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Difference between revisions of "Release information/51.11"

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(Creating release notes for v51.11, still needs file changes)
 
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{{release notes}}
 
{{release notes}}
  
== Official patch notes ==
 
 
* [https://www.bay12games.com/dwarves/index.html#2025-04-21 Post on Bay 12 Games]
 
* [https://www.bay12games.com/dwarves/index.html#2025-04-21 Post on Bay 12 Games]
* [https://www.bay12forums.com/smf/index.php?topic=183204.0 Patch notes on Bay 12 Forum] (tacked onto 51.09 post)
+
* [https://www.bay12forums.com/smf/index.php?topic=183204.0 Patch notes on Bay 12 Forum]
 
* [https://kitfoxgames.itch.io/dwarf-fortress/devlog/929632/patch-5111 Patch notes on Itch.io]
 
* [https://kitfoxgames.itch.io/dwarf-fortress/devlog/929632/patch-5111 Patch notes on Itch.io]
 
* [https://store.steampowered.com/news/app/975370/view/547858640693887535 Patch notes on Steam]
 
* [https://store.steampowered.com/news/app/975370/view/547858640693887535 Patch notes on Steam]
<hr>
+
: (no message from [[Toady One]], just a change list)
: (no message from Toady One, just a change list)
 
  
:Hey everyone!
+
__TOC__
 +
<blockquote>
 +
Hey everyone!
  
:Alexandra here with a bit of community news and patch 51.11. In the patch, we fixed some lost information when people leave and when they arrive. We also turned off the broken underground invasions until we fix them with the siege update and a bunch of ice related bugs that have been around for years. There’s also some new graphics going in for divine/artifact weapon tiles and the leather/metal caps in the portraits which you can see [https://store.steampowered.com/news/app/975370/view/547858640693887535 here].
+
Alexandra here with a bit of community news and patch 51.11. In the patch, we fixed some lost information when people leave and when they arrive. We also turned off the broken underground invasions until we fix them with the siege update and a bunch of ice related bugs that have been around for years. There’s also some new graphics going in for divine/artifact weapon tiles and the leather/metal caps in the portraits which you can see [https://store.steampowered.com/news/app/975370/view/547858640693887535 here].
  
 
=== Happy Birthday Tarn! ===
 
=== Happy Birthday Tarn! ===
:We wanted to wish Tarn a belated Happy Birthday, which was on April 17th. We got together at Kitfox and made a card for him with our artistic interpretation of “Toady One” in honour of the day. You also might have noticed the preview of animal people clothing in portraits! The art is now done but it’s going to take a while to get every single portrait into the game. We are pretty busy with siege-related stuff right now but you’ll see the new art in a future update.
+
We wanted to wish Tarn a belated Happy Birthday, which was on April 17th. We got together at Kitfox and made a card for him with our artistic interpretation of “Toady One” in honour of the day. You also might have noticed the preview of animal people clothing in portraits! The art is now done but it’s going to take a while to get every single portrait into the game. We are pretty busy with siege-related stuff right now but you’ll see the new art in a future update.
  
 
=== 1,000,000 Copies Sold! ===
 
=== 1,000,000 Copies Sold! ===
:And more good news: Last week we officially surpassed 1 million copies sold on Steam. This number represents countless dwarves, trials and tribulations from your generated worlds. Dwarf Fortress wouldn’t be the game it is today without the stories you bring to life in these worlds. So thank you from the entire team for supporting us throughout the years. If you haven’t already, consider sharing your story in a Steam review.
+
And more good news: Last week we officially surpassed 1 million copies sold on Steam. This number represents countless dwarves, trials and tribulations from your generated worlds. Dwarf Fortress wouldn’t be the game it is today without the stories you bring to life in these worlds. So thank you from the entire team for supporting us throughout the years. If you haven’t already, consider sharing your story in a Steam review.
  
 
=== Dwarf Fortress Documentary ===
 
=== Dwarf Fortress Documentary ===
:Over the past three years, the video game documentarians at NoClip have been working on a Dwarf Fortress series. It covers everything from Tarn and Zach’s early days all the way to post-Adventure Mode launch on Steam. We think they did a great job of sharing such an incredible dev story. All four parts of the documentary are now available on [https://www.youtube.com/watch?v=RwLSgaYPKA0&list=PL-THgg8QnvU5xvhtFe7orgcnfIqFq_qVk Youtube].
+
Over the past three years, the video game documentarians at NoClip have been working on a Dwarf Fortress series. It covers everything from Tarn and Zach’s early days all the way to post-Adventure Mode launch on Steam. We think they did a great job of sharing such an incredible dev story. All four parts of the documentary are now available on [https://www.youtube.com/watch?v=RwLSgaYPKA0&list=PL-THgg8QnvU5xvhtFe7orgcnfIqFq_qVk Youtube].
  
:See you in the next patch,
+
See you in the next patch,
::&mdash;[[Alexandra]], [https://store.steampowered.com/news/app/975370/view/547858640693887535 April 21, 2025]
+
:&mdash;[[Alexandra]], [https://store.steampowered.com/news/app/975370/view/547858640693887535 April 21, 2025]
 +
</blockquote>
  
 
=== Fortress mode ===
 
=== Fortress mode ===
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* Stopped frozen squares revealed under removed constructions from lingering
 
* Stopped frozen squares revealed under removed constructions from lingering
 
* Shrubs covered with frozen water no longer lose their species when they unthaw
 
* Shrubs covered with frozen water no longer lose their species when they unthaw
 
== Changed files ==
 

Latest revision as of 05:50, 4 July 2025

(no message from Toady One, just a change list)

Hey everyone!

Alexandra here with a bit of community news and patch 51.11. In the patch, we fixed some lost information when people leave and when they arrive. We also turned off the broken underground invasions until we fix them with the siege update and a bunch of ice related bugs that have been around for years. There’s also some new graphics going in for divine/artifact weapon tiles and the leather/metal caps in the portraits which you can see here.

Happy Birthday Tarn![edit]

We wanted to wish Tarn a belated Happy Birthday, which was on April 17th. We got together at Kitfox and made a card for him with our artistic interpretation of “Toady One” in honour of the day. You also might have noticed the preview of animal people clothing in portraits! The art is now done but it’s going to take a while to get every single portrait into the game. We are pretty busy with siege-related stuff right now but you’ll see the new art in a future update.

1,000,000 Copies Sold![edit]

And more good news: Last week we officially surpassed 1 million copies sold on Steam. This number represents countless dwarves, trials and tribulations from your generated worlds. Dwarf Fortress wouldn’t be the game it is today without the stories you bring to life in these worlds. So thank you from the entire team for supporting us throughout the years. If you haven’t already, consider sharing your story in a Steam review.

Dwarf Fortress Documentary[edit]

Over the past three years, the video game documentarians at NoClip have been working on a Dwarf Fortress series. It covers everything from Tarn and Zach’s early days all the way to post-Adventure Mode launch on Steam. We think they did a great job of sharing such an incredible dev story. All four parts of the documentary are now available on Youtube.

See you in the next patch,

Alexandra, April 21, 2025

Fortress mode[edit]

  • People that leave the map no longer lose their room ownership associations
  • Stopped immigrants from losing their religions and some other affiliations
  • Added settings to customize keyboard scroll amounts
  • Turned off underground humanoid invasions until they are fixed
  • Add grazer text to creatures in unit selectors
  • Setting somebody to a work detail now properly disables others not in the detail
  • Removed ramp spaces above non-ramp constructions if the constructions are placed on ramps

New graphics[edit]

  • Differentiated metal caps from wood/bone/leather/shell/woven caps in portraits
  • Images for weapon items that are artifacts / special materials

General updates[edit]

  • Stopped certain interaction of ice and constructions from creating void tiles
  • Made cave-ins happen more reliably with constructions vs frozen liquids
  • Stopped frozen squares revealed under removed constructions from lingering
  • Shrubs covered with frozen water no longer lose their species when they unthaw