v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Token"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
(Seems to cover all tokens.)
 
(39 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{Quality}}
+
{{Quality|Fine}}
 
{{av}}
 
{{av}}
 +
{{Modding}}
 +
In ''Dwarf Fortress'', a '''token''' is a piece of text that defines the properties of an object.  An "object" could be a material, a type of tissue, an organ, a piece of armor, a creature, a biome, a civilisation, or anything else in the game.  A "property" could be how large something is, what it is made from, its melting temperature, its name, its biome preference (for civilisations) or anything else that makes it unique.  All information associated with the properties of an object in the game is defined using tokens. Tokens are used in the [[raws]], which can be easily [[modding|modified]], allowing users to create (and distribute) new content.
  
In Dwarf Fortress, a '''token''' is a piece of text that defines the properties of an object.  An "object" could be a material, a type of tissue, an organ, a piece of armor, a creature, a biome, a civilisation, or anything else in the game.  A "property" could be how large something is, what it is made from, its melting temperature, its name, its biome preference (for civilisations) or anything that makes it unique.  All information associated with the properties of an object in the game is defined using tokens. Tokens are found in the [[raws]], and can be easily [[modding|modified]], allowing users to create (and distribute) new content.
+
:* [[Ammo token]]s define ammunition, such as arrows and bolts.
 
 
:* [[Ammo token]]s define ammunitions, such as arrows and bolts.
 
 
:* [[Armor token]]s define armor.
 
:* [[Armor token]]s define armor.
 
:* [[Biome token]]s define environments for creatures, plants and entities (entities being civilisations).
 
:* [[Biome token]]s define environments for creatures, plants and entities (entities being civilisations).
Line 12: Line 12:
 
:* [[Bodygloss]] tokens perform a single-word substitution of a creature's body parts.
 
:* [[Bodygloss]] tokens perform a single-word substitution of a creature's body parts.
 
:* [[Creature token]]s determine the properties of creatures.
 
:* [[Creature token]]s determine the properties of creatures.
:* [[Creature variation token]]s are used to create creatures which are derived from other already-existing creatures without duplicating every single token.
+
:* [[Creature variation token]]s are used to create creatures derived from other already-existing creatures, without duplicating every single token.
 +
:* [[Descriptor color token]]s define colors used in text-based descriptions. Not to be confused with [[color scheme]]s.
 +
:* [[Descriptor pattern token]]s define color patterns.
 +
:* [[Descriptor shape token]]s define [[shape]]s.
 
:* [[Entity token]]s define entities, or [[civilization]]s.
 
:* [[Entity token]]s define entities, or [[civilization]]s.
 +
:* [[Graphics token]] define tile-based [[graphics]].
 
:* [[Item token]]s define the most basic form of items (made specific by material tokens). Item tokens are mainly used in [[reactions]].
 
:* [[Item token]]s define the most basic form of items (made specific by material tokens). Item tokens are mainly used in [[reactions]].
 
:* [[Item definition token]]s are used for actual definitions of items.
 
:* [[Item definition token]]s are used for actual definitions of items.
 +
:* [[Instrument token]]s define instruments.
 
:* [[Interaction token]]s define interactions.
 
:* [[Interaction token]]s define interactions.
 
:* [[Labor token]]s define labors.
 
:* [[Labor token]]s define labors.
:* [[Language token]]s define a language's vocabulary. Since fictional languages in Dwarf Fortress are only used in names, language tokens do not define grammar.
+
:* [[Language token]]s define a language's vocabulary. Since fictional languages in ''Dwarf Fortress'' are currently only used in names, language tokens do not define grammar.
 
:* [[Material token]]s are used to refer to materials, similar to item tokens.
 
:* [[Material token]]s are used to refer to materials, similar to item tokens.
 
:* [[Material definition token]]s are used to define materials, similar to item definition tokens.
 
:* [[Material definition token]]s are used to define materials, similar to item definition tokens.
 +
:* [[Inorganic material definition token]]s are used to define inorganic materials, similar to material definition tokens.
 
:* [[Plant token]]s define plants.
 
:* [[Plant token]]s define plants.
:* [[Position token]]s define positions in entities.
+
:* [[Position token]]s define roles/occupations/positions in character entities.
 
:* [[Skill token]]s reference skills.
 
:* [[Skill token]]s reference skills.
:* [[Syndrome token]]s define syndromes.
+
:* [[Syndrome token]]s define syndromes (ie conditions, diseases, bonuses and maluses).
 
:* [[Tissue definition token]]s define tissues.
 
:* [[Tissue definition token]]s define tissues.
:* [[Tool token]]s define tools, similar to weapons tokens.
+
:* [[Tool token]]s define tools, similar to weapon tokens.
 
:* [[Trap component token]]s define traps.
 
:* [[Trap component token]]s define traps.
:* [[Unit type token]]s are referred to by tilesets, and entities for purposes of nobility and the like.
+
:* [[Unit type token]]s are referred to by tilesets and entities, for purposes of nobility and the like.
 
:* [[Weapon token]]s define weapons.
 
:* [[Weapon token]]s define weapons.
 
:* [[World token]]s are used in custom world generation.
 
:* [[World token]]s are used in custom world generation.
 +
:* [[Music token]]s These are the triggers for the default music effects.
 +
:* [[Sound token]]s These are the triggers for the default sound effects.
  
 
Also note [[reactions]], which are a little more complicated than simple tokens.
 
Also note [[reactions]], which are a little more complicated than simple tokens.
  
This [http://www.bay12games.com/forum/index.php?board=13.0 forum] is the official DF subforum dedicated to discussions about modding.
+
== See also ==
 +
{{catbox|Tokens}}
  
 
----
 
 
 
'''See Also:'''
 
 
* [[Raw file]]
 
* [[Raw file]]
 
* [[Modding]]
 
* [[Modding]]
 +
* [[Dipscript]]
 +
* [[Speech file]]
 +
 
[[category:Modding]]
 
[[category:Modding]]
 +
[[ru:Token]]

Latest revision as of 13:54, 22 February 2024

This article is about the current version of DF.
Note that some content may still need to be updated.


In Dwarf Fortress, a token is a piece of text that defines the properties of an object. An "object" could be a material, a type of tissue, an organ, a piece of armor, a creature, a biome, a civilisation, or anything else in the game. A "property" could be how large something is, what it is made from, its melting temperature, its name, its biome preference (for civilisations) or anything else that makes it unique. All information associated with the properties of an object in the game is defined using tokens. Tokens are used in the raws, which can be easily modified, allowing users to create (and distribute) new content.

Also note reactions, which are a little more complicated than simple tokens.

See also[edit]