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Difference between revisions of "23a:Tanner's shop"
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(Created page with '{{av}} {{Workshop|name=Tanner's shop|key=n|job=Tanning |construction= 1 of * {{L|Block}} * {{L|Stone}} * {{L|Wood}} |construction_job= * {{L|Tanner|Tanning}} |use= * {{L|Skin|Hid…') |
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− | The '''Tanner's Shop''' takes {{L|skin|hides}} that come from {{L|animals}} processed at the {{L|Butcher's | + | The '''Tanner's Shop''' takes {{L|skin|hides}} that come from {{L|animals}} processed at the {{L|Butcher's shop}} and turns them into {{L|leather}}. |
Unlike most {{L|workshop}}s, the tanner does not need you to queue the job, but will automatically go to work if there's a raw hide. Animal skins are "stored" on the {{L|refuse}} pile where they decay quickly, so you may still lose hides if your tanner(s) are too busy with other tasks. | Unlike most {{L|workshop}}s, the tanner does not need you to queue the job, but will automatically go to work if there's a raw hide. Animal skins are "stored" on the {{L|refuse}} pile where they decay quickly, so you may still lose hides if your tanner(s) are too busy with other tasks. |
Revision as of 15:53, 30 July 2010
This article is about an older version of DF. |
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Tanning | |||||||||||||||||||||
Construction | |||||||||||||||||||||
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The Tanner's Shop takes Template:L that come from Template:L processed at the Template:L and turns them into Template:L.
Unlike most Template:Ls, the tanner does not need you to queue the job, but will automatically go to work if there's a raw hide. Animal skins are "stored" on the Template:L pile where they decay quickly, so you may still lose hides if your tanner(s) are too busy with other tasks.
See also
Workshops | |
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Furnaces | |
Related articles |