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Difference between revisions of "v0.31:Coffin"
SirPenguin (talk | contribs) (major rewrite, attempting to make it more comprehensive and helpful) |
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|glass=y | |glass=y | ||
|rooms= | |rooms= | ||
− | * | + | * [[Tomb]] |
}} | }} | ||
[[Image:Catacombs.png|thumb|right|Every respectable dwarven fortress has a developed (and occupied) catacombs system.]] | [[Image:Catacombs.png|thumb|right|Every respectable dwarven fortress has a developed (and occupied) catacombs system.]] | ||
− | '''Burial Receptacles''' are | + | '''Burial Receptacles''' are [[container]]s for deceased dwarves and [[pet|pets]] that are used to store their [[corpse]]s and other [[remains]]. Somewhat confusingly, they have different names depending on the material used to build them, but thankfully they all function identically and all are produced with the Burial Receptacle option via the [[building|build]] menu. |
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− | =Usage= | + | ==Usage== |
After the item is built, the player can access its [[building]] menu ({{k|q}}) to allow it to be used for burial (it defaults to ''No''), as well as whether it should be used for citizens or pets. A burial receptacle is in use when the message, ''"This is the resting place of __________"'', is displayed, and it is possible to view its contents via the View Items in Buildings option, accessed with {{k|t}}. | After the item is built, the player can access its [[building]] menu ({{k|q}}) to allow it to be used for burial (it defaults to ''No''), as well as whether it should be used for citizens or pets. A burial receptacle is in use when the message, ''"This is the resting place of __________"'', is displayed, and it is possible to view its contents via the View Items in Buildings option, accessed with {{k|t}}. | ||
− | It is important to note that the player cannot assign a burial receptacle to specific creature ''after'' they have already died. Instead, the building is automatically assigned to a dwarf/pet on a first dead, first serve basis. If the player wishes to ensure a dwarf is buried in a | + | It is important to note that the player cannot assign a burial receptacle to specific creature ''after'' they have already died. Instead, the building is automatically assigned to a dwarf/pet on a first dead, first serve basis. If the player wishes to ensure a dwarf is buried in a particular spot, then they need to create a [[tomb]] from any burial building, assigning said tomb to the dwarf in question. Remember, this can only be done while the dwarf is alive. |
− | + | Technically, there is one way to get a dwarf into a particular burial receptacle - make sure that no other coffins are available for burial, and ensure that the desired dwarf is next in line for burial. If said dwarf has already been buried, simply deconstruct the coffin and a new one will be selected. | |
− | |||
− | + | ==Advantages== | |
+ | It is not strictly required to bury the dead; the player may instead choose to build a [[memorial]]. Many players choose to simply haul dwarven remains to corpse [[stockpile]]s or even leave them to rot where they fell, though this has several serious consequences - [[friend]]s and [[relationship|relatives]] of the deceased will receive [[thought|unhappy thoughts]] if their loved ones remain unburied, [[miasma]] can be generated if corpses are left inside the fortress, and especially troubled souls may decide to [[ghost|come back for revenge]]. | ||
{{buildings}} | {{buildings}} |
Latest revision as of 16:43, 8 December 2011
This article is about an older version of DF. |
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Construction | ||||||
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Materials | Workshops | Labors | ||||
Rooms | ||||||
Burial Receptacles are containers for deceased dwarves and pets that are used to store their corpses and other remains. Somewhat confusingly, they have different names depending on the material used to build them, but thankfully they all function identically and all are produced with the Burial Receptacle option via the build menu.
Name | Materials Used |
---|---|
Coffin | Stone, Glass |
Casket | Wood |
Sarcophagus | Metal |
Usage[edit]
After the item is built, the player can access its building menu (q) to allow it to be used for burial (it defaults to No), as well as whether it should be used for citizens or pets. A burial receptacle is in use when the message, "This is the resting place of __________", is displayed, and it is possible to view its contents via the View Items in Buildings option, accessed with t.
It is important to note that the player cannot assign a burial receptacle to specific creature after they have already died. Instead, the building is automatically assigned to a dwarf/pet on a first dead, first serve basis. If the player wishes to ensure a dwarf is buried in a particular spot, then they need to create a tomb from any burial building, assigning said tomb to the dwarf in question. Remember, this can only be done while the dwarf is alive.
Technically, there is one way to get a dwarf into a particular burial receptacle - make sure that no other coffins are available for burial, and ensure that the desired dwarf is next in line for burial. If said dwarf has already been buried, simply deconstruct the coffin and a new one will be selected.
Advantages[edit]
It is not strictly required to bury the dead; the player may instead choose to build a memorial. Many players choose to simply haul dwarven remains to corpse stockpiles or even leave them to rot where they fell, though this has several serious consequences - friends and relatives of the deceased will receive unhappy thoughts if their loved ones remain unburied, miasma can be generated if corpses are left inside the fortress, and especially troubled souls may decide to come back for revenge.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |