[RGB:0:255:127]
[COLOR:TAN]
[NAME:tan]
[RGB:210:180:140]
[COLOR:TAUPE_DARK]
[NAME:dark taupe]
[RGB:72:60:50]
[COLOR:TAUPE_GRAY]
[NAME:taupe gray]
[RGB:139:133:137]
[COLOR:TAUPE_MEDIUM]
[NAME:taupe]
[RGB:103:76:71]
[COLOR:TAUPE_PURPLE]
[NAME:purple taupe]
[RGB:80:64:77]
[COLOR:TAUPE_PALE]
[NAME:pale taupe]
[RGB:188:152:126]
[COLOR:TAUPE_ROSE]
[NAME:rose taupe]
[RGB:144:93:93]
[COLOR:TAUPE_SANDY]
[NAME:sandy taupe]
[RGB:150:113:23]
[COLOR:TEAL]
[NAME:teal]
[RGB:0:128:128]
[COLOR:TURQUOISE]
[NAME:turquoise]
[RGB:48:213:200]
[COLOR:VERMILION]
[NAME:vermilion]
[RGB:227:66:52]
[COLOR:VIOLET]
[NAME:violet]
[WORD:VIOLET]
[RGB:139:0:255]
[COLOR:WHITE]
[NAME:white]
[WORD:WHITE]
[RGB:255:255:255]
[COLOR:YELLOW]
[NAME:yellow]
[WORD:YELLOW]
[RGB:255:255:0]
[COLOR:YELLOW_GREEN]
[NAME:yellow-green]
[WORD:GREEN]
[WORD:YELLOW]
[RGB:154:205:50]
|
NOTE: Often these number must be expressed in "hexadecimal" (base 16) - do a web search for key words "decimal hex converter", and you should find several. For further information, see this article.