v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Thrower"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
 
(22 intermediate revisions by 16 users not shown)
Line 1: Line 1:
Throwing is a skill used primarily in Adventure Mode.  The thrower skill determines the accuracy and damage of thrown objects.  Note that any object can cause serious damage- including socks, bugs, and water.
+
{{av}}
 +
{{Quality|Masterwork}}
 +
Throwing is a skill used primarily in Adventure Mode.  The thrower skill determines the accuracy and damage of thrown objects.  Note that any object can and will cause serious damage when thrown, including [[clothing|socks]], [[large roach|roaches]], and even [[water]].
  
== Throwing in Dwarf Mode ==
+
== Throwing in Fortress Mode ==
 
In Fortress Mode a dwarf who is [[tantrum]]ing may pick up and throw an object.  Doing so gives the dwarf experience towards throwing.  Otherwise, dwarves will never use throwing in Fortress Mode.
 
In Fortress Mode a dwarf who is [[tantrum]]ing may pick up and throw an object.  Doing so gives the dwarf experience towards throwing.  Otherwise, dwarves will never use throwing in Fortress Mode.
 +
 
== Throwing in Adventure Mode ==
 
== Throwing in Adventure Mode ==
In Adventure mode throwing is an excellent way to roll the dice before close-combat. Essentially giving the chance for the opponent's vital organs or extremities to be damaged and thus any bonus that may come with the damage, (sightless monsters, or weaponless guards for example). Furthermore anything can be used as a weapon: Silt, pebbles, vomit, rings, all can potentially smash into the opponent and send him flying away.  
+
[[Image:Overpowered_throwing.png|thumb|256px|A funny example of overpowered throwing.]]
 +
In Adventure mode throwing is an excellent way to roll the dice before close-combat, essentially giving the chance for the opponent's vital organs or extremities to be damaged (plus any bonus that may come with the damage - for example, sightless monsters or weaponless guards). Furthermore, '''anything''' can be used as a weapon. [[Soil|Silt]], [[pebbles]], and [[vomit]] have been witnessed colliding with opponents with devastating results (two or three handfuls of dirt can take down a wolf, for example).
 +
 
 +
At the moment, an excellent way to level up your throwing skill is to collect many items and throw them directly under you. This, combined with an endless supply of vomit, soil, or small rocks, can increase your warrior's attributes and your throwing skill to Legendary in about ten minutes.
 +
 
 +
Most things you throw will do bludgeoning damage, however there are some items that you can throw that do different kinds of damage.  Although it's not as effective as using a [[bow]]/[[crossbow]], you can throw [[arrow]]s and [[bolt]]s and it will do piercing damage (and, as an added bonus, you will be able to pick up the ammunition afterwards).  You can also throw things like swords and axes and they'll do slashing damage.
  
Note: At the moment an excellent way to level up your throwing skill is to mass items, and throw them at your feet. This, combined with an endless supply of vomit from an unconscious wolf can increase your warrior's attributes and your throwing skill to Legendary in about ten minutes. It is unknown whether this will be tweaked in coming releases.
+
{{skills}}
 +
{{Category|Skills}}

Latest revision as of 21:13, 17 September 2012

This article is about an older version of DF.

Throwing is a skill used primarily in Adventure Mode. The thrower skill determines the accuracy and damage of thrown objects. Note that any object can and will cause serious damage when thrown, including socks, roaches, and even water.

Throwing in Fortress Mode[edit]

In Fortress Mode a dwarf who is tantruming may pick up and throw an object. Doing so gives the dwarf experience towards throwing. Otherwise, dwarves will never use throwing in Fortress Mode.

Throwing in Adventure Mode[edit]

A funny example of overpowered throwing.

In Adventure mode throwing is an excellent way to roll the dice before close-combat, essentially giving the chance for the opponent's vital organs or extremities to be damaged (plus any bonus that may come with the damage - for example, sightless monsters or weaponless guards). Furthermore, anything can be used as a weapon. Silt, pebbles, and vomit have been witnessed colliding with opponents with devastating results (two or three handfuls of dirt can take down a wolf, for example).

At the moment, an excellent way to level up your throwing skill is to collect many items and throw them directly under you. This, combined with an endless supply of vomit, soil, or small rocks, can increase your warrior's attributes and your throwing skill to Legendary in about ten minutes.

Most things you throw will do bludgeoning damage, however there are some items that you can throw that do different kinds of damage. Although it's not as effective as using a bow/crossbow, you can throw arrows and bolts and it will do piercing damage (and, as an added bonus, you will be able to pick up the ammunition afterwards). You can also throw things like swords and axes and they'll do slashing damage.

Miner
Woodworker
Stoneworker
Ranger
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Dwarven
Other
Social
Broker
Other

Other/Peasant
Unused