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Difference between revisions of "40d:Item definition token"

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{{av}}
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{{quality|Exceptional|21:18, 30 March 2011 (UTC)}}{{av}}
 
'''Item definition tokens''' are used in item definitions in the raws.
 
'''Item definition tokens''' are used in item definitions in the raws.
  
 
Item types:
 
Item types:
* ITEM_WEAPON - {{L|Weapon token}}
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* ITEM_WEAPON - [[Weapon token]]
* ITEM_TOY - {{L|Toy token}}
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* ITEM_TOY - see below
* ITEM_INSTRUMENT - {{L|Instrument token}}
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* ITEM_INSTRUMENT - see below
* ITEM_TRAPCOMP - {{L|Trap component token}}
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* ITEM_TRAPCOMP - [[Trap component token]]
* ITEM_ARMOR - {{L|Armor token}}
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* ITEM_ARMOR - [[Armor token]]
* ITEM_AMMO - {{L|Ammo token}}
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* ITEM_AMMO - [[Ammo token]]
* ITEM_SIEGEAMMO - {{L|Siege ammo token}}
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* ITEM_SIEGEAMMO - see below
* ITEM_GLOVES - {{L|Gloves token}}
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* ITEM_GLOVES - [[Gloves token]]
* ITEM_SHOES - {{L|Shoes token}}
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* ITEM_SHOES - [[Shoes token]]
* ITEM_SHIELD - {{L|Shield token}}
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* ITEM_SHIELD - [[Shield token]]
* ITEM_HELM - {{L|Helm token}}
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* ITEM_HELM - [[Helm token]]
* ITEM_PANTS - {{L|Pants token}}
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* ITEM_PANTS - [[Pants token]]
* ITEM_FOOD - {{L|Food token}}
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* ITEM_FOOD - see below
  
Toys, Instruments
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==Toy and Instrument Tokens==
* HARD_MAT - In stock raws, is on everything but drums and puzzleboxes.
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{| {{prettytable}}
 +
|- bgcolor="#ddd"
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! Token
 +
! Arguments
 +
! Description
  
Food (prepared meals)
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|-
* LEVEL - the number of ingredients, 2/3/4 for Easy/Fine/Lavish meals.
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| HARD_MAT
 +
|
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| Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for [[strange mood]]s.
  
Trap components
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|-
* HITS - number of times a trap component can strike an enemy
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| NAME
* IS_SCREW - can be used in a {{L|screw pump}}
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| singular:plural
* IS_SPIKE - can be built as an {{L|trap|upright spike}}
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| What this item will be called ingame.
 +
 
 +
|}
 +
 
 +
==Siege Ammo Tokens==
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{| {{prettytable}}
 +
|- bgcolor="#ddd"
 +
! Token
 +
! Arguments
 +
! Description
 +
 
 +
|-
 +
| CLASS
 +
|
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| Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted.
 +
 
 +
|-
 +
| NAME
 +
| singular:plural
 +
| What this item will be called ingame.
 +
 
 +
|}
 +
 
 +
==Food Tokens==
 +
{| {{prettytable}}
 +
|- bgcolor="#ddd"
 +
! Token
 +
! Arguments
 +
! Description
 +
 
 +
|-
 +
| LEVEL
 +
|
 +
| Specifies the number of ingredients are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish.
 +
 
 +
|-
 +
| NAME
 +
| singular:plural
 +
| What this item will be called ingame.
 +
|}
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

Latest revision as of 14:54, 8 December 2011

This article is about an older version of DF.

Item definition tokens are used in item definitions in the raws.

Item types:

Toy and Instrument Tokens[edit]

Token Arguments Description
HARD_MAT Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for strange moods.
NAME singular:plural What this item will be called ingame.

Siege Ammo Tokens[edit]

Token Arguments Description
CLASS Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted.
NAME singular:plural What this item will be called ingame.

Food Tokens[edit]

Token Arguments Description
LEVEL Specifies the number of ingredients are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish.
NAME singular:plural What this item will be called ingame.