- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Prepared organs
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Prepared organs are edible butchering products. They can be cooked into prepared meals or eaten as is. Obviously enough, they are listed on the stocks menu under meat. Much like with meat, the amount of and distribution of prepared organs you will receive from a butchered creature depends on the size of the creature, both in relative terms (size relative to its species) and absolute ones (size, period).
The organs produced depend on the type of animal as given in the raws. Mutilated corpses will yield fewer organs depending upon what parts of the corpse are missing; if those parts can be found, they can be butchered as well.
All prepared organs have a base value of two. They are:
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Contrary to what was once believed, most organisms will actually produce two whole pairs of lungs when butchered. How four lungs fit in one tiny dwarf body is a mystery only Armok knows.
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |