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Difference between revisions of "v0.31:Sheriff"
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− | + | {{Quality|Fine}}{{Noble | |
− | {{Quality|Fine}} | ||
− | {{Noble | ||
| noble=Sheriff | | noble=Sheriff | ||
| quarters=Modest Quarters | | quarters=Modest Quarters | ||
| dining=Modest Dining Room | | dining=Modest Dining Room | ||
| office=Modest Office | | office=Modest Office | ||
− | |||
− | |||
| chests=1 | | chests=1 | ||
| cabinets=1 | | cabinets=1 | ||
+ | | racks=1 | ||
+ | | stands=1 | ||
| function= | | function= | ||
* Law Enforcement | * Law Enforcement | ||
− | }} | + | }}{{av}} |
The '''Sheriff''' is the noble responsible for crude law enforcement until your fortress grows large enough to require a [[Captain of the guard]]. The sheriff will subdue and imprison lawbreaking dwarves. Without a [[jail]], the sheriff will have no choice but to issue summary [[justice]] in the form of a beating{{verify}}. The sheriff will still perform justice jobs if [[draft]]ed to the military{{verify}}. ''Having a weak sheriff is sometimes a good thing. A sheriff with good strength, training or a [[weapon]] could heavily injure or kill a criminal, which is very bad if said criminal is a legendary dwarf who did nothing wrong but fail to make the 50 adamantine war hammers a noble demanded.''{{verify}}. | The '''Sheriff''' is the noble responsible for crude law enforcement until your fortress grows large enough to require a [[Captain of the guard]]. The sheriff will subdue and imprison lawbreaking dwarves. Without a [[jail]], the sheriff will have no choice but to issue summary [[justice]] in the form of a beating{{verify}}. The sheriff will still perform justice jobs if [[draft]]ed to the military{{verify}}. ''Having a weak sheriff is sometimes a good thing. A sheriff with good strength, training or a [[weapon]] could heavily injure or kill a criminal, which is very bad if said criminal is a legendary dwarf who did nothing wrong but fail to make the 50 adamantine war hammers a noble demanded.''{{verify}}. | ||
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When your fortress reaches 50 dwarves, the sheriff will be promoted to [[Captain of the guard]]. | When your fortress reaches 50 dwarves, the sheriff will be promoted to [[Captain of the guard]]. | ||
− | The sheriff can be designated through the | + | The sheriff can be designated through the [[Nobles screen|{{k|n}}obles screen]]. |
{{Nobles}} | {{Nobles}} | ||
{{Category|Military Ranks}} | {{Category|Military Ranks}} | ||
{{Category|Justice}} | {{Category|Justice}} |
Latest revision as of 16:41, 24 June 2012
Room requirements | ||
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Office | Modest Office | |
Quarters | Modest Quarters | |
Dining room | Modest Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
None
| ||
Function | ||
|
This article is about an older version of DF. |
The Sheriff is the noble responsible for crude law enforcement until your fortress grows large enough to require a Captain of the guard. The sheriff will subdue and imprison lawbreaking dwarves. Without a jail, the sheriff will have no choice but to issue summary justice in the form of a beating[Verify]. The sheriff will still perform justice jobs if drafted to the military[Verify]. Having a weak sheriff is sometimes a good thing. A sheriff with good strength, training or a weapon could heavily injure or kill a criminal, which is very bad if said criminal is a legendary dwarf who did nothing wrong but fail to make the 50 adamantine war hammers a noble demanded.[Verify].
When your fortress reaches 50 dwarves, the sheriff will be promoted to Captain of the guard.
The sheriff can be designated through the nobles screen.
Appointed Nobles | |
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Military Ranks | |
Elected Nobles | |
Aristocrats | |
Entourage | |
Other |