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Difference between revisions of "v0.31:Kitchen"
(Grammar adjustment) |
(Can't cook fat that I know of...) |
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− | {{ | + | {{Quality|Fine|08:44, 9 August 2010 (UTC)}}{{av}} |
{{Workshop | {{Workshop | ||
|name=Kitchen | |name=Kitchen | ||
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* {{L|Dwarven sugar}} | * {{L|Dwarven sugar}} | ||
* {{L|Dwarven syrup}} | * {{L|Dwarven syrup}} | ||
− | |||
* {{L|Fish}} | * {{L|Fish}} | ||
* {{L|Flour}} | * {{L|Flour}} | ||
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}} | }} | ||
− | A kitchen is operated by a dwarf with the {{L|Cook|cooking}} {{L|labor}} enabled. It is used to cook meals and render fat from {{L|Butcher's shop|butchered}} animals into {{L|tallow}}. | + | A kitchen is operated by a dwarf with the {{L|Cook|cooking}} {{L|labor}} enabled. It is used to cook meals and render fat from {{L|Butcher's shop|butchered}} animals into {{L|tallow}}. Meals do {{L|rot}} and any {{L|seed}}s from raw plants are lost. |
− | If you cook 15 {{L|plump helmet|plump helmets}} worth 60, and your cook creates a masterpiece, you will receive 15 meals worth 2640. | + | Cooking meals drastically increases the food's value. If you cook 15 {{L|plump helmet|plump helmets}} worth 60, and your cook creates a masterpiece, you will receive 15 meals worth 2640. |
==Types of meals== | ==Types of meals== | ||
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*'''Lavish meal''' uses four ingredients and will result in '''roasts'''. | *'''Lavish meal''' uses four ingredients and will result in '''roasts'''. | ||
− | Better meals | + | Better meals require more hauling, take longer in production, and will make your cook gaining experience slower, but it results in larger stacks of food. Also, the more variied the food is, the higher the probability a dwarf will get something he likes, and that can make the dwarf happy. |
==Using Liquid Ingredients== | ==Using Liquid Ingredients== | ||
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==What to cook== | ==What to cook== | ||
− | You may want to adjust what your dwarves are allowed to cook. For example, your dwarves may happily cook away all the seeds you need for planting, a good way to create {{L|fun}} in the early stages of the fortress. To | + | You may want to adjust what your dwarves are allowed to cook. For example, your dwarves may happily cook away all the seeds you need for planting, a good way to create {{L|fun}} in the early stages of the fortress. To surpress the cooking of certain items (such as booze, seeds or tallow) go to the status screen ({{k|z}} key) and then go to ''kitchen''. Every cookable and/or brewable item inyour fortress will be listed. Once you allow or forbid the cooking or brewing of some kind of product, it will be used accordingly. |
{{Workshops}} | {{Workshops}} |
Revision as of 03:11, 29 August 2010
This article is about an older version of DF. |
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A kitchen is operated by a dwarf with the Template:L Template:L enabled. It is used to cook meals and render fat from Template:L animals into Template:L. Meals do Template:L and any Template:Ls from raw plants are lost.
Cooking meals drastically increases the food's value. If you cook 15 Template:L worth 60, and your cook creates a masterpiece, you will receive 15 meals worth 2640.
Types of meals
There are three different types of food to be cooked:
- Easy meal will use two ingredients and will result in biscuits.
- Fine meal uses three ingredients and will result in stew.
- Lavish meal uses four ingredients and will result in roasts.
Better meals require more hauling, take longer in production, and will make your cook gaining experience slower, but it results in larger stacks of food. Also, the more variied the food is, the higher the probability a dwarf will get something he likes, and that can make the dwarf happy.
Using Liquid Ingredients
At least one stack going into a prepared meal must be a solid item. If you have only Template:L, Template:L, and Template:L, your cooking jobs will get canceled. However, a single Template:L can be cooked with dwarven ten wine, ten dwarven milk, and ten dwarven syrup to make 31 +Plump Helmet Roast+ without issue.
What to cook
You may want to adjust what your dwarves are allowed to cook. For example, your dwarves may happily cook away all the seeds you need for planting, a good way to create Template:L in the early stages of the fortress. To surpress the cooking of certain items (such as booze, seeds or tallow) go to the status screen (z key) and then go to kitchen. Every cookable and/or brewable item inyour fortress will be listed. Once you allow or forbid the cooking or brewing of some kind of product, it will be used accordingly.
Workshops | |
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Furnaces | |
Related articles |