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Difference between revisions of "v0.31:Cage"
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===Cages and Fluids=== | ===Cages and Fluids=== | ||
− | A cage will protect a creature inside it from {{L|drowning}}, so if you want to drown a creature in a cage, you must open it remotely, as explained in the above section. However, built cages will not protect caged creatures from {{L|magma}}, making this a somewhat faster option, as it doesn't require linking each cage to a lever. Cages which are not {{L|magma-safe}} will be degraded and/or destroyed by this process, and cages which are made of flammable materials (such as wood) may be set on {{L|fire}}. Any items the creature had equipped will teleport to wherever the creature was caged, typically a tile with a {{L|cage trap}} on it. These items may or may not be on fire; no case of teleporting !!large cave spider silk sock!!s have yet been observed, but this doesn't prove it can't happen. Exercise caution. | + | A cage will protect a creature inside it from {{L|swimmer|drowning}}, so if you want to drown a creature in a cage, you must open it remotely, as explained in the above section. However, built cages will not protect caged creatures from {{L|magma}}, making this a somewhat faster option, as it doesn't require linking each cage to a lever. Cages which are not {{L|magma-safe}} will be degraded and/or destroyed by this process, and cages which are made of flammable materials (such as wood) may be set on {{L|fire}}. Any items the creature had equipped will teleport to wherever the creature was caged, typically a tile with a {{L|cage trap}} on it. These items may or may not be on fire; no case of teleporting !!large cave spider silk sock!!s have yet been observed, but this doesn't prove it can't happen. Exercise caution. |
{{buildings}} | {{buildings}} |
Revision as of 18:39, 10 August 2010
This article is about an older version of DF. |
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Construction | ||||||
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Materials | Workshops | Labors | ||||
Rooms | ||||||
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Cages are used in Template:Ls, Template:Ls, and zoos, Template:Ls and aquariums.
A glass cage is called a terrarium or, if filled with water for holding Template:L live Template:L, an aquarium.
Building and using a cage
Cages can be built via b - j.
Creature containment
To assign creatures to a cage, press q and move the cursor over the cage. Use + and - to scroll up and down the list of Template:L, and Enter to assign them to the cage.
Multiple creatures can be assigned to the same cage with no penalty. It is completely possible to fit hundreds of Template:L in a cage with dozens of Template:Ls with no ill effects, leading some players to conclude that cages include some sort of hidden "cage space" that allows infinitely tight packing of creatures.
There is no particular labor for releasing creatures in cages. Use q to examine the cage, a to assign, and then use enter to toggle the animal(s) currently inside (animals assigned to the cage will have a green " + " next to them). Any available dwarf will perform the job, so beware of pitting untamed or hostile creatures with a weak dwarf. For more information, see Template:L.
Prisons
To set a cage as a Template:L, query the cage, designate it as a room, and then set it to be used for justice. Only Template:L cages may be used in this way, despite Template:Len cages being strong enough to hold Template:Ls.
Dwarves in cages must be fed by other dwarves.
Remotely Opening Cages
A built cage can be linked to a Template:L to remotely open it. When the cage opens, the occupant(s) inside are released and the cage and Template:L deconstruct and can be returned to their respective stockpiles.
Cages and Fluids
A cage will protect a creature inside it from Template:L, so if you want to drown a creature in a cage, you must open it remotely, as explained in the above section. However, built cages will not protect caged creatures from Template:L, making this a somewhat faster option, as it doesn't require linking each cage to a lever. Cages which are not Template:L will be degraded and/or destroyed by this process, and cages which are made of flammable materials (such as wood) may be set on Template:L. Any items the creature had equipped will teleport to wherever the creature was caged, typically a tile with a Template:L on it. These items may or may not be on fire; no case of teleporting !!large cave spider silk sock!!s have yet been observed, but this doesn't prove it can't happen. Exercise caution.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |
Bugs
As of .08, creatures kept in cages will not age.
Creatures in cages that come from dead merchants cannot be freed. They can only be transferred between cages.