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Difference between revisions of "40d:Building designer"
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| speciality = Architect | | speciality = Architect | ||
| profession = Administrator | | profession = Administrator | ||
− | | job name = Architecture | + | | job name = [[Architecture]] |
| tasks = | | tasks = | ||
* Construct Building | * Construct Building | ||
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It affects anything created with the 'architecture' [[labor]], which includes [[bridge]]s, [[smelter]]s, paved [[road]]s, [[screw pump]]s, [[windmill]]s, [[waterwheel]]s, [[support]]s, and [[trade depot]]s. [[Dwarves]] that have high building designer skills can make [[Quality|masterpiece]] structures, which can give dwarves very happy [[thought]]s from admiring the excellently designed buildings. Also, dismantling a masterwork structure will not cause a [[tantrum]]. | It affects anything created with the 'architecture' [[labor]], which includes [[bridge]]s, [[smelter]]s, paved [[road]]s, [[screw pump]]s, [[windmill]]s, [[waterwheel]]s, [[support]]s, and [[trade depot]]s. [[Dwarves]] that have high building designer skills can make [[Quality|masterpiece]] structures, which can give dwarves very happy [[thought]]s from admiring the excellently designed buildings. Also, dismantling a masterwork structure will not cause a [[tantrum]]. | ||
− | A relatively easy way to train a dwarf's architecture skill is to build a lot of [[support]]s and tear them down again. Note that building a support also requires [[masonry]]. If you don't want to involve a mason, you need to cancel the construction of the pillars one by one once they have been designed. | + | A relatively easy way to train a [[dwarf]]'s [[architecture]] skill is to build a lot of [[support]]s and tear them down again. Note that building a support also requires [[masonry]]. If you don't want to involve a [[mason]], you need to cancel the construction of the pillars one by one once they have been designed. |
{{Skills}} | {{Skills}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 13:56, 2 April 2008
Association | ||
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Profession | Administrator | |
Job Title | Building Designer | |
Labor | Architecture | |
Tasks | ||
| ||
Workshop | ||
None
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The building designer skill is used to plan buildings before the actual construction can begin.
It affects anything created with the 'architecture' labor, which includes bridges, smelters, paved roads, screw pumps, windmills, waterwheels, supports, and trade depots. Dwarves that have high building designer skills can make masterpiece structures, which can give dwarves very happy thoughts from admiring the excellently designed buildings. Also, dismantling a masterwork structure will not cause a tantrum.
A relatively easy way to train a dwarf's architecture skill is to build a lot of supports and tear them down again. Note that building a support also requires masonry. If you don't want to involve a mason, you need to cancel the construction of the pillars one by one once they have been designed.
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Stoneworker | |||||||
Ranger | |||||||
Farmer |
Brewer · Butcher · Cheese maker · Cook · Dyer · Grower · Herbalist · Lye maker · Milker · Miller · Potash maker · Soaper · Tanner · Thresher · Wood burner | ||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf | |||||||
Engineer | |||||||
Administrator | |||||||
Military |
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Social |
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Other/Peasant | |||||||
Unused |