- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Sheriff"
(corrected link) |
m |
||
(10 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{Quality|Fine}}{{Noble | |
− | {{Quality|Fine}} | ||
− | {{Noble | ||
| noble=Sheriff | | noble=Sheriff | ||
| quarters=Modest Quarters | | quarters=Modest Quarters | ||
| dining=Modest Dining Room | | dining=Modest Dining Room | ||
| office=Modest Office | | office=Modest Office | ||
− | |||
− | |||
| chests=1 | | chests=1 | ||
| cabinets=1 | | cabinets=1 | ||
+ | | racks=1 | ||
+ | | stands=1 | ||
| function= | | function= | ||
* Law Enforcement | * Law Enforcement | ||
− | }} | + | }}{{av}} |
− | The '''Sheriff''' is the noble responsible for crude law enforcement until your fortress grows large enough to require a | + | The '''Sheriff''' is the noble responsible for crude law enforcement until your fortress grows large enough to require a [[Captain of the guard]]. The sheriff will subdue and imprison lawbreaking dwarves. Without a [[jail]], the sheriff will have no choice but to issue summary [[justice]] in the form of a beating{{verify}}. The sheriff will still perform justice jobs if [[draft]]ed to the military{{verify}}. ''Having a weak sheriff is sometimes a good thing. A sheriff with good strength, training or a [[weapon]] could heavily injure or kill a criminal, which is very bad if said criminal is a legendary dwarf who did nothing wrong but fail to make the 50 adamantine war hammers a noble demanded.''{{verify}}. |
− | When your fortress reaches 50 dwarves, the sheriff will be promoted to | + | When your fortress reaches 50 dwarves, the sheriff will be promoted to [[Captain of the guard]]. |
− | The sheriff can be designated through the | + | The sheriff can be designated through the [[Nobles screen|{{k|n}}obles screen]]. |
{{Nobles}} | {{Nobles}} | ||
{{Category|Military Ranks}} | {{Category|Military Ranks}} | ||
+ | {{Category|Justice}} |
Latest revision as of 16:41, 24 June 2012
Room requirements | ||
---|---|---|
Office | Modest Office | |
Quarters | Modest Quarters | |
Dining room | Modest Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
None
| ||
Function | ||
|
This article is about an older version of DF. |
The Sheriff is the noble responsible for crude law enforcement until your fortress grows large enough to require a Captain of the guard. The sheriff will subdue and imprison lawbreaking dwarves. Without a jail, the sheriff will have no choice but to issue summary justice in the form of a beating[Verify]. The sheriff will still perform justice jobs if drafted to the military[Verify]. Having a weak sheriff is sometimes a good thing. A sheriff with good strength, training or a weapon could heavily injure or kill a criminal, which is very bad if said criminal is a legendary dwarf who did nothing wrong but fail to make the 50 adamantine war hammers a noble demanded.[Verify].
When your fortress reaches 50 dwarves, the sheriff will be promoted to Captain of the guard.
The sheriff can be designated through the nobles screen.
Appointed Nobles | |
---|---|
Military Ranks | |
Elected Nobles | |
Aristocrats | |
Entourage | |
Other |