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Difference between revisions of "DF2014:Item definition token"
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LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Item definition token to Item definition token: Migrating v50 page (2217/4618) (content)) Tag: New redirect |
LethosorBot (talk | contribs) (Migrating v50 page (2217/4618) (content)) Tag: Removed redirect |
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− | # | + | {{Quality|Fine|07:17, 17 May 2015 (UTC)}} |
+ | {{av}} | ||
+ | {{Modding}} | ||
+ | '''Item definition tokens''' are used in item definitions in the raws. | ||
+ | |||
+ | Item types: | ||
+ | * ITEM_AMMO - [[ammo token]] | ||
+ | * ITEM_ARMOR - [[Armor token|armor-type armor token]] | ||
+ | * ITEM_FOOD - see below | ||
+ | * ITEM_GLOVES - [[Armor token|gloves-type armor token]] | ||
+ | * ITEM_HELM - [[Armor token|helm-type armor token]] | ||
+ | * ITEM_INSTRUMENT - [[instrument token]] | ||
+ | * ITEM_PANTS - [[Armor token|pants-type armor token]] | ||
+ | * ITEM_SHIELD - [[Armor token|shield-type armor token]] | ||
+ | * ITEM_SHOES - [[Armor token|shoes-type armor token]] | ||
+ | * ITEM_SIEGEAMMO - see below | ||
+ | * ITEM_TOOL - [[tool token]] | ||
+ | * ITEM_TOY - see below | ||
+ | * ITEM_TRAPCOMP - [[trap component token]] | ||
+ | * ITEM_WEAPON - [[weapon token]] | ||
+ | |||
+ | ==Toy tokens== | ||
+ | {| {{prettytable}} | ||
+ | |- bgcolor="#ddd" | ||
+ | ! Token | ||
+ | ! Arguments | ||
+ | ! Description | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|NAME}} | ||
+ | | singular:plural | ||
+ | | What this item will be called in-game. | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|HARD_MAT}} | ||
+ | | | ||
+ | | Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for [[strange mood]]s. | ||
+ | |||
+ | |} | ||
+ | |||
+ | ==Siege ammo tokens== | ||
+ | {| {{prettytable}} | ||
+ | |- bgcolor="#ddd" | ||
+ | ! Token | ||
+ | ! Arguments | ||
+ | ! Description | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|NAME}} | ||
+ | | singular:plural | ||
+ | | What this item will be called in-game. | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|CLASS}} | ||
+ | | | ||
+ | | Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted. | ||
+ | |||
+ | |} | ||
+ | |||
+ | ==Food tokens== | ||
+ | {| {{prettytable}} | ||
+ | |- bgcolor="#ddd" | ||
+ | ! Token | ||
+ | ! Arguments | ||
+ | ! Description | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|NAME}} | ||
+ | | singular:plural | ||
+ | | What this item will be called in-game. | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|LEVEL}} | ||
+ | | | ||
+ | | Specifies the number of ingredients that are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish. Defaults to 2. | ||
+ | |||
+ | |} | ||
+ | |||
+ | {{Category|Modding}} | ||
+ | {{Category|Tokens}} | ||
+ | [[ru:Item definition token]] |
Latest revision as of 03:36, 20 December 2022
This article is about an older version of DF. |
Modding |
---|
Tokens |
Biome · Building · Entity · Ethic · Interaction · Labor · Language · Personality · Plant · Position · Reaction · Skill · Syndrome · Tissue definition · Unit type · World |
Body tokens |
Body · Body detail plan · Bodygloss |
Creature tokens |
Creature · Creature mannerism · Creature texture · Creature variation |
Descriptor tokens |
Descriptor color · Descriptor pattern · Descriptor shape |
Item tokens |
Item · Item definition · Ammo · Armor · Instrument · Tool · Trap component · Weapon |
Material tokens |
Material · Material definition · Inorganic material definition |
Item definition tokens are used in item definitions in the raws.
Item types:
- ITEM_AMMO - ammo token
- ITEM_ARMOR - armor-type armor token
- ITEM_FOOD - see below
- ITEM_GLOVES - gloves-type armor token
- ITEM_HELM - helm-type armor token
- ITEM_INSTRUMENT - instrument token
- ITEM_PANTS - pants-type armor token
- ITEM_SHIELD - shield-type armor token
- ITEM_SHOES - shoes-type armor token
- ITEM_SIEGEAMMO - see below
- ITEM_TOOL - tool token
- ITEM_TOY - see below
- ITEM_TRAPCOMP - trap component token
- ITEM_WEAPON - weapon token
Toy tokens[edit]
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called in-game. |
HARD_MAT | Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for strange moods. |
Siege ammo tokens[edit]
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called in-game. |
CLASS | Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted. |
Food tokens[edit]
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called in-game. |
LEVEL | Specifies the number of ingredients that are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish. Defaults to 2. |