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Difference between revisions of "v0.31:Sheriff"

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{{av}}
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{{Quality|Fine}}{{Noble
{{Quality|Fine}}
 
{{Noble
 
 
| noble=Sheriff
 
| noble=Sheriff
 
| quarters=Modest Quarters
 
| quarters=Modest Quarters
 
| dining=Modest Dining Room
 
| dining=Modest Dining Room
 
| office=Modest Office
 
| office=Modest Office
| stands=1
 
| racks=1
 
 
| chests=1
 
| chests=1
 
| cabinets=1
 
| cabinets=1
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| racks=1
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| stands=1
 
| function=
 
| function=
 
* Law Enforcement
 
* Law Enforcement
}}
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}}{{av}}
  
The '''Sheriff''' is the noble responsible for crude law enforcement until your fortress grows large enough to require a {{L|Captain of the guard}}. The sheriff will subdue and imprison lawbreaking dwarves.  Without a {{L|jail}}, the sheriff will have no choice but to issue summary {{L|justice}} in the form of a beating{{verify}}. The sheriff will still perform justice jobs if {{L|draft}}ed to the military{{verify}}. ''Having a weak sheriff is a good thing. A sheriff with good strength, training or a {{L|weapon}} could heavily injure or kill a criminal''{{verify}}.
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The '''Sheriff''' is the noble responsible for crude law enforcement until your fortress grows large enough to require a [[Captain of the guard]]. The sheriff will subdue and imprison lawbreaking dwarves.  Without a [[jail]], the sheriff will have no choice but to issue summary [[justice]] in the form of a beating{{verify}}. The sheriff will still perform justice jobs if [[draft]]ed to the military{{verify}}. ''Having a weak sheriff is sometimes a good thing. A sheriff with good strength, training or a [[weapon]] could heavily injure or kill a criminal, which is very bad if said criminal is a legendary dwarf who did nothing wrong but fail to make the 50 adamantine war hammers a noble demanded.''{{verify}}.
  
When your fortress reaches 50 dwarves, the sheriff will be promoted to {{L|Captain of the guard}}.
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When your fortress reaches 50 dwarves, the sheriff will be promoted to [[Captain of the guard]].
  
The sheriff can be designated through the {{L|Nobles screen|{{k|n}}obles screen}}.
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The sheriff can be designated through the [[Nobles screen|{{k|n}}obles screen]].
  
 
{{Nobles}}
 
{{Nobles}}
 
{{Category|Military Ranks}}
 
{{Category|Military Ranks}}
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{{Category|Justice}}

Latest revision as of 16:41, 24 June 2012

Sheriff
Room requirements  
Office Modest Office
Quarters Modest Quarters
Dining room Modest Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
None
Function
  • Law Enforcement
This article is about an older version of DF.

The Sheriff is the noble responsible for crude law enforcement until your fortress grows large enough to require a Captain of the guard. The sheriff will subdue and imprison lawbreaking dwarves. Without a jail, the sheriff will have no choice but to issue summary justice in the form of a beating[Verify]. The sheriff will still perform justice jobs if drafted to the military[Verify]. Having a weak sheriff is sometimes a good thing. A sheriff with good strength, training or a weapon could heavily injure or kill a criminal, which is very bad if said criminal is a legendary dwarf who did nothing wrong but fail to make the 50 adamantine war hammers a noble demanded.[Verify].

When your fortress reaches 50 dwarves, the sheriff will be promoted to Captain of the guard.

The sheriff can be designated through the nobles screen.

Appointed Nobles
Military Ranks
Elected Nobles
Aristocrats
BaronCountDukeMonarch
Entourage
Other