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Difference between revisions of "Body parts"
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− | Almost all [[creature]]s in ''Dwarf Fortress'' possess a body composed of '''body parts''', [[ghost]]s being a notable exception. These bodies can be composed of [[bone]]s, limbs, [[shell]]s, [[hoof|hooves]], [[hair]], [[teeth]], and other pieces. [[Corpse]]s, [[tame]], [[trained]], or [[trap|trapped]] animals may be butchered at a [[butcher's shop]], yielding these parts as individual items. | + | [[File:body_parts_v50_preview.png|right]]Almost all [[creature]]s in ''Dwarf Fortress'' possess a body composed of '''body parts''', [[ghost]]s being a notable exception. These bodies can be composed of [[bone]]s, limbs, [[shell]]s, [[hoof|hooves]], [[hair]], [[teeth]], and other pieces. [[Corpse]]s, [[tame]], [[trained]], or [[trap|trapped]] animals may be butchered at a [[butcher's shop]], yielding these parts as individual items. |
A creature may lose a body part in battle, it will then fly some distance away, and can then be [[butcher]]ed, yielding the materials inside that body part. These are then collected as part of the [[butcher]] animal task, even though the animal is dead. Some parts may have no use at all, such as [[nervous tissue]] and [[cartilage]], and only serve the purpose to rot, which creates [[miasma]]. This means body parts like that must be disposed of properly, and kept away from public areas. | A creature may lose a body part in battle, it will then fly some distance away, and can then be [[butcher]]ed, yielding the materials inside that body part. These are then collected as part of the [[butcher]] animal task, even though the animal is dead. Some parts may have no use at all, such as [[nervous tissue]] and [[cartilage]], and only serve the purpose to rot, which creates [[miasma]]. This means body parts like that must be disposed of properly, and kept away from public areas. |
Revision as of 23:07, 29 December 2022
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Almost all creatures in Dwarf Fortress possess a body composed of body parts, ghosts being a notable exception. These bodies can be composed of bones, limbs, shells, hooves, hair, teeth, and other pieces. Corpses, tame, trained, or trapped animals may be butchered at a butcher's shop, yielding these parts as individual items.
A creature may lose a body part in battle, it will then fly some distance away, and can then be butchered, yielding the materials inside that body part. These are then collected as part of the butcher animal task, even though the animal is dead. Some parts may have no use at all, such as nervous tissue and cartilage, and only serve the purpose to rot, which creates miasma. This means body parts like that must be disposed of properly, and kept away from public areas.
Butcherable body parts
Item | Stockpile | Rot | Processable | Sprite |
---|---|---|---|---|
Sweetbread | Food | Yes | Kitchen | |
Chopped liver | Food | Yes | Kitchen | |
Tripe | Food | Yes | Kitchen | |
Eye | Food | Yes | Kitchen | |
Brain | Food | Yes | Kitchen | |
Heart | Food | Yes | Kitchen | |
Fat | Food | Yes | Kitchen | |
Kidney | Food | Yes | Kitchen | |
Lung | Food | Yes | Kitchen | |
Meat | Food | Yes | Kitchen | |
Intestines | Food | Yes | Kitchen | |
Spleen | Food | Yes | Kitchen | |
Gizzard | Food | Yes | Kitchen | |
Bone | Refuse | No | Craftsdwarf's workshop / Bowyer's workshop | |
Shell | Refuse | No | Craftsdwarf's workshop | |
Scale | Refuse | No | No | |
Chitin | Refuse | No | No | |
Skull | Refuse | No | Craftsdwarf's workshop | |
Hoof | Refuse | No | Craftsdwarf's workshop | |
Hair | Refuse | No | Farmer's workshop | |
Wool | Refuse | No | Farmer's workshop | |
Horn | Refuse | No | Craftsdwarf's workshop | |
Antler | Refuse | No | Craftsdwarf's workshop | |
Ivory/Teeth | Refuse | No | Craftsdwarf's workshop | |
Skin | Refuse | Yes | Tanner | |
Gizzard stone | Gem | No | Jeweler's workshop | |
Cartilage | Refuse | Yes | No | |
Nervous tissue | Refuse | Yes | No |