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Difference between revisions of "Captain of the guard"

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{{Noble
 
{{Noble
 
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| noble= Captain of the Guard
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|arrival=
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*Appointed on [[nobles screen]] or military screen
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*Requires [[mayor]]
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| function=
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* Law enforcement
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* Leading the [[fortress guard]]
 
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Once you have reached 50 population and elected a [[mayor]], the position of '''captain of the guard''' will appear. The captain is basically a fancy appointed [[noble]] [[sheriff]] with a military [[squad]] and basic rooming requirements attached. If you have a sheriff, he will be promoted to the captain of the guard as soon as the position is available. If you have managed without, the position will be vacant and you can assign a dwarf to the task.
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The '''captain of the guard''' is an appointed [[noble]] position in charge of internal security of a [[fortress]]. They have simple [[room]] requirements.
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Once a fortress has elected a mayor and reached 50 population, the position of [[sheriff]] will disappear (any appointed sheriffs will be reverted into civilians automatically) and the position of captain of the guard becomes available in the [[Nobles screen|{{k|n}}obles screen]]. In the [[Military interface|{{k|m}}ilitary screen]], a "captain of the guard" [[squad]] (with no members yet assigned) will appear at the head of the squadron list. A captain of the guard can be assigned through both screens.
  
The captain of the guard leads the [[fortress guard]], which, alongside its regular military duties, aids in the enforcement of [[justice]] by capturing criminals and delivering beatings. As such the captain of the guard functions as both a sheriff and a [[militia captain]]. Once your fortress has reached a middling population, be prepared to dig out and furnish rooms for your middling captain. See [[fortress guard]] for why you might want your guardsman to be the ''opposite'' of a man of justice.
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The captain of the guard leads the [[fortress guard]], which, alongside its regular military duties, aids in the enforcement of [[justice]] by investigating crimes, [[Dungeon (zone)|capturing]] criminals, and delivering beatings. As such, the captain of the guard functions as both a sheriff and a [[militia captain]]. Once your fortress has reached a middling population, be prepared to dig out and furnish rooms for your middling captain to satisfy their additional room requirements. See [[fortress guard]] for why you might want your guardsman to be the ''opposite'' of a man of justice.
  
When you appoint a dwarf as the captain of the guard he or she automatically becomes the leader of the first squadon in the list of squadrons. The reverse is also true, whomever you appoint as the leader of the first squad becomes captain of the guard.
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The number of cages and/or restrains needed to satisfy the captain of the guard can be accessed by checking the {{Key|j}}ustice menu and switching to the Fortress guard tab. The first line should state the quantity required. This is associated with negative thoughts about lack of cages and restrains.
  
 
{{gamedata| [POSITION:CAPTAIN_OF_THE_GUARD]
 
{{gamedata| [POSITION:CAPTAIN_OF_THE_GUARD]

Latest revision as of 01:36, 10 June 2023

This article is about the current version of DF.
Note that some content may still need to be updated.

Captain of the Guard
Room requirements  
Office Office
Quarters Quarters
Dining room Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
Function

The captain of the guard is an appointed noble position in charge of internal security of a fortress. They have simple room requirements.

Once a fortress has elected a mayor and reached 50 population, the position of sheriff will disappear (any appointed sheriffs will be reverted into civilians automatically) and the position of captain of the guard becomes available in the nobles screen. In the military screen, a "captain of the guard" squad (with no members yet assigned) will appear at the head of the squadron list. A captain of the guard can be assigned through both screens.

The captain of the guard leads the fortress guard, which, alongside its regular military duties, aids in the enforcement of justice by investigating crimes, capturing criminals, and delivering beatings. As such, the captain of the guard functions as both a sheriff and a militia captain. Once your fortress has reached a middling population, be prepared to dig out and furnish rooms for your middling captain to satisfy their additional room requirements. See fortress guard for why you might want your guardsman to be the opposite of a man of justice.

The number of cages and/or restrains needed to satisfy the captain of the guard can be accessed by checking the justice menu and switching to the Fortress guard tab. The first line should state the quantity required. This is associated with negative thoughts about lack of cages and restrains.

Appointed
Military Ranks
Elected
Aristocrats
BaronCountDukeMonarch
Other
Unused
Elven