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Difference between revisions of "v0.31:Crop"
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− | {{ | + | {{quality|Masterwork|02:32, 08 November 2010 (UTC)}}{{Buggy}}{{av}} |
− | {{ | + | |
− | :''(This article is about plants. If you want information about trees, see | + | :''(This article is about plants. If you want information about trees, see [[Tree]].)'' |
'''Crops''' (or more accurately '''plants''') can either be farmed, traded for, or acquired by plant gathering. Farming happens at farm plots. There are two types of crops: above ground and subterranean. The seeds of subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwarves with the plant gathering labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!). | '''Crops''' (or more accurately '''plants''') can either be farmed, traded for, or acquired by plant gathering. Farming happens at farm plots. There are two types of crops: above ground and subterranean. The seeds of subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwarves with the plant gathering labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!). | ||
− | A few of the plants listed below are not strictly crops | + | A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below.) |
− | Most plants can be brewed into alcohols, each plant type producing a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed first (by milling or plant processing) before they are edible, and still others are inedible, producing only non-food products. | + | Most plants can be brewed into alcohols, each plant type producing a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed first (by milling or plant processing) before they are edible, and still others are inedible, producing only non-food products. Drinks may be cooked as ingredients in prepared meals, but at least one of the ingredients must be a non-liquid. |
− | All drinks require a spare barrel for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or without container, seeds are stored individually or in bags which can then be put into barrels. Note that any number of seeds fits in one barrel; it may be advisable to have a one-tile stockpile that accepts only seeds next to your farm(s). | + | All drinks require a spare [[barrel]] or [[large pot]] for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or without container, seeds are stored individually or in bags which can then be put into barrels. Note that while any number of seeds fits in one barrel, there is a limit of 200 total seeds of any one type; it may be advisable to have a one-tile stockpile that accepts only seeds next to your farm(s). |
+ | |||
+ | [[Cave wheat]], [[sweet pod]]s, [[quarry bush]]es, and [[dimple cup]]s can be harvested roughly 42 days after sowing. All other crops need only 25 days. | ||
− | |||
− | |||
− | |||
{{plant table head}} | {{plant table head}} | ||
− | + | {{plant table row|name=Plump helmet|tile=♠|color=5:0|biome=Wet Cavern|dry=b|value=4 | |
− | {{plant table row|name= | + | |drink=Dwarven wine|drinkv=10|eat=y|cook=y |
− | + | |p1={{tile|·|4:1}} Plump helmet spawn|pv1=1 | |
− | + | }} | |
− | {{plant table row|name=Sweet pod|tile=Φ|color=4 | + | {{plant table row|name=Pig tail|tile=τ|color=7:0|seasons={{seasons||1|1|}}|biome=Wet Cavern|dry=b|value=4 |
− | {{ | + | |drink=Dwarven ale|drinkv=10 |
− | {{plant table row|name= | + | |p1={{tile|·|0:1}} Pig tail seed|pv1=1 |
− | + | |p2={{tile|φ|7:0}} Pig tail thread (p)|pv2=12 | |
− | {{ | + | }} |
− | {{ | + | {{plant table row|name=Cave wheat|tile=τ|color=7:1|seasons={{seasons||1|1|}}|biome=Wet Cavern|dry=b|value=4 |
− | {{ | + | |drink=Dwarven beer|drinkv=10|cook=p |
− | {{plant table row|name= | + | |p1={{tile|·|6:0}} Cave wheat seed|pv1=1 |
− | {{plant table row|name= | + | |p2={{tile|·|7:1}} Dwarven wheat flour (m)|pv2=20 |
− | {{plant table row|name= | + | }} |
− | {{ | + | {{plant table row|name=Sweet pod|tile=Φ|color=4:1|seasons={{seasons|1|1||}}|biome=Wet Cavern|dry=b|value=4 |
− | {{ | + | |drink=Dwarven rum|drinkv=10|cook=p |
− | {{ | + | |p1={{tile|·|2:1}} Sweet pod seed|pv1=1 |
− | {{plant table row|name= | + | |p2={{tile|·|6:0}} Dwarven sugar (m)|pv2=20 |
− | + | |p3={{tile|≈|6:0}} Dwarven syrup (l)|pv3=100<sup>1</sup> | |
− | {{plant table row|name= | + | }} |
− | {{ | + | {{plant table row|name=Quarry bush|tile=♣|color=7:0|seasons={{seasons|1|1|1|}}|biome=Wet Cavern|dry=b|value=4 |
− | {{plant table row|name= | + | |cook=p |
+ | |p1={{tile|♠|7:0}} Quarry bush leaves (b)|pv1=50<sup>1</sup> | ||
+ | |p2={{tile|·|7:1}} Rock nut|pv2=1 | ||
+ | |p3={{tile|≈|6:0}} Rock nut paste (m)|pv3=1 | ||
+ | |p4={{tile|≈|6:0}} Rock nut press cake (s)|pv4=1 | ||
+ | |p5={{tile|≈|6:1}} Rock nut oil (s)|pv5=5 | ||
+ | }} | ||
+ | {{plant table row|name=Dimple cup|tile=♥|color=1:1|biome=Wet Cavern|dry=b|value=4 | ||
+ | |p1={{tile|·|5:1}} Dimple cup spawn|pv1=1 | ||
+ | |p2={{tile|·|1:1}} Dimple [[dye]] (m)|pv2=20 | ||
+ | }} | ||
+ | {{plant table row|name=Muck root|super=4|tile=τ|color=0:1|biome=Any Wetland|dry=n|value=1 | ||
+ | |drink=Swamp whiskey|drinkv=5|eat=y|cook=y | ||
+ | }} | ||
+ | {{plant table row|name=Bloated tuber|super=4|tile=Φ|color=6:0|biome=Any Wetland|dry=y|value=2 | ||
+ | |drink=Tuber beer|drinkv=10|eat=y|cook=y | ||
+ | }} | ||
+ | {{plant table row|name=Kobold bulb|super=4|tile=Φ|color=0:1|biome=Any Wetland|dry=n|value=5 | ||
+ | |p1={{tile|≈|7:1}} [[Gnomeblight]] (e)|pv1=500<sup>1</sup> | ||
+ | }} | ||
+ | {{plant table row|name=Prickle berry|tile=:|color=2:0|biome=Not freezing|dry=y|value=1 | ||
+ | |drink=Prickle berry wine|drinkv=5|eat=y|cook=y | ||
+ | |p1={{tile|·|2:0}} Prickle berry seed|pv1=1 | ||
+ | }} | ||
+ | {{plant table row|name=Wild strawberry|tile=:|color=4:0|biome=Not Freezing|dry=y|value=4 | ||
+ | |drink=Strawberry wine|drinkv=10|eat=y|cook=y | ||
+ | |p1={{tile|·|0:1}} Wild strawberry seed|pv1=1 | ||
+ | }} | ||
+ | {{plant table row|name=Longland grass|tile=τ|color=6:1|biome=Not Freezing|dry=y|value=4 | ||
+ | |drink=Longland beer|drinkv=10|cook=p | ||
+ | |p1={{tile|·|6:0}} Longland grass seed|pv1=1 | ||
+ | |p2={{tile|·|7:1}} Longland flour (m)|pv2=20 | ||
+ | }} | ||
+ | {{plant table row|name=Valley herb|super=4|tile=ÿ|color=2:1|seasons={{seasons|1|||}}|biome=Temperate Grassland|dry=y|value=10 | ||
+ | |cook=y | ||
+ | |p1={{tile|≈|6:1}} [[Golden salve]] (v)|pv1=500<sup>1</sup> | ||
+ | }} | ||
+ | {{plant table row|name=Rat weed|tile=τ|color=2:0|biome=Not Freezing|dry=n|value=1 | ||
+ | |drink=Sewer brew|drinkv=5|eat=y|cook=y | ||
+ | |p1={{tile|·|0:1}} Rat weed seed|pv1=1 | ||
+ | }} | ||
+ | {{plant table row|name=Fisher berry|tile=:|color=7:0|biome=Not Freezing|dry=n|value=4 | ||
+ | |drink=Fisher berry wine|drinkv=10|eat=y|cook=y | ||
+ | |p1={{tile|·|0:1}} Fisher berry seed|pv1=1 | ||
+ | }} | ||
+ | {{plant table row|name=Rope reed|tile=ƒ|color=2:0|biome=Not Freezing|dry=n|value=4 | ||
+ | |drink=River spirits|drinkv=10 | ||
+ | |p1={{tile|·|6:0}} Rope reed seed|pv1=1 | ||
+ | |p2={{tile|φ|7:0}} Rope reed thread (p)|pv2=12 | ||
+ | }} | ||
+ | {{plant table row|name=Blade weed|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=4 | ||
+ | |p1={{tile|·|0:1}} Blade weed seed|pv1=1 | ||
+ | |p2={{tile|·|2:0}} Emerald [[dye]] (m)|pv2=20 | ||
+ | }} | ||
+ | {{plant table row|name=Hide root|tile=τ|color=6:0|biome=Not Freezing|dry=y|value=1 | ||
+ | |p1={{tile|·|4:0}} Hide root seed|pv1=1 | ||
+ | |p2={{tile|·|6:0}} Redroot [[dye]] (m)|pv2=10 | ||
+ | }} | ||
+ | {{plant table row|name=Sliver barb|tile=τ|color=0:1|biome=Not Freezing|dry=y|align=Evil|value=1 | ||
+ | |drink=Gutter cruor|drinkv=5 | ||
+ | |p1={{tile|·|4:1}} Silver barb seed|pv1=1 | ||
+ | |p2={{tile|·|0:1}} Sliver [[dye]] (m)|pv2=20 | ||
+ | }} | ||
+ | {{plant table row|name=Sun berry|tile=:|color=6:1|biome=Not Freezing|dry=n|align=Good|value=9 | ||
+ | |drink=Sunshine|drinkv=25|eat=y|cook=y | ||
+ | |p1={{tile|·|4:1}} Sun berry seed|pv1=1 | ||
+ | }} | ||
+ | {{plant table row|name=Whip vine|tile=§|color=3:1|biome=Not Freezing|dry=y|align=Savage|value=1 | ||
+ | |drink=Whip wine|drinkv=15|cook=p | ||
+ | |p1={{tile|·|0:1}} Whip vine seed|pv1=1 | ||
+ | |p2={{tile|·|3:1}} Whip vine flour (m)|pv2=25 | ||
+ | }} | ||
|} | |} | ||
+ | |||
'''Notes:''' | '''Notes:''' | ||
:<sup>1</sup> This is the value for a stack of 5 units, which is the number rendered from a single plant. | :<sup>1</sup> This is the value for a stack of 5 units, which is the number rendered from a single plant. | ||
− | :<sup>2</sup> Anything that can be cooked is edible afterwards. [[ | + | :<sup>2</sup> Anything that can be cooked is edible afterwards. [[v0.31_Talk:Cook#No_Seeds|Cooking leaves no seeds for re-planting.]] |
:<sup>3</sup> These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see "products" column for process product. | :<sup>3</sup> These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see "products" column for process product. | ||
:<sup>4</sup> These plants cannot be grown on a farm plot as they have no seeds. They can only be acquired through plant gathering (in season only) or trade. | :<sup>4</sup> These plants cannot be grown on a farm plot as they have no seeds. They can only be acquired through plant gathering (in season only) or trade. | ||
+ | :<sup>5</sup> To get the products/extracts from the plants they have to be processed, in the following [[workshop]]s, using the following [[labor]]s: | ||
+ | ::*'''m''': mill ([[cave wheat]], [[sweet pod]], [[longland grass]], [[whip vine]], [[dimple cup]], [[blade weed]], [[hide root]], [[sliver barb]]): At [[quern]] or [[millstone]], using [[milling]]. | ||
+ | ::*'''b''': process to bag ([[quarry bush]]): At [[farmer's workshop]], using [[plant processing]]. | ||
+ | ::*'''s''': press paste into oil ([[quarry bush]]): At [[screw press]]. | ||
+ | ::*'''l''': process to barrel ([[sweet pod]]): At farmer's workshop, using plant processing. | ||
+ | ::*'''p''': process plant ([[pig tail]], [[rope reed]]): At farmer's workshop, using plant processing. | ||
+ | ::*'''v''': process to vial ([[valley herb]]): At farmer's workshop, using plant processing. | ||
+ | ::*'''e''': extract plant essence ([[kobold bulb]]): At [[still]], using [[plant gathering]]. | ||
− | + | ==Bugs== | |
− | + | *Good/evil plants/trees don't appear ([[Sliver barb]]s and [[Sun berry|Sun berries]]){{Bug|4133}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
{{Category|Crops| }} | {{Category|Crops| }} |
Latest revision as of 15:35, 15 June 2024
This feature has one or more outstanding bugs. Please view the Bugs section for details. |
This article is about an older version of DF. |
- (This article is about plants. If you want information about trees, see Tree.)
Crops (or more accurately plants) can either be farmed, traded for, or acquired by plant gathering. Farming happens at farm plots. There are two types of crops: above ground and subterranean. The seeds of subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwarves with the plant gathering labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!).
A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below.)
Most plants can be brewed into alcohols, each plant type producing a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed first (by milling or plant processing) before they are edible, and still others are inedible, producing only non-food products. Drinks may be cooked as ingredients in prepared meals, but at least one of the ingredients must be a non-liquid.
All drinks require a spare barrel or large pot for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or without container, seeds are stored individually or in bags which can then be put into barrels. Note that while any number of seeds fits in one barrel, there is a limit of 200 total seeds of any one type; it may be advisable to have a one-tile stockpile that accepts only seeds next to your farm(s).
Cave wheat, sweet pods, quarry bushes, and dimple cups can be harvested roughly 42 days after sowing. All other crops need only 25 days.
Tile | Graphic | Name | Biome & seasons |
Align | Value | Drink | Drink value1 |
Eat | Cook2 | Product(s)5 & value | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
♠
|
Plump helmet |
|
All | 4☼ | Dwarven wine | 10☼ | Yes | Yes |
| ||||||||||||||||||||
τ
|
Pig tail |
|
All | 4☼ | Dwarven ale | 10☼ | No | No |
| ||||||||||||||||||||
τ
|
Cave wheat |
|
All | 4☼ | Dwarven beer | 10☼ | No | Pr3 |
| ||||||||||||||||||||
Φ
|
Sweet pod |
|
All | 4☼ | Dwarven rum | 10☼ | No | Pr3 |
| ||||||||||||||||||||
♣
|
Quarry bush |
|
All | 4☼ | None | — | No | Pr3 |
| ||||||||||||||||||||
♥
|
Dimple cup |
|
All | 4☼ | None | — | No | No |
| ||||||||||||||||||||
τ
|
Muck root4 |
|
All | 1☼ | Swamp whiskey | 5☼ | Yes | Yes |
| ||||||||||||||||||||
Φ
|
Bloated tuber4 |
|
All | 2☼ | Tuber beer | 10☼ | Yes | Yes |
| ||||||||||||||||||||
Φ
|
Kobold bulb4 |
|
All | 5☼ | None | — | No | No |
| ||||||||||||||||||||
:
|
Prickle berry |
|
All | 1☼ | Prickle berry wine | 5☼ | Yes | Yes |
| ||||||||||||||||||||
:
|
Wild strawberry |
|
All | 4☼ | Strawberry wine | 10☼ | Yes | Yes |
| ||||||||||||||||||||
τ
|
Longland grass |
|
All | 4☼ | Longland beer | 10☼ | No | Pr3 |
| ||||||||||||||||||||
ÿ
|
Valley herb4 |
|
All | 10☼ | None | — | No | Yes |
| ||||||||||||||||||||
τ
|
Rat weed |
|
All | 1☼ | Sewer brew | 5☼ | Yes | Yes |
| ||||||||||||||||||||
:
|
Fisher berry |
|
All | 4☼ | Fisher berry wine | 10☼ | Yes | Yes |
| ||||||||||||||||||||
ƒ
|
Rope reed |
|
All | 4☼ | River spirits | 10☼ | No | No |
| ||||||||||||||||||||
τ
|
Blade weed |
|
All | 4☼ | None | — | No | No |
| ||||||||||||||||||||
τ
|
Hide root |
|
All | 1☼ | None | — | No | No |
| ||||||||||||||||||||
τ
|
Sliver barb |
|
Evil | 1☼ | Gutter cruor | 5☼ | No | No |
| ||||||||||||||||||||
:
|
Sun berry |
|
Good | 9☼ | Sunshine | 25☼ | Yes | Yes |
| ||||||||||||||||||||
§
|
Whip vine |
|
Savage | 1☼ | Whip wine | 15☼ | No | Pr3 |
|
Notes:
- 1 This is the value for a stack of 5 units, which is the number rendered from a single plant.
- 2 Anything that can be cooked is edible afterwards. Cooking leaves no seeds for re-planting.
- 3 These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see "products" column for process product.
- 4 These plants cannot be grown on a farm plot as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.
- 5 To get the products/extracts from the plants they have to be processed, in the following workshops, using the following labors:
- m: mill (cave wheat, sweet pod, longland grass, whip vine, dimple cup, blade weed, hide root, sliver barb): At quern or millstone, using milling.
- b: process to bag (quarry bush): At farmer's workshop, using plant processing.
- s: press paste into oil (quarry bush): At screw press.
- l: process to barrel (sweet pod): At farmer's workshop, using plant processing.
- p: process plant (pig tail, rope reed): At farmer's workshop, using plant processing.
- v: process to vial (valley herb): At farmer's workshop, using plant processing.
- e: extract plant essence (kobold bulb): At still, using plant gathering.
Bugs[edit]
- Good/evil plants/trees don't appear (Sliver barbs and Sun berries)Bug:4133