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Difference between revisions of "Variable positions"
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== Sources to process == | == Sources to process == | ||
| − | https://www.bay12forums.com/smf/index.php?topic=178697.msg8295235#msg8295235 | + | * https://www.bay12forums.com/smf/index.php?topic=178697.msg8295235#msg8295235 |
| − | https://www.bay12forums.com/smf/index.php?topic=175434.msg8084095#msg8084095 | + | * https://www.bay12forums.com/smf/index.php?topic=175434.msg8084095#msg8084095 |
= Raw tokens = | = Raw tokens = | ||
Revision as of 14:44, 6 February 2026
| Modding |
|---|
| Tokens |
| Audio · Biome · Graphics · Tile page · Interaction · Mod info · Plant · Speech · Sphere · Syndrome · World |
| Body tokens |
| Body · Body detail plan · Bodygloss · Tissue |
| Creature tokens |
| Creature · Creature mannerism · Personality facet · Creature variation · Procedural graphics layer |
| Descriptor tokens |
| Descriptor color · Color · Descriptor pattern · Descriptor shape |
| Entity tokens |
| Entity · Ethic · Language · Value · Position |
| Job tokens |
| Building · Labor · Reaction · Skill · Unit type |
| Item tokens |
| Item type · Item definition · Ammo · Armor · Instrument · Tool · Trap component · Weapon |
| Material tokens |
| Material type · Material definition · Inorganic material definition |
|
Lua |
| Scripting · Examples · Functions |
| This article is a stub. You can improve the article by expanding it. |
Introduction
This page documents the variable positions that entities create when neccesary. This is the case for Human and Goblin civilizations, but also for merchant's guilds, mercenary groups, religious groups and criminals.
Sources to process
- https://www.bay12forums.com/smf/index.php?topic=178697.msg8295235#msg8295235
- https://www.bay12forums.com/smf/index.php?topic=175434.msg8084095#msg8084095
Raw tokens
The tokens that manage the creation of positions are SITE_VARIABLE_POSITIONS and VARIABLE_POSITIONS.
SITE_VARIABLE_POSITIONS allows for the creation of lords, hearthpersons, the [[Boss] and [VARIABLE_POSITIONS] for Law-maker
Generated positions
The following positions can be created. Note: these should be sorted among the different group types.
- CUSTOM_LAW_MAKER
- CUSTOM_LAW_MAKER_2
- CUSTOM_OUTCAST_LT
- CUSTOM_OUTCAST_FACTOR
- CUSTOM_COMPANY_LEADER
- CUSTOM_COMPANY_FACTOR
- CUSTOM_MERCENARY_LEADER
- CUSTOM_MERCENARY_TREASURER
- CUSTOM_BANDIT_LEADER
- CUSTOM_MARKET_OFFICIAL_#
- CUSTOM_OFFICIAL_#
- CUSTOM_MILITARY_STRATEGY
- CUSTOM_MILITARY_GOALS
- HIGHEST_PRIEST
- HIGH_PRIEST
- CUSTOM_GUILD_LEADER
- CUSTOM_GUILD_STEWARD
- CUSTOM_GUILD_CLERK
- CUSTOM_GUILD_ALDERPERSON
- WORSHIP_HF
The following names can be seen given to those positions. Note: these should be sorted among the different positions.
- lord
- hearthperson
- factor
- agent
- governor
- lieutenant
- representative
- head
- chieftain
- warlord
- ringleader
- cup-bearer
- butler
- master of beasts
- sewer
- housekeeper
- chef
- executioner
- chancellor
- chief
- chamberlain
- captain
- chief / chieftess
- constable
- royal
- advisor
- counselor
- justiciar
- keeper of the seal
- law-giver
- baron
- marshal
- war leader
- most high priest
- absolute X
- most exalted X
- most high X
- most holy X
- most sacred X
- treasurer
- recordkeeper
- clerk
- bookkeeper
- doyen / doyenne
- dean
- steward
- alderperson
- X administrator
- X official (like grain official)
- X officials
- X commissioner
- X commissioners
- X caretakers
- judge
- justices
- magistrate
- abbot