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Difference between revisions of "23a:Dragon"
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(Sadly, there is no dragon taming in this version) |
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− | {{ | + | {{quality|Exceptional|18:08, 8 November 2010 (UTC)}} |
− | {{ | + | {{23a creaturelookup/0}} |
+ | {{av}} | ||
− | '''Dragons''' are predatory [[:Category:Megabeasts|Megabeasts]] which are extremely hostile, larger than elephants, and quite resistant to damage. In addition to bite and claw attacks, they can breathe {{ | + | '''Dragons''' are predatory [[:Category:Megabeasts|Megabeasts]] which are extremely hostile, larger than elephants, and quite resistant to damage. In addition to bite and claw attacks, they can breathe extremely hot ({{ct|50000}} hot) dragon[[fire]] over a considerable area, which can cause things such as grass, equipment and people to ignite. This fire is apparently magical in nature, and can hurt many creatures who are otherwise comfortable in the fire. Note that if your Dwarves are wearing shields, they can sometimes block the Dragonfire. |
− | When a dragon enters your area, the game will announce its presence and its name. It will then attempt to eat you. Quickly. | + | When a dragon enters your area, the game will announce its presence and its name, though it will not pause or zoom the camera to its location (as it does in later versions). It will then attempt to eat you. Quickly. |
− | Dragons are building | + | Dragons are [[building destroyer]]s which means among other things that doors are useless as defense. Even their breath is able to destroy (deconstruct) workshops and turn paved stone roads into dirt. |
==Defense strategies== | ==Defense strategies== | ||
− | + | Along with all other [[megabeast]]s, dragons are fully immune to all [[trap]]s, so your only option is to deploy your military. It is possible for relatively small groups of dwarves (even as few as 8) to take down dragons, especially if there are high proportions of relatively well trained [[Marksman|marksdwarves]] available. | |
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While the dragon itself is usually fairly easy to deal with, if you are not quick in doing so, it will likely set a large number of objects (and dwarves) on fire. Given that dwarven AI doesn't understand being on fire very well, this can quickly lead to dwarves inadvertently spreading the fire throughout your fortress. | While the dragon itself is usually fairly easy to deal with, if you are not quick in doing so, it will likely set a large number of objects (and dwarves) on fire. Given that dwarven AI doesn't understand being on fire very well, this can quickly lead to dwarves inadvertently spreading the fire throughout your fortress. | ||
− | Timing can make the difference between success and failure. One strategy is to pile a large squad of melee dwarves and marksdwarves on the dragon while it's crossing a bridge | + | Timing can make the difference between success and failure. One strategy is to pile a large squad of melee dwarves and marksdwarves on the dragon while it's crossing a bridge over a river. If you're lucky, the barrage of bolts will send the dragon falling into the water and you can have your way with it. If done correctly, this is possible to pull-off without a single casualty. |
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− | + | [[Siege engine|Siege weapon]]s can also work well against dragons -- one shot from a ballista is quite likely to kill or at the very least seriously injure a dragon. | |
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Megabeasts}} | {{Category|Megabeasts}} |
Latest revision as of 17:16, 26 July 2021
D | |
Portrait | |
---|---|
Biome | |
| |
Attributes | |
Building destroyer: Level 2 | |
Tamed Attributes | |
Pet value | 10,000 |
Not hunting/war trainable | |
Age | |
Adult at: | Birth |
Max age: | Immortal |
Butchering returns
(Value multiplier ×50) | |
Bones | 20 |
Chunks | 20 |
Meat | 20 |
Fat | 10 |
Skulls | 1 |
Skin | Leather |
This article is about an older version of DF. |
Dragons are predatory Megabeasts which are extremely hostile, larger than elephants, and quite resistant to damage. In addition to bite and claw attacks, they can breathe extremely hot (50000 °U hot) dragonfire over a considerable area, which can cause things such as grass, equipment and people to ignite. This fire is apparently magical in nature, and can hurt many creatures who are otherwise comfortable in the fire. Note that if your Dwarves are wearing shields, they can sometimes block the Dragonfire.
When a dragon enters your area, the game will announce its presence and its name, though it will not pause or zoom the camera to its location (as it does in later versions). It will then attempt to eat you. Quickly.
Dragons are building destroyers which means among other things that doors are useless as defense. Even their breath is able to destroy (deconstruct) workshops and turn paved stone roads into dirt.
Defense strategies[edit]
Along with all other megabeasts, dragons are fully immune to all traps, so your only option is to deploy your military. It is possible for relatively small groups of dwarves (even as few as 8) to take down dragons, especially if there are high proportions of relatively well trained marksdwarves available.
While the dragon itself is usually fairly easy to deal with, if you are not quick in doing so, it will likely set a large number of objects (and dwarves) on fire. Given that dwarven AI doesn't understand being on fire very well, this can quickly lead to dwarves inadvertently spreading the fire throughout your fortress.
Timing can make the difference between success and failure. One strategy is to pile a large squad of melee dwarves and marksdwarves on the dragon while it's crossing a bridge over a river. If you're lucky, the barrage of bolts will send the dragon falling into the water and you can have your way with it. If done correctly, this is possible to pull-off without a single casualty.
Siege weapons can also work well against dragons -- one shot from a ballista is quite likely to kill or at the very least seriously injure a dragon.
[CREATURE:DRAGON]
[NAME:dragon:dragons:draconic]
[TILE:'D'][COLOR:2:0:0]
[MODVALUE:50]
[DRAGONFIREBREATH][FIREIMMUNE_SUPER]
[FANCIFUL]
[MEGABEAST]
[GENPOWER:5]
[FREQUENCY:5]
[PETVALUE:10000]
[GRASSTRAMPLE:50]
[BONECARN][PET_EXOTIC]
[BUILDINGDESTROYER:2]
[NOFEAR]
[LIKES_FIGHTING]
[PREFSTRING:terrible majesty]
[BODY:QUADRUPED:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[BODYGLOSS:CLAW_FOOT]
[SIZE:20]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
[FAT:10]
[ALL_ACTIVE]
[BIOME_ANY_LAND]
[STANDARD_FLESH] |
Races | |
---|---|
Animals |
Alligator • Beak dog • Black bear • Bonobo • Cat • Cave crocodile • Cheetah • Chimpanzee • Cougar • Cow • Deer • Dog • Elephant • Elk • Fox • Gazelle • Giant bat • Giant cave spider • Giant cheetah • Giant desert scorpion • Giant jaguar • Giant leopard • Giant lion • Giant mole • Giant rat • Giant tiger • Giant toad • Gorilla • Gremlin • Grimeling • Grizzly bear • Groundhog • Harpy • Hippo • Hoary marmot • Horse • Ice wolf • Jaguar • Large rat • Leopard • Lion • Mandrill • Mule • Musk ox • Naked mole dog • Nightwing • Polar bear • Raccoon • Rhesus macaque • Saltwater crocodile • Sasquatch • Tiger • Unicorn • Warthog • Wolf |
Aquatic | |
Humanoids | |
Semi-Megabeasts | |
Megabeasts | |
Nonexistent |