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Release information/51.01

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Alexandra here with a post-Adventure Mode beta launch update. We hope you’re enjoying all the mischief and mayhem that the beta has to offer. Some of the stories you’ve been sharing have been hilarious and thought-provoking to say the least. This story about stealing a shield gone wrong made me laugh a lot.

— Kitfox and Bay 12 Games, April 18, 2024

The v51 Adventure mode beta ran from April 17, 2024, to January 23, 2025. During this period, Steam users could access the beta branch to play Premium Adventure mode. Many non-adventure-specific features were added to later v50 updates during the testing period, as development ran in parallel with the main branch.

v51.01, Beta 11[Verify][edit]

April 17, 2024 patch notes on Steam:

v51.01, Beta 12[edit]

April 18, 2024 patch notes on Steam[Verify]:

  • Fixed region map scrolling crash
  • Crash fix related to multithreading

v51.01, Beta 13[edit]

April 22, 2024 patch notes on Steam[Verify]:

New functionality[edit]
  • right click menu has option to move more than one tile
  • npc sheets no longer give away their names unless you know them
Major fixes[edit]
  • cleaned up an intermittent crash from playing multiple adventure worlds
  • fixed crash from some old adventurers
Minor fixes[edit]
  • stopped lockpicking menu from popping up until that's ready
  • fixed cave adaptation
  • optimization for loading speed with regards to flow events
  • restricted some actions like bookkeeping from happening outside fort mode
  • centered display of some wide-bodied creatures (some bears, anaconda, python, some animal people

v51.01, Beta 14[edit]

June 5, 2024 patch notes on Steam:

  • Added the trade/barter/demand conversation menu
  • Sites without tables in their stockpile get emergency tables for their shops for now
  • Printed tabletop items on tables, and stopped many other building items from printing on top of creatures
  • Sound off init option should work in adventure mode now
  • Adventurers are no longer unaware of their own name
  • Adventurers should no longer be sprinting/walking/etc forever when retired into a fort
  • Fixes that linux crash on the trainer menu again
  • Makes liquids/powders not spill out of containers on unretire

v51.01, Beta 15[edit]

June 17, 2024 patch notes on Steam:

  • Abilities menu! Raise the dead if you learn the secrets, pet animals, spit, breathe fire and use other special powers in mods or as an arena-controlled creature/undead
  • Left click to move to distant tiles
  • Interaction-given syndrome tracking/timing improved
  • NPCs should run and sleep again

v51.01, Beta 16[edit]

June 20, 2024

v51.01, Beta 17[edit]

June 22, 2024[Verify]

v51.01, Beta 18[edit]

June 26, 2024 patch notes on Steam:

v51.01, Beta 19[edit]

July 17, 2024 patch notes on Steam:

Advancing the beta[edit]

  • Composing poems, music, dances, and writing things down is back in
  • Wrestle button now handles wrestling
  • Encumbrance is visible in inventory screen and there are a few alert levels for being over-encumbered
  • Speed is visible in the movement options
  • Indicators for ongoing movement, attacks, and dodges during player's turn in combat

General bug fixing[edit]

  • Throwing/shooting crash fixed
  • Fixed input/display issues in kitchen menu
  • Handled several issues with gifting pets
  • Certain goblin torsos weren't being displayed

v51.01, Beta 20[edit]

August 14, 2024

  • Quest log and information screen in adventure mode
  • Child and baby pictures for dwarves
  • Many new fruit, flower, leaf pictures
  • Updated dwarf clothing images
  • Made good/bad thoughts about tombs work
  • Fixed error with experiment portrait mandibles

New graphics and fortress mode changes from this patch were included in 50.14.

v51.01, Beta 21[edit]

August 28, 2024 patch notes on Steam:

  • Your adventurer can u ride and push minecarts, use levers, bash down locked doors and hatches, topple statues
  • You can now use wells in towns
  • Adventure music plays based on context
  • Full personality customization available in adventurer mode character creation
  • A few Linux audio crashes fixed

v51.01, Beta 22[edit]

September 4, 2024 patch notes on Steam:

  • Fix for recent audio crash
  • Visible soldiers/groups on world map in adventure mode
  • Adventure mode sound indicators in unseen areas
  • Ability to assume identity in adventure mode
  • Can view wounds in dwarf mode arena without diagnosis
  • Palettized unit graphics (included in 50.14)

v51.01, Beta 23[edit]

September 30, 2024 patch notes on Steam:

  • Audio crash fixed
  • Update to bin/barrel container graphics so they show their contents in more detail (included in 50.15)
  • Added tracking symbols (Adv ui K.pngK for now)
  • Added classic glyphs (still need to work on screen layout)
  • Fixed Linux crash-on-exit
  • Better respected caste population ratios
  • Added more information to crash logs
  • Fixed command line world generation

v51.01, Beta 24[edit]

October 23, 2024 patch notes on Steam:

  • Started adding Adventurer mode tutorial (camera, movement, menu options, popups for many menus)
  • Menu sounds during character creation and the adventure log
  • Improved river and campfire audio loops
  • Can click on portrait for status
  • Hive no longer looks like clothing
  • Made string display more compatible with fan translations
  • Made threading more stable
  • Fixed modding crash involving creature variations

v51.01, Beta 25[edit]

October 24, 2024 patch notes on Steam:

  • Fixed crash involving river audio polling

v51.01, Beta 26[edit]

November 27, 2024 patch notes on Steam:

Toward finishing Adventure Mode beta[edit]

  • Added some mythical dungeons, materials, and related temple quests
  • Added a few magical items
  • Added initial god quest for chosen mode
  • Added mythical healing substances in mythical sites
  • Added messages for healing effects
  • Chosen/hero get bonus reputation for the purpose of gaining followers
  • Environmental display in top right (weather, light, temp, etc.)
  • Quest journal outline on right side of main screen
  • Vampire blood sense markers
  • Memory map
  • Stealth vision cones
  • Goblin/kobold glowing eyes in the dark
  • Added liquid/ramp arrow toggles to adv mode
  • Announced when somebody pushes past you and cancels your action
  • Made people stop moving when you talk to them (if they aren't fighting)
  • Added shared items to wrestling interface so you can struggle for possession without using inventory screen
  • Fixed audio for snow/mud footsteps
  • Added buttons so ramps can be used with hatches
  • Separated adv/fort volume settings
  • Fixed jump tooltip
  • Stopped adventurers from starting in pits if other sites are available
  • Stopped rbut from quitting out of character creation
  • Removed adventure mode feature discovery announcements
  • Updated more classic tiles and brought back cursors

Other changes[edit]

These changes are also included in 50.15

  • Dye vs profession coloration toggleable in both modes
  • Stopped migrant families with negative age younger siblings in young worlds
  • Removed case sensitivity from unit filters
  • Fixed a crash from subtabbing to certain buildings
  • Made help close button act consistently when help is minimized
  • Fixed bug where syndrome would target too few tissues
  • Fixed issue with occasional infinite loop on population placement
  • Fixed bug where many priests would move to different homes after world generation

v51.01, Beta 27[edit]

December 2, 2024 patch notes on Steam:

  • Fixes an audio crash
  • Kobs/gobs shouldn't steal mythic artifacts
  • Undead shouldn't take over mythic sites near to market towns
  • Mythical sites shouldn't be placed over rivers as frequently

v51.01, Beta 28[edit]

January 8, 2025 patch notes on Steam:

Graphics[edit]

  • Child portraits!
  • Baby portraits!
  • Pebble floors are differentiated from stone floors
  • Primordial remnant images by sphere
  • Fixed broken human hair palettes
  • Fixed missing hoods for cloaks in portraits
  • Fixed coin palettes and pile size images
  • Fixed off-center mythical dungeon map images

Also[edit]

  • Tame vermin can be made available as pets in fort mode!
  • Added adventure soundtrack to Fortress mode
  • Added adventure mode music track credits
  • Improved initial loading speed

Adventure mode character creation changes[edit]

  • Changed description and added tip if chosen destiny is disabled
  • Correct destiny name shown on character sheet in creation
  • Difficulty tooltips
  • Creature description tooltips on character creation
  • Civilization description tooltips on character creation
  • Home site description tooltips on character creation
  • Ordered adventurer start sites by population
  • Belief description tooltips on character creation
  • Tweaked spacing in background paragraph in character creation
  • Added character archetypes to character creation for attributes and skills
  • Skill/attribute tooltips in character creation
  • Made some additional skills available in character creation
  • Made character creator choose better starting materials if some points can be spared
  • Changed item category order
  • Highlighted item categories in character creation that are for fortress mode
  • Item quality button explanation in character creation

Adventure mode general changes[edit]

  • Added mythical animal populations to mythical sites
  • Made mythical populations wear less armor and decreased leader skills somewhat
  • Added more protection against unintended infighting at mythical sites, though goblins can still argue
  • Compass for retrieve artifact quest
  • Improved adventure shopkeeper placement and table handling
  • Stopped chosen from starting in towns with ruined temples
  • Added handling of player that has been knocked out or unable to act for a long time
  • Made reputation visible for people and groups in adv log in chosen/hero modes
  • Improved adventurer log map display somewhat
  • Added more information about where companions are located in companion list
  • Right click allows drinking from tiles
  • Right click on self has view option
  • Right click on hatch gives option to go below
  • Made adventurer NPCs tend toward taverns instead of castles
  • Made priests start in their temples more correctly
  • Hover info for sounds, vampire senses, memory map
  • Fixed problem where enemy healing liquids healed you instead
  • Added more chosen god popups
  • Added some adventure mode help guides
  • Made stop travel button flash if travel is impossible
  • Clarified wording of surrounding obstacles message
  • Clarified wording in talk button tutorial window
  • Added announcement button to menu overview
  • Improved travel restrictions check
  • Added highlight for travel restrictions
  • Made divine intervention stronger
  • Fixed divine intervention crash against projectiles
  • Cleaned up quest display between games
  • Added more combat audio layers
  • Changed songs less often in adventure mode
  • Fixed audio crash related to ambiance

Other tweaks[edit]

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Rating Release information/51.01