v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Announcement"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Tagging v50 page (150/4888))
(This took me an extremely long time to make. I couldn't find ALL of the uses for every icon, which I included - filenames and all - in the edit (although they are commented out at the bottom). Someone will have to step in and help fill in the blanks.)
Line 1: Line 1:
{{migrated article}}
 
 
{{av}}
 
{{av}}
 
{{Quality|Unrated}}
 
{{Quality|Unrated}}
  
[[File:announcings_preview.png|thumb|250px|right|List of announcements.]]An '''announcement''' is a message displayed at the bottom of the game screen used to indicate something important. Major announcements will pause gameplay and center the camera on the event in question, and game-changing ones will both do that and provide a framed message box presenting the event in question. The announcements list ({{k|a}}) lists all game announcements in dated order; some (but not all) can be {{k|z}}oomed to. Announcements are not to be confused with [[reports|{{k|r}}eports]], which detail combat results.
+
[[File:announcings_preview.png|thumb|250px|right|List of announcements, in classic/ASCII mode.]]An '''announcement''' is a message displayed at the bottom of the game screen used to indicate something important. Major announcements will pause gameplay and center the camera on the event in question, and game-changing ones will both do that and provide a framed message box presenting the event in question. The announcements list ({{k|a}}) lists all game announcements in dated order; some (but not all) can be {{k|z}}oomed to. Announcements are not to be confused with [[reports|{{k|r}}eports]], which detail combat results.
  
 
== Controlling which announcements pause and recenter ==
 
== Controlling which announcements pause and recenter ==
Line 18: Line 17:
 
to cause the game to recenter on the arriving migrants, but to not pause the game.
 
to cause the game to recenter on the arriving migrants, but to not pause the game.
  
== Minor announcements ==
+
== Announcements ==
These are the simplest and most common announcements, and will flicker through the announcements window very quickly.  This is typically used for things that happen a lot in a well-developed fortress, including:
+
'''''Note:''' Some of the icons may be incorrect. A question mark placeholder icon is in place of unknown icons. Please update them with the correct ones as soon as possible.''
 
 
* Job cancellation with a stated reason (building site submerged, item blocking site, dangerous terrain, needs rough picture jaspers, etc.), followed by a [[suspend|suspension]] notice if the job is [[furniture]] placement or building a [[construction]].  The [[standing orders]] menu ({{key|o}}) allows you to filter job cancellation spam, between none, some, most, and all (default is some).
 
 
 
* ''Normal'' changes in [[weather]]: "It has started raining," "The weather has cleared," or "A snow storm has arrived."
 
* Changes in [[season]]. In certain tropical biomes, a "wet/dry" message will be displayed in addition to a "spring/fall/etc." message.
 
* Freakish rain in [[Surroundings|evil biomes.]]
 
* [[Creatures]] and [[dwarves]] (and apparently [[ghost]]s as well) [[age|growing up]] and progressing from baby to child to adult. Animals jump straight from babies to adults.
 
* The creation of [[quality|masterpieces]]. Can get quite annoying in mature fortresses, when the announcements will stack up the products of legendary dwarves.
 
* Striking new types of [[stone]]s, [[gem]]s, or [[ore]]s when [[mining]] (you don't want to dig through a [[vein]] of [[gold]] and fail to notice, do you?)
 
* Changes in [[profession]], for both civilian and [[military]] dwarves. The start of every month is usually marked by rotations within your militia and thus a bevy of messages of this type.
 
* When an animal is [[butcher's shop|slaughtered]] or a tame animal or dwarf struck down within view of other dwarves.
 
* Animals giving birth.
 
* Dwarves getting spooked by hostile creatures and cancelling their jobs. Interruptions by [[crow]]s are bothersome, interruptions by goblin crossbowmen extremely dangerous (and seldom survivable).
 
* The promotion of your humble abode to a [[baron]]y/[[count]]y/[[duke|duchy]].
 
* The raising of a [[ghost]].
 
* Putting a dwarf (and an associated ghost) to rest with a memorial [[slab]] or a [[coffin]].
 
* The announcement of the missing (after one week) or dead (after a dwarf sees their corpse) status of a dwarf or tame creature.
 
* Dwarves growing [[Attachment|attached]] to their weapons or armor.
 
 
 
==Major announcements==
 
These announcements are more important than minor announcements, and in addition to playing their message will pause the screen and zoom to the place of the event. This is used for things that happen rarely but aren't the ''most'' important, including:
 
 
 
* A [[animal training|trained]] creature going semi-wild (feral), the last stage before becoming wild again. Time to train your [[dragon]] again.
 
* The arrival of a [[caravan]]. Best to get ready for [[thief|thieves]] and [[ambush]]es as well.
 
* The arrival of the [[outpost liaison]], although this always happens at the same time as the arrival of the dwarven caravan.
 
* The arrival of [[migrants]].
 
* Uncovering of a [[thief]]. Quick, kill it!
 
* Uncovering an [[ambush]] - very nasty if the dwarf in question is, for instance, just a poor old [[wood cutter]] out doing their job.
 
* Discovering a [[gremlin]].
 
* A dwarf entering a [[strange mood]], claiming a workshop, setting to work, and either completing a [[legendary artifact]] or going [[insanity|insane]] in the attempt.  (Each step gets its own announcement.)
 
* The birth of a dwarven baby, closely followed by "Urist McMom cancels Everything: seeking Infant."
 
* The arrival of the [[king]] or queen.
 
* The arrival of a [[semi-megabeast]].
 
* The appearance of a [[Weather#Evil weather|creeping cloud]] in [[Surroundings|evil biomes]].
 
 
 
==Game-changing announcements==
 
 
 
{{minorspoiler}}
 
{{spoil small|[[File:Eerie cavern.png|center|500px]]|An example of a game-changing announcement}}
 
These announcements pause the game, zoom to the location, ''and'' present a message box detailing the occurrence, in addition to repeating the message contained therein in the main feed after you close the box, for good measure.  These are reserved for incredibly rare, and potentially once-in-a-playthrough events, including:
 
 
 
* The creation of an [[artifact]], whether from a [[strange mood]] or from a [[soldier]] bestowing a name upon his/her equipment
 
* The arrival of a big bad: be it a [[Siege]], [[megabeast]], [[titan]], [[forgotten beast]], transformed [[werebeast]], or the [[undead]]. The announcement will give their [[profile|description]].
 
* Discovering a [[cavern]] layer or the [[magma sea]]
 
* Discovering a [[deep pit]], [[magma pool]], or downward passage in a cavern.
 
* Discovering a pillar of [[candy]] - praise the miners!
 
* Discovering [[HFS]], and another message a frame later when its [[demon|inhabitants]] come up to meet you.  This is referred to as the "endgame" in the announcement file.
 
  
 +
{|class = "wikitable"
 +
! Icon !! Importance !! Description
 +
|-
 +
|colspan="3" style="padding:7px;" | ''Minor'' announcements are the simplest and most common announcements, and will flicker through the announcements window very quickly. This is typically used for things that happen a lot in a well-developed fortress.
 +
|-
 +
|[[File:announce_cancel_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || Job cancellation with a stated reason (building site submerged, item blocking site, dangerous terrain, needs rough picture jaspers, etc.), followed by a [[suspend|suspension]] notice if the job is [[furniture]] placement or building a [[construction]].  The [[standing orders]] menu ({{key|o}}) allows you to filter job cancellation spam, between none, some, most, and all (default is some).
 +
|-
 +
|[[File:announce_weather_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || Standard changes in [[weather]]: "It has started raining," "The weather has cleared," or "A snow storm has arrived." Changes in the season.
 +
|-
 +
|[[File:announce_birth_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || [[Creatures]] and [[dwarves]] (and apparently [[ghost]]s as well) [[age|growing up]] and progressing from baby to child to adult. Animals jump straight from babies to adults. A dwarf cancelling a job with the reason of "Seeking infant." may also occur.
 +
|-
 +
|[[File:announce_masterpiece_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || The creation of [[quality|masterpieces]]. Can get quite annoying in mature fortresses, when the announcements will stack up the products of legendary dwarves.
 +
|-
 +
|[[File:announce_digging_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || The creation of [[quality|masterpieces]]. Can get quite annoying in mature fortresses, when the announcements will stack up the products of legendary dwarves.
 +
|-
 +
|[[File:announce_labor_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || Changes in [[profession]], for both civilian and [[military]] dwarves. The start of every month is usually marked by rotations within your militia and thus a bevy of messages of this type.
 +
|-
 +
|[[File:announce_hunting_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || A dwarf has begun [[Ambusher|hunting]] for animals.
 +
|-
 +
|[[File:announce_death_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || When an animal is [[butcher's shop|slaughtered]], or a tame animal or dwarf is struck down within view of other dwarves.
 +
|-
 +
|[[File:announce_birth_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || Animals giving birth.
 +
|-
 +
|[[File:announce_guest_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || A [[guest]] is visiting your fortress.
 +
|-
 +
|[[File:announce_marriage_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || Two dwarves have gotten [[marriage|married]].
 +
|-
 +
|[[File:announce_cancel_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || Dwarves getting spooked by other creatures, and cancelling their jobs.
 +
|-
 +
|[[File:announce_combat_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || Combat is taking place.
 +
|-
 +
|[[File:announce_sparring_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || Sparring is taking place.
 +
|-
 +
|[[File:announce_agreement_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || An agreement or [[mandate]] is active.
 +
|-
 +
|[[File:announce_animal_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || An animal has been caught in a [[Animal_trap|trap]].
 +
|-
 +
|[[File:announce_martial_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || A dwarf is in a [[martial trance]].
 +
|-
 +
|[[File:announce_noble_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || Dwarves getting promoted and/or elected to a noble status. Such as [[baron]], [[count]] or [[duke|duke/duchess]].
 +
|-
 +
|[[File:announce_ghost_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || The raising of a [[ghost]].
 +
|-
 +
|[[File:announce_ghost_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || Putting a dwarf (and an associated ghost) to rest with a memorial [[slab]] or a [[coffin]].
 +
|-
 +
|[[File:announce_cancel_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || After one week, a dwarf or tame creature has been missing, or if a dwarf comes across a corpse.
 +
|-
 +
|[[File:announce_masterpiece_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || Dwarves growing [[Attachment|attached]] to their weapons or armor.
 +
|-
 +
|[[File:announce_rumor_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || A [[rumor]] has been passed on to your dwarves.
 +
|-
 +
|colspan="3" style="padding:7px;" | ''Major'' announcements are more important than minor announcements, and in addition to playing their message will pause the screen and zoom to the place of the event.  This is used for things that rarely happen but aren't the ''most'' important.
 +
|-
 +
|[[File:announce_placeholder_icon.png]] || style="background:#ffb464; text-align:center" | Major || A [[animal training|trained]] creature going semi-wild (feral), the last stage before becoming wild again.
 +
|-
 +
|[[File:announce_trade_icon.png]] || style="background:#ffb464; text-align:center" | Major || The arrival of a [[caravan]]. Best to get ready for [[thief|thieves]] and [[ambush]]es as well.
 +
|-
 +
|[[File:announce_trade_icon.png]] || style="background:#ffb464; text-align:center" | Major || The arrival of the [[outpost liaison]], although this always happens at the same time as the arrival of the dwarven caravan.
 +
|-
 +
|[[File:announce_migrant_icon.png]] || style="background:#ffb464; text-align:center" | Major || The arrival of [[migrants]].
 +
|-
 +
|[[File:announce_general_icon.png]] || style="background:#ffb464; text-align:center" | Major || Uncovering of a [[thief]]. End them quickly!
 +
|-
 +
|[[File:announce_ambush_icon.png]] || style="background:#ffb464; text-align:center" | Major || Uncovering an [[ambush]] - very nasty if the dwarf in question is, for instance, just a poor old [[wood cutter]] out doing their job.
 +
|-
 +
|[[File:announce_crime_icon.png]] || style="background:#ffb464; text-align:center" | Major || Discovering a [[gremlin]].
 +
|-
 +
|[[File:announce_mood_icon.png]] || style="background:#ffb464; text-align:center" | Major || A dwarf entering a [[strange mood]], claiming a workshop, setting to work, and either completing a [[legendary artifact]] or going [[insanity|insane]] in the attempt. (Each step gets its own announcement.)
 +
|-
 +
|[[File:announce_berserk_icon.png]] || style="background:#ffb464; text-align:center" | Major || A dwarf has gone berserk. This can happen if the dwarf undergoing a strange mood does not have the required materials to construct an artifact.
 +
|-
 +
|[[File:announce_noble_icon.png]] || style="background:#ffb464; text-align:center" | Major || The arrival of the [[king]] or queen.
 +
|-
 +
|[[File:announce_monster_icon.png]] || style="background:#ffb464; text-align:center" | Major || The arrival of a [[semi-megabeast]].
 +
|-
 +
|[[File:announce_weather_icon.png]] || style="background:#ffb464; text-align:center" | Major || The appearance of a [[Weather#Evil weather|creeping cloud]] in [[Surroundings|evil biomes]].
 +
|-
 +
|colspan="3" style="padding:7px;" | {{colortext|#900|'''''Warning:''' Minor spoilers ahead''}}<br>
 +
''Game-changing'' announcements are among the most important in the game. When these announcement occur, they pause the game, zoom to the location, ''and'' present a message box detailing the occurrence, in addition to repeating the message contained therein in the main feed after you close the box, for good measure. These are also reserved for incredibly rare, and potentially once-in-a-playthrough events.{{spoil small|[[File:Eerie cavern.png|center|500px]]|An example of a game-changing announcement, in ASCII mode.}}
 +
|-
 +
|[[File:announce_masterpiece_icon.png]] || style="background:#ff4141; color:white; text-align:center" | Important || The creation of an [[artifact]], whether from a [[strange mood]] or from a [[soldier]] bestowing a name upon his/her equipment.
 +
|-
 +
|[[File:announce_digging_icon.png]] || style="background:#ff4141; color:white; text-align:center" | Important || Discovering a [[cavern]] layer or the [[magma sea]]
 +
|-
 +
|[[File:announce_general_icon.png]] || style="background:#ff4141; color:white; text-align:center" | Important || The arrival of a siege.
 +
|-
 +
|[[File:announce_monster_icon.png]] || style="background:#ff4141; color:white; text-align:center" | Important || The arrival of a [[megabeast]], [[titan]], [[forgotten beast]], transformed [[werebeast]], or the [[undead]].
 +
|-
 +
|[[File:announce_digging_icon.png]] || style="background:#ff4141; color:white; text-align:center" | Important || Discovering a [[cavern]] layer or the [[magma sea]]
 +
|-
 +
|[[File:announce_digging_icon.png]] || style="background:#ff4141; color:white; text-align:center" | Important || Discovering a [[deep pit]], [[magma pool]], or downward passage in a cavern.
 +
|-
 +
|[[File:announce_digging_icon.png]] || style="background:#ff4141; color:white; text-align:center" | Important || Discovering [[adamantine]] - Praise the miners!
 +
|-
 +
|[[File:announce_placeholder_icon.png]] || style="background:#ff4141; color:white; text-align:center" | Important || Discovering the [[Underworld]].
 +
|}
 +
<!-- THE FOLLOWING ICONS ARE CURRENTLY UPLOADED, BUT UNUSED:
 +
* announce_dietycurse_icon.png
 +
* announce_artdeface_icon.png
 +
* announce_era_icon.png
 +
* announce_guzzler_icon.png
 +
* announce_holding_icon.png
 +
* announce_loseemotion_icon.png
 +
* announce_research_icon.png
 +
* announce_stress_icon.png
 +
* announce_vermin_icon.png
 +
PLEASE ADD THE FOLLOWING ANNOUNCEMENT THAT USE THESE ICONS. -->
 
{{Category|Interface}}
 
{{Category|Interface}}
 
[[ru:Announcement]]
 
[[ru:Announcement]]

Revision as of 01:28, 4 January 2023

This article is about the current version of DF.
Note that some content may still need to be updated.

List of announcements, in classic/ASCII mode.

An announcement is a message displayed at the bottom of the game screen used to indicate something important. Major announcements will pause gameplay and center the camera on the event in question, and game-changing ones will both do that and provide a framed message box presenting the event in question. The announcements list (a) lists all game announcements in dated order; some (but not all) can be zoomed to. Announcements are not to be confused with reports, which detail combat results.

Controlling which announcements pause and recenter

Main article: announcements.txt

You can control which types of announcements do and don't pause and/or recenter the game by editing the announcements.txt file, found at Dwarf Fortress/data/init/announcements.txt. An announcement type containing P will pause when that announcement type is made, and one containing R will re-center when that announcement type is made. For example,

[MIGRANT_ARRIVAL:A_D:D_D:P:R]

means that the game will pause and recenter upon the announcement of migrants arriving. You could change it to

[MIGRANT_ARRIVAL:A_D:D_D:R]

to cause the game to recenter on the arriving migrants, but to not pause the game.

Announcements

Note: Some of the icons may be incorrect. A question mark placeholder icon is in place of unknown icons. Please update them with the correct ones as soon as possible.

Icon Importance Description
Minor announcements are the simplest and most common announcements, and will flicker through the announcements window very quickly. This is typically used for things that happen a lot in a well-developed fortress.
Announce cancel icon.png Minor Job cancellation with a stated reason (building site submerged, item blocking site, dangerous terrain, needs rough picture jaspers, etc.), followed by a suspension notice if the job is furniture placement or building a construction. The standing orders menu (o) allows you to filter job cancellation spam, between none, some, most, and all (default is some).
Announce weather icon.png Minor Standard changes in weather: "It has started raining," "The weather has cleared," or "A snow storm has arrived." Changes in the season.
Announce birth icon.png Minor Creatures and dwarves (and apparently ghosts as well) growing up and progressing from baby to child to adult. Animals jump straight from babies to adults. A dwarf cancelling a job with the reason of "Seeking infant." may also occur.
Announce masterpiece icon.png Minor The creation of masterpieces. Can get quite annoying in mature fortresses, when the announcements will stack up the products of legendary dwarves.
Announce digging icon.png Minor The creation of masterpieces. Can get quite annoying in mature fortresses, when the announcements will stack up the products of legendary dwarves.
Announce labor icon.png Minor Changes in profession, for both civilian and military dwarves. The start of every month is usually marked by rotations within your militia and thus a bevy of messages of this type.
Announce hunting icon.png Minor A dwarf has begun hunting for animals.
Announce death icon.png Minor When an animal is slaughtered, or a tame animal or dwarf is struck down within view of other dwarves.
Announce birth icon.png Minor Animals giving birth.
Announce guest icon.png Minor A guest is visiting your fortress.
Announce marriage icon.png Minor Two dwarves have gotten married.
Announce cancel icon.png Minor Dwarves getting spooked by other creatures, and cancelling their jobs.
Announce combat icon.png Minor Combat is taking place.
Announce sparring icon.png Minor Sparring is taking place.
Announce agreement icon.png Minor An agreement or mandate is active.
Announce animal icon.png Minor An animal has been caught in a trap.
Announce martial icon.png Minor A dwarf is in a martial trance.
Announce noble icon.png Minor Dwarves getting promoted and/or elected to a noble status. Such as baron, count or duke/duchess.
Announce ghost icon.png Minor The raising of a ghost.
Announce ghost icon.png Minor Putting a dwarf (and an associated ghost) to rest with a memorial slab or a coffin.
Announce cancel icon.png Minor After one week, a dwarf or tame creature has been missing, or if a dwarf comes across a corpse.
Announce masterpiece icon.png Minor Dwarves growing attached to their weapons or armor.
Announce rumor icon.png Minor A rumor has been passed on to your dwarves.
Major announcements are more important than minor announcements, and in addition to playing their message will pause the screen and zoom to the place of the event. This is used for things that rarely happen but aren't the most important.
Placeholder icon.png Major A trained creature going semi-wild (feral), the last stage before becoming wild again.
Announce trade icon.png Major The arrival of a caravan. Best to get ready for thieves and ambushes as well.
Announce trade icon.png Major The arrival of the outpost liaison, although this always happens at the same time as the arrival of the dwarven caravan.
Announce migrant icon.png Major The arrival of migrants.
Announce general icon.png Major Uncovering of a thief. End them quickly!
Announce ambush icon.png Major Uncovering an ambush - very nasty if the dwarf in question is, for instance, just a poor old wood cutter out doing their job.
Announce crime icon.png Major Discovering a gremlin.
Announce mood icon.png Major A dwarf entering a strange mood, claiming a workshop, setting to work, and either completing a legendary artifact or going insane in the attempt. (Each step gets its own announcement.)
Announce berserk icon.png Major A dwarf has gone berserk. This can happen if the dwarf undergoing a strange mood does not have the required materials to construct an artifact.
Announce noble icon.png Major The arrival of the king or queen.
Announce monster icon.png Major The arrival of a semi-megabeast.
Announce weather icon.png Major The appearance of a creeping cloud in evil biomes.
Warning: Minor spoilers ahead
Game-changing announcements are among the most important in the game. When these announcement occur, they pause the game, zoom to the location, and present a message box detailing the occurrence, in addition to repeating the message contained therein in the main feed after you close the box, for good measure. These are also reserved for incredibly rare, and potentially once-in-a-playthrough events.
Announce masterpiece icon.png Important The creation of an artifact, whether from a strange mood or from a soldier bestowing a name upon his/her equipment.
Announce digging icon.png Important Discovering a cavern layer or the magma sea
Announce general icon.png Important The arrival of a siege.
Announce monster icon.png Important The arrival of a megabeast, titan, forgotten beast, transformed werebeast, or the undead.
Announce digging icon.png Important Discovering a cavern layer or the magma sea
Announce digging icon.png Important Discovering a deep pit, magma pool, or downward passage in a cavern.
Announce digging icon.png Important Discovering adamantine - Praise the miners!
Placeholder icon.png Important Discovering the Underworld.