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Ammo token
Revision as of 00:18, 21 December 2022 by LethosorBot (talk | contribs) (Tagging v50 page (113/4888))
This article was migrated from DF2014:Ammo token and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Modding |
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Tokens |
Audio · Biome · Graphics · Interaction · Mod info · Plant · Speech · Sphere · Syndrome · World |
Body tokens |
Body · Body detail plan · Bodygloss · Tissue |
Creature tokens |
Creature · Creature mannerism · Personality · Creature variation · Procedural graphics layer |
Descriptor tokens |
Descriptor color · Color · Descriptor pattern · Descriptor shape |
Entity tokens |
Entity · Ethic · Language · Value · Position |
Job tokens |
Building · Labor · Reaction · Skill · Unit type |
Item tokens |
Item type · Item definition · Ammo · Armor · Instrument · Tool · Trap component · Weapon |
Material tokens |
Material type · Material definition · Inorganic material definition |
Tokens for ammunition.
Tokens
Token | Arguments | Description |
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NAME | singular:plural | What this item will be called in-game. |
CLASS | anything | This ammo can be fired from a weapon that is set to fire the same ammo type. Defaults to BOLT. |
SIZE / WEIGHT | value | How large the ammunition is. Required. |
ATTACK |
|
Specifies the attack characteristics of the ammunition. |