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Difference between revisions of "Pike (weapon)"
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− | {{Quality|Exceptional | + | {{Quality|Exceptional}} |
{{av}} | {{av}} | ||
− | + | {{buggy}} | |
:''For a comparison of different weapons, see [[Weapon]].'' | :''For a comparison of different weapons, see [[Weapon]].'' | ||
:''For the fish, see [[Pike (fish)]].'' | :''For the fish, see [[Pike (fish)]].'' | ||
− | + | [[File:pike_weapon_sprite_preview.png|right]]A '''pike''' is a piercing [[weapon]] that is essentially a very long [[spear]]. Pikes are twice the size of standard [[spear]]s, with a 20% increase in penetration (which, theoretically, should prove useful when fighting [[forgotten beast|large monsters]]). Attack range is not currently modeled, so pikes are neither granted the initial attack nor rendered useless as enemies advance to close combat range. | |
− | [[ | ||
− | A '''pike''' is a piercing [[weapon]] that is essentially a very long [[spear]]. Pikes are twice the size of standard [[spear]]s, with a 20% increase in penetration (which, theoretically, should prove useful when fighting [[forgotten beast|large monsters]]). Attack range is not currently modeled, so pikes are neither granted the initial attack nor rendered useless as enemies advance to close combat range. | ||
Pikes use and train the [[Pikeman]] / Pikedwarf skill. As foreign weapons, dwarves cannot [[forge]] pikes, limiting supply to whatever low-[[quality]] specimens can be traded from human [[caravan]]s and scavenged from invaders. | Pikes use and train the [[Pikeman]] / Pikedwarf skill. As foreign weapons, dwarves cannot [[forge]] pikes, limiting supply to whatever low-[[quality]] specimens can be traded from human [[caravan]]s and scavenged from invaders. | ||
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==Bugs== | ==Bugs== | ||
− | In fortress mode, one-handed vs. two-handed checks are performed correctly, but can wield vs. can't wield ignores height and broadness modifiers, so dwarves cannot equip pikes.{{Bug|0005812}} See [http://www.bay12forums.com/smf/index.php?topic=119068.msg3790913#msg3790913 this | + | In fortress mode, one-handed vs. two-handed checks are performed correctly, but can wield vs. can't wield ignores height and broadness modifiers, so dwarves cannot equip pikes.{{Bug|0005812}} See [http://www.bay12forums.com/smf/index.php?topic=119068.msg3790913#msg3790913 this forum post] for details. |
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{{Gamedata}} | {{Gamedata}} | ||
{{Weapons}} | {{Weapons}} | ||
{{Category|Weapons}} | {{Category|Weapons}} |
Latest revision as of 14:24, 26 June 2023
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This feature has one or more outstanding bugs. Please view the Bugs section for details. |
- For a comparison of different weapons, see Weapon.
- For the fish, see Pike (fish).
A pike is a piercing weapon that is essentially a very long spear. Pikes are twice the size of standard spears, with a 20% increase in penetration (which, theoretically, should prove useful when fighting large monsters). Attack range is not currently modeled, so pikes are neither granted the initial attack nor rendered useless as enemies advance to close combat range.
Pikes use and train the Pikeman / Pikedwarf skill. As foreign weapons, dwarves cannot forge pikes, limiting supply to whatever low-quality specimens can be traded from human caravans and scavenged from invaders.
Due to the size of pikes, most dwarves are unable to equip them. With height and broadness modifiers, some dwarves should be able to use a pike, and a select few might manage to do so one-handed. Unfortunately, due to a bug, pikes cannot currently be equipped by any dwarves.
Bugs[edit]
In fortress mode, one-handed vs. two-handed checks are performed correctly, but can wield vs. can't wield ignores height and broadness modifiers, so dwarves cannot equip pikes.Bug:0005812 See this forum post for details.
[ITEM_WEAPON:ITEM_WEAPON_PIKE]
[NAME:pike:pikes]
[SIZE:800]
[SKILL:PIKE]
[TWO_HANDED:77500]
[MINIMUM_SIZE:62500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3] |
Ranged and ammunition | |
---|---|
Blunt | |
Edged (slashing) | |
Edged (piercing) | |
See also: Attack types |