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Difference between revisions of "v0.34:Release information/0.34.06"
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LethosorBot (talk | contribs) (Adding {{release notes}}) |
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− | + | {{release notes}} | |
− | + | <blockquote>Here is the next one! The main features are the animal training and clothing changes. You can get at the animal training options from the {{k|z}} animal tab.</blockquote> | |
− | + | :::-- [[Main:Toady One|Toady One]], 23 March 2012 | |
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− | + | == New stuff == | |
− | + | * Each civilization has animal training familiarity based on locale/journeys/domestication | |
− | + | * Your site picks up training knowledge as you go | |
− | + | * Your civilization picks it up from you if merchants survive | |
− | + | * Animals have training status which can deteriorate | |
− | + | * Added tools to the arena | |
− | + | * Added text site color key for town map export | |
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− | Other bug fixes/tweaks | + | == Major bug fixes == |
− | + | * Fixed a save corruption from saving at the moment of trade meetings | |
− | + | * Animals that have killed/attacked civ members no longer attack when trained | |
− | + | * Allowed people to pick up their own owned clothes | |
− | + | * Stopped sever victims from obsessing over lost clothes | |
− | + | * Stopped failed pickup job from keeping item in uniform plan | |
− | + | * Pickup equipment spam handled | |
− | + | * Workshop clutter changed | |
− | + | ||
− | + | == Other bug fixes/tweaks == | |
− | + | * Evil/good trees/shrubs are back | |
− | + | * Made ownership lapse for things that have been thrown away -- can take about 10-20 days | |
− | + | * Clothing deterioration in refuse pile | |
− | + | * Training jobs for large animals decoupled from kennels -- assign trainers in animal screen | |
− | + | * Animals being trained wander around less | |
− | + | * Allowed selection of war/hunting animals | |
− | + | * Stopped young animals from lashing out | |
− | + | * Decreased vampire frequency for fort migration | |
+ | * Fixed metal/bone helm artifacts (Quietust) | ||
+ | * Fixed problems with socks going on the same foot | ||
+ | * Champion can be appointed, fixed various circumstances causing failed position activations | ||
+ | * Tool weights fixed (at least to align with raws) | ||
+ | * Material size respected in standard tool construction jobs | ||
+ | * Reintroduced negative thoughts from clothing, nakedness thoughts take a few weeks | ||
+ | * Stopped zillions of chat thoughts from being stacked up | ||
+ | * Stopped critters from breaking away from being led in an inconsistent way | ||
+ | * Various string changes for TrueType (will also affect other modes in hopefully minor ways) |
Latest revision as of 23:18, 3 March 2014
Release notes | ||||
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(full version history) | ||||
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* Broke save-compatibility | ||||
List | ||||
Here is the next one! The main features are the animal training and clothing changes. You can get at the animal training options from the z animal tab.
- -- Toady One, 23 March 2012
New stuff[edit]
- Each civilization has animal training familiarity based on locale/journeys/domestication
- Your site picks up training knowledge as you go
- Your civilization picks it up from you if merchants survive
- Animals have training status which can deteriorate
- Added tools to the arena
- Added text site color key for town map export
Major bug fixes[edit]
- Fixed a save corruption from saving at the moment of trade meetings
- Animals that have killed/attacked civ members no longer attack when trained
- Allowed people to pick up their own owned clothes
- Stopped sever victims from obsessing over lost clothes
- Stopped failed pickup job from keeping item in uniform plan
- Pickup equipment spam handled
- Workshop clutter changed
Other bug fixes/tweaks[edit]
- Evil/good trees/shrubs are back
- Made ownership lapse for things that have been thrown away -- can take about 10-20 days
- Clothing deterioration in refuse pile
- Training jobs for large animals decoupled from kennels -- assign trainers in animal screen
- Animals being trained wander around less
- Allowed selection of war/hunting animals
- Stopped young animals from lashing out
- Decreased vampire frequency for fort migration
- Fixed metal/bone helm artifacts (Quietust)
- Fixed problems with socks going on the same foot
- Champion can be appointed, fixed various circumstances causing failed position activations
- Tool weights fixed (at least to align with raws)
- Material size respected in standard tool construction jobs
- Reintroduced negative thoughts from clothing, nakedness thoughts take a few weeks
- Stopped zillions of chat thoughts from being stacked up
- Stopped critters from breaking away from being led in an inconsistent way
- Various string changes for TrueType (will also affect other modes in hopefully minor ways)