v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Release information/50.03
Jump to navigation
Jump to search
Release notes | ||||
---|---|---|---|---|
(full version history) | ||||
|
||||
* Broke save-compatibility | ||||
List | ||||
Patch 0.50.03, was released on 12 December 2022[1]. It was released for Premium version only, classic version update hasn't been finished yet.
Developer note
One more quick release to handle additional stability issues. This version also includes 72 new werebeast tiles, some changes to ambience, and a start to quality of life additions with the ability to select more materials at once when building constructions.
Major bug fixes
- Fixed save corruption from manual saves with case mismatch.
- Fixed crash when sorting pets/livestock by domestication status.
- Fixed crash when removing burrows from a scrollable burrow list.
- Fixed crash related to storing objects in recently deleted location zones.
- Fixed crash on squad equipment screen when there are multiple traveling squads.
- Fixed crash related to removing objects from display cases/pedestals.
- Fixed crash from looking at Groups for certain consorts.
Graphics additions/changes
- New graphics for werebeasts.
Audio additions/changes
- Updated forest, grassland, rainforest, siege ambiences.
- Added new wild ambience, moved old wild ambience to terrifying areas.
- Replaced siege horns with something less intense.
Other bug fixes/tweaks
- Added ability to add/remove every item of a given material when building structures that require multiple items.
- Holding a navigation key no longer recenters the screen during string entry.
- Now displays remove construction designation when designated instead of requiring unpause.