v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Dungeon master"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Added a bit of description text)
 
(27 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{Quality|Tattered|15:04, 29 January 2020 (UTC)}}
+
{{Quality|Superior}}
 
{{Noble
 
{{Noble
 
| noble=Dungeon Master
 
| noble=Dungeon Master
Line 5: Line 5:
 
| quarters=Quarters
 
| quarters=Quarters
 
| dining=Dining Room
 
| dining=Dining Room
| tomb=Burial Chamber
 
 
| chests=1
 
| chests=1
 
| cabinets=1
 
| cabinets=1
 
| racks=1
 
| racks=1
 
| stands=1
 
| stands=1
| demands=1
 
 
| arrival=
 
| arrival=
* 50 population
+
* Appointed by player
* Discover at least 1 map feature
+
* Requires [[mayor]]
 
| function=
 
| function=
* Unknown..., responsibilities: Espionage, Manage animals
+
* [[Intrigue]] target
 
}}{{av}}
 
}}{{av}}
 +
The '''dungeon master''' is a [[Dwarf|dwarven]] [[noble]] who can be appointed once your fortress has a [[mayor]]. They are part of the [[intrigue]] system and have been observed either recruiting [[agent]]s, or, less likely, discovering them - however, more research is needed. They have mild [[room]] requirements and favor citizens with the [[Schemer]] [[skill]]. Because they do not make mandates or demands, there are no downsides to their existence and they can be appointed for the sole purpose of flavor in your fortress.
  
The '''Dungeon master''' once again appears in 47.01.  
+
Their raws note they hold espionage and managing animals as responsibilities. In previous versions of the game, dungeon masters were responsible for taming exotic creatures, a function which in the current version is done by any dwarf with the [[animal training]] labor enabled, regardless of the fortress having a dungeon master or not. The espionage responsibility is used in the intrigue system, but has no functional use in fortress mode.
  
Things noted from the Raws:
+
{{D for Dwarf}}
* Precidence has moved down a bit
+
Many Dungeon masters have high Storytelling skills and possess a fondness for dragons and dice.
* Now appointed by Mayor rather than Baron(etc).
 
* No longer [PUNISHMENT_EXEMPT]
 
* [RESPONSIBILITY:ESPIONAGE]
 
* [RESPONSIBILITY:MANAGE_ANIMALS] does this mean [[animal trainer|Animal training]] has changed?
 
 
 
v44.x: [[animal trainer|Animal training]] is done through the [[Animals]] menu, and does not require a specific [[noble]].
 
 
 
Prior to 0.34.06, the Dungeon master appeared in the [[raw file|raw files]], but would never appear.
 
  
 
{{Translation| dwarven = edir kôn | elvish = nuwetha ithera | goblin = bosa âs | human = thudel siñur}}
 
{{Translation| dwarven = edir kôn | elvish = nuwetha ithera | goblin = bosa âs | human = thudel siñur}}
  
{{gamedata| [POSITION:DUNGEON_MASTER]
+
{{gamedata}}
[NAME:dungeon master:dungeon masters]
 
[SITE]
 
[REQUIRES_MARKET]
 
[NUMBER:1]
 
[RESPONSIBILITY:ESPIONAGE]
 
[RESPONSIBILITY:MANAGE_ANIMALS]
 
[APPOINTED_BY:MAYOR]
 
[REQUIRES_POPULATION:50]
 
[PRECEDENCE:108]
 
[DO_NOT_CULL]
 
[COLOR:0:0:1]
 
[ACCOUNT_EXEMPT]
 
[DUTY_BOUND]
 
[REQUIRED_BOXES:1]
 
[REQUIRED_CABINETS:1]
 
[REQUIRED_RACKS:1]
 
[REQUIRED_STANDS:1]
 
[REQUIRED_OFFICE:250]
 
[REQUIRED_BEDROOM:250]
 
[REQUIRED_DINING:250]}}
 
 
 
 
{{Nobles}}
 
{{Nobles}}
 
{{Category|Appointed Nobles}}
 
{{Category|Appointed Nobles}}

Latest revision as of 15:21, 26 April 2024

Dungeon Master
Room requirements  
Office Office
Quarters Quarters
Dining room Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
  • Appointed by player
  • Requires mayor
Function
This article is about the current version of DF.
Note that some content may still need to be updated.

The dungeon master is a dwarven noble who can be appointed once your fortress has a mayor. They are part of the intrigue system and have been observed either recruiting agents, or, less likely, discovering them - however, more research is needed. They have mild room requirements and favor citizens with the Schemer skill. Because they do not make mandates or demands, there are no downsides to their existence and they can be appointed for the sole purpose of flavor in your fortress.

Their raws note they hold espionage and managing animals as responsibilities. In previous versions of the game, dungeon masters were responsible for taming exotic creatures, a function which in the current version is done by any dwarf with the animal training labor enabled, regardless of the fortress having a dungeon master or not. The espionage responsibility is used in the intrigue system, but has no functional use in fortress mode.

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Many Dungeon masters have high Storytelling skills and possess a fondness for dragons and dice.

"Dungeon master" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: edir kôn
Elven: nuwetha ithera
Goblin: bosa âs
Human: thudel siñur
Appointed
Military Ranks
Elected
Aristocrats
BaronCountDukeMonarch
Other
Unused
Elven