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Difference between revisions of "Count"

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{{migrated article}}
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{{Quality|Superior}}
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{{Noble
 
{{Noble
 
| noble= Count
 
| noble= Count
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| demands=3
 
| demands=3
 
| arrival=
 
| arrival=
* 4 off-site [[holding]]s
+
* 20 Population
 +
* 200 000☼ Produced [[wealth]]
 +
* 20 000☼ Exported [[wealth]]
 
| function=
 
| function=
 
* Promote [[fortress]] to County
 
* Promote [[fortress]] to County
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The position of '''count''' is the next step up from [[baron]]; once a player achieves certain requirements the [[outpost liaison]] will announce the elevation to a county, and when the liaison leaves the map the promotion will become official. In other words, lands must be a barony before they can be a county. Unlike with the barony offering, the upgrade to county is automatic and cannot be declined (though, should an [[unfortunate accident]] befall the liaison then the promotion will be deferred).  A count will upgrade to a [[duke]] under proper conditions.
 
The position of '''count''' is the next step up from [[baron]]; once a player achieves certain requirements the [[outpost liaison]] will announce the elevation to a county, and when the liaison leaves the map the promotion will become official. In other words, lands must be a barony before they can be a county. Unlike with the barony offering, the upgrade to county is automatic and cannot be declined (though, should an [[unfortunate accident]] befall the liaison then the promotion will be deferred).  A count will upgrade to a [[duke]] under proper conditions.
 
== Requirements (v0.44.11+)==
 
 
Nobility status is entirely based on the number of off-site holdings now.  Currently 1 (Baron), 4 (Count), 9 (Duke), (and 9+n*2 for modded higher ranks).  The land holder trigger numbers now influence the rate at which your civilization will send out settlers to found new sites near your fortress.  If you fortress is inaccessible or your civ's population is really low, they won't be able to do it.{{cite forum|171295/7807510}}
 
 
== Requirements (v0.44.10-)==
 
*Have a caravan leave when your population is 20 or more
 
*Exported 20k wealth
 
*Created 200k wealth (imported wealth does not count)
 
 
  
 
{{D for Dwarf}}
 
{{D for Dwarf}}

Latest revision as of 05:41, 18 May 2024

Count
Room requirements  
Office Throne Room
Quarters Great Bedroom
Dining room Great Dining Room
Tomb Mausoleum
Furniture requirements
Chests 3
Cabinets 2
Weapon racks 2
Armor stands 2
Other
Mandates 2
Demands 3
Arrival conditions
  • 20 Population
  • 200 000☼ Produced wealth
  • 20 000☼ Exported wealth
Function
This article is about the current version of DF.
Note that some content may still need to be updated.

The position of count is the next step up from baron; once a player achieves certain requirements the outpost liaison will announce the elevation to a county, and when the liaison leaves the map the promotion will become official. In other words, lands must be a barony before they can be a county. Unlike with the barony offering, the upgrade to county is automatic and cannot be declined (though, should an unfortunate accident befall the liaison then the promotion will be deferred). A count will upgrade to a duke under proper conditions.

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Counts have been known to have long, storied careers as lever-pullers, though some flame out in the geonaut career path. It is not known if vampiric counts are excellent bookkeepers.

Appointed
Military Ranks
Elected
Aristocrats
BaronCountDukeMonarch
Other
Unused
Elven