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Difference between revisions of "Release information/50.15"

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(link to announcement like past releases)
(→‎Other bug fixes/tweaks: finish removing tutorials link (oops) - this does not link to a page about the in-game tutorial that the changelog is talking about, but rather a list of tutorials on the wiki)
 
Line 17: Line 17:
 
== Other bug fixes/tweaks ==
 
== Other bug fixes/tweaks ==
 
* Added some safeguards to ages of generated [[migrant]] children
 
* Added some safeguards to ages of generated [[migrant]] children
* Made [[tutorial]] close button behave consistently when tutorial is minimized
+
* Made tutorial close button behave consistently when tutorial is minimized
 
* Made the agitation decay setting work properly
 
* Made the agitation decay setting work properly
 
* Removed case sensitivity on unit filters
 
* Removed case sensitivity on unit filters

Latest revision as of 05:43, 13 December 2024

We have a Fortress Mode patch this week, with a bunch of fixes and tweaks and most notably with the new container graphics. See exactly what's inside your barrels and boxes for easy sorting
We are still working on Adventure Mode things but won't have a patch for a few weeks which means this will be our last update before the holidays. But not to worry, it will be coming VERY SOON! When Adventure Mode leaves beta, it will unify both branches so a lot of upgrades in Adventure Mode will be making their way to Fort Mode as well. We hope you have a relaxing and restful holiday!

Kitfox and Bay 12 Games, December 12, 2024

Graphics additions/changes[edit]

Major bug fixes[edit]

  • Fixed crash in Linux related to object pools

Other bug fixes/tweaks[edit]

  • Added some safeguards to ages of generated migrant children
  • Made tutorial close button behave consistently when tutorial is minimized
  • Made the agitation decay setting work properly
  • Removed case sensitivity on unit filters
  • Fixed some issues with list sorting
  • Fixed crash related to possible null building in sheets
  • Fixed a crash with creature variation mods
  • Fixed some threading issues in unit loops
  • Fixed problem with mod version compatibility setting
  • Fixed command line world generation
  • Made game respect caste population ratio in more places
  • Fixed some possible null pointer references
  • Added more information to crash log headers