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Difference between revisions of "23a:Craftsdwarf's workshop"
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{{quality|Exceptional|23:35, 13 August 2010 (UTC)}} | {{quality|Exceptional|23:35, 13 August 2010 (UTC)}} | ||
− | {{workshop|name=Craftsdwarf's workshop|key=r|job= | + | {{workshop|name=Craftsdwarf's workshop|key=r|job=[[Craftsworking]] |
|construction= | |construction= | ||
1 of | 1 of | ||
− | * | + | * [[Block]] |
− | * | + | * [[Stone]] |
− | * | + | * [[Wood]] |
− | |construction_job= | + | |construction_job=[[Craftsworking]] |
|use= | |use= | ||
− | * | + | * [[Bone]] |
− | * | + | * [[Leather]] |
− | * | + | * [[Cloth|Plant fiber cloth]] |
− | * | + | * [[Shell]] |
− | * | + | * [[Silk]] |
− | * | + | * [[Skull]] |
− | * | + | * [[Stone]] |
− | * | + | * [[Wood]] |
|production= | |production= | ||
− | * Rock | + | * Rock [[craft]]s |
− | * Wood | + | * Wood [[craft]]s |
− | * Rock | + | * Rock [[short sword]]s |
− | * Wood | + | * Wood [[bolt]]s |
− | * Bone | + | * Bone [[bolt]]s |
− | * Bone | + | * Bone [[decoration]]s |
− | * Shell | + | * Shell [[decoration]]s |
− | * | + | * [[Totem]]s |
− | * Plant fiber cloth | + | * Plant fiber cloth [[craft]]s |
− | * Silk | + | * Silk [[craft]]s |
− | * Shell | + | * Shell [[craft]]s |
− | * Bone | + | * Bone [[craft]]s |
− | * Leather | + | * Leather [[craft]]s |
− | * Bone | + | * Bone [[armor]] |
− | * Shell | + | * Shell [[armor]] |
− | * | + | * [[Adamantine]] strands |
}}{{av}} | }}{{av}} | ||
− | A '''Craftsdwarf's workshop''' is a | + | A '''Craftsdwarf's workshop''' is a [[workshop]] for any [[dwarves]] who can make [[stone]], [[bone]] or [[shell]] crafts. It can also be used to make a few things that aren't strictly [[craft]]s, such as shell [[armor]] and bone [[crossbow]] [[bolt]]s. |
Craftsworking includes several different skills: | Craftsworking includes several different skills: | ||
− | * | + | *[[Bone carver]] |
− | * | + | *[[Stone crafter]] |
− | * | + | *[[Wood crafter]] |
==Uses for crafts== | ==Uses for crafts== | ||
===Armor=== | ===Armor=== | ||
− | Bone and shell, like all non- | + | Bone and shell, like all non-[[metal]] materials, has 50% of the standard protection of [[iron]] when used to create [[armor]]. While poor in protection value, it's still a good start for protecting a [[dwarf|dwarven]] military before [[Metalsmith's forge|metalsmithing]] is established. Bone and shell armor is usually preferable over leather armor, as even though it has the same protection value, [[leather]] can be used for leather-exclusive goods such as [[backpack]]s and [[quiver]]s, or more generally for [[bag]]s or leather [[clothing]]. Making bone and shell armor can be an effective way to meet certain nobles' mandates if metal armor production is difficult. |
===Bolts=== | ===Bolts=== | ||
− | Bone and wood | + | Bone and wood [[bolt]]s for [[crossbow]]s can be made at a Craftdwarf's workshop and can be inexpensive and plentiful. Dwarves will not use metal bolts to practice, they prefer bone and wooden bolts instead. |
===Crafts=== | ===Crafts=== | ||
− | General crafts, such as idols, scepters, mugs, etc. are useful as | + | General crafts, such as idols, scepters, mugs, etc. are useful as [[trade]] items. It is a good idea to include a [[Craftsdwarf]] with both [[Bone carver|Bone carving]] and [[Stone crafter|Stonecrafting]] in your beginning party, so you can start producing [[ammo|ammunition]] and getting rid of those massive piles of [[stone]]s. A few [[bin]]s of [[quality|well-made]] trade goods are usually sufficient to buy any vital supplies from the first [[caravan]] to arrive at your fortress. |
− | The type of craft produced is random from all available types of crafts. | + | The type of craft produced is random from all available types of crafts. [[Noble|Mandates]] can request specific craft types and it may take a few craft jobs before the correct item is produced. |
===Weapons=== | ===Weapons=== | ||
− | You can create | + | You can create [[stone]] [[short sword]]s at the craftsdwarf's workshop. The only [[stone]] that can be made into a [[short sword]] is [[obsidian]]. |
==See also== | ==See also== | ||
− | * | + | *[[Meat industry]] |
{{Workshops}} | {{Workshops}} |
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This article is about an older version of DF. |
A Craftsdwarf's workshop is a workshop for any dwarves who can make stone, bone or shell crafts. It can also be used to make a few things that aren't strictly crafts, such as shell armor and bone crossbow bolts.
Craftsworking includes several different skills:
Uses for crafts
Armor
Bone and shell, like all non-metal materials, has 50% of the standard protection of iron when used to create armor. While poor in protection value, it's still a good start for protecting a dwarven military before metalsmithing is established. Bone and shell armor is usually preferable over leather armor, as even though it has the same protection value, leather can be used for leather-exclusive goods such as backpacks and quivers, or more generally for bags or leather clothing. Making bone and shell armor can be an effective way to meet certain nobles' mandates if metal armor production is difficult.
Bolts
Bone and wood bolts for crossbows can be made at a Craftdwarf's workshop and can be inexpensive and plentiful. Dwarves will not use metal bolts to practice, they prefer bone and wooden bolts instead.
Crafts
General crafts, such as idols, scepters, mugs, etc. are useful as trade items. It is a good idea to include a Craftsdwarf with both Bone carving and Stonecrafting in your beginning party, so you can start producing ammunition and getting rid of those massive piles of stones. A few bins of well-made trade goods are usually sufficient to buy any vital supplies from the first caravan to arrive at your fortress.
The type of craft produced is random from all available types of crafts. Mandates can request specific craft types and it may take a few craft jobs before the correct item is produced.
Weapons
You can create stone short swords at the craftsdwarf's workshop. The only stone that can be made into a short sword is obsidian.
See also
Workshops | |
---|---|
Furnaces | |
Related articles |