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Difference between revisions of "Controls guide"
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− | This is a beginner's guide to Fortress Mode interface [[controls]]. This page assumes the default [[key bindings]]. | + | This is a beginner's guide to [[fortress mode|Fortress Mode]] interface [[controls]]. This page assumes the default [[key bindings]]. |
As a beginner it is recommended that you familiarize yourself with the '''(View Unit - Preferences - Labor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. | As a beginner it is recommended that you familiarize yourself with the '''(View Unit - Preferences - Labor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. | ||
==Viewing menus== | ==Viewing menus== | ||
− | + | [[File:Df-menu-keys.png|thumb|Shortcut keys for the top-level menus]] | |
− | + | The buttons on the bottom-left of the screen all have shortcut keys that allow you to access them. | |
− | The | ||
− | |||
+ | ===Creatures, u=== | ||
+ | [[File:Creatures-tab.png|thumb|The creatures tab.]] | ||
+ | The Creat{{key|u}}res command gives detailed information on creatures: a [[dwarf]], an [[creature|animal]], a [[goblin]], etc. | ||
+ | This command has several different tabs: | ||
+ | * Citizens | ||
+ | * Pets/Livestock | ||
+ | * Others | ||
+ | * Dead/Missing | ||
− | === | + | ===Tasks, t=== |
− | + | [[File:Tasks-tab.png|thumb|The tasks tab.]] | |
+ | A list of the tasks that your dwarves are doing, as well as pending tasks. You can jump to the specific dwarves, or go to their information pages from here. | ||
− | + | ===Places, P=== | |
− | + | The {{k|P}}laces command allows you to view various places, with tabs for: | |
− | + | * [[Zone]]s, such as refuse, pastures, clay gathering, [[room]]s, and meeting halls. | |
− | + | **You can also assign a [[room]] to belong to a specific dwarf here. | |
− | + | * Named [[location]]s designated in your fortress (libraries, temples, guildhalls, taverns) | |
− | ** | + | ** In this tab you can control the supplies desired for your locations, as well as designate a worker/workers for the location as appropriate. |
− | * | + | * [[Stockpile]]s where you can change what types of objects are stored there, how many [[barrel|barrels]] are used, etc. |
− | * | + | * [[Workshop]]s where you can change what tasks are being worked on, set a particular task to repeat or be suspended, or change who is allowed to use the workshop. |
− | * | + | * [[Farm plot]] you can change what crops are being planted. |
− | === | + | ===Labor, y=== |
− | + | Here you can assign what dwarves do what type of labor. | |
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+ | ===Options & Orders, o=== | ||
+ | {{key|o}} Access the [[Standing orders]] | ||
− | === | + | ===Nobles & Administrators, n=== |
− | + | {{key|n}} Access the [[Nobles screen]] | |
− | =Order your Dwarves= | + | |
+ | ===Objects, O=== | ||
+ | |||
+ | ===Justice, j=== | ||
+ | |||
+ | ===Burrows, U=== | ||
+ | {{k|U}} Opens the [[burrow]]s menu | ||
+ | |||
+ | ===Hauling, H=== | ||
+ | The {{k|H}}auling command allows you to designate and configure [[minecart]] routes and stops. | ||
+ | |||
+ | ===Traffic, T=== | ||
+ | The {{k|T}}raffic command allows you to assign high and low [[traffic]] areas so your dwarves can try to avoid certain tiles. | ||
+ | |||
+ | |||
+ | ==Order your Dwarves== | ||
These commands affect what your dwarves do. | These commands affect what your dwarves do. | ||
+ | ===Mine, m=== | ||
+ | ===Logging, l=== | ||
+ | ===Gather plants, g=== | ||
+ | ===Smooth, v=== | ||
+ | ===Remove orders, x=== | ||
===Build, b=== | ===Build, b=== | ||
Use this command to {{key|b}}uild rooms, place [[furniture]], start [[Farm plot|farm]] plots, and such. In addition to a long list of items which can be scrolled through with the {{k|+}}/{{k|-}} keys, there are also a few sub-menus: | Use this command to {{key|b}}uild rooms, place [[furniture]], start [[Farm plot|farm]] plots, and such. In addition to a long list of items which can be scrolled through with the {{k|+}}/{{k|-}} keys, there are also a few sub-menus: | ||
− | *{{key| | + | *{{key|o}} '''[[Workshop|Workshops]]''' |
− | *{{ | + | **{{key|u}} '''[[Furnace|Furnaces]]''' |
− | *{{key| | + | *{{key|f}} '''[[Furniture]]''' |
− | *{{key| | + | *{{key|p}} '''[[Door]]s/[[hatch]]es''' |
− | *{{key| | + | *{{key|n}} '''[[Construction]]s''' |
− | + | *{{key|m}} '''[[Machine]]s/fluids''' | |
− | {{key| | + | *{{key|r}} '''[[Cage]]s/[[restraint]]s''' |
− | + | *{{key|t}} '''[[Trap|Traps]]''' | |
− | + | *{{key|y}} '''Military''' | |
− | + | *{{key|T}} '''Trade depot''' | |
− | *{{ | + | |
− | + | ===Designate, i=== | |
− | + | '''Warning: not up-to-date for v50''' | |
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− | *{{ | ||
− | *{{ | ||
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− | + | ===Zones, z=== | |
+ | {{key|z}} Mark an [[activity zone]] for drinking [[water]], [[fishing]], [[dump]], [[pasture|pen/pasture]], [[Activity zone#Pit/Pond|pit/pond]], [[sand]] collection, [[clay]] collection, [[meeting hall]], [[hospital]], [[animal training]]. This interface is the reverse of designate and stockpile commands: you mark out the rectangular area first, and define what it does afterward. | ||
− | === | + | ===Squads, q=== |
− | + | This menu is used to control your military s{{key|q}}uads. You have to select what squads you want to apply what orders to using the checkboxes. The orders are: | |
− | + | * Attack - Selected squad will attack the selected enemies. | |
− | + | * Station - Selected squad will station to a specific location you choose. | |
− | + | * Patrol - Order the entire squad(s) to patrol a specified set of waypoints | |
− | + | * Defend [[burrow]] - Defend a specific burrow | |
− | + | * Train - Order your squad(s) to train immediately | |
− | + | * Cancel orders - Cancels any of the above orders. | |
− | + | * Equip - Opens the equipment screen for the selected squad(s). | |
− | + | * Schedule - Brings up the military scheduling screen. | |
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+ | ==Fortress Information== | ||
− | + | These commands take you away from the map, to an informational screen. Some of them also let you give orders. | |
− | + | ===World map, Y=== | |
− | == | + | ====Civilizations==== |
− | {{key| | + | A list of other civilizations that you have personally encountered (and thus within distance for [[trade]] or [[siege|war]]). Civilizations are marked with a ''P'' if you are at peace with them, or with a ''W'' if you are at war. Pressing {{key|Tab}} lets you check total exports and imports, and standing trade agreements. |
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− | == | + | ===Military=== |
− | + | '''No longer existent in v50''' | |
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− | + | Access the [[military]] screen | |
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* {{key|p}} '''Positions''' Create and remove squads and assign dwarves to them. | * {{key|p}} '''Positions''' Create and remove squads and assign dwarves to them. | ||
* {{key|a}} '''Alerts''' Create configure alerts. Used in conjunction with burrows to define a '''CIV Alert''', a safe place that dwarves will be forced to go when turned on. Can also be used to change the active alert schedule for your squads. | * {{key|a}} '''Alerts''' Create configure alerts. Used in conjunction with burrows to define a '''CIV Alert''', a safe place that dwarves will be forced to go when turned on. Can also be used to change the active alert schedule for your squads. | ||
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* {{key|s}} '''Schedule''' Used to modify the [[schedule|orders]] for an alert. | * {{key|s}} '''Schedule''' Used to modify the [[schedule|orders]] for an alert. | ||
− | == | + | ===Fortress Overview=== |
− | + | ''' No longer existent in v50''' | |
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− | + | This screen is filled with useful information, like your fortress's net worth, and how much food and drink you have left. | |
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* '''Animals''' A list of all tame [[creature|animals]] in your fort. | * '''Animals''' A list of all tame [[creature|animals]] in your fort. | ||
* '''Kitchen''' From here you can specify what [[food|foods]] can be [[cook|cooked]] or [[brew|brewed]]. | * '''Kitchen''' From here you can specify what [[food|foods]] can be [[cook|cooked]] or [[brew|brewed]]. | ||
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See [[Status]] for more details. | See [[Status]] for more details. | ||
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− | == | + | ===Redefining hotkeys=== |
− | + | [[File:Settings-keybindings-tab.png|thumb|Keybindings settings (Esc -> Settings -> Keybindings tab)]] | |
+ | Hotkeys can be redefined in the Settings menu, under the keybindings tab. | ||
− | {{ | + | {{Category|Guides}} |
+ | {{Category|Interface}} |
Latest revision as of 07:52, 7 January 2023
This article was migrated from DF2014:Controls guide and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This is a beginner's guide to Fortress Mode interface controls. This page assumes the default key bindings.
As a beginner it is recommended that you familiarize yourself with the (View Unit - Preferences - Labor) submenu, the Query buildings menu, the Designate menu, and the Build menu.
[edit]
The buttons on the bottom-left of the screen all have shortcut keys that allow you to access them.
Creatures, u[edit]
The Creatures command gives detailed information on creatures: a dwarf, an animal, a goblin, etc. This command has several different tabs:
- Citizens
- Pets/Livestock
- Others
- Dead/Missing
Tasks, t[edit]
A list of the tasks that your dwarves are doing, as well as pending tasks. You can jump to the specific dwarves, or go to their information pages from here.
Places, P[edit]
The Places command allows you to view various places, with tabs for:
- Zones, such as refuse, pastures, clay gathering, rooms, and meeting halls.
- You can also assign a room to belong to a specific dwarf here.
- Named locations designated in your fortress (libraries, temples, guildhalls, taverns)
- In this tab you can control the supplies desired for your locations, as well as designate a worker/workers for the location as appropriate.
- Stockpiles where you can change what types of objects are stored there, how many barrels are used, etc.
- Workshops where you can change what tasks are being worked on, set a particular task to repeat or be suspended, or change who is allowed to use the workshop.
- Farm plot you can change what crops are being planted.
Labor, y[edit]
Here you can assign what dwarves do what type of labor.
Options & Orders, o[edit]
o Access the Standing orders
Nobles & Administrators, n[edit]
n Access the Nobles screen
Objects, O[edit]
Justice, j[edit]
Burrows, U[edit]
U Opens the burrows menu
Hauling, H[edit]
The Hauling command allows you to designate and configure minecart routes and stops.
Traffic, T[edit]
The Traffic command allows you to assign high and low traffic areas so your dwarves can try to avoid certain tiles.
Order your Dwarves[edit]
These commands affect what your dwarves do.
Mine, m[edit]
Logging, l[edit]
Gather plants, g[edit]
Smooth, v[edit]
Remove orders, x[edit]
Build, b[edit]
Use this command to build rooms, place furniture, start farm plots, and such. In addition to a long list of items which can be scrolled through with the +/- keys, there are also a few sub-menus:
- o Workshops
- u Furnaces
- f Furniture
- p Doors/hatches
- n Constructions
- m Machines/fluids
- r Cages/restraints
- t Traps
- y Military
- T Trade depot
Designate, i[edit]
Warning: not up-to-date for v50
- b Set Building/Item Properties - Used to mass designate entire areas for the following:
- c Claim Items/Buildings
- f Forbid Items/Buildings
- m Melt
- M Remove Melt
- d Dump
- D Remove Dump
- h Hide Items/Buildings
- H Unhide Items/Buildings
Zones, z[edit]
z Mark an activity zone for drinking water, fishing, dump, pen/pasture, pit/pond, sand collection, clay collection, meeting hall, hospital, animal training. This interface is the reverse of designate and stockpile commands: you mark out the rectangular area first, and define what it does afterward.
Squads, q[edit]
This menu is used to control your military squads. You have to select what squads you want to apply what orders to using the checkboxes. The orders are:
- Attack - Selected squad will attack the selected enemies.
- Station - Selected squad will station to a specific location you choose.
- Patrol - Order the entire squad(s) to patrol a specified set of waypoints
- Defend burrow - Defend a specific burrow
- Train - Order your squad(s) to train immediately
- Cancel orders - Cancels any of the above orders.
- Equip - Opens the equipment screen for the selected squad(s).
- Schedule - Brings up the military scheduling screen.
Fortress Information[edit]
These commands take you away from the map, to an informational screen. Some of them also let you give orders.
World map, Y[edit]
Civilizations[edit]
A list of other civilizations that you have personally encountered (and thus within distance for trade or war). Civilizations are marked with a P if you are at peace with them, or with a W if you are at war. Pressing Tab lets you check total exports and imports, and standing trade agreements.
Military[edit]
No longer existent in v50
Access the military screen
- p Positions Create and remove squads and assign dwarves to them.
- a Alerts Create configure alerts. Used in conjunction with burrows to define a CIV Alert, a safe place that dwarves will be forced to go when turned on. Can also be used to change the active alert schedule for your squads.
- e Equip Assign armor and weapons to military squads.
- n Uniforms Create or modify uniform templates which can be assigned using the Equip screen.
- u Supplies Controls if a squad carries food and drink.
- f Ammunition Assigns ammunition to squads.
- s Schedule Used to modify the orders for an alert.
Fortress Overview[edit]
No longer existent in v50
This screen is filled with useful information, like your fortress's net worth, and how much food and drink you have left.
- Animals A list of all tame animals in your fort.
- Kitchen From here you can specify what foods can be cooked or brewed.
- Stone Controls the use of ores and economic stones
- Stocks This is an in-depth listing of every item, down to every rotting rat corpse. The accuracy of the your item count depends on your bookkeeper.
- Justice Shows the details of the dwarven justice system, once you have a Sheriff.
- Health Shows an overview of the health status of the fortress, once you have a Chief medical dwarf.
See Status for more details.
Redefining hotkeys[edit]
Hotkeys can be redefined in the Settings menu, under the keybindings tab.