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Difference between revisions of "v0.31:Crop"

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{{av}}
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{{quality|Masterwork|02:32, 08 November 2010 (UTC)}}{{Buggy}}{{av}}
:''(This article is about farm-able plants. If you want information about trees, see {{L|Tree}}.)''
 
  
 +
:''(This article is about plants. If you want information about trees, see [[Tree]].)''
 +
 +
'''Crops''' (or more accurately '''plants''') can either be farmed, traded for, or acquired by plant gathering. Farming happens at farm plots. There are two types of crops: above ground and subterranean. The seeds of subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwarves with the plant gathering labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!).
 +
 +
A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below.)
 +
 +
Most plants can be brewed into alcohols, each plant type producing a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed first (by milling or plant processing) before they are edible, and still others are inedible, producing only non-food products. Drinks may be cooked as ingredients in prepared meals, but at least one of the ingredients must be a non-liquid.
 +
 +
All drinks require a spare [[barrel]] or [[large pot]] for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or without container, seeds are stored individually or in bags which can then be put into barrels. Note that while any number of seeds fits in one barrel, there is a limit of 200 total seeds of any one type; it may be advisable to have a one-tile stockpile that accepts only seeds next to your farm(s).
 +
 +
[[Cave wheat]], [[sweet pod]]s, [[quarry bush]]es, and [[dimple cup]]s can be harvested roughly 42 days after sowing. All other crops need only 25 days.
 +
 
{{plant table head}}
 
{{plant table head}}
<!--Blank row template is: {{plant table row|name=|tile=|color=|seasons={{seasons3||||}}|biome=|cook=|prod=|prodv=}}-->
+
{{plant table row|name=Plump helmet|tile=|color=5:0|biome=Wet Cavern|dry=b|value=4
{{plant table row|name=Plump Helmet|tile=|color=5|biome=|drink=Dwarven Wine|eat=y|cook=|prod=|prodv=}}
+
  |drink=Dwarven wine|drinkv=10|eat=y|cook=y
{{plant table row|name=Pig Tail|tile=τ|color=|seasons={{seasons3||1|1|}}|biome=|drink=Dwarven Ale|cook=|prod=|prodv=}}
+
  |p1={{tile|·|4:1}} Plump helmet spawn|pv1=1
{{plant table row|name=Cave Wheat|tile=τ|color=7|color2=1|seasons={{seasons3||1|1|}}|biome=|drink=Dwarven Beer|cook=|prod=|prodv=}}
+
  }}
{{plant table row|name=Sweet Pod|tile=Φ|color=4|color2=1|seasons={{seasons3|1|1||}}|biome=|drink=Dwarven Rum|cook=|prod=|prodv=}}
+
{{plant table row|name=Pig tail|tile=τ|color=7:0|seasons={{seasons||1|1|}}|biome=Wet Cavern|dry=b|value=4
{{plant table row|name=Quarry Bush|tile=|color=|seasons={{seasons3|1|1|1|}}|biome=|cook=|prod=|prodv=}}
+
  |drink=Dwarven ale|drinkv=10
{{plant table row|name=Muck Root|tile=τ|color=0|color2=1|biome=|value=2|drink=Swamp Whiskey|drinkv=5|eat=y|cook=|prod=|prodv=}}
+
  |p1={{tile|·|0:1}} Pig tail seed|pv1=1
{{plant table row|name=Bloated Tuber|tile=Φ|color=6|biome=|value=2|drink=Tuber Beer|eat=y|cook=|prod=|prodv=}}
+
  |p2={{tile|φ|7:0}} Pig tail thread (p)|pv2=12
{{plant table row|name=Kobold Bulb|tile=Φ|color=0|color2=1|biome=|value=2|cook=|prod=|prodv=}}
+
  }}
{{plant table row|name=Prickle Berry|tile=<span></span>:<span></span>
+
{{plant table row|name=Cave wheat|tile=τ|color=7:1|seasons={{seasons||1|1|}}|biome=Wet Cavern|dry=b|value=4
|color=2|biome=|value=2|drink=Prickle Berry Wine|drinkv=5|eat=y|cook=|prod=|prodv=}}
+
  |drink=Dwarven beer|drinkv=10|cook=p
{{plant table row|name=Wild Strawberry|tile=<span></span>:<span></span>|color=4|biome=|drink=Strawberry Wine|eat=y|cook=|prod=|prodv=}}
+
  |p1={{tile|·|6:0}} Cave wheat seed|pv1=1
{{plant table row|name=Longland Grass|tile=τ|color=6|color2=1|biome=|drink=Longland Beer|cook=|prod=|prodv=}}
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  |p2={{tile|·|7:1}} Dwarven wheat flour (m)|pv2=20
{{plant table row|name=Valley Herb|tile=ÿ|color=2|color2=1|seasons={{seasons3|1|||}}|biome=|value=10|cook=|prod=|prodv=}}
+
  }}
{{plant table row|name=Rat Weed|tile=τ|color=2|biome=|value=2|drink=Sewer Brew|drinkv=5|eat=y|cook=|prod=|prodv=}}
+
{{plant table row|name=Sweet pod|tile=Φ|color=4:1|seasons={{seasons|1|1||}}|biome=Wet Cavern|dry=b|value=4
{{plant table row|name=Fisher Berry|tile=<span></span>:<span></span>|color=7|biome=|drink=Fisher Berry Wine|eat=y|cook=|prod=|prodv=}}
+
  |drink=Dwarven rum|drinkv=10|cook=p
{{plant table row|name=Rope Reed|tile=ƒ|color=2|biome=|drink=River Spirits|cook=|prod=|prodv=}}
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  |p1={{tile|·|2:1}} Sweet pod seed|pv1=1
{{plant table row|name=Dimple Cup|tile=♥|color=1|color2=1|biome=|cook=|prod=|prodv=}}
+
  |p2={{tile|·|6:0}} Dwarven sugar (m)|pv2=20
{{plant table row|name=Blade Weed|tile=τ|color=2|biome=|cook=|prod=|prodv=}}
+
  |p3={{tile|≈|6:0}} Dwarven syrup (l)|pv3=100<sup>1</sup>
{{plant table row|name=Hide Root|tile=τ|color=6|biome=|value=2|cook=|prod=|prodv=}}
+
  }}
{{plant table row|name=Sliver Barb|tile=τ|color=0|color2=1|biome=|align=Evil|value=2|drink=Gutter Cruor|drinkv=5|cook=|prod=|prodv=}}
+
{{plant table row|name=Quarry bush|tile=|color=7:0|seasons={{seasons|1|1|1|}}|biome=Wet Cavern|dry=b|value=4
{{plant table row|name=Sun Berry|tile=<span></span>:<span></span>|color=6|color2=1|biome=|align=Good|value=6|drink=Sunshine|drinkv=25|eat=y|cook=|prod=|prodv=}}
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  |cook=p
{{plant table row|name=Whip Vine|tile=|color=3|color2=1|biome=|align=Savage|value=2|drink=Whip Wine|drinkv=15|cook=|prod=|prodv=}}
+
  |p1={{tile|♠|7:0}} Quarry bush leaves (b)|pv1=50<sup>1</sup>
 +
  |p2={{tile|·|7:1}} Rock nut|pv2=1
 +
  |p3={{tile||6:0}} Rock nut paste (m)|pv3=1
 +
  |p4={{tile|≈|6:0}} Rock nut press cake (s)|pv4=1
 +
  |p5={{tile|≈|6:1}} Rock nut oil (s)|pv5=5
 +
  }}
 +
{{plant table row|name=Dimple cup|tile=|color=1:1|biome=Wet Cavern|dry=b|value=4
 +
  |p1={{tile|·|5:1}} Dimple cup spawn|pv1=1
 +
  |p2={{tile|·|1:1}} Dimple [[dye]] (m)|pv2=20
 +
  }}
 +
{{plant table row|name=Muck root|super=4|tile=τ|color=0:1|biome=Any Wetland|dry=n|value=1
 +
  |drink=Swamp whiskey|drinkv=5|eat=y|cook=y
 +
  }}
 +
{{plant table row|name=Bloated tuber|super=4|tile=Φ|color=6:0|biome=Any Wetland|dry=y|value=2
 +
  |drink=Tuber beer|drinkv=10|eat=y|cook=y
 +
  }}
 +
{{plant table row|name=Kobold bulb|super=4|tile=Φ|color=0:1|biome=Any Wetland|dry=n|value=5
 +
  |p1={{tile|≈|7:1}} [[Gnomeblight]] (e)|pv1=500<sup>1</sup>
 +
  }}
 +
{{plant table row|name=Prickle berry|tile=:|color=2:0|biome=Not freezing|dry=y|value=1
 +
  |drink=Prickle berry wine|drinkv=5|eat=y|cook=y
 +
  |p1={{tile|·|2:0}} Prickle berry seed|pv1=1
 +
  }}
 +
{{plant table row|name=Wild strawberry|tile=:|color=4:0|biome=Not Freezing|dry=y|value=4
 +
  |drink=Strawberry wine|drinkv=10|eat=y|cook=y
 +
  |p1={{tile|·|0:1}} Wild strawberry seed|pv1=1
 +
  }}
 +
{{plant table row|name=Longland grass|tile=τ|color=6:1|biome=Not Freezing|dry=y|value=4
 +
  |drink=Longland beer|drinkv=10|cook=p
 +
  |p1={{tile|·|6:0}} Longland grass seed|pv1=1
 +
  |p2={{tile|·|7:1}} Longland flour (m)|pv2=20
 +
  }}
 +
{{plant table row|name=Valley herb|super=4|tile=ÿ|color=2:1|seasons={{seasons|1|||}}|biome=Temperate Grassland|dry=y|value=10
 +
  |cook=y
 +
  |p1={{tile|≈|6:1}} [[Golden salve]] (v)|pv1=500<sup>1</sup>
 +
  }}
 +
{{plant table row|name=Rat weed|tile=τ|color=2:0|biome=Not Freezing|dry=n|value=1
 +
  |drink=Sewer brew|drinkv=5|eat=y|cook=y
 +
  |p1={{tile|·|0:1}} Rat weed seed|pv1=1
 +
  }}
 +
{{plant table row|name=Fisher berry|tile=:|color=7:0|biome=Not Freezing|dry=n|value=4
 +
  |drink=Fisher berry wine|drinkv=10|eat=y|cook=y
 +
  |p1={{tile|·|0:1}} Fisher berry seed|pv1=1
 +
  }}
 +
{{plant table row|name=Rope reed|tile=ƒ|color=2:0|biome=Not Freezing|dry=n|value=4
 +
  |drink=River spirits|drinkv=10
 +
  |p1={{tile|·|6:0}} Rope reed seed|pv1=1
 +
  |p2={{tile|φ|7:0}} Rope reed thread (p)|pv2=12
 +
  }}
 +
{{plant table row|name=Blade weed|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=4
 +
  |p1={{tile|·|0:1}} Blade weed seed|pv1=1
 +
  |p2={{tile|·|2:0}} Emerald [[dye]] (m)|pv2=20
 +
  }}
 +
{{plant table row|name=Hide root|tile=τ|color=6:0|biome=Not Freezing|dry=y|value=1
 +
  |p1={{tile|·|4:0}} Hide root seed|pv1=1
 +
  |p2={{tile|·|6:0}} Redroot [[dye]] (m)|pv2=10
 +
  }}
 +
{{plant table row|name=Sliver barb|tile=τ|color=0:1|biome=Not Freezing|dry=y|align=Evil|value=1
 +
  |drink=Gutter cruor|drinkv=5
 +
  |p1={{tile|·|4:1}} Silver barb seed|pv1=1
 +
  |p2={{tile|·|0:1}} Sliver [[dye]] (m)|pv2=20
 +
  }}
 +
{{plant table row|name=Sun berry|tile=:|color=6:1|biome=Not Freezing|dry=n|align=Good|value=9
 +
  |drink=Sunshine|drinkv=25|eat=y|cook=y
 +
  |p1={{tile|·|4:1}} Sun berry seed|pv1=1
 +
  }}
 +
{{plant table row|name=Whip vine|tile=§|color=3:1|biome=Not Freezing|dry=y|align=Savage|value=1
 +
  |drink=Whip wine|drinkv=15|cook=p
 +
  |p1={{tile|·|0:1}} Whip vine seed|pv1=1
 +
  |p2={{tile|·|3:1}} Whip vine flour (m)|pv2=25
 +
  }}
 
|}
 
|}
:''Notes''
+
 
:''<sup>1</sup> This is the value for a stack of 5 drink units, which is [[DF2010_Talk:Brewer|currently believed]] to be the number rendered from a single plant.''
+
'''Notes:'''
 +
:<sup>1</sup> This is the value for a stack of 5 units, which is the number rendered from a single plant.
 +
:<sup>2</sup> Anything that can be cooked is edible afterwards. [[v0.31_Talk:Cook#No_Seeds|Cooking leaves no seeds for re-planting.]]
 +
:<sup>3</sup> These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see "products" column for process product.
 +
:<sup>4</sup> These plants cannot be grown on a farm plot as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.
 +
:<sup>5</sup> To get the products/extracts from the plants they have to be processed, in the following [[workshop]]s, using the following [[labor]]s:
 +
::*'''m''': mill ([[cave wheat]], [[sweet pod]], [[longland grass]], [[whip vine]], [[dimple cup]], [[blade weed]], [[hide root]], [[sliver barb]]): At [[quern]] or [[millstone]], using [[milling]].
 +
::*'''b''': process to bag ([[quarry bush]]): At [[farmer's workshop]], using [[plant processing]].
 +
::*'''s''': press paste into oil ([[quarry bush]]): At [[screw press]].
 +
::*'''l''': process to barrel ([[sweet pod]]): At farmer's workshop, using plant processing.
 +
::*'''p''': process plant ([[pig tail]], [[rope reed]]): At farmer's workshop, using plant processing.
 +
::*'''v''': process to vial ([[valley herb]]): At farmer's workshop, using plant processing.
 +
::*'''e''': extract plant essence ([[kobold bulb]]): At [[still]], using [[plant gathering]].
 +
 
 +
==Bugs==
 +
*Good/evil plants/trees don't appear ([[Sliver barb]]s and [[Sun berry|Sun berries]]){{Bug|4133}}
 +
 
 +
{{Category|Crops| }}

Latest revision as of 15:35, 15 June 2024

This article is about an older version of DF.
(This article is about plants. If you want information about trees, see Tree.)

Crops (or more accurately plants) can either be farmed, traded for, or acquired by plant gathering. Farming happens at farm plots. There are two types of crops: above ground and subterranean. The seeds of subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwarves with the plant gathering labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!).

A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below.)

Most plants can be brewed into alcohols, each plant type producing a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed first (by milling or plant processing) before they are edible, and still others are inedible, producing only non-food products. Drinks may be cooked as ingredients in prepared meals, but at least one of the ingredients must be a non-liquid.

All drinks require a spare barrel or large pot for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or without container, seeds are stored individually or in bags which can then be put into barrels. Note that while any number of seeds fits in one barrel, there is a limit of 200 total seeds of any one type; it may be advisable to have a one-tile stockpile that accepts only seeds next to your farm(s).

Cave wheat, sweet pods, quarry bushes, and dimple cups can be harvested roughly 42 days after sowing. All other crops need only 25 days.

Tile Graphic Name Biome
& seasons
Align Value Drink Drink
value1
Eat Cook2 Product(s)5
& value
Plump helmet

Wet Cavern

Wet Dry
Spring Summer Autumn Winter
All 4☼ Dwarven wine 10☼ Yes Yes
· Plump helmet spawn 1☼
τ Pig tail

Wet Cavern

Wet Dry
Spring Summer Autumn Winter
All 4☼ Dwarven ale 10☼ No No
· Pig tail seed 1☼
φ Pig tail thread (p) 12☼
τ Cave wheat

Wet Cavern

Wet Dry
Spring Summer Autumn Winter
All 4☼ Dwarven beer 10☼ No Pr3
· Cave wheat seed 1☼
· Dwarven wheat flour (m) 20☼
Φ Sweet pod

Wet Cavern

Wet Dry
Spring Summer Autumn Winter
All 4☼ Dwarven rum 10☼ No Pr3
· Sweet pod seed 1☼
· Dwarven sugar (m) 20☼
Dwarven syrup (l) 1001
Quarry bush

Wet Cavern

Wet Dry
Spring Summer Autumn Winter
All 4☼ None No Pr3
Quarry bush leaves (b) 501
· Rock nut 1☼
Rock nut paste (m) 1☼
Rock nut press cake (s) 1☼
Rock nut oil (s) 5☼
Dimple cup

Wet Cavern

Wet Dry
Spring Summer Autumn Winter
All 4☼ None No No
· Dimple cup spawn 1☼
· Dimple dye (m) 20☼
τ Muck root4

Any Wetland

Wet Dry
Spring Summer Autumn Winter
All 1☼ Swamp whiskey 5☼ Yes Yes
None
Φ Bloated tuber4

Any Wetland

Wet Dry
Spring Summer Autumn Winter
All 2☼ Tuber beer 10☼ Yes Yes
None
Φ Kobold bulb4

Any Wetland

Wet Dry
Spring Summer Autumn Winter
All 5☼ None No No
Gnomeblight (e) 5001
: Prickle berry

Not freezing

Wet Dry
Spring Summer Autumn Winter
All 1☼ Prickle berry wine 5☼ Yes Yes
· Prickle berry seed 1☼
: Wild strawberry

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 4☼ Strawberry wine 10☼ Yes Yes
· Wild strawberry seed 1☼
τ Longland grass

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 4☼ Longland beer 10☼ No Pr3
· Longland grass seed 1☼
· Longland flour (m) 20☼
ÿ Valley herb4

Temperate Grassland

Wet Dry
Spring Summer Autumn Winter
All 10☼ None No Yes
Golden salve (v) 5001
τ Rat weed

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 1☼ Sewer brew 5☼ Yes Yes
· Rat weed seed 1☼
: Fisher berry

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 4☼ Fisher berry wine 10☼ Yes Yes
· Fisher berry seed 1☼
ƒ Rope reed

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 4☼ River spirits 10☼ No No
· Rope reed seed 1☼
φ Rope reed thread (p) 12☼
τ Blade weed

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 4☼ None No No
· Blade weed seed 1☼
· Emerald dye (m) 20☼
τ Hide root

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 1☼ None No No
· Hide root seed 1☼
· Redroot dye (m) 10☼
τ Sliver barb

Not Freezing

Wet Dry
Spring Summer Autumn Winter
Evil 1☼ Gutter cruor 5☼ No No
· Silver barb seed 1☼
· Sliver dye (m) 20☼
: Sun berry

Not Freezing

Wet Dry
Spring Summer Autumn Winter
Good 9☼ Sunshine 25☼ Yes Yes
· Sun berry seed 1☼
§ Whip vine

Not Freezing

Wet Dry
Spring Summer Autumn Winter
Savage 1☼ Whip wine 15☼ No Pr3
· Whip vine seed 1☼
· Whip vine flour (m) 25☼

Notes:

1 This is the value for a stack of 5 units, which is the number rendered from a single plant.
2 Anything that can be cooked is edible afterwards. Cooking leaves no seeds for re-planting.
3 These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see "products" column for process product.
4 These plants cannot be grown on a farm plot as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.
5 To get the products/extracts from the plants they have to be processed, in the following workshops, using the following labors:

Bugs[edit]