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Manager
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Room requirements | ||
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Office | Meager Office | |
Quarters | None | |
Dining room | None | |
Tomb | None | |
Furniture requirements | ||
Chests | None | |
Cabinets | None | |
Weapon racks | None | |
Armor stands | None | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
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Function | ||
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The manager is a noble that allows players to create multiple production orders, and also lets them set up profiles for workshops. This means that players can rapidly dispatch any number of jobs from a single screen, without having to add tasks to individual workshops.
Relevant Skills
A certain set of skills are relevant for any manager. Furthermore, certain personality traits influence whether any experience is gained in the skill. There are soul attributes that affect the skills, and other skills that affect the same attributes' cross-training. The ones relevant for a manager are as follows:
Skill (relevant for manager) | Personality Trait (needed to gain social skill) | Attribute (affected by social skill) | |||
---|---|---|---|---|---|
Body | Soul | ||||
Administrator | Organizer | Analytical ability | |||
Creativity | |||||
Social awareness | |||||
Social - Other | Consoler | Straightforwardness (Honesty) | > 39 | Linguistic ability | |
Empathy | |||||
Social awareness | |||||
Pacifier | Cooperation (Compromising) | > 39 | Linguistic ability | ||
Empathy | |||||
Social awareness |
The better match with the skills, traits and attributes in the table above, the better of a manager a dwarf will be. Try to avoid traits that halt experience gain for a relevant skill, otherwise time will be lost training a dwarf who will never get better at that skill.
Office
A manager only performs their duties in their office, so it's absolutely necessary to assign them one - since only a meager office is required, a single chair in the dining room will suffice.
To set up a dwarf to be the manager and give them an office :
- Hit n to enter the Nobles screen
- Click on the '+' icon for the Manager position and select a dwarf from the list. If nobody is particularly suited to the job, picking the Expedition Leader is a reasonable choice.
- Build a chair somewhere, or locate an existing chair.
- Create a 1x1 Office zone over the chair and assign your manager as the owner of the office. At this point, you should be able to queue up work orders.
It is trivially easy for a manager to get experience in the organizer skill. Just queue a lot of jobs to produce 30 of something, such as Collect Webs, which appears first on the list. The manager will gain experience when validating the order, not when the order is finished. You can cancel the order after it's validated, if you wish.
Work orders
Work orders are an advanced feature of Workshop Management that becomes available with a manager. It allows easier management, automation and/or fine control of the various activities needed to maintain a well-oiled fort. The Work orders menu lists all work orders in the fortress, shows their status and allows to modify them and place new general orders. It is accessed from the main screen through the o shortcut, or the the clipboard icon in the bottom left of the screen.
For detailed usage, see: Work Orders
Disadvantages
One disadvantage of the work order system is that no work will be performed until the manager finishes validating the order. Work order validation appears to be fairly high priority, but it's best to ensure your manager has ample free time and isn't typically called far from the office for timely order validation.
A second disadvantage is that if there is more than one workshop which can fulfill a particular job set (such as several ordinary glass furnaces dedicated to sand collection, plus several magma glass furnaces for actual glass production) then the manager will distribute the jobs amongst all those workshops. While this can be an advantage (for example, if you want to speed up the work orders by having multiple workshops), this will make it difficult to dedicate different workshops to different tasks. This can be prevented by clicking on specific workshops and moving to the Work orders tab; setting "general work allowed" to 0 will prevent the manager from assigning tasks to this workshop.
Workshop profiles (removed feature)
In older versions of df, options could be set to restrict the allowed tasks at any workshop. This feature needed the manager but has been removed.
Raws |
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[POSITION:MANAGER]
[NAME:manager:managers]
[SITE]
[REQUIRES_MARKET]
[NUMBER:1]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:160]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1] |
Appointed |
Bookkeeper • Broker • Champion • Chief medical dwarf • Dungeon master • Hammerer • Manager • Messenger |
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Military Ranks | |
Elected | |
Aristocrats | |
Other | |
Unused | |
Elven |