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Difference between revisions of "23a:Fishery"

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{{Quality|Fine}}
 
{{Quality|Fine}}
 
{{Workshop|name=Fishery|key=h|job=
 
{{Workshop|name=Fishery|key=h|job=
* {{L|Fishing}}
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* [[Fishing]]
* {{L|Fish cleaning}}
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* [[Fish cleaning]]
 
|construction=
 
|construction=
 
1 of
 
1 of
* {{L|Block}}
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* [[Block]]
* {{L|Stone}}
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* [[Stone]]
* {{L|Wood}}
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* [[Wood]]
 
|construction_job=
 
|construction_job=
 
1 of
 
1 of
* {{L|Fishing}}
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* [[Fishing]]
* {{L|Fish cleaning}}
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* [[Fish cleaning]]
 
|use=
 
|use=
* Raw {{L|fish}}
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* Raw [[fish]]
 
|production=
 
|production=
* {{L|Meat|Prepared fish}}
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* [[Meat|Prepared fish]]
* {{L|Captured live fish}}
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* [[Captured live fish]]
 
}}{{av}}
 
}}{{av}}
  
The '''Fishery''' allows you to process raw {{L|fish}} into ''prepared'' fish, that can be used for eating, cooking or baiting animal traps, extract mog juice from live {{L|moghopper}}s, and {{L|capture live fish}} until needed later or as a {{L|pet}}. Currently fish extracts have little use.
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The '''Fishery''' allows you to process raw [[fish]] into ''prepared'' fish, that can be used for eating, cooking or baiting animal traps, extract mog juice from live [[moghopper]]s, and [[capture live fish]] until needed later or as a [[pet]]. Currently fish extracts have little use.
  
Caught fish will first be moved to your {{L|food}} {{L|stockpile}}. The Fishery does '''not''' automatically prepare the fish. To prevent an abundance of useless raw {{L|fish}} filling up your larder, you can queue the task with {{key|r}}epeat orders (which may go for a long time if you have enough {{L|fisherdwarf|fisherdwarves}} out, but sooner or later you will run out of raw fish and the repeat order will be canceled, so you will have to remember to restart it) or, once the {{L|Manager}} {{L|noble}} arrives, queue up lots of 30 "process raw fish" jobs on the manager screen.
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Caught fish will first be moved to your [[food]] [[stockpile]]. The Fishery does '''not''' automatically prepare the fish. To prevent an abundance of useless raw [[fish]] filling up your larder, you can queue the task with {{key|r}}epeat orders (which may go for a long time if you have enough [[fisherdwarf|fisherdwarves]] out, but sooner or later you will run out of raw fish and the repeat order will be canceled, so you will have to remember to restart it) or, once the [[Manager]] [[noble]] arrives, queue up lots of 30 "process raw fish" jobs on the manager screen.
  
See {{L|Fishing}}.
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See [[Fishing]].
  
 
{{Workshops}}
 
{{Workshops}}

Latest revision as of 15:43, 8 December 2011

Fishery

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Job Requirement
Construction
Materials Jobs

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Materials Used
Goods Created
This article is about an older version of DF.

The Fishery allows you to process raw fish into prepared fish, that can be used for eating, cooking or baiting animal traps, extract mog juice from live moghoppers, and capture live fish until needed later or as a pet. Currently fish extracts have little use.

Caught fish will first be moved to your food stockpile. The Fishery does not automatically prepare the fish. To prevent an abundance of useless raw fish filling up your larder, you can queue the task with repeat orders (which may go for a long time if you have enough fisherdwarves out, but sooner or later you will run out of raw fish and the repeat order will be canceled, so you will have to remember to restart it) or, once the Manager noble arrives, queue up lots of 30 "process raw fish" jobs on the manager screen.

See Fishing.

Workshops
Furnaces
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