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Difference between revisions of "40d:Animal caretaker"
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− | {{ | + | {{Quality|Fine|08:19, 31 May 2010 (UTC)}} |
{{Skill | {{Skill | ||
− | | color = | + | | color = 2:0 |
| skill = Animal Caretaker | | skill = Animal Caretaker | ||
− | | profession = | + | | profession = [[Ranger]] |
− | | job name = Animal | + | | job name = [[Animal care]] |
| tasks = | | tasks = | ||
− | * Treat injured animal | + | * Treat injured animal}} |
− | }} | + | {{av}} |
− | + | [[Dwarves]] with the '''Animal Caretaking''' labor enabled attempt to treat any injured [[pet]] assigned to them. This skill is used automatically. | |
− | This skill is bugged in the sense that some wounded | + | This skill is bugged in the sense that some wounded [[animals]] with red [[wound]]s or organ damage may never recover, yet the [[dwarf]] with Animal Caretaking gains experience points. As a result a dwarf could become a legendary Caretaker without any real effort. |
{{Skills}} | {{Skills}} | ||
− |
Latest revision as of 14:31, 8 December 2011
Association | ||
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Profession | Ranger | |
Job Title | Animal Caretaker | |
Labor | Animal care | |
Tasks | ||
| ||
Workshop | ||
None
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This article is about an older version of DF. |
Dwarves with the Animal Caretaking labor enabled attempt to treat any injured pet assigned to them. This skill is used automatically.
This skill is bugged in the sense that some wounded animals with red wounds or organ damage may never recover, yet the dwarf with Animal Caretaking gains experience points. As a result a dwarf could become a legendary Caretaker without any real effort.
Miner | |||||||
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Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Farmer |
Brewer · Butcher · Cheese maker · Cook · Dyer · Grower · Herbalist · Lye maker · Milker · Miller · Potash maker · Soaper · Tanner · Thresher · Wood burner | ||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf | |||||||
Engineer | |||||||
Administrator | |||||||
Military |
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Social |
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Other/Peasant | |||||||
Unused |