- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.34:Magma forge"
(clarifying language) |
|||
Line 24: | Line 24: | ||
The '''magma forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[ammunition]], [[armor]], [[furniture]], [[coins]], [[trap component]]s, metal crafts and [[siege engine|ballista arrow heads]] without the need for [[Fuel|coke]] to fuel the reaction. | The '''magma forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[ammunition]], [[armor]], [[furniture]], [[coins]], [[trap component]]s, metal crafts and [[siege engine|ballista arrow heads]] without the need for [[Fuel|coke]] to fuel the reaction. | ||
− | To build a magma forge, you must have [[magma-safe]] materials, an [[anvil]], and a build site with at least one of its eight non-center tiles open over [[magma]] at least 4/7 deep(i.e. the magma should be visible). Placing the impassable sections of the workshop over the magma will prevent dwarves from getting knocked in and prevent magma creatures from crawling out. While it is possible to construct a magma forge without open access to magma beneath | + | To build a magma forge, you must have [[magma-safe]] materials, an [[anvil]], and a build site with at least one of its eight non-center tiles open over [[magma]] at least 4/7 deep(i.e. the magma should be visible). Placing the impassable sections of the workshop over the magma will prevent dwarves from getting knocked in and prevent magma creatures from crawling out. While it is possible to construct a magma forge without open access to magma beneath any of its 9 squares, you will be unable to add tasks to the workshop. Note also that, like all workshops, the central tile must be floored, as it is required for a dwarf to use the workshop, and therefore cannot be the square used to access magma (you will be blocked from building the workshop). |
Note that in order to build one, you must have first found magma on the map. | Note that in order to build one, you must have first found magma on the map. |
Revision as of 10:24, 22 October 2012
b-w-v | |||||||||||||||||||||
| |||||||||||||||||||||
Job Requirement | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Weaponsmith, Armorsmith, Metalsmith, Metal crafter, Trapper, Mechanic | |||||||||||||||||||||
Construction | |||||||||||||||||||||
Materials | Jobs | ||||||||||||||||||||
Materials Used | |||||||||||||||||||||
Goods Created | |||||||||||||||||||||
This article is about an older version of DF. |
The magma forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, ammunition, armor, furniture, coins, trap components, metal crafts and ballista arrow heads without the need for coke to fuel the reaction.
To build a magma forge, you must have magma-safe materials, an anvil, and a build site with at least one of its eight non-center tiles open over magma at least 4/7 deep(i.e. the magma should be visible). Placing the impassable sections of the workshop over the magma will prevent dwarves from getting knocked in and prevent magma creatures from crawling out. While it is possible to construct a magma forge without open access to magma beneath any of its 9 squares, you will be unable to add tasks to the workshop. Note also that, like all workshops, the central tile must be floored, as it is required for a dwarf to use the workshop, and therefore cannot be the square used to access magma (you will be blocked from building the workshop).
Note that in order to build one, you must have first found magma on the map.
Workshop labors and skills
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of labor enabled for each. The labors used at a forge are:
- Weaponsmithing -- weapons, trap components, bolts, and ballista arrowheads
- Armoring (armorer) -- armor
- Metalcrafting -- chains, and everything in the "Other Objects" category (crafts, coins, goblets, studding, etc.), except anvils
- Blacksmithing -- Anvils, blocks, and all furniture except chains.
- Trapping -- Animal Traps.
- Mechanics -- Mechanisms.
See also
Workshops | |
---|---|
Furnaces | |
Related articles |