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Difference between revisions of "Controls guide"

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This is a beginner's guide to Fortress Mode interface [[controls]]. This page assumes the default [[key bindings]].  
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This is a beginner's guide to [[fortress mode|Fortress Mode]] interface [[controls]]. This page assumes the default [[key bindings]].  
  
 
As a beginner it is recommended that you familiarize yourself with the '''(View Unit - Preferences - Labor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu.
 
As a beginner it is recommended that you familiarize yourself with the '''(View Unit - Preferences - Labor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu.
  
 
==Viewing menus==
 
==Viewing menus==
There are four menus for gaining more information about the map and the creatures that inhabit it. When used a yellow X-shaped cursor appears which you can move around the map using the numberpad to gain information.
+
[[File:Df-menu-keys.png|thumb|Shortcut keys for the top-level menus]]
  
===Look Around, k===
+
The buttons on the bottom-left of the screen all have shortcut keys that allow you to access them.
The loo{{k|k}} command shows you individual map tiles and what is standing/resting upon them. The menu displays [[Creatures]], Objects, [[Building|Buildings]], [[Map tile]]s in that order. You can use the {{k|+}} {{k|-}} keys to browse these things and press {{k|Enter}} to gain more detailed information.
 
  
You can also designate an item to be [[forbid|forbidden]], [[dump|dumped]], or [[melt|melted]] from this menu, if it is allowed (You can't designate a loaf of bread to be melted, for example!).
 
  
 +
===Creatures, u===
 +
[[File:Creatures-tab.png|thumb|The creatures tab.]]
 +
The Creat{{key|u}}res command gives detailed information on creatures: a [[dwarf]], an [[creature|animal]], a [[goblin]], etc.
 +
This command has several different tabs:
 +
* Citizens
 +
* Pets/Livestock
 +
* Others
 +
* Dead/Missing
  
===View Units, v===
+
===Tasks, t===
The {{key|v}}iew command gives detailed information on creatures: a [[dwarf]], an [[creature|animal]], a [[goblin]], etc. You do not need to place the cursor directly over the creature, information is given on the nearest creature. If multiple creatures are the same distance from the cursor (usually due to occupying the same tile), use {{key|v}} to cycle through them.  
+
[[File:Tasks-tab.png|thumb|The tasks tab.]]
 +
A list of the tasks that your dwarves are doing, as well as pending tasks. You can jump to the specific dwarves, or go to their information pages from here.
  
This command has several different menu views:
+
===Places, P===
* {{key|g}}eneral -  Name, occupation, and [[skill|skills]].
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The {{k|P}}laces command allows you to view various places, with tabs for:
* {{key|i}}nventory - Shows all the items the creature is carrying. Also shows the bloodstains, mud and goo that accumulates on creatures.
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* [[Zone]]s, such as refuse, pastures, clay gathering, [[room]]s, and meeting halls.
* {{key|p}}references - This menu includes two sub-menus:
+
**You can also assign a [[room]] to belong to a specific dwarf here.
** {{key|l}}abor - This lists which types of [[job|jobs]] the dwarf will accept. Very important for controlling their behavior.
+
* Named [[location]]s designated in your fortress (libraries, temples, guildhalls, taverns)
** {{key|e}} Work Animals - Assign [[Animal training|trained]] animals to this dwarf.
+
** In this tab you can control the supplies desired for your locations, as well as designate a worker/workers for the location as appropriate.
* {{key|w}} [[Wound|ounds]] - Shows the creature's health. Bright white means the body part is unharmed. Effects like "Thirsty" and "Unconscious" are also listed here.  
+
* [[Stockpile]]s where you can change what types of objects are stored there, how many [[barrel|barrels]] are used, etc.
* {{key|z}} View Profile - Views a dwarf's profile. From here, you can view [[thought|thoughts]] and [[preference|preferences]], view his [[relationship]]s, and give him a custom nickname or profession title.
+
* [[Workshop]]s where you can change what tasks are being worked on, set a particular task to repeat or be suspended, or change who is allowed to use the workshop.  
* {{key|Enter}} View Job - Shows the creature's current job, if they have one. (Some jobs/activities are unviewable.)
+
* [[Farm plot]] you can change what crops are being planted.
  
===Query Rooms/Buildings, q===
+
===Labor, y===
The {{k|q}}uery command allows you to {{k|s}}uspend construction of a room or object, mark it for {{k|r}}emoval, or interact with its specific functionality.
+
Here you can assign what dwarves do what type of labor.
*If you query a [[workshop]] you can change what tasks are being worked on, set a particular task to repeat or be suspended, or change who is allowed to use the workshop.
 
*If you query a piece of [[furniture]] you can define a [[room]] from it (e.g. a [[bed]] into a [[bedroom]], a [[chair]] into an [[office]], etc.). Depending on the type of furniture there are additional options (e.g. a [[door]] can be locked, a [[coffin]] can be used for either [[pet]] or citizen burial).
 
*You can also assign a [[room]] to belong to a specific dwarf.
 
*If you query a [[farm plot]] you can change what crops are being planted.
 
*If you query a [[stockpile]] you can change what types of objects are stored there, how many [[barrel|barrels]] are used, etc.
 
  
 +
===Options & Orders, o===
 +
{{key|o}} Access the [[Standing orders]]
 +
 +
===Nobles & Administrators, n===
 +
{{key|n}} Access the [[Nobles screen]]
 +
 +
===Objects, O===
 +
 +
===Justice, j===
 +
 +
===Burrows, U===
 +
{{k|U}} Opens the [[burrow]]s menu
 +
 +
===Hauling, H===
 +
The {{k|H}}auling command allows you to designate and configure [[minecart]] routes and stops.
 +
 +
===Traffic, T===
 +
The {{k|T}}raffic command allows you to assign high and low [[traffic]] areas so your dwarves can try to avoid certain tiles.
  
===View items in buildings, t===
 
The i{{key|t}}ems command is used to see items that are inside buildings, such as [[workshop|workshops]], [[Trade depot|depots]], and [[trap|traps]].
 
  
 
==Order your Dwarves==
 
==Order your Dwarves==
 
These commands affect what your dwarves do.  
 
These commands affect what your dwarves do.  
 +
===Mine, m===
 +
===Logging, l===
 +
===Gather plants, g===
 +
===Smooth, v===
 +
===Remove orders, x===
 
===Build, b===
 
===Build, b===
 
Use this command to {{key|b}}uild rooms, place [[furniture]], start [[Farm plot|farm]] plots, and such. In addition to a long list of items which can be scrolled through with the {{k|+}}/{{k|-}} keys, there are also a few sub-menus:
 
Use this command to {{key|b}}uild rooms, place [[furniture]], start [[Farm plot|farm]] plots, and such. In addition to a long list of items which can be scrolled through with the {{k|+}}/{{k|-}} keys, there are also a few sub-menus:
*{{key|w}} '''[[Workshop|Workshops]]'''
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*{{key|o}} '''[[Workshop|Workshops]]'''
*{{k|e}} '''[[Furnace|Furnaces]]'''
+
**{{key|u}} '''[[Furnace|Furnaces]]'''
*{{key|C}} '''[[Construction]]'''
+
*{{key|f}} '''[[Furniture]]'''
*{{key|T}} '''[[Trap|Traps]]'''
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*{{key|p}} '''[[Door]]s/[[hatch]]es'''
*{{key|M}} '''[[Machine component|Machine components]]'''
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*{{key|n}} '''[[Construction]]s'''
===Designate, d===
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*{{key|m}} '''[[Machine]]s/fluids'''
{{key|d}} [[Designations]] menu
+
*{{key|r}} '''[[Cage]]s/[[restraint]]s'''
*{{k|d}} Mine - Mark solid walls to [[mining|mine]]
+
*{{key|t}} '''[[Trap|Traps]]'''
*{{k|h}} Channel - Mark to solid walls or floors to [[channel]] downwards. This will create a ramp on the Z-level below the miner.
+
*{{key|y}} '''Military'''
*{{k|z}} Remove Upstairs/Ramps - Mark stairs and ramps to remove them.
+
*{{key|T}} '''Trade depot'''
*{{k|u}} Upward Stairway - Mark to dig up [[stairs]] into solid wall.
+
 
*{{k|j}} Downward Stairway - Mark to dig down stairs into either a solid wall or a floor.
+
===Designate, i===
*{{k|i}} Up/Down Stairway - Mark to dig up/down stairs into a solid wall.
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'''Warning: not up-to-date for v50'''
*{{k|r}} Upward Ramp - Mark to dig a [[ramp]] into a solid wall
 
*{{k|t}} Chop Down Trees - Mark trees to be [[wood cutter|cut]]  
 
*{{k|p}} Gather Plants - Mark [[plant|plants]] to be [[herbalist|gathered]]
 
*{{k|s}} Smooth Stone - Mark walls or floor for an [[engraver]] to smooth. This must be done before you can engrave or carve fortifications.
 
*{{k|e}} Engrave Stone -  Mark smoothed walls or floors to [[engraving|engrave]] art into.
 
*{{k|a}} Carve Fortifications - Mark smoothed walls to carve [[fortification]]s into.
 
*{{k|V}} Toggle Engravings - Mark engraved tiles to toggles their display.
 
*{{k|x}} Remove Designation - Removes any designation that was made with the {{k|d}} menu
 
*{{k|n}} Remove Constructions - Marks constructions for removal.
 
  
  
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*{{k|o}} Set Traffic Areas - Set [[traffic]] areas.
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===Zones, z===
 
+
{{key|z}} Mark an [[activity zone]] for drinking [[water]], [[fishing]], [[dump]], [[pasture|pen/pasture]], [[Activity zone#Pit/Pond|pit/pond]], [[sand]] collection, [[clay]] collection, [[meeting hall]], [[hospital]], [[animal training]]. This interface is the reverse of designate and stockpile commands: you mark out the rectangular area first, and define what it does afterward.
===Stockpile, p===
 
{{key|p}} Used to create [[stockpile|stockpiles]].
 
*{{k|a}} Animal
 
*{{k|u}} Furniture Storage
 
*{{k|y}} Corpses
 
*{{k|s}} Stone
 
*{{k|e}} Gem
 
*{{k|h}} Cloth
 
*{{k|z}} Ammo
 
*{{k|g}} Finished Goods
 
*{{k|p}} Weapons
 
*{{k|f}} Food
 
*{{k|w}} Wood
 
*{{k|b}} Bar/Block
 
*{{k|l}} Leather
 
*{{k|n}} Coins
 
*{{k|d}} Armor     
 
===Zones, i===
 
{{key|i}} Mark an [[activity zone]] for drinking [[water]], [[fishing]], [[dump]], [[pasture|pen/pasture]], [[Activity zone#Pit/Pond|pit/pond]], [[sand]] collection, [[clay]] collection, [[meeting hall]], [[hospital]], [[animal training]]. This interface is the reverse of designate and stockpile commands: you mark out the rectangular area first, and define what it does afterward.
 
===Squads, s===
 
{{k|s}} This command is used to control your military squads. The options are:
 
*{{k|k}} Attack - Selected squad will attack the selected enemies.
 
*{{k|m}} Move - Selected squad will station to a specific location you choose.
 
*{{k|o}} Cancel orders - Cancels a station or kill order.
 
*{{k|z}} Center on Squad - Zooms to the commander of the squad.
 
*{{k|s}} View Schedule - Brings up the military scheduling screen.
 
*{{k|t}} Sched - Toggles between all available schedules.
 
*{{k|p}} Select Individuals - Lets you issue orders to individual soldiers instead of the entire squad.
 
===Burrows, w===
 
{{k|w}} Opens the [[burrow]]s menu:
 
*{{k|a}} Add - Creates a new burrow.
 
*{{k|d}} Delete - Deletes the selected burrow.
 
*{{k|Enter}} Define this Burrow - Creates a new burrow.
 
**{{k|n}} Name burrow - Give your burrow a name.
 
**{{k|c}} Change symbol selector - Used in conjunction with numpad {{k|-}}{{k|+}} to customize the color and symbol used for this burrow.
 
**{{k|Enter}} Start Rectangle - Use the keyboard to designate a rectangular area.
 
**{{k|b}} Mouse brush - Used to toggle mouse brush sizes. Useful if you use the mouse to click and drag to define a large irregular burrow.
 
**{{k|r}} Currently painting/erasing - Changes the action of the rectangle and mouse brush to add or subtract from the burrow.
 
**{{k|z}} Center on burrow - Self-explanatory.
 
*{{k|c}} Add citizens to burrow - displays a list of your entire population. Press {{k|Enter}} to add dwarves to the burrow.
 
*{{k|z}} Center on burrow - Self-explanatory.
 
===Notes, N===
 
{{k|w}} Displays the [[note]]s menu. One of the main uses is to setup patrol routes for your military. You need to place some points and create a new route, then add the points to the route, which become waypoints.
 
*{{k|p}} Place - creates a new point at the cursor.
 
*{{k|d}} Delete - Deletes the selected point.
 
*{{k|n}} Name - Give a point a name.
 
*{{k|c}} Change symbol selector - Used in conjunction with numpad {{k|-}}{{k|+}} to customize the color and symbol used for new points.
 
*{{k|s}} Adopt selected symbol - Changes the symbol for an existing point.
 
*{{k|t}} Note text - Add text to a point.
 
*{{k|r}} Routes - Opens the routes menu.
 
**{{k|a}} Add route - Creates a new route.
 
**{{k|d}} Del route - Removes selected route.
 
**{{k|c}} Center - After you add waypoints, allows you to center the view over them.
 
**{{k|n}} Name route - Change the name of the selected route.
 
**{{k|p}} Back to points/notes - Returns to the main notes menu.
 
**{{k|e}} Edit Waypts - Opens a new menu used to add waypoints to the selected route.
 
***{{k|a}} Add waypt - Adds the nearest waypoint from the cursor to the route list.
 
***{{k|d}} Del waypt - Removes selected waypoint from the route list.
 
***{{k|c}} Center - After you add waypoints, allows you to center the view over them.
 
***{{k|n}} Name route - Change the name of the selected route.
 
***{{k|p}} Back to points/notes - Returns to the main notes menu.
 
***{{k|e}} Edit routes - Returns to the routes menu.
 
  
 +
===Squads, q===
 +
This menu is used to control your military s{{key|q}}uads. You have to select what squads you want to apply what orders to using the checkboxes. The orders are:
 +
* Attack - Selected squad will attack the selected enemies.
 +
* Station - Selected squad will station to a specific location you choose.
 +
* Patrol - Order the entire squad(s) to patrol a specified set of waypoints
 +
* Defend [[burrow]] - Defend a specific burrow
 +
* Train - Order your squad(s) to train immediately
 +
* Cancel orders - Cancels any of the above orders.
 +
* Equip - Opens the equipment screen for the selected squad(s).
 +
* Schedule - Brings up the military scheduling screen.
  
 
==Fortress Information==
 
==Fortress Information==
  
 
These commands take you away from the map, to an informational screen. Some of them also let you give orders.  
 
These commands take you away from the map, to an informational screen. Some of them also let you give orders.  
===Announcements, a===
 
{{key|a}} This screen logs the announcements that appear at the bottom of the screen. Use it to see any you missed, or scroll up the early history of your fortress.
 
  
===Civilizations, c===
+
===World map, Y===
{{key|c}} A list of other civilizations that you have personally encountered (and thus within distance for [[trade]] or [[siege|war]]). Civilizations are marked with a ''P'' if you are at peace with them, or with a ''W'' if you are at war. Pressing {{key|Tab}} lets you check total exports and imports, and standing trade agreements.
+
====Civilizations====
 +
A list of other civilizations that you have personally encountered (and thus within distance for [[trade]] or [[siege|war]]). Civilizations are marked with a ''P'' if you are at peace with them, or with a ''W'' if you are at war. Pressing {{key|Tab}} lets you check total exports and imports, and standing trade agreements.
  
===Unit List, u===
 
{{key|u}} A list of every creature on the map. Dwarves are listed first, then [[tame]] animals, then hostile creatures, then wild animals. Even dead creatures are listed here, so you can track your fallen dwarves.
 
* {{key|z}} '''Zoom to Creature''' This takes you to [[#View_Units.2C_v|View Creature]] mode, with the cursor centered on the selected creature.
 
* {{key|v}} '''View Profile'''
 
* {{key|b}} '''Zoom to Building''' Takes you to the [[building]] associated with the dwarf's current task. For hauling tasks, this is the destination [[stockpile]].
 
* {{key|m}} '''Manager''' Takes you to the [[Manager#Setting_up_work_orders|job manager]] screen.
 
  
===Military, m===
+
===Military===
{{key|m}} Access the [[military]] screen
+
'''No longer existent in v50'''
 +
 
 +
Access the [[military]] screen
 
* {{key|p}} '''Positions''' Create and remove squads and assign dwarves to them.
 
* {{key|p}} '''Positions''' Create and remove squads and assign dwarves to them.
 
* {{key|a}} '''Alerts''' Create configure alerts. Used in conjunction with burrows to define a '''CIV Alert''', a safe place that dwarves will be forced to go when turned on. Can also be used to change the active alert schedule for your squads.
 
* {{key|a}} '''Alerts''' Create configure alerts. Used in conjunction with burrows to define a '''CIV Alert''', a safe place that dwarves will be forced to go when turned on. Can also be used to change the active alert schedule for your squads.
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* {{key|s}} '''Schedule''' Used to modify the [[schedule|orders]] for an alert.
 
* {{key|s}} '''Schedule''' Used to modify the [[schedule|orders]] for an alert.
  
===Room List, R===
+
===Fortress Overview===
{{key|R}} Lists all [[Room|Rooms]], [[Building|Buildings]], [[Stockpile|Stockpiles]], and even [[Activity zone|Activity zones]] in the fortress. For rooms, it includes the room's quality and the owner's name. It includes quick access to each room's {{k|q}} and {{k|t}} menus.
+
''' No longer existent in v50'''
 
 
===Locations and Occupations, l===
 
{{key|l}} A list of the [[location|locations]] designated in your fortress (libraries, temples, & taverns).  In this screen you can control the supplies desired for your locations, as well as designate a worker/workers for the location as appropriate.
 
 
 
===Nobles & Administrators, n===
 
{{key|n}} Access the [[Nobles screen]]
 
  
===Fortress Overview, z===
+
This screen is filled with useful information, like your fortress's net worth, and how much food and drink you have left.  
{{key|z}} This screen is filled with useful information, like your fortress's net worth, and how much food and drink you have left.  
 
 
* '''Animals''' A list of all tame [[creature|animals]] in your fort.
 
* '''Animals''' A list of all tame [[creature|animals]] in your fort.
 
* '''Kitchen''' From here you can specify what [[food|foods]] can be [[cook|cooked]] or [[brew|brewed]].  
 
* '''Kitchen''' From here you can specify what [[food|foods]] can be [[cook|cooked]] or [[brew|brewed]].  
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See [[Status]] for more details.
 
See [[Status]] for more details.
  
==Miscellaneous==
 
 
===Options & Orders, o===
 
{{key|o}} Access the [[Standing orders]]
 
  
===Hot keys, h===
+
===Redefining hotkeys===
{{key|h}} Define or redefine [[Hotkeys]]
+
[[File:Settings-keybindings-tab.png|thumb|Keybindings settings (Esc -> Settings -> Keybindings tab)]]
 +
Hotkeys can be redefined in the Settings menu, under the keybindings tab.
  
 
{{Category|Guides}}
 
{{Category|Guides}}
 
{{Category|Interface}}
 
{{Category|Interface}}

Latest revision as of 07:52, 7 January 2023

This article is about the current version of DF.
Note that some content may still need to be updated.

This is a beginner's guide to Fortress Mode interface controls. This page assumes the default key bindings.

As a beginner it is recommended that you familiarize yourself with the (View Unit - Preferences - Labor) submenu, the Query buildings menu, the Designate menu, and the Build menu.

Viewing menus[edit]

Shortcut keys for the top-level menus

The buttons on the bottom-left of the screen all have shortcut keys that allow you to access them.


Creatures, u[edit]

The creatures tab.

The Creatures command gives detailed information on creatures: a dwarf, an animal, a goblin, etc. This command has several different tabs:

  • Citizens
  • Pets/Livestock
  • Others
  • Dead/Missing

Tasks, t[edit]

The tasks tab.

A list of the tasks that your dwarves are doing, as well as pending tasks. You can jump to the specific dwarves, or go to their information pages from here.

Places, P[edit]

The Places command allows you to view various places, with tabs for:

  • Zones, such as refuse, pastures, clay gathering, rooms, and meeting halls.
    • You can also assign a room to belong to a specific dwarf here.
  • Named locations designated in your fortress (libraries, temples, guildhalls, taverns)
    • In this tab you can control the supplies desired for your locations, as well as designate a worker/workers for the location as appropriate.
  • Stockpiles where you can change what types of objects are stored there, how many barrels are used, etc.
  • Workshops where you can change what tasks are being worked on, set a particular task to repeat or be suspended, or change who is allowed to use the workshop.
  • Farm plot you can change what crops are being planted.

Labor, y[edit]

Here you can assign what dwarves do what type of labor.

Options & Orders, o[edit]

o Access the Standing orders

Nobles & Administrators, n[edit]

n Access the Nobles screen

Objects, O[edit]

Justice, j[edit]

Burrows, U[edit]

U Opens the burrows menu

Hauling, H[edit]

The Hauling command allows you to designate and configure minecart routes and stops.

Traffic, T[edit]

The Traffic command allows you to assign high and low traffic areas so your dwarves can try to avoid certain tiles.


Order your Dwarves[edit]

These commands affect what your dwarves do.

Mine, m[edit]

Logging, l[edit]

Gather plants, g[edit]

Smooth, v[edit]

Remove orders, x[edit]

Build, b[edit]

Use this command to build rooms, place furniture, start farm plots, and such. In addition to a long list of items which can be scrolled through with the +/- keys, there are also a few sub-menus:

Designate, i[edit]

Warning: not up-to-date for v50


  • b Set Building/Item Properties - Used to mass designate entire areas for the following:
    • c Claim Items/Buildings
    • f Forbid Items/Buildings
    • m Melt
    • M Remove Melt
    • d Dump
    • D Remove Dump
    • h Hide Items/Buildings
    • H Unhide Items/Buildings


Zones, z[edit]

z Mark an activity zone for drinking water, fishing, dump, pen/pasture, pit/pond, sand collection, clay collection, meeting hall, hospital, animal training. This interface is the reverse of designate and stockpile commands: you mark out the rectangular area first, and define what it does afterward.

Squads, q[edit]

This menu is used to control your military squads. You have to select what squads you want to apply what orders to using the checkboxes. The orders are:

  • Attack - Selected squad will attack the selected enemies.
  • Station - Selected squad will station to a specific location you choose.
  • Patrol - Order the entire squad(s) to patrol a specified set of waypoints
  • Defend burrow - Defend a specific burrow
  • Train - Order your squad(s) to train immediately
  • Cancel orders - Cancels any of the above orders.
  • Equip - Opens the equipment screen for the selected squad(s).
  • Schedule - Brings up the military scheduling screen.

Fortress Information[edit]

These commands take you away from the map, to an informational screen. Some of them also let you give orders.

World map, Y[edit]

Civilizations[edit]

A list of other civilizations that you have personally encountered (and thus within distance for trade or war). Civilizations are marked with a P if you are at peace with them, or with a W if you are at war. Pressing Tab lets you check total exports and imports, and standing trade agreements.


Military[edit]

No longer existent in v50

Access the military screen

  • p Positions Create and remove squads and assign dwarves to them.
  • a Alerts Create configure alerts. Used in conjunction with burrows to define a CIV Alert, a safe place that dwarves will be forced to go when turned on. Can also be used to change the active alert schedule for your squads.
  • e Equip Assign armor and weapons to military squads.
  • n Uniforms Create or modify uniform templates which can be assigned using the Equip screen.
  • u Supplies Controls if a squad carries food and drink.
  • f Ammunition Assigns ammunition to squads.
  • s Schedule Used to modify the orders for an alert.

Fortress Overview[edit]

No longer existent in v50

This screen is filled with useful information, like your fortress's net worth, and how much food and drink you have left.

  • Animals A list of all tame animals in your fort.
  • Kitchen From here you can specify what foods can be cooked or brewed.
  • Stone Controls the use of ores and economic stones
  • Stocks This is an in-depth listing of every item, down to every rotting rat corpse. The accuracy of the your item count depends on your bookkeeper.
  • Justice Shows the details of the dwarven justice system, once you have a Sheriff.
  • Health Shows an overview of the health status of the fortress, once you have a Chief medical dwarf.

See Status for more details.


Redefining hotkeys[edit]

Keybindings settings (Esc -> Settings -> Keybindings tab)

Hotkeys can be redefined in the Settings menu, under the keybindings tab.