- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.34:Magma forge"
(redundant info) |
|||
(4 intermediate revisions by 2 users not shown) | |||
Line 8: | Line 8: | ||
* [[Metalsmith|Blacksmithing]] | * [[Metalsmith|Blacksmithing]] | ||
* [[Metal crafter|Metalcrafting]] | * [[Metal crafter|Metalcrafting]] | ||
+ | * [[Trapper|Trapping]] | ||
* [[Mechanic|Mechanics]] | * [[Mechanic|Mechanics]] | ||
|use= | |use= | ||
* [[Metal|Metal bars]] | * [[Metal|Metal bars]] | ||
|production= | |production= | ||
+ | *[[Weapons]] | ||
+ | *[[Armor]] | ||
+ | *[[Chain]]s | ||
*[[Crafts]] | *[[Crafts]] | ||
*[[Goblet]]s (x3 from one metal bar) | *[[Goblet]]s (x3 from one metal bar) | ||
*[[Toy]] | *[[Toy]] | ||
*[[Instrument]] | *[[Instrument]] | ||
+ | *[[Anvil]]s | ||
*[[Vial|Flask]]s (x3 from one metal bar) | *[[Vial|Flask]]s (x3 from one metal bar) | ||
*[[Coins]] (x500 from one metal bar) | *[[Coins]] (x500 from one metal bar) | ||
*[[Stud|Studding]] | *[[Stud|Studding]] | ||
*[[Furniture]] | *[[Furniture]] | ||
+ | *[[Animal trap]]s | ||
+ | *[[Mechanisms]] | ||
}}{{av}} | }}{{av}} | ||
The '''magma forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[ammunition]], [[armor]], [[furniture]], [[coins]], [[trap component]]s, metal crafts and [[siege engine|ballista arrow heads]] without the need for [[fuel]] to heat the forge. | The '''magma forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[ammunition]], [[armor]], [[furniture]], [[coins]], [[trap component]]s, metal crafts and [[siege engine|ballista arrow heads]] without the need for [[fuel]] to heat the forge. | ||
− | To build a magma forge, you must have [[magma-safe]] materials (non-magma-safe materials will not be shown on the material list) | + | To build a magma forge, you must have [[magma-safe]] materials (non-magma-safe materials will not be shown on the material list) and a build site where at least one tile directly beneath one of its eight non-center tiles contains [[magma]] at a depth of 4/7 or greater. Technically, the anvil must be magma-safe, but, except for rare [[strange mood]] creations, it is not currently possible to make an anvil from magma-unsafe materials. Placing an [[impassable tile]] of the workshop over the magma will prevent dwarves from getting knocked in and prevent magma creatures from crawling out. While it is possible to construct a magma forge without open access to magma beneath any of its 9 squares, it will not operate (you will be unable to add tasks to the workshop). Note also that, like all workshops, the central tile must be floored, as it is required for a dwarf to use the workshop, and therefore cannot be the square used to access magma (you will be blocked from building the workshop). |
Note that in order to build one, you must have first found magma on the map. | Note that in order to build one, you must have first found magma on the map. | ||
Line 40: | Line 47: | ||
==Cost of Items== | ==Cost of Items== | ||
− | The cost of a weapon or piece of armor in metal bars can be calculated by dividing its material size by three and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the Metal crafter. The table on the Melt page lists the cost of common items and their yields when melted. | + | The cost of a weapon or piece of armor in metal bars can be calculated by dividing its material size by three and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the Metal crafter. The table on the [[Melt]] page lists the cost of common items and their yields when melted. |
==See also== | ==See also== |
Latest revision as of 03:47, 15 June 2015
b-w-v | |||||||||||||||||||||
| |||||||||||||||||||||
Job Requirement | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Weaponsmith, Armorsmith, Metalsmith, Metal crafter, Trapper, Mechanic | |||||||||||||||||||||
Construction | |||||||||||||||||||||
Materials | Jobs | ||||||||||||||||||||
Materials Used | |||||||||||||||||||||
Goods Created | |||||||||||||||||||||
|
This article is about an older version of DF. |
The magma forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, ammunition, armor, furniture, coins, trap components, metal crafts and ballista arrow heads without the need for fuel to heat the forge.
To build a magma forge, you must have magma-safe materials (non-magma-safe materials will not be shown on the material list) and a build site where at least one tile directly beneath one of its eight non-center tiles contains magma at a depth of 4/7 or greater. Technically, the anvil must be magma-safe, but, except for rare strange mood creations, it is not currently possible to make an anvil from magma-unsafe materials. Placing an impassable tile of the workshop over the magma will prevent dwarves from getting knocked in and prevent magma creatures from crawling out. While it is possible to construct a magma forge without open access to magma beneath any of its 9 squares, it will not operate (you will be unable to add tasks to the workshop). Note also that, like all workshops, the central tile must be floored, as it is required for a dwarf to use the workshop, and therefore cannot be the square used to access magma (you will be blocked from building the workshop).
Note that in order to build one, you must have first found magma on the map.
Workshop labors and skills[edit]
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of labor enabled for each. The labors used at a forge are:
- Weaponsmithing -- weapons, trap components, bolts, and ballista arrowheads
- Armoring (armorer) -- armor
- Metalcrafting -- chains, and everything in the "Other Objects" category (crafts, coins, goblets, studding, etc.), except anvils
- Blacksmithing -- Anvils, blocks, and all furniture except chains.
- Trapping -- Animal Traps.
- Mechanics -- Mechanisms.
Cost of Items[edit]
The cost of a weapon or piece of armor in metal bars can be calculated by dividing its material size by three and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the Metal crafter. The table on the Melt page lists the cost of common items and their yields when melted.
See also[edit]
Workshops | |
---|---|
Furnaces | |
Related articles |