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Difference between revisions of "v0.34:Release information/0.34.06"

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(happy formating :p)
 
(Adding {{release notes}})
 
(3 intermediate revisions by 3 users not shown)
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New stuff
+
{{release notes}}
(*) Each civilization has animal training familiarity based on locale/journeys/domestication
+
<blockquote>Here is the next one! The main features are the animal training and clothing changes. You can get at the animal training options from the {{k|z}} animal tab.</blockquote>
(*) Your site picks up training knowledge as you go
+
:::-- [[Main:Toady One|Toady One]], 23 March 2012
(*) Your civilization picks it up from you if merchants survive
 
(*) Animals have training status which can deteriorate
 
(*) Added tools to the arena
 
(*) Added text site color key for town map export
 
  
Major bug fixes
+
== New stuff ==
(*) Fixed a save corruption from saving at the moment of trade meetings
+
* Each civilization has animal training familiarity based on locale/journeys/domestication
(*) Animals that have killed/attacked civ members no longer attack when trained
+
* Your site picks up training knowledge as you go
(*) Allowed people to pick up their own owned clothes
+
* Your civilization picks it up from you if merchants survive
(*) Stopped sever victims from obsessing over lost clothes
+
* Animals have training status which can deteriorate
(*) Stopped failed pickup job from keeping item in uniform plan
+
* Added tools to the arena
(*) Pickup equipment spam handled
+
* Added text site color key for town map export
(*) Workshop clutter changed
 
  
Other bug fixes/tweaks
+
== Major bug fixes ==
(*) Evil/good trees/shrubs are back
+
* Fixed a save corruption from saving at the moment of trade meetings
(*) Made ownership lapse for things that have been thrown away -- can take about 10-20 days
+
* Animals that have killed/attacked civ members no longer attack when trained
(*) Clothing deterioration in refuse pile
+
* Allowed people to pick up their own owned clothes
(*) Training jobs for large animals decoupled from kennels -- assign trainers in animal screen
+
* Stopped sever victims from obsessing over lost clothes
(*) Animals being trained wander around less
+
* Stopped failed pickup job from keeping item in uniform plan
(*) Allowed selection of war/hunting animals
+
* Pickup equipment spam handled
(*) Stopped young animals from lashing out
+
* Workshop clutter changed
(*) Decreased vampire frequency for fort migration
+
 
(*) Fixed metal/bone helm artifacts (Quietust)
+
== Other bug fixes/tweaks ==
(*) Fixed problems with socks going on the same foot
+
* Evil/good trees/shrubs are back
(*) Champion can be appointed, fixed various circumstances causing failed position activations
+
* Made ownership lapse for things that have been thrown away -- can take about 10-20 days
(*) Tool weights fixed (at least to align with raws)
+
* Clothing deterioration in refuse pile
(*) Material size respected in standard tool construction jobs
+
* Training jobs for large animals decoupled from kennels -- assign trainers in animal screen
(*) Reintroduced negative thoughts from clothing, nakedness thoughts take a few weeks
+
* Animals being trained wander around less
(*) Stopped zillions of chat thoughts from being stacked up
+
* Allowed selection of war/hunting animals
(*) Stopped critters from breaking away from being led in an inconsistent way
+
* Stopped young animals from lashing out
(*) Various string changes for TrueType (will also affect other modes in hopefully minor ways)
+
* Decreased vampire frequency for fort migration
 +
* Fixed metal/bone helm artifacts (Quietust)
 +
* Fixed problems with socks going on the same foot
 +
* Champion can be appointed, fixed various circumstances causing failed position activations
 +
* Tool weights fixed (at least to align with raws)
 +
* Material size respected in standard tool construction jobs
 +
* Reintroduced negative thoughts from clothing, nakedness thoughts take a few weeks
 +
* Stopped zillions of chat thoughts from being stacked up
 +
* Stopped critters from breaking away from being led in an inconsistent way
 +
* Various string changes for TrueType (will also affect other modes in hopefully minor ways)

Latest revision as of 23:18, 3 March 2014

Here is the next one! The main features are the animal training and clothing changes. You can get at the animal training options from the z animal tab.

-- Toady One, 23 March 2012

New stuff[edit]

  • Each civilization has animal training familiarity based on locale/journeys/domestication
  • Your site picks up training knowledge as you go
  • Your civilization picks it up from you if merchants survive
  • Animals have training status which can deteriorate
  • Added tools to the arena
  • Added text site color key for town map export

Major bug fixes[edit]

  • Fixed a save corruption from saving at the moment of trade meetings
  • Animals that have killed/attacked civ members no longer attack when trained
  • Allowed people to pick up their own owned clothes
  • Stopped sever victims from obsessing over lost clothes
  • Stopped failed pickup job from keeping item in uniform plan
  • Pickup equipment spam handled
  • Workshop clutter changed

Other bug fixes/tweaks[edit]

  • Evil/good trees/shrubs are back
  • Made ownership lapse for things that have been thrown away -- can take about 10-20 days
  • Clothing deterioration in refuse pile
  • Training jobs for large animals decoupled from kennels -- assign trainers in animal screen
  • Animals being trained wander around less
  • Allowed selection of war/hunting animals
  • Stopped young animals from lashing out
  • Decreased vampire frequency for fort migration
  • Fixed metal/bone helm artifacts (Quietust)
  • Fixed problems with socks going on the same foot
  • Champion can be appointed, fixed various circumstances causing failed position activations
  • Tool weights fixed (at least to align with raws)
  • Material size respected in standard tool construction jobs
  • Reintroduced negative thoughts from clothing, nakedness thoughts take a few weeks
  • Stopped zillions of chat thoughts from being stacked up
  • Stopped critters from breaking away from being led in an inconsistent way
  • Various string changes for TrueType (will also affect other modes in hopefully minor ways)