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Difference between revisions of "Militia commander"
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− | The '''militia commander''' is | + | The '''militia commander''' is an appointed [[noble]] who serves as the senior leader in the [[military]] command hierarchy of your [[Fortress]], and remains so unless the [[general]] migrates into the fortress alongside the [[monarch]]. They can be assigned at any point (from either the [[Nobles screen|{{k|n}}obles screen]] or the [[Military interface|{{k|m}}ilitary screen]]), and have no room [[Noble#Needs|requirements]]. |
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+ | The militia commander administrate your armies, allowing to expand your militia with new [[squads]] and assign [[militia captain|squad leaders]], but is primarily a figurehead and grants no bonuses unless actively participating in military stuff. They also lead a [[squad]] of their own managing their troops assignments, participates in their training, and venture with them on [[missions]] like any other squad leader. | ||
The militia commander position favors individuals with [[military tactics]] [[skill]], which is used when squads are sent into [[mission]]s.{{verify}} [[Ambusher]] skill is also useful for raids, where dwarves will attempt to avoid detection. | The militia commander position favors individuals with [[military tactics]] [[skill]], which is used when squads are sent into [[mission]]s.{{verify}} [[Ambusher]] skill is also useful for raids, where dwarves will attempt to avoid detection. |
Revision as of 15:32, 18 December 2021
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Room requirements | ||
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Office | None | |
Quarters | None | |
Dining room | None | |
Tomb | None | |
Furniture requirements | ||
Chests | None | |
Cabinets | None | |
Weapon racks | None | |
Armor stands | None | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
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Function | ||
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The militia commander is an appointed noble who serves as the senior leader in the military command hierarchy of your Fortress, and remains so unless the general migrates into the fortress alongside the monarch. They can be assigned at any point (from either the nobles screen or the military screen), and have no room requirements.
The militia commander administrate your armies, allowing to expand your militia with new squads and assign squad leaders, but is primarily a figurehead and grants no bonuses unless actively participating in military stuff. They also lead a squad of their own managing their troops assignments, participates in their training, and venture with them on missions like any other squad leader.
The militia commander position favors individuals with military tactics skill, which is used when squads are sent into missions.[Verify] Ambusher skill is also useful for raids, where dwarves will attempt to avoid detection.
Raws |
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[POSITION:MILITIA_COMMANDER]
[NAME:militia commander:militia commanders]
[SITE]
[NUMBER:1]
[SQUAD:10:militia-dwarf:militia-dwarves]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:MILITIA_CAPTAIN:ALL]
[PRECEDENCE:120]
[DO_NOT_CULL]
[DUTY_BOUND] |
Appointed |
Bookkeeper • Broker • Champion • Chief medical dwarf • Dungeon master • Hammerer • Manager • Messenger |
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Military Ranks | |
Elected | |
Aristocrats | |
Other | |
Unused | |
Elven |