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Difference between revisions of "Release information/50.11"
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− | + | ==Other bug fixes/tweaks== | |
− | + | * Fixed potential problem with doctors vs. multiple hospitals | |
− | + | * Ballista arrows etc. that chop down trees now count for treecap diplomacy | |
− | + | * Image sets with non-uniform types now properly display as having a variety of types | |
− | + | * Generic improvements now properly display "made a masterful improvement" in histories | |
− | + | * Allowed single pair dances to generate properly | |
− | + | * Fixed potential minor oddity involving animal placement | |
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Latest revision as of 03:53, 28 November 2024
Release notes | ||||
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(full version history) | ||||
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* Broke save-compatibility | ||||
List | ||||
- Here's a patch for a linux log crash and tutorial issues, as well as some more minor issues that came up in code analysis.
- We have a quick patch update today with fixes for Linux Mode, the tutorial and more. We will be posting a big update this week with a new roadmap for Adventure Mode and updated FAQ so stay tuned for that!
—Alexandra, October 3, 2023
Major bug fixes
- Fixed crash on linux related to game log threading
- Fixed broken tutorial on click workshop step
- Stopped tutorial prompt in tiny worlds where tutorial is invalid
- Cleaned up a source of squad schedule corruption
- Made classic graphics setting work properly on restart (hopefully for real this time!)
Other bug fixes/tweaks
- Fixed potential problem with doctors vs. multiple hospitals
- Ballista arrows etc. that chop down trees now count for treecap diplomacy
- Image sets with non-uniform types now properly display as having a variety of types
- Generic improvements now properly display "made a masterful improvement" in histories
- Allowed single pair dances to generate properly
- Fixed potential minor oddity involving animal placement