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Difference between revisions of "v0.31:Native platinum"
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− | {{ | + | {{Quality|Exceptional|22:51, 8 June 2010 (UTC)}} |
− | {{ | + | {{av}} |
+ | {{stonelookup/0}} | ||
− | Ore for | + | Ore for [[Platinum]], one of the most [[quality|valuable]] [[metal|metals]] available, equal in value to [[aluminum]]. Its high material value makes it a convenient material for high value rooms for [[noble|nobles]]. Especially so, since [[mining]] it still leaves a valuable platinum floor. |
− | Native Platinum can occur in veins inside bodies of | + | '''Native Platinum''' can occur in [[vein|veins]] inside bodies of [[magnetite]] and as small [[cluster]] within [[chromite]]. The veins from magnetite specifically can extend far outside the magnetite they originate from and the vein may even be interrupted at the magnetite cluster border. |
When mined, hunks of native platinum are called ''platinum nuggets''. | When mined, hunks of native platinum are called ''platinum nuggets''. | ||
− | == | + | ==Bugs== |
− | + | Due to an error in the raw parsing code, the game attempts to generate native platinum as [[vein]]s within [[chromite]] and as small clusters within [[olivine]]. This can be fixed by editing the ENVIRONMENT_SPEC tokens in the raws and reversing the order of the stone names. ({{bug|1429}}) | |
{{gamedata}} | {{gamedata}} | ||
− | {{ | + | {{stones}} |
{{Category|Ore}} | {{Category|Ore}} | ||
− | |||
{{Category|Economic Stone}} | {{Category|Economic Stone}} |
Latest revision as of 19:09, 14 March 2024
This article is about an older version of DF. |
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Ore for Platinum, one of the most valuable metals available, equal in value to aluminum. Its high material value makes it a convenient material for high value rooms for nobles. Especially so, since mining it still leaves a valuable platinum floor.
Native Platinum can occur in veins inside bodies of magnetite and as small cluster within chromite. The veins from magnetite specifically can extend far outside the magnetite they originate from and the vein may even be interrupted at the magnetite cluster border.
When mined, hunks of native platinum are called platinum nuggets.
Bugs[edit]
Due to an error in the raw parsing code, the game attempts to generate native platinum as veins within chromite and as small clusters within olivine. This can be fixed by editing the ENVIRONMENT_SPEC tokens in the raws and reversing the order of the stone names. (Bug:1429)
[INORGANIC:NATIVE_PLATINUM]
[STONE_NAME:platinum nuggets]
[ENVIRONMENT:ALLUVIAL:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:OLIVINE:VEIN:100]
[ENVIRONMENT_SPEC:MAGNETITE:VEIN:100]
[ENVIRONMENT_SPEC:CHROMITE:CLUSTER_SMALL:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:PLATINUM:100]
[STATE_NAME_ADJ:ALL_SOLID:native platinum]
[STATE_NAME_ADJ:LIQUID:molten native platinum]
[STATE_NAME_ADJ:GAS:boiling native platinum]
[DISPLAY_COLOR:7:7:1]
[TILE:156]
[MATERIAL_VALUE:40]
[SPEC_HEAT:130]
[MELTING_POINT:13182]
[BOILING_POINT:16885]
[SOLID_DENSITY:21400]
[LIQUID_DENSITY:19770]
[MOLAR_MASS:195084]
[IMPACT_YIELD:350000]
[IMPACT_FRACTURE:700000]
[IMPACT_STRAIN_AT_YIELD:152]
[COMPRESSIVE_YIELD:350000]
[COMPRESSIVE_FRACTURE:700000]
[COMPRESSIVE_STRAIN_AT_YIELD:152] 230
[TENSILE_YIELD:100000]
[TENSILE_FRACTURE:200000]
[TENSILE_STRAIN_AT_YIELD:60] 168
[TORSION_YIELD:100000]
[TORSION_FRACTURE:200000]
[TORSION_STRAIN_AT_YIELD:164]
[SHEAR_YIELD:100000]
[SHEAR_FRACTURE:200000]
[SHEAR_STRAIN_AT_YIELD:164] 61
[BENDING_YIELD:100000]
[BENDING_FRACTURE:200000]
[BENDING_STRAIN_AT_YIELD:60]
[MAX_EDGE:1000] no swords until you can pick mats
[ITEMS_HARD]
[IS_STONE] |
Sedimentary | |||||
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Igneous |
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Metamorphic | |||||
Ore | |||||
Economic | |||||
Other |
Alunite · Anhydrite · Bauxite · Borax · Brimstone · Chromite · Cinnabar · Cobaltite · Cryolite · Graphite · Hornblende · Ilmenite · Jet · Kimberlite · Marcasite · Mica · Microcline · Olivine · Orpiment · Orthoclase · Periclase · Petrified wood · Pitchblende · Puddingstone · Pyrolusite · Realgar · Rutile · Saltpeter · Serpentine · Slade · Stibnite · Sylvite · Talc |