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Difference between revisions of "23a:Miner"
(bituminous coal is actually treated as a gem in this version) |
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| skill = Miner | | skill = Miner | ||
| profession = Miner | | profession = Miner | ||
− | | job name = | + | | job name = [[Mining]] |
| tasks = | | tasks = | ||
− | * | + | * [[Dig]] |
− | * Make | + | * Make [[channel]] |
− | * Build | + | * Build [[well]] |
− | * Place | + | * Place [[floodgate]]}} |
{{av}} | {{av}} | ||
− | '''Miners''' are necessary to build any kind of fortress, unless you're planning on living outdoors like one of those foolish | + | '''Miners''' are necessary to build any kind of fortress, unless you're planning on living outdoors like one of those foolish [[Elf|elves]]. Miners are dwarves with the "Mining" [[labor]] activated. To get miners to dig out an area, you must {{K|d}}esignate it for mining, and your miners must have [[pick]]s available. Miners are also required for the construction of various buildings, such as [[well]]s, [[channel]]s, and [[floodgate]]s. |
If a dwarf carrying a pick is no longer set to Mining, they will drop the pick wherever they happen to be and wander off to a different job. The pick will be retrieved by the next miner in need of it. | If a dwarf carrying a pick is no longer set to Mining, they will drop the pick wherever they happen to be and wander off to a different job. The pick will be retrieved by the next miner in need of it. | ||
− | The rate at which a miner clears rock and constructs mining-related buildings is dependent on their skill level as well as their agility, which can be seen on their {{K|v}}iew->{{K|g}}eneral screen. A legendary miner can cut through rock at roughly the same rate that a heavily burdened dwarf normally walks through the halls of your fortress, and is a joy to behold. Cutting through | + | The rate at which a miner clears rock and constructs mining-related buildings is dependent on their skill level as well as their agility, which can be seen on their {{K|v}}iew->{{K|g}}eneral screen. A legendary miner can cut through rock at roughly the same rate that a heavily burdened dwarf normally walks through the halls of your fortress, and is a joy to behold. Cutting through [[ore]] is twice as fast as cutting through [[stone|rock]], while cutting through [[gem]]s depends on miner skill (and possibly attributes). A Novice Miner took twice as long to cut through gems than through rock; a "Very Agile" Accomplished Miner cut through both at about the same speed, and a "Perfectly Agile" Legendary Miner cut through gems 2-3 times faster than rock. The real-time rate of mining is dependent on CPU speed: a Perfectly Agile legendary miner, for example, can mine about FPS×2 squares per minute, or FPS×4 ore squares. |
− | When mining, usable raw stone is left behind about 50% of the time. The amount of ore left behind from a vein is dependent on the miner's skill; a legendary miner will successfully recover ore 100% of the time. How often gems are recovered from gem clusters is not known (although it may be the same as raw stone: 50% of the time, not dependent on skill). Note that | + | When mining, usable raw stone is left behind about 50% of the time. The amount of ore left behind from a vein is dependent on the miner's skill; a legendary miner will successfully recover ore 100% of the time. How often gems are recovered from gem clusters is not known (although it may be the same as raw stone: 50% of the time, not dependent on skill). Note that [[bituminous coal]] is treated as a '''gem''' rather than ore for the purposes of mining, meaning that even legendary miners will not be able to consistently recover usable chunks of coal. |
− | The mining skill is unique in that it is the only civilian skill that can be used in combat. Because miners quickly improve their mining skill during the normal course of mining, and because they always carry their picks with them, miners are extremely useful for defense in the early stages of the game. | + | The mining skill is unique in that it is the only civilian skill that can be used in combat. Because miners quickly improve their mining skill during the normal course of mining, and because they always carry their picks with them, miners are extremely useful for defense in the early stages of the game. [[Wood cutter]]s also carry their [[axe]]s with them at all times, but axes use a special combat skill that is not practiced while doing civilian work. Miners will use their picks as weapons if they are drafted while they are carrying picks, and they are not designated to use any other weapon (i.e., they are instructed to fight [[Wrestling|unarmed]]). Picks make better [[weapon]]s than one might expect - basically, they are spears that do 30% less damage. During this combat, a miner gains mining skill. |
− | The | + | The [[material]] or [[quality]] of a [[pick]] does not affect mining speed, but it does affect [[combat]] strength. |
==== Mining behaviour ==== | ==== Mining behaviour ==== |
Revision as of 15:49, 8 December 2011
Association | ||
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Profession | Miner | |
Labor | Mining | |
Tasks | ||
Workshop | ||
None
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This article is about an older version of DF. |
Miners are necessary to build any kind of fortress, unless you're planning on living outdoors like one of those foolish elves. Miners are dwarves with the "Mining" labor activated. To get miners to dig out an area, you must designate it for mining, and your miners must have picks available. Miners are also required for the construction of various buildings, such as wells, channels, and floodgates.
If a dwarf carrying a pick is no longer set to Mining, they will drop the pick wherever they happen to be and wander off to a different job. The pick will be retrieved by the next miner in need of it.
The rate at which a miner clears rock and constructs mining-related buildings is dependent on their skill level as well as their agility, which can be seen on their view->general screen. A legendary miner can cut through rock at roughly the same rate that a heavily burdened dwarf normally walks through the halls of your fortress, and is a joy to behold. Cutting through ore is twice as fast as cutting through rock, while cutting through gems depends on miner skill (and possibly attributes). A Novice Miner took twice as long to cut through gems than through rock; a "Very Agile" Accomplished Miner cut through both at about the same speed, and a "Perfectly Agile" Legendary Miner cut through gems 2-3 times faster than rock. The real-time rate of mining is dependent on CPU speed: a Perfectly Agile legendary miner, for example, can mine about FPS×2 squares per minute, or FPS×4 ore squares.
When mining, usable raw stone is left behind about 50% of the time. The amount of ore left behind from a vein is dependent on the miner's skill; a legendary miner will successfully recover ore 100% of the time. How often gems are recovered from gem clusters is not known (although it may be the same as raw stone: 50% of the time, not dependent on skill). Note that bituminous coal is treated as a gem rather than ore for the purposes of mining, meaning that even legendary miners will not be able to consistently recover usable chunks of coal.
The mining skill is unique in that it is the only civilian skill that can be used in combat. Because miners quickly improve their mining skill during the normal course of mining, and because they always carry their picks with them, miners are extremely useful for defense in the early stages of the game. Wood cutters also carry their axes with them at all times, but axes use a special combat skill that is not practiced while doing civilian work. Miners will use their picks as weapons if they are drafted while they are carrying picks, and they are not designated to use any other weapon (i.e., they are instructed to fight unarmed). Picks make better weapons than one might expect - basically, they are spears that do 30% less damage. During this combat, a miner gains mining skill.
The material or quality of a pick does not affect mining speed, but it does affect combat strength.
Mining behaviour
A miner selects squares based on two different situations. When the miner is not currently mining, the square selected is a bit confusing. They seem to in most situations mine the westmost square. After the miner is digging, the next square picked is a random adjacent square to the mined square (not the miner). When there are no squares adjacent to the current square, the next square picked is the same as if the miner was not mining.
Miner | |||||||
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Carpenter | |||||||
Mason | |||||||
Trapper | |||||||
Farmer |
Brewer · Butcher · Cheese maker · Cook · Dyer · Grower · Herbalist · Lye maker · Milker · Miller · Potash maker · Soaper · Tanner · Thresher · Wood burner | ||||||
Fisherdwarf | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf | |||||||
Mechanic | |||||||
Military |
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Other/Peasant | |||||||
Unused |